Powered by Jitbit .Net Forum free trial version.

HomeSunless Sea

A game of survival, trade and exploration in the universe of Fallen London

Tips and Tricks Thread: Zucceeding on the Zee Messages in this topic - RSS

Dr. Hieronymous Alloy
Dr. Hieronymous Alloy
Posts: 228

4/30/2014
Don't see a thread for this already and it seemed like one worth having. What are people's tips and tricks for advancing their ships and so forth?


  • The obvious tactic is to take colonists to Venderbight but I feel like that by itself barely makes the cost of passage, just due to the fuel and supplies you consume en route. You can make the trip a little more profitable by carrying honey north and silk south, but you need investment capital for that.

    Seems best to spend your first secret on the naturalist to unlock his salvage options. Somehow I got an "Egg of Judgment" on Mutton Island that I sold to him for 500 echoes, which got me some nice upgrades.

    You can also get echoes from the Admiralty by collecting three "port reports" Hunter's Keep and Venderbright are the two easiest, then Mutton Island slightly SE of London seems like the easiest third port to reach.

    Anyway, that's just what I figured out in a couple hours of play last night; I'm sure there are far better ways to profit off of the cavernous dark. Anyone have any other good tips they'd like to share?

    --
    http://fallenlondon.storynexus.com/Profile/Doctor~Hieronymous

    Please, no photographers.
  • +2 link
    AlexWattsEsq
    AlexWattsEsq
    Posts: 46

    4/30/2014
    Captain Swinburne, holder of the Fallen London Water Speed Record By Accident On Fire.
    +8 link
    Dzurlord
    Dzurlord
    Posts: 31

    4/30/2014
    We'll miss Captain Swinburne, but the bright streak he made towards the horizon was a thing that will live on in dockside songs.

    --
    http://fallenlondon.storynexus.com/Profile/Donovan~Sionnach
    Will generally accept all social actions save for the Reporter.
    +4 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    4/30/2014
    One for you all: in case you missed it in the HELP ME slet, you can get an (expensive) speed boost from clicking the firebox on the fuel gauge. This is so obscure as to be practically an Easter egg right now. :-)
  • +2 link
    AlexWattsEsq
    AlexWattsEsq
    Posts: 46

    4/30/2014
    I have tried it by accident. Clicking the fuelbox, thinking it was doing something else and accidentally heating my engine to the temperature of the sun and using all my fuel. Poor Captain Swinburne. Not destined for greatness, I fear.
    +2 link
    Zack Oak
    Zack Oak
    Posts: 205

    4/30/2014
  • * Go due east from Venderbight to Port Cecil, and stock up on supplies. Ideally be low on terror. Play chess a lot. Obtain tons of secrets. Boost pages a lot. Use secrets to max your stats like woah. Gather scintillack (I can't remember how it's spelled). Sell it for a hundred echoes in london.
    * Kill all the crabs and butcher them for supplies. All of them.

    --
    Roland Banning, The Ambitious Operative (Profile)
    Tumblr RP Account
    Ask me about the Delicious Friends RP group!
    Open for social actions (no cats or photographers, please. Currently taking a break from K&C.)
  • +2 link
    Allanon Kisigar
    Allanon Kisigar
    Posts: 164

    4/30/2014
    If you're looking for a way to get some Echoes beyond the endless ferrying of Tomb-Colonists, you might consider stocking up and making a trip father out. By a route of hitting Gaider's Mourn and getting a port report, stopping at Port Cecil in the Principals of Coral and gather Scintillack, and then getting a port report from Mount Palmerston... the port reports are 50 Echoes each for those ports, and Scintillack is worth 100 each, and you can stop to gather both before and after Mount Palmerston, thus getting as many as six if you're lucky. Though, uh, watch out for Lorn Flukes

    --
  • A Gentleman of distinct and peculiar interests.

    Invites for social actions are most welcome, except for Boxed Cats, SMEN, and Affluent Photographer
  • +2 link
    Abigaile
    Abigaile
    Posts: 21

    5/2/2014
    mejis wrote:
    How much will content change between play-throughs?

