Powered by Jitbit .Net Forum free trial version.

HomeSunless Sea

A game of survival, trade and exploration in the universe of Fallen London

First thoughts! Messages in this topic - RSS

babelfishwars
babelfishwars
Administrator
Posts: 1152

4/29/2014
Quick edit for first timers:
If you're crashing on hitting dock, see here: http://community.failbettergames.com/topic8255-a-workaround-for-docking-fatalities.aspx

Content updates/bug fixes are listed here: http://sunlessseagame.com/sunless-sea-content-updates
Known bugs here: http://sunlessseagame.com/progress

Alexis has comment/clarified a couple of pages into this thread, but see also this:
"We really, really appreciate all the feedback: but things which are definitely bugs rather than feedback are way more useful better at sunlesssea@failbettergames.com, because it makes it possible to consolidate the list and to ask follow-up questions."

(One email per bug, unless related - e.g. typos in the same area).



Now, dive in and comment and discuss and stuff.

Responses to the questions:
1. Half speed? No! FASTER! FAAASTER! Throw out the things weighing us down! (I use it when docking, but that's it. Haven't tested that bad docking would damage my hull, but kinda assumed it would. Haven't had any other need to have delicate handling.)
CORRECTION - useful for not smashing into things. I'm currently clanging my way around the dock, and lowering speed helps. *I'd kinda expect a deeper 'clang' sound. My hull sounds quite thin ...*
2.I keep accidentally zooming when I try to scroll things. And then squeal delightedly with surprise at how pretty it is, closer too. But I zoom out to play, as seeing as much as possible feels intuitively what I should do.
3. I'm exploring atm, I'll think about saving more when I'm playing playing rather than playing bug/feedback noting. Watch this space.
4. So far so gorgeous. Suspect once more things are implemented, I won't have the longish bits of sailing with nothing but me I've had once or twice. But that's content, and not light/dark related.

Things I love that are trivial but aren't:
- the phrasing of the graphic level choices
- the background music - I'm alt tabbed out now, and it's relaxing without being like that ridiculous music you get in spas. The right kind of atmospheric. The start screen music doesn't loop seamlessly, not a problem for me, just a thing I noticed.
- It's BEAUTIFUL. The start screen alone - look at the water! Look at the reflection! Looooook!
- seconded journal updates thing - interesting, nice sound (which reminds you to look there)
- LOVE how the light houses work with little islands nearby - the light on the sea and the shadows. *happy face*
- Ditto love how my little ship light bends around objects.
- THE FERRET. COME HERE YOU LITTLE HUG THING.

I've died twice already. Do I win? First time to another boat, second time to starvation. <-- I will not be updating this tally. It has increased. A lot.
To make the background bug other people have had more annoying to pin down, I've tried every background option, and both the goal options, and it's been fine. So it's not an 'always' bug. Which probably means it's harder to find the cause?

Which leads to feedback 1:
1. The starvation cards/things (how shall we refer to them) came really thick and fast. I couldn't do much (hardly any) sailing between receiving them, so once I'd got to eating my crew (muhahaha) I was basically doomed, as I hadn't a hope of travelling to get stuff.
2. I haven't read any instructions, so things like setting off and docking and most of the combat is very intuitive. One thing I'm not sure about (I should read the instructions, but this is an intuitive thing) - once I've got the yellow of my opponent to full, do I have to launch a salvo of some description? As it looked full but they didn't die, so ... maybe it's up to yellow and then something. Or maybe it wasn't quite full. *Goes to read instructions* Ohhhh... it's hinted at in the combat tip - raise illumination so you can see and THEN hit it. I'm not sure whether it should be more obvious or I'm an idiot. Probably the latter.
3. I'd like my scroll wheel to scroll scrolly things. Clicking and dragging with a mouse is such hard work *swoons*.
4. A highlight on the shop I'm at might be nice? Why did FL shop open to Wolfstack shop, when it's fourth down on the left hand side?
5. Entering combat, I was 'what, nothing's happening!?' - then I saw the resume combat thing. I don't think you can really make it more obvious, but! There's a text bug I'll submit by email but mention here so you don't get sent it 1000 times, but seeking has me seeking myself rather than the enemy.
6. While in combat you still get the hover over text about speaking to your office, but can't actually obey it - maybe this text should disappear when you can't right click to speak?
7. After the first move in combat, all actions refresh at the same rate.
8. Combat: I'm worried I'll click repair by mistake. I probably won't - but it might be nice to have fight actions with a line or something separating them from neutral actions?
9. Travel: if you're told you've spotted something XXX yards away - is there a way to measure yardage? It's not the most useful information if it could be a long way or not so far.
10. You can only dock at islands with sticky outy bits, right? The others are just delicious flavour?
11. Hover over info for the hull condition bit would be useful - I had no idea what that was.
12. Can you refuel?
13. So far I'm not finding many places to dock. That's probably related to lots of areas not being in yet, and me storming off into nowhere.
14. Docked at Hunters Keep. I have the quality: "Something awaits you" and I count hunters keep as a port, and yet I got nothing. Does it mean FL port? Should say that, then, I think. Also, I think Hunters Keep has no Store/Shipyard (unless this is a bug)? Instead of the tabs just not working, could there be some text that confirms there's nothing to buy there?
15. If I unassign my officer from the top bar, she goes, but the assign/speak to boxes stay there. This goes when you reassign her. Similar issue: if I'm in the part of the journal where she's assignable, the assign option is available even if she's already assigned.
16. Shops in Whither are the same as in FL? (The port something awaits you thing worked, though.)
17. I sailed off the top of the map (through Odinson's Straits, not through the not built bit). Does that count as winning? (It counts as an excuse to go to bed. Soon. Ish.)
18. Mnt Nomad is just the words 'Mnt Nomad', not a proper thing yet? (Sorry, entered battle before I could screen cap.) It killed me anyway. :-(
19. When you founder, does swimming EVER save you?

