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How to accumulate echoes Messages in this topic - RSS

Devoted_pupa
Devoted_pupa
Posts: 103

6/19/2012
Speaking of connection, The Great Game sure is difficult to raise higher than 20. My strategy until now is getting connected with the church and betraying them repeatedly.

--
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Catherine Raymond
Catherine Raymond
Posts: 2518

6/19/2012
Miss Eustacia wrote:
Urthdigger wrote:


I do heartily recommend the carnival for connections. Barring a few (Like Society), the carnival is your best shot.


So what is the best way to make Society connections? I have 2, though I've no clue how I acquired them, but I need 4 in order to play a card I have.


If you decide to become a Shepherd of Souls, there is an Opportunity card that gives you many levels of Connected: Society, Constables and Church with each playing.

--
Cathy Raymond
http://fallenlondon.com/Profile/cathyr19355

Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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Aysez
Aysez
Posts: 5

6/19/2012
While we are on the topic, what's the best way to grind for cash if you're a POSI with almost all of his stats maxed out? I keep shaking my agent down and selling the surface currency. There's gotta be a better way. I'm up to 1600 echoes, but that Over goat is still a long way away!
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Devoted_pupa
Devoted_pupa
Posts: 103

6/19/2012
You can test your luck with the Fidgeting Writer. I personally prefer to blackmail the velocipede squad.

--
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Felicity Chase
Felicity Chase
Posts: 62

6/19/2012
For POSI, and since I'm not a paying member of the Velocipede Squad, I like to grind in the Labyrinth of Tigers. The Fidgeting Writer is also, nonintuitively, quite lucrative. Although I don't consider it reliable since I don't (yet) know any reliable and easy methods of getting the raw materials (Tales of Terror, Visions of the Surface, etc).

--
@FelicityChase
Currently accepting: Almost all social actions. But please don't send me invitations to private dinners. And Nightmares may take a very long time to accept, unless you're willing to take some of mine in return.
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Devoted_pupa
Devoted_pupa
Posts: 103

6/19/2012
I can go to the polythreme of hunter's keep for materials, but my liver can't handle the stress I get from losing 300 echoes in 1 click.

--
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Nigel Overstreet
Nigel Overstreet
Posts: 1220

6/19/2012
The common consensus is split between three ways of thinking as to the best way for PoSI to gain Echoes.
Some say it's Hunter's Keep which is over 1.5 Echo per action. This bumps up a bit depending on the level of frequency of the Searing Enigma. I got 38 out of 200 rounds, making it quite a profitable adventure. Not only does this path grant you some Eyes of Icarus and the like, the lack of opportunity cards means you can really focus on Echo grinding without being tempted to up things like Dreams and Quirks. On the other hand, you can't up things like Dreams and Quirks, which is something you just can't buy.
Others think the University/Flit exploit is most lucrative, garnering somewhere between 1.53 and 1.56 Echoes per action. They aren't wrong.

I do not think there is a more controversial storylet than The Fidgeting Writer. Love it or hate it, few are luke warm about it. Almost everything you need for it is easily grindable in the Flit and subsequent conversion, except Identities and Mourning Candles. Some have claimed this nets them in excess of 2 Echoes per action. Others have used the similar numbers with far more disastrous results. We do not, as yet, have enough data to give an accurate Echo per action projection. However, a cursory glance at the odds, the rewards and a familiarity with the law of large numbers suggests this may be one of the most profitable storylets for the sole purpose of accumulating Echoes as long as you are willing to put in the massive amount of thought, time and effort needed to work it. That being said, it is very frustrating to a lot of people. The elation you get from luck success rarely counterbalances the since of failure you get with a loss, even if success are more numerous. I am weary of recommending a course of action which will turn people off to the game, no matter how profitable; so proceed with whichever path you find most suits your needs.

--
The Romantic Egotist: Most Hedonistic Man in All of Fallen London
Are you or someone you know Overgoated? Please, let me know!

