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The Liberation of Night? Messages in this topic - RSS

Snowskeeper
Snowskeeper
Posts: 575

4/6/2014
Pyrodinium wrote:
I have a lofty proposition:

1. We wrest the device from the Revolutionaries. 2. Learn the machine's needs and how it works and Irrigo the Rev's that knows how to make/use it.
3. Overpower the masters and their cronies and imprison them within the Bazaar.
4. Encase the Bazaar (and the Calendar council for good measure Big Grin ) within walls of rock and cement (it seems that thick walls prevent the Device's power from spreading.)
5. Put the device within the wall (with a timed mega-explosive that will go off after a few weeks) and activate it.
6. Have the final door/slab closed before the Device goes full power.
7. Wait until the Bazaar dies then Kaboom! Bazaar, Masters and LoN are gone. Problem solved.
8. ????
9. Profit!



  • Note to self: eliminate Pyrodinium at earliest convenience.

    Er, I mean, what a great idea! That sure is a good idea you had! Wow!

    --
    S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
  • +7 link
    Pyrodinium
    Pyrodinium
    Posts: 639

    4/6/2014
    Snowskeeper wrote:
    Pyrodinium wrote:
    I have a lofty proposition:

    1. We wrest the device from the Revolutionaries. 2. Learn the machine's needs and how it works and Irrigo the Rev's that knows how to make/use it.
    3. Overpower the masters and their cronies and imprison them within the Bazaar.
    4. Encase the Bazaar (and the Calendar council for good measure Big Grin ) within walls of rock and cement (it seems that thick walls prevent the Device's power from spreading.)
    5. Put the device within the wall (with a timed mega-explosive that will go off after a few weeks) and activate it.
    6. Have the final door/slab closed before the Device goes full power.
    7. Wait until the Bazaar dies then Kaboom! Bazaar, Masters and LoN are gone. Problem solved.
    8. ????
    9. Profit!



  • Note to self: eliminate Pyrodinium at earliest convenience.

    Er, I mean, what a great idea! That sure is a good idea you had! Wow!

  • Oh, don't mind little talkative me. All shall be well Big Grin



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  • +2 link
    varinn
    varinn
    Posts: 53

    4/10/2014
    It is important to be remember that we've been using the term Liberation of Night incorrectly for a long time, what with the reveal of the Mysteries answers.

    The Calendar Council's Great Work is a facet of what I assume is a much larger philosophy that believes freedom can be only be obtained away from Light and Law. This philosophy values the liberation found between the stars, that of night. The double meaning here is important because it speaks to this concept being much older than London. Certain obscure encounters speak of other, much more ancient, figures escaping the view of the Judgements as well, and while it does not explicitly call them out on seeking the liberation only night can bring, it's the same concept.

    The Great Work, or the Device, or whatever it is they're constructing, seems to be a modern solution to an age old problem. Technology caught up, and even the peasants can build weapons now. Not enough, though. The Judgements can't see the Neath. Wiping out all light and law underneath the surface is like vandalizing a cop car: you've made your intent clear, and you've sent a message, but trying to fight the actual Sun is a whole different ball game.

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    http://fallenlondon.storynexus.com/Profile/Varinner
    +5 link
    Trodgmey
    Trodgmey
    Posts: 164

    4/10/2014
    I have to point out that like most anarchists, the revolutionaries are not a monolithic force. We know, of course, that the Calendar Council are not all of one mind.

    On the other hand, if we want to live free of rules and law, the Iron Republic is already relatively easily reached. Which does make one wonder at connections between Hell and the revolutionaries...

    As to other notes, I'd have to go back and peruse the various Destinies, but it certainly didn't seem to me that after two more stolen cities the earth would be left in peace. It rather seemed like the earth wouldn't be left at all.

    --
    Trodgmey -- an otherwise pleasant chap with a peculiar obsession with the first four cities.
    http://www.fallenlondon.com/Profile/Trodgmey
    +3 link
    varinn
    varinn
    Posts: 53

    4/10/2014
    Yeah, and I'd make a very safe bet that some members of the Calendar Council don't entirely understand the scale that other members are working on.

    --
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    0 link
    Snowskeeper
    Snowskeeper
    Posts: 575

    4/10/2014
    I think it's safe to say that the Jovial Contrarian is anti-LoN (using the term as I've been using it in most of my posts), assuming he knows about it at all.

    Trodgmey, as far as I'm aware, there was no mention of what would happen to Earth after the final two cities.

    --
    S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
    0 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    4/11/2014
    "You are monsters." Your voice is flat. "I am no friend of yours. When the message is delivered, you will be free: you will plague us no more. I am here to make sure of that."