(So far most things are about combat, which I'm aware isn't fully implemented. Hopefully this is useful rather than the opposite.)

Typo: Combat tips starts with a bracket, but doesn't ever close. Oh god!

Will edit this in a bit, so I don't do a billion posts.


SpaceMarine9 is being lazy in the IRC, so I'm adding to mine:
- hunger as a bar that counts up doesn't feel terrible intuitive for some reason
- also getting reports that you've found things offscreen feels weird
- another bug for the record; max hull and torpedo tubes seem to be abilities that can be passed down in legacy, as well as "gleam", which seems incorrect
edited by babelfishwars on 4/30/2014
edited by babelfishwars on 4/30/2014

--
Mars, God of Fish; Leaning Tower of Fish
+1 link
Spacemarine9
Spacemarine9
Posts: 2234

4/30/2014
Alexis Kennedy wrote:
(and Terror, which doesn't have many teeth at the moment)


I don't really agree; Terror is really really punishing as soon as it tips over 50. Your crew basically line up like lemmings to leap overboard, and reducing it is really really expensive and difficult. One point of Terror can cost 10-20 Echoes to reduce at port, depending on where you are. And quite a lotta stuff gives Terror, too, so it's not easy to avoid. Hunger is probably more punishing in the short-term, but Terror is a nightmare to shake off and can kill off an entire crew really quickly. A quick trip up to Venderbight to make some more Echoes (to reduce the Terror I'd built up, in fact) ended with a total crew wipeout after six zailors jumped overboard clutching a kettle in rapid succession.

Anyway! That's terror, what about the rest of the stuff;
re: email questions
  • Half-speed is pretty useful for maneouvering and docking, though I basically never reverse at all.
  • I have the game zoomed out fully pretty much constantly. I'd probably zoom out further if I could!
  • Usually just rely on autosaves, if I think I got hella owned by the RNG (see; the above venderbight tale)
  • I think the bright areas are bright enough, but there's not much visual distinction between "bright", "dim" and "dark" as far as I could really tell. Maybe I just have a really bright screen.


Other stuff:
  • Monster spawns seem to be really weird and messed up; there's always a ton of crabs outside London on the first load after starting up the game, and then none at all on any subsequent reloads. Monsters seem a little sparse; on my most recent character, there was a giant crabstravaganza outside London, but other beasts only showed on two occasions- one lone Bound-shark near Port-Cecil, and two Lifebergs up North. Also, two Mt. Nomads. I killed them and all I got for my troubles was a couple of Secrets. Sad. I saw an enemy pirate ship once total, across like 5 characters. e: i just did a full loop of basically all the not-totally-unfinished areas and didn't see one zee-beast! i saw two corsairs, but they were bugged and summoned the Hunter's Keep maid storylet instead.
  • Unaccountably Peckish is listed as a Curiosity instead of a Quality for some reason.
  • Some item descriptions stretch way across the page (on 1366x768 Fullscreen) and are only half-readable, like the description of the Artifacts (the one the Scholar buys for 100 echoes)
  • The farthest right icon in the Curiosities bit in the Hold is cut in half, and I think the Story qualities bit in the Journal might be missing a scrollbar? You can't read the descriptions of any of the qualities on mouseover, either.
  • I have like 50 Secrets from Port Cecil and no idea what the heck to do with them, coz' there's never any officers in London for some reason. I did eventually get one but not for like an entire hour.
  • Codex up North has London's shops for some reason. e; and so does Wither. Palmerston too!
  • The speedboost from burning extra fuel doesn't really seem to last long enough or speed up fast enough to be worth the expenditure.
  • The area around London should probably have a menace effect dampener, as well as the dock itself. I had two dudes leap overboard while entering Wolfstack Docks, and then another went canniballistic before I could reach the actual docking point. C'mon, London's right there.
  • As everyone else has mentioned already, zailors seem to have an incredible voracious appetite. The actual amount of food eaten doesn't seem to depend on how many crew you have, either, which feels odd.
  • There should probably be a cooldown of some sort on menace events; having a menace hit and then hit again before you can even move is a nightmare.
  • Pretty much every game over I've gotten has consisted either of autocannibalism or being informed by the bosun that I just committed suicide.
  • The game's fun!

