Powered by Jitbit .Net Forum free trial version.

HomeStoryNexus » StoryNexus: Advice and Discussion

How to build things with StoryNexus

Creators' Tools Discussion Messages in this topic - RSS

Laralyn McWilliams
Laralyn McWilliams
Posts: 14

5/30/2013
I do something similar with both storylets and qualities that I no longer use. I change the name and tag to Reuse and add an Impossible requirement to the storylet. The next time I need a new storylet or quality, I go first to the Reuse category, if it exists, and grab one there.


  • Would reusing old storylets or qualities do anything weird if the game were live and had active players? In that circumstance, do you have to archive the old storylet or quality without changing anything except the ability for players to access it?
  • 0 link
    Hanon Ondricek
    Hanon Ondricek
    Posts: 417

    5/30/2013
    Storylets are fine but be careful re-using defunct qualities. I had a few qualities that I wasn't using for anything and I recycled them. Turns out several cards referenced that quality and since changing the name of the quality changes it changes it on the cards as well. That made some weeeeeeird stuff happen when these cards fired.
    0 link
    Firky
    Firky
    Posts: 110

    6/8/2013
    Hellooo,

    I'm having issues with ordering branches. Firstly, is the ordering button new? I don't recall it. Also, I can't get it to move branches around based on 1,2,3 etc. How is it supposed to work?

    Also, is there any way to stop qualities with fulfilled requirements jumping to the top?

    It makes a difference to how my storytelling will pan out. Basically, I want my player options to read, (eg)

    Option A
    Because that's important.
    Option B
    Although, that's also important.
    Option C
    You know what, I hadn't even though of this. This is the most important.

    You can see how that's broken if Option C jumps to the top ....

    (I it possible to keep them as A, B, C, or should I rethink.)
    0 link
    Richard
    Richard
    Posts: 304

    6/8/2013
    Firky wrote:
    I'm having issues with ordering branches. Firstly, is the ordering button new? I don't recall it. Also, I can't get it to move branches around based on 1,2,3 etc. How is it supposed to work?

    It's new-ish. Certainly new since you wrote Thirst Frontier.

    Funnily enough, I noticed just yesterday that it didn't seem to be working for me either. Re-ordering the branches (either using the new button or by changing the numbers directly) doesn't actually change anything as far as I can tell. It always used to. I think it's just a bug which you should report to the support address.

    Firky wrote:
    Also, is there any way to stop qualities with fulfilled requirements jumping to the top?

    I don't think so. It's something I've occasionally wanted too, but I can see that it would be confusing for players who've trained themselves to expect that once you see a single greyed-out option, all the subsequent options are locked too.

    Cheers
    Richard
    0 link
    Hanon Ondricek
    Hanon Ondricek
    Posts: 417

    6/10/2013
    I think branches you don't qualify for jump to the bottom. Could that be part of the inconsistency.

    --duh you said that. I'm an idiot.

    Maybe we could request a tick box on a storylet for "hard ordering" where the branches would display in order written no matter what.
    edited by HanonO on 6/10/2013
    0 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    6/10/2013
    There is weirdness around branch ordering at the moment, folks - do bear with us while we sort it out.
  • 0 link
    Alessandre
    Alessandre
    Posts: 7

    6/11/2013
    Live-Editing? Definitely Sexy.
    +1 link
    Firky
    Firky
    Posts: 110

    6/12/2013
    smile Well, I tried it again and something definitely has changed. Heheh. I had 5 branches and all of the resulting dialogue changed, but the choices remained the same so you'd pick one thing and get the result for the other thing. (I noticed after I'd cloned the card 3 times.)

    It's all good. I'll plan the order better before I write it.
    0 link
    Ian Welsh
    Ian Welsh
    Posts: 13

    6/12/2013
    Progress bar for basic abilities.

    Is it possible to get this to show, the way it does in Fallen London? Right now you can send a message saying they're getting better (I amuse myself with "I grow stronger!") but it doesn't show the progress. That sort of feedback makes a huge difference to players, especially at the higher levels where it can take a LONG time for abilities to increase.
    +3 link
    BlindKitty
    BlindKitty
    Posts: 7

    6/18/2013
    Ian Welsh wrote:
    Progress bar for basic abilities.

    This. My beta-testers are hitting 10-something range and it is already starting to make them feel uneasy (they are not familiar with other StoryNexus games)... The fact that I use Reputation system with pyramid numbers also doesn't help. wink
    0 link
    Hanon Ondricek
    Hanon Ondricek
    Posts: 417

    6/23/2013
    They did give us a way to produce a progress bar, but it requires you to create an "objective" quality and point it at another quality that you want it to monitor.

    I know FB is very keen on the qualities being transparent to the player (which is why they won't let us have hidden qualities that I and others have asked for) so it seems a bit odd that there is no way to check or observe "change points" which are what count up to progress a pyramid quality.

    I would say that *any* pyramid quality should have a progress bar just as a rule. Or at least a tickable box to include one in the editor interface.

    You ought to post this over in the suggestions thread. Alexis seems to monitor that discussion a bit more closely.
    0 link
    Ian Welsh
    Ian Welsh
    Posts: 13

    6/24/2013
    Thanks Hanon. I just noticed the objective quality but haven't played with it yet. Setting up all the initial qualities and design doccing is taking way longer than I expected.
    0 link
    aira
    aira
    Posts: 32

    8/11/2013
    Question from a new writer here. My playtesters have been pointing out to me that they can draw a card in one area which is specific to that area, but when they move to another area, the card is still there. Is there a way to change this? I would have thought that setting the card to a particular area would mean it would not be available once they left that area. Thanks!
    0 link
    ferguson4848
    ferguson4848
    Posts: 37

    9/9/2013
    I noticed in the manual that it states that if you want payment via paypal one must provide a valid and current paypal ID. But I can't seem to find where I am suppose to provide it.

    Thanks

    --
    http://castle_on_the_hill.storynexus.com
    0 link
    Hanon Ondricek
    Hanon Ondricek
    Posts: 417

    9/10/2013
    ferguson4848 wrote:
    I noticed in the manual that it states that if you want payment via paypal one must provide a valid and current paypal ID. But I can't seem to find where I am suppose to provide it.

    Thanks


    You can enter it on the Edit page of your world - where you name the world and create decks and settings and location.

  • 0 link
    ferguson4848
    ferguson4848
    Posts: 37

    9/10/2013
    Ah ha. Thanks, not sure how I missed that. smile
    )

    --
    http://castle_on_the_hill.storynexus.com
    0 link
    Brogan Chaput
    Brogan Chaput
    Posts: 1

    11/14/2015
    For some reason when I play any of the worlds excluding Fallen London as soon as I make my first choice the content branches disappear but otherwise everything stays the same. This is also the case when I have tested my own work. I have tried firefox, chrome and safari and on 3 different platforms (mac, ipad, iphone). Same thing each time.
    0 link
    cyberpunkdreams
    cyberpunkdreams
    Posts: 527

    11/14/2015
    Yes, you're having the same problem as described here:

    http://community.failbettergames.com/topic21039-problem-loading-storylets.aspx

    --
    Seeking alpha testers for a new StoryNexus cyberpunk RPG.

    Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
    0 link




    Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software