This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
Thoughts on lodgings (possible minor spoilers?)
 jimwormmaster Posts: 18
3/1/2014
|
So, currently, there's no real difference between the differing lodgings of the same hand size. That is, it doesn't really matter whether you currently reside in, say, a guest room at the Brass Embassy, or in the Bazaar premises themselves. I would like to see some advantage to the differing lodgings, with Time, the Healer. Maybe the bazaar premises give a small echo profit, or the room at the Royal Bethlehem is a greater nightmares reduction (since it is where those with high Nightmares go, right?), just off the top of my head. It would certainly add a bit of strategy as to your choice of lodgings, as well as a bit of extra narrative goodness.
|
|
|
+1
link
|
 Flyte Administrator Posts: 671
3/1/2014
|
Sir Frederick Tanah-Chook wrote:
There is an extra bonus for having certain Lodgings as your active home - that is, the Old Newgate Cellars, Third City Temple, and Zee-Znail Retreat, with their ability to exclude City Vices cards. Our current plan is to extend this approach to other lodgings -- in future, where you live will affect the composition of your opportunity deck by adding or excluding certain cards. Our hope is that this will bring some strategic nuances to choosing where to live, and also add more colour and narrative weight to the lodgings while skirting the hazards of combinatorial explosion. edited by Flyte on 3/2/2014
|
|
|
+5
link
|
 Flyte Administrator Posts: 671
3/1/2014
|
Master Polarimini wrote:
Sir Frederick Tanah-Chook wrote:
There is an extra bonus for having certain Lodgings as your active home - that is, the Old Newgate Cellars, Third City Temple, and Zee-Znail Retreat, with their ability to exclude City Vices cards. Is this already active? Because I'm in the deep cellars and I still have the City Vices cards... It is. If it isn't working for you, you're probably one of the people who moved into these lodgings very soon after they were released; moving to another lodging and then returning to your Cellars should fix the problem.
|
|
|
+1
link
|
 Diptych Administrator Posts: 3493
3/1/2014
|
There is an extra bonus for having certain Lodgings as your active home - that is, the Old Newgate Cellars, Third City Temple, and Zee-Znail Retreat, with their ability to exclude City Vices cards. We may or may not see more Lodgings development with future Schemes... I imagine it's a difficult balance, giving bonuses without making folks feel excluded if their preferred Lodging doesn't give the rewards they want. (Off the top of my head, though, it would be good fun for those who have advanced beyond needing smoky bunkrooms and marshy shacks be able to develop them into something more useful.)
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
|
|
|
+1
link
|