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Can I return to beast hunting after Labyrinth? Messages in this topic - RSS

Loin
Loin
Posts: 21

6/19/2012
I was improving "The Hunt is on" when I saw Mr. Inch's invitation to the Labyrinth of Tigers. I was curious and investigated it, but now all options to hunt savage beasts are gone and I wanted to capture a spider-council. Is there any way to reactivate it or I just failed it forever?

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Diptych
Diptych
Administrator
Posts: 3493

6/19/2012
Sorry - there's no going back to hunting once you've opened up the Labyrinth. Sucks, I know.

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Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Loin
Loin
Posts: 21

6/19/2012
Thanks for the answer! No fancy achievement for me, then...

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Guest

6/19/2012
I was just wondering the same thing. Very irksome. I was looking forward to bringing down a Spider Council.

Will my The Hunt Is On be useless? Or will there be a use for it later on?
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Spacemarine9
Spacemarine9
Posts: 2234

6/19/2012
There's a use for it in the fourth coil and also the second or third I think>

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Loin
Loin
Posts: 21

6/20/2012
It is useful right from the start, in the first coil.
edited by Loin on 6/20/2012

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Ewan C.
Ewan C.
Posts: 675

3/27/2013
Is there anything else that might interfere with beast-hunting? I have not yet been to the Labyrinth, and Hunt Is On is >10, but none of the expected beat locations appear to have an option to find them - not even Vielgarden for human prey. What might I be missing?
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Zeedee
Zeedee
Posts: 276

3/28/2013
At Dangerous 121, the "Acquiring Exhibits for the Labyrinth of Tigers" storylets disappear. "The Hunt is On!" progress storylet "Hunting dangerous prey" in Wolfstack Docks and the beast-hunting storylets in other areas are removed as options. You've become so very dangerous at 121 that the quarries flee from Fallen London just to avoid you. But at 120, the creatures lounge around shirtless sipping cocktails or something.

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Please do not send me monstrous invitations tinged with the inks of the undernight or Boxed Cats. (I rotate my Starveling list, so it might take me a while to reach your name. I haven't forgotten anyone!)
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Ewan C.
Ewan C.
Posts: 675

3/28/2013
Hmm. That's not it - Dangerous is at 91 including kit. And (for example) the rattus brigands were in Spite not that long ago, but now they're gone and none of the others appear to be around either - the Docks option for 'agreed to hunt dangerous prey' is still there, but no prey appear to currently exist. I guess I'll check whether there's a bug somewhere?
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Zeedee
Zeedee
Posts: 276

3/28/2013
That is odd! The storylets to kill or cage a beast should be visible with the Story Quality "Acquiring Exhibits for the Labyrinth of Tigers" and the Progress Quality "The Hunt is On!" at 5 or higher. Definitely report this to the bug team. I hope your issue is resolved quickly!

--
Please do not send me monstrous invitations tinged with the inks of the undernight or Boxed Cats. (I rotate my Starveling list, so it might take me a while to reach your name. I haven't forgotten anyone!)
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Aximillio
Aximillio
Posts: 1251

3/28/2013
You only need The hunt is on 5, acquiring exhibits 1 and dangerous 85 for options to show up, so this is decidedly strange. An alt of mine is at Dangerous 95 and is seeing it, so it can't be that either. Have you tried going to lodgings, then back? If you use any third-party software to change clothing, you might need to move location/visit a different tab for the game to register.


You need Dangerous 96 or so to get the letter so that can't be it... Is your 'The hunt is on' too high? otherwise it's probably a strange bug.

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Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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Ewan C.
Ewan C.
Posts: 675

3/28/2013
Thanks, folks. No third-party clothes addons (although that sounds very useful!), and all the other criteria are met: Hunt Is On at 9 now, and so on. So I took Aximillo's advice and went back via lodgings: voila, options appear. Success! [Also, odd; but resolved - thanks again smile]
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Heinrich von Hackenberg
Heinrich von Hackenberg
Posts: 6

5/31/2013
Great. I followed Mr. Inch's storyline to the labyrinth and the hunting options are gone. Now I read this...

I like it that there are consequences in this game. But if there is not the slightest hint, that you just discard a whole set of storylets, when you proceed here - especially as a person with lots of dangerous - I'm pretty dissapointed. And not in an positive way for immersive gameplay.
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Flyte
Flyte
Administrator
Posts: 671

5/31/2013
Failbetter wrote:
See what the veteran beast-wrangler has to say. [Note: you may wish to finish up any beast-hunting before you do this. Fresh adventures await!]
That's the text displayed on the option to open Mr Inch's letter. I think it counts as a hint.

I'm not saying you shouldn't be disappointed, but I don't think it's entirely fair to blame Failbetter for this one. There is also a clear in-story reason why you'd stop acquiring animals for Mr Inch at this point. You'll find out in the Fourth Coil.
edited by Flyte on 5/31/2013
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Heinrich von Hackenberg
Heinrich von Hackenberg
Posts: 6

5/31/2013
Damn. Sorry. Then I really missed that one :-(
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Flyte
Flyte
Administrator
Posts: 671

5/31/2013
Easily done. I also regret not capturing more beasts, although in my case that's more because of lack of patience than anything else.
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