 CameoAppearance Posts: 146
5/23/2014
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I routinely run other programs while I play (browser, Skype, even if I'm not playing music in iTunes I have it open, basic image editor for screenshots and such; I run it in windowed mode, making multitasking while zailing much easier) and it never even occurred to me that that might cause or exacerbate problems. I should probably start mentioning that in my bug reports.
lady ciel wrote:
There is a way to get fuel and supplies but you need to find and beat a pirate ship. Reliably? Because otherwise I think we might be talking about the same thing: looting a ship, as opposed to a monster, after beating it will give you a Collection of Curiosities with unpredictable contents and one possibility is fuel. edited by CameoAppearance on 5/23/2014
-- Dr Cameo “Scary Teeth” Thurlow, that toothy androgyne with the wickedly sharp curly quotes
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 arashi_neko Posts: 17
5/24/2014
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Having a blast with the update! Shepherd's Wash is now filled in... my long loop from Venderbight to Gaider's Mourn is now more interesting. Though now I do have to watch the fuel more closely.
And it is rather pleasant to be able to sail around a tiny bit faster with a full crew... and to not have auto firing menace cards all the time with terror above 50. Buys time to get down to Mutton Island and buy everyone many many rounds of .. well-alcohol.
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 Zack Oak Posts: 205
5/24/2014
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N156 wrote:
I played a new game since the update. Mainly because I want to see how tough it is. And it is. Also, already send a bug report.
I am asking if anyone else is experiencing the same glitchyness as I do, which mainly refers to, glitchy frame rate, turning speed varied, getting stuck in ports and such.
I am having that happen sometimes, actually. I had assumed it was from an old save, since it hasn't happened to me since I made a new one. How are you running the graphics? What resolution? Are you playing with other apps/programs running?
-- Roland Banning, The Ambitious Operative (Profile) Tumblr RP Account Ask me about the Delicious Friends RP group! Open for social actions (no cats or photographers, please. Currently taking a break from K&C.)
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 Keith Solomon Posts: 4
5/24/2014
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Beginning to feel at home in the under zee and I dream of sailing endlessly.
I would love to see a time stamp on the saves. Also, when you mouse over the chart, it would be nice to see port names.
-- Phosgene
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 N156 Posts: 66
5/24/2014
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Zack Oak wrote:
N156 wrote:
I played a new game since the update. Mainly because I want to see how tough it is. And it is. Also, already send a bug report.
I am asking if anyone else is experiencing the same glitchyness as I do, which mainly refers to, glitchy frame rate, turning speed varied, getting stuck in ports and such.
I am having that happen sometimes, actually. I had assumed it was from an old save, since it hasn't happened to me since I made a new one. How are you running the graphics? What resolution? Are you playing with other apps/programs running?
- I have a poor Intel HD Graphic, if that mean anything - 1366 x 768 - And no
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 lady ciel Posts: 2548
5/24/2014
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CameoAppearance[/quote wrote:
lady ciel wrote:
There is a way to get fuel and supplies but you need to find and beat a pirate ship. Reliably? Because otherwise I think we might be talking about the same thing: looting a ship, as opposed to a monster, after beating it will give you a Collection of Curiosities with unpredictable contents and one possibility is fuel.
I'll have to check but I think there are two different types of pirate ships and the tougher one gives both fuel and supplies when you loot it. edited by reveurciel on 5/24/2014
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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 Zack Oak Posts: 205
5/25/2014
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N156 wrote:
Zack Oak wrote:
N156 wrote:
I played a new game since the update. Mainly because I want to see how tough it is. And it is. Also, already send a bug report.
I am asking if anyone else is experiencing the same glitchyness as I do, which mainly refers to, glitchy frame rate, turning speed varied, getting stuck in ports and such.
I am having that happen sometimes, actually. I had assumed it was from an old save, since it hasn't happened to me since I made a new one. How are you running the graphics? What resolution? Are you playing with other apps/programs running?
- I have a poor Intel HD Graphic, if that mean anything - 1366 x 768 - And no
If your graphics card isn't up to the level of graphics you have it set to (adequate, charming, sublime), you're probably going to encounter some problems with the processing. I have an intel I7 with integrated graphics card, and I try not to run it on anything more than "charming." As for your resolution, find out what the actual resolution of your monitor is supposed to be. Running it in slightly lower resolution might also make the glitchy framerate less of a problem. The rest of it, see what kind of processes you have running in the background, and how much memory they passively use.
-- Roland Banning, The Ambitious Operative (Profile) Tumblr RP Account Ask me about the Delicious Friends RP group! Open for social actions (no cats or photographers, please. Currently taking a break from K&C.)
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 N156 Posts: 66
5/25/2014
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Zack Oak wrote:
If your graphics card isn't up to the level of graphics you have it set to (adequate, charming, sublime), you're probably going to encounter some problems with the processing. I have an intel I7 with integrated graphics card, and I try not to run it on anything more than "charming." As for your resolution, find out what the actual resolution of your monitor is supposed to be. Running it in slightly lower resolution might also make the glitchy framerate less of a problem. The rest of it, see what kind of processes you have running in the background, and how much memory they passively use.
