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Flute Street Messages in this topic - RSS

Miss McKenna
Miss McKenna
Posts: 14

7/24/2012
I'm having fun in Flute Street, but can't decide if there's a point other than to build up connection with Rubbery Men. I build my time spent up to nine, get one move, and restart at zero without building up anything else. Should I take a hint and just go home? I was hoping to take the Rubbery Hound with me. Perhaps he'll follow me home.
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Twoflower
Twoflower
Posts: 264

7/24/2012
Flute Street works on the carousel method. You build Time Passing in Flute Street to 9, and then you pick an option. Each option will give you a substantial reward and offer up interesting tidbits of lore. I'd recommend trying every option.
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