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How to build things with StoryNexus

Input from players? Messages in this topic - RSS

aira
aira
Posts: 32

4/27/2014
Is there any way for the player to input text, aside from their name at the beginning, which could then be used as a variable or quality? I'd like the player to be able to name a pet, for example, but I don't see any way that's possible.

Thanks!
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RandomWalker
RandomWalker
Posts: 948

4/27/2014
There's a card that turns up every now and then called 'Give a Gift' or the like. You can use it to name pets, I believe. You can also name your newspaper, when you get it, and, I think, your spouse if your spouse is not a different player.

You can also summon that card from your lodgings, if you pay in fate.
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aira
aira
Posts: 32

4/27/2014
I mean when creating a game, is it possible to ask the player for input and save their input for something other than their name. I know Fallen London does this sometimes, but they have more advanced code and custom options that StoryNexus doesn't offer to people making their own games.
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RandomWalker
RandomWalker
Posts: 948

4/27/2014
Ah. Sorry - didn't notice what forum this was in. Apologies.
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cyberpunkdreams
cyberpunkdreams
Posts: 527

4/27/2014
I'm pretty sure it can't be done I'm afraid upset. The closest you could get would be to offer them a list of options as branches in a storylet.



aira wrote:
I mean when creating a game, is it possible to ask the player for input and save their input for something other than their name. I know Fallen London does this sometimes, but they have more advanced code and custom options that StoryNexus doesn't offer to people making their own games.




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