The problem is that previously, it work charmingly well in the previous build. No problem in regard to graphic, except for a few non-graphic related bug and unfinished game.
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 IHNIWTR Posts: 346
5/25/2014
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yeah, I've experienced the same sudden stuttering in this build. Also, anyone else found a workaround to the bigger ship/bigger engine getting stuck in dock?
-- https://www.fallenlondon.com/profile/Daniel%20Vaise
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 Alexis Kennedy Posts: 1374
5/25/2014
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Anyone who's seeing performance issues with the new build - if you could send us a bug report with as much detail as possible on your machine and OS, preferably with an output log, this would be really helpful. It sounds like it's something more specific than machine power (my work desktop doesn't have much graphical grunt).
If your ship's stuck in dock in the latest build, clicking the engine to load fuel manually should sort you out. We're looking at this, though, since we thought it was fixed.
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 IHNIWTR Posts: 346
5/25/2014
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yeah, even if I load the fuel manually it doesn't get going. Will send a bug report regarding the stutter issue when I'm on the main PC
-- https://www.fallenlondon.com/profile/Daniel%20Vaise
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 dov Posts: 2580
5/25/2014
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I haven't played much with the latest patch, but my biggest problem is that sometimes the music would just stop (sound effects still working). It's really uncomfortable zailing on and on with no background music, just the sound effects of the water.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Ewan C. Posts: 675
5/26/2014
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Everything mercifully smooth (and although graphics on sublime eat battery life, there are not other problems).
BUT: what is up with the 'hulks' now to be found? Ye gods - I assumed that anything ship-like could be fought, and found out my error only after 70 hull points had been consumed - yuck! Seemed a bit of an unwelcome punishment for adhering to an assumption that the game had constructed (although I should have noted that I had not received any Fragments for discovery, I grant).
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 Zack Oak Posts: 205
5/26/2014
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Ewan C. wrote:
Everything mercifully smooth (and although graphics on sublime eat battery life, there are not other problems).
BUT: what is up with the 'hulks' now to be found? Ye gods - I assumed that anything ship-like could be fought, and found out my error only after 70 hull points had been consumed - yuck! Seemed a bit of an unwelcome punishment for adhering to an assumption that the game had constructed (although I should have noted that I had not received any Fragments for discovery, I grant).
They appear to be lighthouses of some variety. They look way too boatlike, though.
-- Roland Banning, The Ambitious Operative (Profile) Tumblr RP Account Ask me about the Delicious Friends RP group! Open for social actions (no cats or photographers, please. Currently taking a break from K&C.)
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 Alexis Kennedy Posts: 1374
5/26/2014
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They're lightships: http://en.wikipedia.org/wiki/Lightvessel . It never occurred to any of us that people would try to encounter them, though in hindsight it's blindingly obvious. This is why betas are useful! From the next update, they should no longer be so lethal.
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 IHNIWTR Posts: 346
5/26/2014
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Maybe put a bit of lore regarding them into the game? Something in the Recent News about the Light Vessel fleet getting fresh additions or something... most people that aren't familiar with maritime knowledge might get a bit confused by them; I had no idea they were a thing that was actually in real life until your post! edited by IHNIWTR on 5/26/2014
-- https://www.fallenlondon.com/profile/Daniel%20Vaise
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 Zack Oak Posts: 205
5/26/2014
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A question: do flensing salvos no longer work as an option to attack crews with? Because I haven't been able to use them against any of the vessels I've encountered. Unless they require a *lot* of illumination to use, in which case I missed that.
-- Roland Banning, The Ambitious Operative (Profile) Tumblr RP Account Ask me about the Delicious Friends RP group! Open for social actions (no cats or photographers, please. Currently taking a break from K&C.)
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 N156 Posts: 66
5/26/2014
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Zack Oak wrote:
A question: do flensing salvos no longer work as an option to attack crews with? Because I haven't been able to use them against any of the vessels I've encountered. Unless they require a *lot* of illumination to use, in which case I missed that.
Already tried maximum illumination, still no flensing attack for hostile ships. Then again, that attempt is in a build with a save I deleted so who can say/confirm with the latest build?
btw, anyone notice a new update recently, about a new content for the tomb-colony?
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 lady ciel Posts: 2548
5/26/2014
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One thing I am wondering about is that bright light from the South East through Gaider's Mourn. I tried to follow it to its source but the Terror was growing and supplies diminishing rapidly so I headed back without finding it.
But I must say that the way it flashes gets very distracting and I'm wondering if it is a possible migraine/epilepsy trigger.
Also wasn't there supposed to be a fix on the beasts/ships. I've done several loops of the islands just seeing a few crabs outside Wolfstack Docks and maybe encountering one other thing to fight during a voyage.
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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 IHNIWTR Posts: 346
5/26/2014
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not really a fix as much as an increase in spawns; they still roam all over the map though, including the unfinished parts, so we don't see them as much. The more map parts get added the more spawn points will as well, so beasties from all over will be able to travel across the zea
-- https://www.fallenlondon.com/profile/Daniel%20Vaise
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