edited by Spacemarine9 on 4/30/2014

--
my rats will blot out the sun
Ratgames
FL lore/mechanics questions and answers
#FallenLondon IRC (irc.synirc.net) Channel! Click to join via Mibbit.
#SunlessSea IRC channel! Like the above, but zee-ier.
+3 link
AlexWattsEsq
AlexWattsEsq
Posts: 46

4/30/2014
I had quite a successful life this evening - came away from the blaze at Hunter's Keep with a new friend and after a longish time finding my feet and carrying passengers to Venderbight, tried pushing east and hit Demeaux Island.

It seems a little bugged at the moment. You can only run one storylet before the island locks up, and it's clearly not (or not clearly) for story reasons. After you've done one thing you return to the top menu, with the introduction text and no options. Sad. Hopefully I can unravel place sometime in the future.

After that I explored some more and even made it back to London. My terror was pretty high by then, sadly, and I lost my remaining crew as they hurled themselves overboard on a run back to Venderbight.

Does anyone think the rate of consumption of supplies has been adjusted with the update that came through today? I'm sure I could get further on less.

And if you're not already, I recommend keeping notes. I've started a spreadsheet with market prices at different ports, and the supplies consumed per journey, to help me plan in the future. Very helpful, and it adds to the immersion wonderfully.
+1 link
StormKoala
StormKoala
Posts: 25

5/1/2014
I am extremely excited for the full build of this game. As it stands, it is beautiful, both visually and aurally. Even now, the writing we're able to experience is, no surprise, incredibly rich and atmospheric.

I've made the Tomb Colony milk run several time, explored Mutton Island and Hunter's Keep, and landed at the Port Cecil and the fungus farm out that way whose name I forget.

I am cautious by nature, and so kept my ship well stocked from the beginning until I was able to suss out the rate of consumption. I didn't find it inordinately punishing, but did find it a deterrent to exploration. Perhaps in the future, difficulty could be something players select that affects things like fuel and supply consumption. Those looking for a harder survival game could have that and those keener on exploring the story wouldn't be as constrained.

I really liked the Fragments -&gt; Secrets mechanic, though I wouldn't have minded another step where a player has to use contacts in FL or officers to actually convert the fragments into secrets. It wasn't initially intuitive what Fragments were, or their relationship to Secrets.

I think the admiralty paying for port reports is very clever, and is a good way to encourage people to make many stops along the way, but doesn't force it.

Menaces, while delightfully thematic, seem a bit binary right now. Either you're cruising along with nothing worse than a bad dream, or your crew is eating one another or jumping overboard. I'd love further gradations, reminders that things are getting worse and worse. Almost a sense of drawing out our suffering, watching as we grow more desperate.

On the desperation note, I am DESPERATELY curious to learn more about Salt, Storm, and (?)Stone. Must. Find. More.

The seas felt quite empty. I ran across half a dozen crabs and a couple of eels, but most my voyage was as lonely as it was dark. Which was actually kind of nice, it enhanced the sense of isolation and gave a shot of excitement any time I did spot something.

I use half speed when docking or wending through tight spots, but honestly, I want more speeds! Especially with the awesome brass throttle they've given us. I want want to shout "All reverse full!" when a giant sea monster comes for me, or "2/3 ahead, Mr Turner" (All my bosuns are named Mr Turner) That said, I'd only like this if it was tied to fuel consumption. Max speed is faster, but less fuel efficient. It'll given more resource choices, getting there faster uses less supply, and induces less terror, but costs more in fuel. I might be over complicating things, but I think it'd be fun.

I'm really excited to see more of the game as well as how it gets tuned.

