 Alexis Kennedy Posts: 1374
5/1/2014
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A patch! Closed beta v.0.1.1 is now live at Humble Bundle - the link in your HB email now goes to the new build.
Patch notes:
- 'Your past' or 'shipwrecked'choice comes up when player visits port, and locks screen <--fixed
- Text no longer trimmed off right-hand edge of storylet
- Changed orientation of cursor
- Docking no longer empties engine
- Placeholder beasties should no longer provoke an encounter with the Yellow-Eyed Maid
- Codex and Whither should have the correct markets
- Intermittent cards will not be drawn while the game is paused
edited by Alexis on 5/1/2014
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 Alexis Kennedy Posts: 1374
7/24/2014
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Hello all! If you hit the Get New Stories button, you'll get a nice helping of new stuff. Highlights:
- The First Curator of Venderbight will entertain visitors. [This is a substantial scavenger hunt with rewards.]
- Eyeless Skulls may now be equipped as Mascots.
- Once again, the Brass Embassy will pay better for souls for the open market
- New events in some ports.
- Choosing not to get a Tattoo now reduces Terror to zero
- You may now visit the Uttershroom.
- Secure Storage for your hold is now available at the Iron & Misery Company.
- Clay Men may be transported from Polythreme.
Sorry I didn't get a content update out to you last week - we like to aim for weekly, but we were still scrambling to catch up after the launch. Things are neeearly back to normal now.
In other news:
- We're still on target for the Emerald release next week. The headline feature on this is map-shuffling - you'll also see new islands, new sound effects, and a great many bug fixes and chunks of implemented feedback.
- Combat is the least successful part of the game right now - we know that. Some people are fine with it; some people think it needs tweaking; some people hate it. We always knew it needed work, but we think, now, we're going to spend a big chunk of August focusing specially on combat experience, balance, and beastie pathfinding. This will be a separate release - so it will delay subsequent releases, and push the final release date of the game out by 3-4 weeks. This isn't ideal for us, but we want to do this right, and we want you to know we are listening carefully to feedback.
Thank you all again for your support, attention, enthusiasm and general tastiness. We are really enjoying sharing this world with you.
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 Alexis Kennedy Posts: 1374
7/1/2014
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We are now live on Steam here damn it no I mean here .
Please ring up your mum and tell her to buy a copy.
If your mum is unavailable, please dial a number at random and ask the stranger who answers if they would please buy a copy.[1]
If their reaction is not enthusiastic, please refer them to me. [2]
[1] Note: please do not actually do this [2] or this
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 Alexis Kennedy Posts: 1374
7/5/2014
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Teeny bit of Saturday morning content for you, plus some bug fixes, if you hit the New Stories button.
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 Alexis Kennedy Posts: 1374
6/25/2014
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An upcoming patch! A couple of very sweet tweaks in here, as well as fixes. It'll be with you by tomorrow morning UK time.
http://sunlessseagame.com/patch-v0-4-2-1355-patch-notes
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 Alexis Kennedy Posts: 1374
6/26/2014
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26th June: ‘A lone rat in an apron polishes the counter. “Ships? Ships is out the back. You wanna croissant?”‘ edited by Alexis on 6/26/2014
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 Alexis Kennedy Posts: 1374
7/30/2014
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Here's what you can expect from EMERALD, which will drop very soon:
http://www.failbettergames.com/emerald-and-steel/
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 Alexis Kennedy Posts: 1374
6/5/2014
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There'll be a new update today or tomorrow - Amethyst, the last major update before Early Access. This includes the Cumaean Canal, Void's Approach, Polythreme and Snares areas - these are quite light on content at the moment but darkly magnificent to look at.
More importantly, it includes a major change to combat. Abilities will have a warm-up rather than a cool-down, and you'll be able to see your enemy's incoming ability, cancel your own if you like, and cue up a series of abilities ready to go. We've also added a Distance variable that you can increase to allow fleeing if a beastie's just too tough. Finally, we've added several new beasties, and (whisper it) experimental shoreside battles.
There's more, including a completely new prototype UI, and some one-off item-use abilities if I manage to squeeze those in in time. But we're very interested to hear how you get on with the new system, what refinements it might benefit from, and the inevitable bugs.
This will be our last major system change before launch, and may be our last major system change ever - depending, as ever, on feedback. Thanks so much for helping us get to this point - once again, all the responses you've given us have been enormously valuable, and have helped make Sunless Sea a much better game.
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 Alexis Kennedy Posts: 1374
9/26/2014
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Green sky at night, hunter's delight
Content and upcoming update
Black sky in the morning, hunter's warning
Navigational chart of the Known Unterzee
Red sky at midnight, Dawn Machine bright
You're following Paul's tumblr, aren't you?
