How to build things with StoryNexus
Input from players?
 aira Posts: 32
4/27/2014
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Is there any way for the player to input text, aside from their name at the beginning, which could then be used as a variable or quality? I'd like the player to be able to name a pet, for example, but I don't see any way that's possible.
Thanks!
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 RandomWalker Posts: 948
4/27/2014
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There's a card that turns up every now and then called 'Give a Gift' or the like. You can use it to name pets, I believe. You can also name your newspaper, when you get it, and, I think, your spouse if your spouse is not a different player.
You can also summon that card from your lodgings, if you pay in fate.
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 aira Posts: 32
4/27/2014
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I mean when creating a game, is it possible to ask the player for input and save their input for something other than their name. I know Fallen London does this sometimes, but they have more advanced code and custom options that StoryNexus doesn't offer to people making their own games.
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 RandomWalker Posts: 948
4/27/2014
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Ah. Sorry - didn't notice what forum this was in. Apologies.
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 cyberpunkdreams Posts: 527
4/27/2014
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I'm pretty sure it can't be done I'm afraid . The closest you could get would be to offer them a list of options as branches in a storylet.
aira wrote:
I mean when creating a game, is it possible to ask the player for input and save their input for something other than their name. I know Fallen London does this sometimes, but they have more advanced code and custom options that StoryNexus doesn't offer to people making their own games.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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