Edit! Actually answering the questions asked of us:

Half speed - yes! More speed options tied to fuel consumption please!
Zoom - not much. I wasn't able to get much zoom in either direction, so I left it alone for the most part.
Manuel Saves - No. I am a fan of permadeath ala Don't Starve and FTL. That said, I can imagine getting pretty upset about losing a character deeply involved with a longer story. Hmmm... On the fence about this.
Brightness - I was in a dim room, and the lighting seemed great to me!
edited by StormKoala on 5/1/2014
+1 link
The Paleogamer
The Paleogamer
Posts: 17

5/1/2014
Had my first total loss. Turns out Khanate warships are a bit tougher than pirates. Who knew? smile

--
The PaleoGamer - An inescapable, sagacious, terrifying and lethal gentleman
+1 link
Playersideblog
Playersideblog
Posts: 397

5/1/2014
Nat Mordecai wrote:
Had my first total loss. Turns out Khanate warships are a bit tougher than pirates. Who knew? smile

Now would be an appropriate time to yell "KHAAAAAAAAAAAAAAAAAAAAAN!"


  • --
    My profile

    I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
  • +1 link
    Abigaile
    Abigaile
    Posts: 21

    5/2/2014
    IHNIWTR wrote:
    regarding monster balance: a playthrough ago, I came across literally 5 different sea crabs just as I came out the mouth of London's port. After dying on that run, I've started another - been playing for three hours now, and so far I haven't seen a single beast or boat. Whatever algorithm that's generating these encounters could use a tune up.



  • The swarm of crabs then nothing issue has been noted, and is being addressed. Some of the issue seems to be related to said zee-monsters wandering off into parts of the map that are placeholders, and thus not being available to fight, but still counting towards the zee's population. There also seems to be some hold-over to this state after dying and starting a legacy captain. If you start a new-new captain, the initial crab abundance seems to re-appear.

    --
    Fallen London Profile: http://fallenlondon.storynexus.com/Profile/Abigaile Eccentric hours, calling cards accepted
  • +1 link
    Aesc
    Aesc
    Posts: 46

    4/29/2014
    So I just had an odd thing happen

  • I was sailing back to London and I used up my last barrel of fuel
    I still had over 4/5ths of the fuel left in my engine so i pulled in at Hunter's Keep

    When I set sale my engine was now empty....
    It seems to chuck away whatever fuel is left and empty in a new barrel.
    Is this meant to happen and a mechanic I missed or a bug?
  • +1 link
    Playersideblog
    Playersideblog
    Posts: 397

    4/30/2014
    Sackville wrote:

    -I zailed straight off the map. At the northern edge of the map I managed to maneuver my steamer through some ice caps, and then the screen stopped scrolling and my ship went right out of the window. Maybe I could've turned around? I still had horizontal scroll and it sounded like my ship was working, but everyone ate each other while I was trying to get it back.

    Hey, that's North for ya. wink


  • --
    My profile

    I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
  • +1 link
    AlexWattsEsq
    AlexWattsEsq
    Posts: 46

    4/30/2014
    pirate-jesus wrote:

    All the trading stuff did highlight my big WANT for features I'd like to see implemented (a day into the beta and I already have declared the must have features for the game :P). I would really like to see the implementation of a journal. I mean in addition to the current journal in the game. I would like to see a journal you can actually write in. Whether it's notes of trading good prices in different places or a reminder that I've sworn bloody vengeance against the Khantigan pirates for killing my father, Sunless Sea is the sort of game where I would really appreciate a place to take notes.

    So yeah, game is fun.
    edited by pirate-jesus on 4/30/2014



  • Oh yes, this! I have actually started keeping a notebook with the buy/sell prices of things, but having some elegant way to do this in game would be lovely - maybe integrating it with the chart? I did feel the need to annotate the chart which doesn't seem to be possible. My bat found an undetected island just at the point where I had to turn for home and it would have been handy to be able to stick a pin in it to return to.

    Actually that would really add value to the chart legacy! If you could fully annotate it, and plot out trade routes and points of interest it would really beef it up as a resource to pass down!
  • +1 link
    AlexWattsEsq
    AlexWattsEsq
    Posts: 46

    4/30/2014
    Alexis Kennedy wrote:

    This is something we're looking at. My suspicion is that a lot of the beasties have actually wandered off into other parts of the map. after extended play, and the population limits prevent respawns. Whether or not that's the case, we'll be addressing it.


  • There's something rather sweet about that. Given the option, the beasts of the Zee quietly wander off to live their lives peacefully away from the trigger happy boat steaming madly between London and Venderbight.
  • +1 link
    lady ciel
    lady ciel
    Posts: 2548

    4/30/2014
    I'm really loving this, still not entirely sure what I am doing. I find steering really easy now but I haven't explored very much as I tend to run out of supplies. Need to work out how to make my way to other locations that aren't just placeholders before I run out of suppliessmile Maybe I am just heading in the wrong directions.

    --
    ciel

    Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

    No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

    storynexus name - reveurciel
    +1 link




    Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software