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 Alexis Kennedy Posts: 1374
5/21/2014
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Wine. Roses. Lockets. Salt. Parataxis.
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 Flyte Administrator Posts: 671
7/30/2014
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This is now live on Steam. We've sent the build to Humble Bundle, too: they're on Pacific time, so it should be available there later this evening.
We've tested this one pretty carefully, but early access etc etc -- please report any explosions that aren't consonant with the narrative to sunlesssea@failbettergames.com. And as ever, thanks for being smart, thoughtful, supportive, and generally awesome.
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 Alexis Kennedy Posts: 1374
6/17/2014
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The Early Access build of Sunless Sea is with Humble Bundle now - we're just waiting them for them to put it live. They're on California time, so this will probably be early evening GMT.
As soon as it's live, Sunless Sea will be available for purchase and download from http://sunlessseagame.com . Kickstarter backers, you'll see an email with instructions on how to redeem it.
This is quite a soft launch - we're saving the shouting for the Steam release on 1st July. But if you want to review it, blog about it, do Let's Plays or so on, feel free! (Do please make it clear it's Early Access, though.)
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 Alexis Kennedy Posts: 1374
6/23/2014
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The July 23rd content update is now live. It includes a couple of experimental but meaty balance changes to make the game more forgiving. As ever, this is an ongoing process!
http://sunlessseagame.com/sunless-sea-content-updates
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 Alexis Kennedy Posts: 1374
6/2/2014
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Another content update! Details, as usual, here. Not a big one, but the Admiralty will now give you commissions that reward further exploration...
http://sunlessseagame.com/sunless-sea-content-updates
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 Alexis Kennedy Posts: 1374
6/5/2014
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Amethyst is now available from the Humble Bundle site. Hold on to your tillers, my lovelies. This (barring possible critical-bug-fix updates) is our last big update before we release the game in Early Access...
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 Alexis Kennedy Posts: 1374
6/9/2014
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We've experimentally rolled out Steam keys for Explorer-level backers!
If you want to add Sunless Sea to your Steam library, go to your Humble Bundle download page, and look for the link labelled 'click here for your Steam key.' In Steam, go to Games | Activate a product on Steam, and enter the key.
It should download seamlessly and work right out of the box (the metaphorical box. we're not shipping boxes.) It'll use your existing local saved game / content. If you have problems, let us know at sunlesssea@failbettergames.com, as ever.
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 Alexis Kennedy Posts: 1374
5/1/2014
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NB we had a content update yesterday too - so do make sure you update content when you start a new game. (Updating content currently works only from the title screen, not the in-game menu screen.)
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 Alexis Kennedy Posts: 1374
5/1/2014
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Here's what's coming next.
(1) We will probably put out v.0.1.3 late next week to address disappearing monsters and implement some changes around hunger, fuel, speed and crew. The game won't get easier! but it may get less panic-inducing. We're keen to get this out because we'd like to test the effect of these changes, but it's a bank holiday weekend in the UK and we all worked through the last one, so we're going to slow down a bit. :-)
(2) v0.1.4, with a lot of the other nuisances and preferences - scroll wheel on the gazetteer, improved UI, improvements to the patching process - will likely turn up a week or two after that.
(3) content will keep on percolating through in the meantime. You'll see an update most weekdays.
(4) We are going to be launching a Steam Greenlight campaign, provisionally on 15th May. Do please prepare your clicking fingers. :-)
(5) We are going ahead with Early Access. Final date TBA tomorrow, but likely mid-June. This means Explorer backers will get seven weeks free and clear as preview time with our particular attention, but everyone else who's itching to play can get in from then!
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 AlexWattsEsq Posts: 46
5/1/2014
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Thanks. It's interesting to know in advance which areas you're focusing on. As the first thing I've ever been in the Beta of, this is a really good advert for the process. And very, VERY distracting from legitimate office work. You're sort of the masters of that. Damn you.
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 TheArgonaut Posts: 40
5/1/2014
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Ewan C. wrote:
FYI: at least in 0.1.2.1066 for OS X, the markets are still off; and I just had an encounter that did indeed trigger a yellow-eyed maid storylet instead of a battle (and it was inescapable; the story let just kept re-triggering). I'll send bug/feedback also.
Hi Ewan - try to close the event with the red cross. That worked for me when I was waylaid by a 'Jillyfish'. I hope the finished graphic doesn't have the head of Jilly Cooper....
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 phalanks Posts: 6
5/6/2014
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Is it possible to get updates to the content update page in the rss feed? That way it's easier to keep track of them.
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