Cider Club
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Devoted_pupa
Devoted_pupa
Posts: 103

6/19/2012
University/Flit exploit? Is that unavailable to us that were honest, to avoid spoilers?

--
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Urthdigger
Urthdigger
Posts: 939

6/19/2012
Catherine Raymond wrote:
Miss Eustacia wrote:
Urthdigger wrote:


I do heartily recommend the carnival for connections. Barring a few (Like Society), the carnival is your best shot.


So what is the best way to make Society connections? I have 2, though I've no clue how I acquired them, but I need 4 in order to play a card I have.


If you decide to become a Shepherd of Souls, there is an Opportunity card that gives you many levels of Connected: Society, Constables and Church with each playing.


Actually, when I researched this option I found that, given the 2 pence per CP cost used in other calculations, you pay MORE than what you get in return, at least for the highest option. I'll have to check the lower tier ones later. Still, the highest one removes all normal menaces, so it's not like it's a total waste.

Anyway, I'd like to make a comment on the best ways to make echoes. While the methods listed so far are the best RELIABLE ways to make echoes, there are a number of unreliable methods that work decently well. For starters, most PoSI opportunity cards offer 150 pence of goods, with some offering up to 200 pence. Secondly, according to my math Polythreme can be quite profitable if you can reliable get 13 in one of the progress stats, or 8 in both. 25 echoes per run, so about ~192 pence per action. I'll also need to do the math later, but embarking on a scientific expedition may be quite profitable. Assuming you're trading in 500 pages of research for goods, this comes out to 10 pence per research. You can get quite a bucketload of research at each island, the only problems are that you need to do a zee voyage between each one. Though, zee voyages aren't all THAT bad. You can get ~150 pence for robbing an ailing vessel, and the card to share research with a friend is one of the most lucrative cards available, assuming you and your friend both trade with each other (It comes out to 250 pence worth of research per action using it).

--
Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!

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Aysez
Aysez
Posts: 5

6/19/2012
Nigel Overstreet wrote:
The common consensus is split between three ways of thinking as to the best way for PoSI to gain Echoes.
Some say it's Hunter's Keep which is over 1.5 Echo per action. This bumps up a bit depending on the level of frequency of the Searing Enigma. I got 38 out of 200 rounds, making it quite a profitable adventure. Not only does this path grant you some Eyes of Icarus and the like, the lack of opportunity cards means you can really focus on Echo grinding without being tempted to up things like Dreams and Quirks. On the other hand, you can't up things like Dreams and Quirks, which is something you just can't buy.
Others think the University/Flit exploit is most lucrative, garnering somewhere between 1.53 and 1.56 Echoes per action. They aren't wrong.

What's the University/Flit exploit?
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Dave
Dave
Posts: 215

6/19/2012
Actually, when I researched this option I found that, given the 2 pence per CP cost used in other calculations, you pay MORE than what you get in return, at least for the highest option. I'll have to check the lower tier ones later. Still, the highest one removes all normal menaces, so it's not like it's a total waste.




While this is true, it makes up for the difference in menace reduction and sheer amount of return for a single action. If I could click second-highest option ten times, I'd have the same connected bonus and twenty more echos of items, but no menace reduction and nine fewer actions. So overall it's still a pretty good buy depending on how high your menaces are; although if my menaces are low I personally still choose the second highest option personally just because I don't particularly enjoy grinding souls and contracts.

--
The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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Aspeon
Aspeon
Posts: 311

6/19/2012
Aysez wrote:
Nigel Overstreet wrote:
The common consensus is split between three ways of thinking as to the best way for PoSI to gain Echoes.
Some say it's Hunter's Keep which is over 1.5 Echo per action. This bumps up a bit depending on the level of frequency of the Searing Enigma. I got 38 out of 200 rounds, making it quite a profitable adventure. Not only does this path grant you some Eyes of Icarus and the like, the lack of opportunity cards means you can really focus on Echo grinding without being tempted to up things like Dreams and Quirks. On the other hand, you can't up things like Dreams and Quirks, which is something you just can't buy.
Others think the University/Flit exploit is most lucrative, garnering somewhere between 1.53 and 1.56 Echoes per action. They aren't wrong.

