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How far to Venderbight? Messages in this topic - RSS

Mordaine Barimen
Mordaine Barimen
Posts: 670

3/4/2014
I've been holding off on venturing off to Venderbight (Tomb-Colony location for Ambition: Nemesis) for a good while now, what with Sacksmas and the Feast of the Exceptional Rose requiring a continued presence in Fallen London herself.

Now that this is nearly finished, I'm preparing to continue my quest for vengeance, but things have changed a bit in the few months I've tarried. For one thing, I'm now a Person of Some Importance with two Notability. How long should I expect to be abroad to properly explore the content there so I can try to throw a sufficiently wild bash before sailing out to maintain my social standing? Also, are there any vital items I should toss in the cargo hold to take with me?

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TyrrelDuckard
TyrrelDuckard
Posts: 69

3/4/2014
If I am not mistaken Venderbight is but a special and temporary place you can get to by a steamer in the docks, Ambition 11 (or a little before).

  • You do not need a ship to get there, if you were literal when you mentioned hold.
    As per what you'll need, I did this part well before being a POSI so you should not expect any trouble, nor you need any items.

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    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    3/4/2014
    Ah, thank you. I must have misunderstood things then, as I thought the travel would be akin to that used with your own ship, which apparently is a slow enveavour. (I have a ship, but have never gone to Zee.) I also recalled someone else mentioning that later in the Ambition you'd need to bring some specific and pricy/unusual items with you on another zailing expedition.

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    Zeel
    Zeel
    Posts: 255

    3/4/2014
    Incorrect. Whilst you don't need a ship, this will be very awkward without having a supply of items/connections to raise the ambition with. Personally, I'd recommend a fair supply of silk scraps, 30+ connected society, and maybe some of the '82 and/or prisoner's honey. None of this is NECESSARY, but it makes things a lot of a lot quicker and easier.

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    http://www.fallenlondon.com/Profile/Zeel - Zeel, also known as the Hollow Hellion. A soulless, heartless, empty individual who will only deal with those who are advantageous to him.
    http://www.fallenlondon.com/Profile/Jass The Sly Socialite, or the Devious Rogue, depending where you see her. Jass lives a double life, alternating between the God-fearing, popular socialite and one of the many crime-lords of London.
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    Zeel
    Zeel
    Posts: 255

    3/4/2014
    Also, the other expedition with unusual items is far later, don't worry about it.

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    http://www.fallenlondon.com/Profile/Zeel - Zeel, also known as the Hollow Hellion. A soulless, heartless, empty individual who will only deal with those who are advantageous to him.
    http://www.fallenlondon.com/Profile/Jass The Sly Socialite, or the Devious Rogue, depending where you see her. Jass lives a double life, alternating between the God-fearing, popular socialite and one of the many crime-lords of London.
    IF YOU WANT A PARABOLAN KITTEN please send me a social engagement or menace reduction to either account, preferably not Coffee at Caligula's.
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    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    3/7/2014
    Well, I think I may have already reached "Far Later."

    To continue, you'll need an Iron Republic Safe Conduct and a ship. The former is available from the Numismatrix. You may also want to find that key you dreamed of.


    I do have a ship and a Safe Conduct Pass. W:106 S:91 D:90 P:106 with +30 to +40 in a stat with equipment swapping. Time, the Healer should arrive in 6-12 hours, so I'll probably take a week to prepare for my trip and leave out after its arrival in a week to give plenty of time to lay in stores for the travel.

    Venderbight was a relatively fast journey (A good Shadowy check seemed to save me an involved and Dangerous siege.) Didn't even need any silk scraps beyond the entrance fee. My NIghtmares were an issue upon return, but honestly, that seems apropos with Venderbight's revelations. Makes me simultaneously glad and nervous to have spent the Fate to earn Lettice's companionship during the Feast.

    Any words of warning (opportunities that will only be available while in this story or something similar, or items I'll need while there that would be onerous to backtrack and claim? Otherwise, an estimate of how long the trip may be would be appreciated, for Making Waves estimations.

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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    3/7/2014
    You'll want a Stone-Tentacle Key (as you've been warned), and 5 Portfolios of Souls.

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    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    3/7/2014
    Five? I was proud to have secured a single one. This may take a while...

    Thanks for the warning. Any suggestion of how long the trip will likely be for Making Waves management?

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    Allanon Kisigar
    Allanon Kisigar
    Posts: 164

    3/7/2014
    Mordaine Barimen wrote:
    Five? I was proud to have secured a single one. This may take a while...

    Thanks for the warning. Any suggestion of how long the trip will likely be for Making Waves management?

    I can't guarantee, as I don't have that Ambition, but I believe as long as you're regularly logging in, you should be fine Notability-wise leaving just after a Time the Healer, though bumping it up to just at your score couldn't hurt in case of the unexpected


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    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    3/11/2014
    Well, I;m on my way home after finishing all of the currently released Ambition material with plenty of time to spare. Thanks again for all of the advice. I guess I was more worried about the time travel took than I needed to be.

    On the other hand, some time between landing at the Iron republic and leaving, cards drawn on teh Unterzee have had "Can't Discard" added to them. Heads up about that.

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    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

    If you still need help, try the IRC channel.
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