    I'm not entirely sure who this is referring to, but given that this is the one in which you deny your fondness of the Masters it's not too far of a stretch to think the player might be mentally clinging to their human origin.

    Further down it asks, "Do you still care for the world that once bore you, and the cold death that might come when the message is delivered?"

    It seems to me that the fate of the planet is hinged on whether the Bazaar is successful, which makes sense if the fate of the Sun is also dependent on this endeavor.

    Now while I have this Google Document open I'd like to quote another thing from a different Destiny:

    "London is in flames, but the flames give no light."

    The Device doesn't stop fire from existing, it simply stops it from illuminating. I'm not sure what this Device would do to the stars/Judgements. The Bazaar dies, so it does have the potential to kill. If it kills the Judgements will the corpses litter the Universe for a great while afterwards, continuing to fuse hydrogen and helium? Do light waves still exist after the Device is set off, even if they're not visible? If the Device doesn't kill the Judgements it might leave them blind and powerless. I have a hard time imagining things ending well for humanity regardless (we are kinda forcing our will on the whole universe without any regard for other life's desires, that can't end in a pretty manner in the long run), but maybe it's not quite as destructive to everything in the manner we initially expect.
    edited by Sara Hysaro on 4/11/2014

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    +3 link
    Snowskeeper
    Snowskeeper
    Posts: 575

    4/11/2014
    A side-note: without the Bazaar to feed them, the Stone Pigs might wake up. It is strongly implied that them waking up would be a really, really bad thing. The Bazaar might be doing something that would cause them to wake up unless it fed them, but we don't know enough about them to say for sure; until we're sure we can keep them sleeping on our own, it would be incredibly reckless to gib the only thing that's making sure they stay napsies.

    Also, the Fingerkings! They can't touch light, which is why they possess people. If the LoN goes ahead, there's nothing to stop them from coming in en masse. We don't know enough about them to decide whether destroying all light in the universe is a good plan, either. Considering what they do to people in order to visit our plane, it does not seem likely that they have good intentions.

  • edited by Snowskeeper on 4/11/2014

    --
    S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
  • +3 link
    Helen Demeter
    Helen Demeter
    Posts: 100

    4/17/2014
    Ahhhhhhh.

    Remember how I spoke earlier somewhere that I was mistaken in regards that selling an Eyeless Skull will advance the Liberation?

    Looks like I'm mistaken about being mistaken since:

    [spoiler][/spoiler]

    I could have sworn it never did that before! Uuuurgh no I didn't mean to help this Cause!

    --
    Helen Demeter, the Bohemian Beauty
    Has finally returned after an unexpected hiatus. Please mind the dust but do know that I'm now open to all social actions and invitations.
    +1 link
    Flyte
    Flyte
    Administrator
    Posts: 671

    4/17/2014
    Helen Demeter wrote:
    Remember how I spoke earlier somewhere that I was mistaken in regards that selling an Eyeless Skull will advance the Liberation?

    ... Uuuurgh no I didn't mean to help this Cause!
    All Luminosity conversions advance the Liberation of Night, now; you are supplying materials to the Revolutionaries, after all.

    If you have Eyeless Skulls to dispose of, you may now do so at the Bazaar; you will not get a good price for them, but you will feel that the Liberation is not to be measured in Echoes, perhaps.

    The price of freedom is light.

    edited by Flyte on 4/17/2014
    +8 link
    Gillsing
    Gillsing
    Posts: 1203

    6/20/2014
    Thanks for the warning! I think I'd still take the money though. How bad can a tiny bit of liberation really be? wink

    That was the old post. Here comes the new post:

    And now they got me! Trading favours with the revolutionaries in the Flit now minutely advances the liberation of night. I knew it would only be a matter of time. Though if the explanation for the Luminosity items are that we are supplying materials to the Revolutionaries, I'd sure like the hear the explanation for why their supplying materials to us advances the Liberation of Night. Granted, I convert those materials to Inklings of Identity and then to Incendiary Gossip, so I suppose you could claim that I'm spreading the Revolutionaries' propaganda through those trades. But what if I just sold all the Proscribed Materials at the Bazaar? That text indicates that those materials are being burned, presumably on Mr Pages' orders. Is that just something they say, and then they trade them for other goods?
    +1 link
    Flyte
    Flyte
    Administrator
    Posts: 671

    6/20/2014
    My friend. There's so much left to do in this place. But we've made a start, haven't we, my friend? We've made a start.
    Treat it as an abstraction: your payment does not itself advance the Liberation, but it's a convenient marker for small cumulative acts of assistance.