What's the University/Flit exploit?


If you still have access to the University's Investigating actions, the actions that raise Investigating give level-appropriate rewards while the actions that test Investigating don't (they advance the story). In the Flit's Investigating venture, the actions that raise Investigating give no monetary rewards while the actions that test Investigating give level-appropriate rewards. So you can build up Investigating at the University and turn it in at the Flit to "double dip."

(So to answer Devoted_pupa's question, you need to have not finished the storyline, regardless of which decision you make at the end.. But not doing so locks you out of the Scientific Expedition and Flute Street, two of my personal favorite bits of content.)

--
A raccooning will not be postponed indefinitely.

http://fallenlondon.storynexus.com/Profile/Aspeon
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Vyrlokar
Vyrlokar
Posts: 75

6/20/2012
Nigel Overstreet wrote:
I do not think there is a more controversial storylet than The Fidgeting Writer. Love it or hate it, few are luke warm about it. Almost everything you need for it is easily grindable in the Flit and subsequent conversion, except Identities and Mourning Candles. Some have claimed this nets them in excess of 2 Echoes per action. Others have used the similar numbers with far more disastrous results. We do not, as yet, have enough data to give an accurate Echo per action projection. However, a cursory glance at the odds, the rewards and a familiarity with the law of large numbers suggests this may be one of the most profitable storylets for the sole purpose of accumulating Echoes as long as you are willing to put in the massive amount of thought, time and effort needed to work it. That being said, it is very frustrating to a lot of people. The elation you get from luck success rarely counterbalances the since of failure you get with a loss, even if success are more numerous. I am weary of recommending a course of action which will turn people off to the game, no matter how profitable; so proceed with whichever path you find most suits your needs.

You can always check my numbers in my sig. I may not have enough data to have 100% conclusive numbers, but I keep adding to it.

--
@Vyrlokar on Twitter
Profile: http://www.fallenlondon.com/Profile/Vyrlokar
Overgoated thanks to the Fidgeting Writer story, follow my progress here! http://tinyurl.com/CSGrind
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Endy
Endy
Posts: 278

6/20/2012
has anyone done any of the math for the 8-42 loop in the Iron Republic?

I've managed 3 journals there during a trip, with some of my CP spent on Menace reduction.
edited by Endy on 6/20/2012

--
sonantem aeternum ad terram

Through the darker shadows.
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Nigel Overstreet
Nigel Overstreet
Posts: 1220

6/20/2012
Vyrlokar wrote:
You can always check my numbers in my sig. I may not have enough data to have 100% conclusive numbers, but I keep adding to it.

Your data gathering is certainly useful, but it's still not enough to be mathematically predictable. It would be nigh impossible for one person to gather enough data to do so.
While others have added to it, I think you are the only one who has included the action cost of item grinding in your calculations.

I know others, Passionario for example, have used the storylet to far less profitable results.
edited by Nigel Overstreet on 6/20/2012

--
The Romantic Egotist: Most Hedonistic Man in All of Fallen London
Are you or someone you know Overgoated? Please, let me know!

Cider Club
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Dave
Dave
Posts: 215

6/20/2012
Nigel Overstreet wrote:
Vyrlokar wrote:
You can always check my numbers in my sig. I may not have enough data to have 100% conclusive numbers, but I keep adding to it.

Your data gathering is certainly useful, but it's still not enough to be mathematically predictable. It would be nigh impossible for one person to gather enough data to do so.
While others have added to it, I think you are the only one who has included the action cost of item grinding in your calculations.

