How to build things with StoryNexus
Everything is equippable?
 babelfishwars Administrator Posts: 1152
3/3/2014
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It seems that even if something has no bonus to equipping, it's equippable. Is it because it's the wrong type of item (should it be a particular quality to avoid this), or is this just a thing that happens?
-- Mars, God of Fish; Leaning Tower of Fish
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 Spacemarine9 Posts: 2234
3/3/2014
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Anything assigned to an item slot is equippable. That's just how things are.
-- my rats will blot out the sun Ratgames FL lore/mechanics questions and answers #FallenLondon IRC (irc.synirc.net) Channel! Click to join via Mibbit. #SunlessSea IRC channel! Like the above, but zee-ier.
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+1
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 babelfishwars Administrator Posts: 1152
3/3/2014
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Spacemarine9 wrote:
Anything assigned to an item slot is equippable. That's just how things are.
But I don't want to equip a potato. That makes NO sense. ;-)
-- Mars, God of Fish; Leaning Tower of Fish
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 leonn3k Posts: 14
3/4/2014
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A good way to get around this is to set the required location for equipping to somewhere that the player can never get to. For example you could go with an area called "UNEQUIPPABLE" and it would show up as "You must be in UNEQUIPPABLE to change what's in the slot". It's not perfect but it makes more sense than wearing potatoes. I have my area as C:\NULL as it makes sense in my setting. edited by leonn3k on 3/4/2014
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 cyberpunkdreams Posts: 527
3/4/2014
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Yes, it is annoying, as the slots are otherwise very useful for organising the player's inventory. It's just the way SN works though - if something lives in a slot, you can equip it.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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