    We could attach the quality to the branches that give Revolutionary connections, but I think players would -- understandably -- feel aggrieved. By making acceptance of (very generous) payment advance the Liberation, I think we're respecting player agency. Once you accept payment, you move from incidental assistance to deliberate complicity.

    edited by Flyte on 6/20/2014
    +4 link
    dov
    dov
    Posts: 2580

    6/20/2014
    Flyte wrote:
    Treat it as an abstraction: your payment does not itself advance the Liberation, but it's a convenient marker for small cumulative acts of assistance.

    We could attach the quality to the branches that give Revolutionary connections, but I think players would -- understandably -- feel aggrieved. By making acceptance of (very generous) payment advance the Liberation, I think we're respecting player agency. Once you accept payment, you move from incidental assistance to deliberate complicity.
    This new development is... troubling (yet understandable). I guess I won't be trading favours with them anymore, despite the profit involved.

    This again raises a question I've asked before on this thread or another: Would there be player actions that might lead to minutely *hindering* the Liberation of Night? I was thinking of converting Nostalgia items (to balance out the Luminosity items), but maybe also actions which are against the revolutionaries' interests?

    ------
    edited by dov on 6/20/2014

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    +3 link
    Loraine
    Loraine
    Posts: 6

    7/13/2014
    I was converting Luminosity items when I got this text upon success:

    "Just how much gratitude?"
    Afterwards it's difficult to remember what you saw, exactly. A soft and pulsing radiance. A greenness like the forest after rain. An armature of mirrors. A darkness contained by light, like an egg with its sleeping serpent...
    'These beetles came at a crucial juncture. My patron was distraught for the lack, but you have saved us. The work on the... device can continue. My patron wishes you to know that you have her gratitude.'


    Do we know who this patron is? I feel like it's someone I've met before.
    0 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    7/13/2014
    Probably February, if I had to guess.

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    +2 link
    Lashkar
    Lashkar
    Posts: 109

    8/11/2014
    Given how dreadful and profound all of this stuff is, I'm a little disappointed that using an Unclear Device in Sunless Sea doesn't set off a whole storyline that messes with the Neath in a big way.

    --
    Wriothesley: Call me "Risley". My first character, around midgame
    Asesina Ballenas: whale killer. Alt, recently PoSI
    Happy to accept most social actions; will help with menace reduction if it's reciprocated.
    +1 link
    xKiv
    xKiv
    Posts: 846

    8/11/2014
    Lashkar wrote:
    Given how dreadful and profound all of this stuff is, I'm a little disappointed that using an Unclear Device in Sunless Sea doesn't set off a whole storyline that messes with the Neath in a big way.


    It *is* a fairly amusing spelling-play on "nuclear", after all.

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +2 link
    Snowskeeper
    Snowskeeper
    Posts: 575

    8/13/2014
    Lashkar wrote:
    Given how dreadful and profound all of this stuff is, I'm a little disappointed that using an Unclear Device in Sunless Sea doesn't set off a whole storyline that messes with the Neath in a big way.



  • I suspect they're saving the Liberation of Night for Fallen London.

    --
    S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
  • 0 link
    dragonridingsorceress
    dragonridingsorceress
    Posts: 622

    8/14/2014
    In response to a comment a page or two ago, someone mentioned desiring a third option.

    Disclaimer: This is all wild guesswork.

    The Empire's Kingmaker attribute talks about your patriotism ultimately determining your fate. Perhaps the Empress may come into it somehow?

    My alternate guess would be the Duchess, since she seems to know a trick to survive Lacre-isation; I'm just not sure how it would work.



    On a completely unrelated note, does LoN (the name) remind anyone else of Phantom of the Opera's 'Music of the Night'?

    --
    DragonRidingSorceress is an Author of good standing. Mostly good standing. She's happy to accept any social action except Photographer and Loitering, but requests warnings before duping/poisoning/etc.

    Seeker of Names is a... being with an obsession. They're willing to accept all invitations.
    One who seeks to know all that is and may be. One who dances in the silence of the void. One whose fantasies make the reality come alive.
    0 link
    LadyGee
    LadyGee
    Posts: 7

    10/30/2014
    He Who Watches wrote:
    Other than some destinies and luminosity items, where in game is it mentioned?


    I minutely advanced the Liberation when I traded some Lamplighter Beeswax; but other than that I've no idea.

    ~LG

    --
    Authority without responsibility is dangerous and responsibility without authority is stupid.
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