I know others, Passionario for example, have used the storylet to far less profitable results.
edited by Nigel Overstreet on 6/20/2012



Yes, his results were far worse than mine, and I lost 200 echos and a week's worth of actions on the venture. The law of large numbers says that if I keep at it, I'll eventually break even - but that's little consolation for those of us that build our homes in the valleys of Bell's curve rather than on its slopes or mighty peak.

--
The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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Vyrlokar
Vyrlokar
Posts: 75

6/20/2012
Nigel Overstreet wrote:

Your data gathering is certainly useful, but it's still not enough to be mathematically predictable. It would be nigh impossible for one person to gather enough data to do so.
While others have added to it, I think you are the only one who has included the action cost of item grinding in your calculations.

I know others, Passionario for example, have used the storylet to far less profitable results.
edited by Nigel Overstreet on 6/20/2012



Yeah, the confidence interval for the last step is going to be huge, because I only have 79 data points

Dave wrote:
Yes, his results were far worse than mine, and I lost 200 echos and a week's worth of actions on the venture. The law of large numbers says that if I keep at it, I'll eventually break even - but that's little consolation for those of us that build our homes in the valleys of Bell's curve rather than on its slopes or mighty peak.

Yeah, lady luck is a cruel mistress.

--
@Vyrlokar on Twitter
Profile: http://www.fallenlondon.com/Profile/Vyrlokar
Overgoated thanks to the Fidgeting Writer story, follow my progress here! http://tinyurl.com/CSGrind
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Urthdigger
Urthdigger
Posts: 939

6/20/2012
Endy wrote:
has anyone done any of the math for the 8-42 loop in the Iron Republic?

I've managed 3 journals there during a trip, with some of my CP spent on Menace reduction.
edited by Endy on 6/20/2012


I would love to research the Iron Republic more thoroughly. One problem, however, is that the Iron Republic is what I like to call "rollercoaster content". Once you hop on, there is no stopping it until you are finished. A lot of my research depends on the ability to go use a "control storylet" with a known value in order to determine exact CP amounts when a quality goes up a level. Without a control storylet, I can't get an exact number when it goes up or down a level, unless the next storylet right after takes it to up to 1 CP, in which case I know the first storylet took it to precisely that level, and the second was worth 1 CP.

--
Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!

@Urthdigger on twitter
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BaronElectric
BaronElectric
Posts: 68

6/20/2012
Vyrlokar wrote:
Yeah, the confidence interval for the last step is going to be huge, because I only have 79 data points.



Actually, assuming I'm interpreting the wikipedia page right, the 95% confidence interval for your data is 56%+8.6% - so it's very probably between 47-65% for that final step.

--
Profile
Twitter: @flbaronelectric
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Amalgamate
Amalgamate
Posts: 435

6/21/2012
Urthdigger wrote:
Endy wrote:
has anyone done any of the math for the 8-42 loop in the Iron Republic?

I've managed 3 journals there during a trip, with some of my CP spent on Menace reduction.
edited by Endy on 6/20/2012


I would love to research the Iron Republic more thoroughly. One problem, however, is that the Iron Republic is what I like to call "rollercoaster content". Once you hop on, there is no stopping it until you are finished. A lot of my research depends on the ability to go use a "control storylet" with a known value in order to determine exact CP amounts when a quality goes up a level. Without a control storylet, I can't get an exact number when it goes up or down a level, unless the next storylet right after takes it to up to 1 CP, in which case I know the first storylet took it to precisely that level, and the second was worth 1 CP.


I think that each storylet which gives "Changed by the Iron Republic" gives 1 CP of it. The Iron Republic Journal uses up 15 CP of it and sells for 15 echoes, so the storylets within the Iron Republic each give an effective 1 echo per action. However, that does not count the time to get there, menace reduction time, etc. It's not going to be a profitable place to go and hang out.

--
http://www.fallenlondon.com/Profile/amalgamate

Social invitations of all kinds welcome, especially games of chess and deadly sparring!

Also happy to help with nightmares, send sips of Cider, and plant battle.
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