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How to build things with StoryNexus

Everything is equippable? Messages in this topic - RSS

babelfishwars
babelfishwars
Administrator
Posts: 1152

3/3/2014
It seems that even if something has no bonus to equipping, it's equippable. Is it because it's the wrong type of item (should it be a particular quality to avoid this), or is this just a thing that happens?


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    Spacemarine9
    Spacemarine9
    Posts: 2234

    3/3/2014
    Anything assigned to an item slot is equippable. That's just how things are.

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    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    3/3/2014
    Spacemarine9 wrote:
    Anything assigned to an item slot is equippable. That's just how things are.



  • But I don't want to equip a potato. That makes NO sense. ;-)

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    leonn3k
    leonn3k
    Posts: 14

    3/4/2014
    A good way to get around this is to set the required location for equipping to somewhere that the player can never get to. For example you could go with an area called "UNEQUIPPABLE" and it would show up as "You must be in UNEQUIPPABLE to change what's in the slot". It's not perfect but it makes more sense than wearing potatoes. I have my area as C:\NULL as it makes sense in my setting.
    edited by leonn3k on 3/4/2014
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    cyberpunkdreams
    cyberpunkdreams
    Posts: 527

    3/4/2014
    Yes, it is annoying, as the slots are otherwise very useful for organising the player's inventory. It's just the way SN works though - if something lives in a slot, you can equip it.

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