    Sorry if this was extensively covered in the KS and I missed it, but will it end up that there is just an optimal way to go about things? Not that I'd use such a guide as I'd want to discover everything myself, but just wondering how much RNG will be in place?



  • Once the Beta is over, outside of the areas immediately around Fallen London, the locations of places on the map will randomize from game to game unless you leave a legacy chart. There is also some randomization as to the storylets at each port whenever you land.

    I've found that the University will pay a handsome sum for unusual objects, so if you are fortunate enough to come across curios in your explorations early on, you can sell them and stock up for longer trips to far-away ports.

    Also, unless you have a better ship than the starter one, don't try to fight the lifeburgs, it will only end in tears...

    --
    Fallen London Profile: http://fallenlondon.storynexus.com/Profile/Abigaile Eccentric hours, calling cards accepted
  • +2 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    5/1/2014
    Cheats are bugs. Do please mail us so we can fix them. Please don't post them here, because if people use an exploit it's going to make diagnosing issues that much harder. smile
  • +1 link
    CaptainDestal
    CaptainDestal
    Posts: 2

    5/1/2014
    Fallen London
    Pick up Tomb-Colonists (2 to 4, no expense all profit)
    Pick up Recent Gossip at your home (no expense)
    Be sure to load sufficient Supplies and Fuel. (Enough for the round trip is best)
    Load up on Prisioner's Honey until you can afford no more or your ship is full.

    Sail North to Vanderbight
    Unload the Colonists for 15e each
    Sell your Recent Gossip for 10ge
    Sell your Prisioner's Honey (profit 3e each)
    Get a Port Report.
    Explore the town and hope for an artifact.
    Make sure you have enough supplies and fuel for the return trip.
    Load up on Spider's Silk.

    Sail back to London.
    Sell Spider Silk (2e each)
    hand in the Port Report; Vanderbight (10e)
    Sell the artifact (if you have the scholar unlocked) for 100e, if you got one.
    Repeat.

    This is my normal trade route, made enough to vastly upgrade my engines and weapon and hire the specialist crews.
    You will need to head to Mutton Island periodically if your Terror gets too high.
    edited by CaptainDestal on 5/1/2014
    +1 link
    Xaphedo
    Xaphedo
    Posts: 44

    5/2/2014
    I found out the hard way that any suspiciously convenient way of being the richest captain around is technically a bug and shouldn't be told lightly. My post was promptly deleted (rightfully so), hence save yourself the effort and don't be as dumb as I was.


  • (To those wondering why I'm not using rhyme: it's Sunless Sea, it wouldn't be as appropriate. No time to be a poet with all the dangers of the Unterzee threatening my very life!)

    --
    Betrothal To Prosody

    «He knows. Why of course, there's no other way. Unless...»
    A comfortably unpredictable individual
  • +1 link
    AlexWattsEsq
    AlexWattsEsq
    Posts: 46

    4/30/2014
    I'v found a couple of ways of getting some extra provisions, and so lowering the cost of outfitting the ship before setting out.

    On your first visit to Hunter's Keep, you can get an extra provision for dining with a sister. You can do this multiple times (if you have a secret, I think) to build up a store of them).

    If you get to Naturalist 3 at the University by giving them secrets, relics and curios, they will give you a gift worth two provisions every time you visit after docking.

    For now anyway. Who knows how things will change in subsequent builds.
    +1 link
    Ewan C.
    Ewan C.
    Posts: 675

    4/30/2014
    A couple of possible bits of advice:
    * Don't bother resting in your room. 10 Echoes for 1 point of terror-reduction.

    * Only hire crew when several are needed - it cost me 20 Echoes for one crew person!
    +1 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    4/30/2014
    AlexWattsEsq wrote:
    Oh, does having a full crew have any positive effect?

    Obviously various events related to terror and hunger whittle them down, and without a crew you're stuck, but does having more crew make you faster or more efficient? Or are they just 'lives'?


    Not yet: but they will affect both supplies consumption and speed.
  • +1 link
    AlexWattsEsq
    AlexWattsEsq
    Posts: 46

    4/30/2014
    Excellent! I look forward to lining up my nameless Zhailors and chucking them in the firebox for a bit of extra oomph.
    +1 link




    Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software