This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
Preparations for a parabola - camp
 Andrea Serafini Posts: 169
3/18/2014
|
After my wedding i actually find myself with no "huge" objective (yes, yes, there's the goat. But Edlaine and hell are not so nice one to the other).
So, i decided to grind the stuff needed in order to get a Parabola - Base - Camp.
I need the following stuff:
Impossible theorem:
- You need Searing Enigmas for this fellow. I would exclude the machine in the university (which has a really horrible echo / action output) and i would concentrate myself on:
- Success at hunter's Keep
- Some Enigma from the Nadir
- The Fidgeting's Writer.
Dreams "Is someone there"?
- For these ones, Nephrite lenses are a must, plus taking every possible dream card. Is there any other option?
Direful Reflections:
- In the nadir, but you should sacrifice "Is someone there?". THis is not good.
- It seems like you can go in Rubberyland and take them from a certain Rubberpuppy (exchangin' Extraordinary implications.) I'll try tomorrow. (Plus, you can make money with the rubberpuppy)
The real dilemma, at least for me, are....
Memories of Light:
You need a good amount of these ones.
- Grinding beewax in unfinished business and converting it up only gives you less than 1 echo of memories / actions, with no side effect (as far as i know). SUBPAR
- On the other side, taking compromising documents with the box gives you: 1.25 echo documents / action, plus 6 plaques per grind (14 actions). Every 25 echoes of documents, you need one action to convert them 50:51 into memories of light. This means : each 20+1 actions you gain 25.5 echoes of memories - plus something like 4.3 echo of plaques.
- The third option i see is to grind cryptic clues and horror stories in Hunter's Keep. It may seem less remunerative than above, but it has the following advantages:
- The exceptional success at the end of the queue may give an Enigma. - Extraordinary implications are given at the end of the queue (which you can use to take Reflections) - If you hoard the Tales of terror and convert them all in the same time, you will gain a sizeable amount of Making Waves. - If you're a little bit insane, you can make extra - Seal money each time you go to sea. It's dangerous, but i think that with the actual prizes it is worthful to try.
On the other side,
- You need to go to sea, and come back once every (around) two weeks to keep your notability (if one is concerned with such things). I have a Zee clipper, but it is usually 20-30 actions each travel. - No cards! (London's Card are pretty nice) - Conversion from Cryptic Clues to Tales of Terrors gives you 0.85 echo / actions (it is a little bit less that 6 actions for 105 tales). Plus, you need two actions at 0.50 each to convert Tales to Memories.
I am actually a little bit undecided whether the best approach is the Box or the Sisters.
-- Mizr Edlaine Saphburgh, the Prothean Neologist Per aspera, sic itur ad astra (i.e. I'd really love to patron new and seasoned Londoneers, or help them in any other way possible.
|
|
|
+1
link
|
 Playersideblog Posts: 397
3/18/2014
|
My suspicion? A decision near the conclusion of Is Someone There? will raise the quality to 99, as a flag. You will be unable to raise it that high normally.
-- My profile
I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
|
|
|
+2
link
|
 Flipz Posts: 177
3/18/2014
|
I wonder: will some sort of equivalent content eventually appear for some of the other high-level Professions? Food for thought...
-- Profile Link
Happy to accept all Second Chance, Menace reduction, and Affluent Photographer requests. No boxed cats or SMEN, please.
0/50 Bazaar Permit (New counters coming soon!)
|
|
|
+2
link
|