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Flyte
Flyte
Administrator
Posts: 672

2/17/2014
Several people have told me that they're unsure how to submit feedback, especially since the demise of the old UserVoice site. So:
  • We've created feedback@failbettergames.com: I'll read, mull over, (sometimes) forward and (very occasionally) reply to any feedback you send to this address.
  • Alternatively, you can post it here on the forums, particularly if it's something which would benefit from community discussion.
  • We're tentatively planning to hold more community consultations, perhaps every couple of months or a little more often.
If you have any general questions about feedback, please feel free to post them here and I'll do my best to answer them.
+31 link
dov
dov
Posts: 2580

2/5/2016
Nanako wrote:
In fact, one of the recurring suggestions that you can see on the forums is not the nerfing of the Laconic Prodigy but rather an equivalent companion/option available for the Salon *as well*.

I'd agree with this, i thought that omission was quite notable, but i'd like to see them both be less powerful than the LP is right now.

FBG have commented several times in the past that this sort of balance is not one of their goals. Different game choices will result in different outcomes and they won't be 1:1 balanced.

Nanako wrote:
Secondly, that somehow you are required to have Laconic Prodigy to "win". It is absolutely not required and in fact is quite a circuitous companion to get if you are taking a power gaming approach.

Circuitous or not, it is undeniably the absolute top option for two of the four main stats

So what? There's no competition in which the first player to max out a certain stat "wins" the game. In fact, aside from Knife & Candle and the Tournament of Roses, there is no competitive angle to the game at all.

Nanako wrote:
Providing premium access to objectively BETTER content, on the other hand. Things that cannot be otherwise attained, and with which parity can never be achieved by conventional things, is a very poor approach to monetisation, it brings about a conflict of interest between the playerbase and the developer, and I can name a variety of games that have been destroyed by this approach

The Ubergoat (best Watchful Companion) is Fate locked (i.e. premium) content. So is the Boneless Consort. So are many of the Feast of the Rose items, and some of which are best in class for certain stats.

I fail to see why this is a "poor approach to monetisation".
I also fail to see any such conflict of interest between the playerbase and the developers. These Fate-locked items have been around for years, and the community and its connection to FBG only grows stronger.

I'll remind you again that none of these items (including the Laconic Prodigy) provide any sort of competitive advantage.

Nanako wrote:
Having this one Mary Sue who's better than almost everyone else in almost every way, just strikes me as bad writing

That's a completely different argument. You're now claiming that narrative-wise the Prodigy is badly written. I can't comment on this as I have a Salon, but this has nothing to do with game mechanics, balance and play-to-win arguments you've raised.

--
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+13 link
genesis
genesis
Posts: 930

2/5/2016
Nanako, you seem to be making some assumptions:

1. The idea that balance is both an objective criterion that coincides with your own understanding of balance and that it is currently missing. I completely understand that you have a firm view on this. However, the goal of balance in game design is to achieve an attractive game environment, not as a platonic ideal in its own right. I think, while many of us feel that there are things that can be improved about the game, the idea that the game balance is off-kilter is not a massive concern. Clearly, for you many aspects of the game are lacking in this balance and you have suggested that the forum-based playerbase are unfairly or irrationally choosing not to engage with you on this point. Obviously you are completely entitled to still raise these concerns but I would only suggest that it's an assumption that might warrant reappraisal.

2. That Laconic Prodigy specifically is a mess that needs cleaning up. You are the first person I've heard suggest that. This is not to invalidate your view but it's hardly a "mess", which suggests a large series of interdependent mishaps and problematic decisions. In fact, one of the recurring suggestions that you can see on the forums is not the nerfing of the Laconic Prodigy but rather an equivalent companion/option available for the Salon *as well*.

3. That Laconic Prodigy is pay-to-win. Firstly, it is not sufficient to pay Fate to get Laconic Prodigy. It requires a significant investment of time and game resources and RP decisions. The high stats are as much a recognition of that as the Fate cost. Secondly, that somehow you are required to have Laconic Prodigy to "win". It is absolutely not required and in fact is quite a circuitous companion to get if you are taking a power gaming approach. Most players who go for the Laconic Prodigy do so either out of RP reasons or out of completionist tendencies.

4. That other interesting Fate-locked companions that are "largely worthless" should have Fate-commensurate stats. That *would* in fact result in pay-to-win.

5. That the Laconic Prodigy's stats are not flavourful. I don't know if you actually have managed to acquire a LP yourself but, personally, I was quite satisfied with the flavour explanation.

--
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Keeping track of incomplete content and loose ends in Fallen London
+12 link
Amélie Vaincœur
Amélie Vaincœur
Posts: 92

2/13/2016
I'd like you to reconsider using hidden side-branches in Exceptional Stories. Here's a few examples (mild spoilers only):
  • in Flint, I never figured out how to learn more about the Huz in the Forest as the requirement (having a certain number of a certain item) was listed nowhere
  • in The Art of Murder, I never even knew there was a reward-increasing quality called Red Temptations until the final choice, i.e. after I had any chance to pick it up
  • a while back, Discernment felt like the shortest ES for me - apparently there were some options I never even saw due to some obscure unlocking requirements
While I'm not extremely miffed about these things, it's a bit sad missing out on content in stories you paid for with real money. It's totally okay to have well-hidden content in the free-to-play parts of the game, but I would suggest not to do this in ES. It shouldn't be too hard to provide players with hints like...
"Are you sure you want to move on? You haven't yet seen all that can be seen here..."
"Collect 7x Special Thingamabobs to unlock more options..."
"Very Subtle players might see more options here..."
---

edited by Amélie Vaincœur on 2/13/2016

--
Enchantée.
+12 link
Optimatum
Optimatum
Posts: 3740

10/24/2018
So. About the Hallowmas changes.

On the one hand, we have the Plot side of the event. Lore, interacting with characters, getting items, etc in exchange for confessions. The last couple years felt like we were following the mechanics without much reason. Collect these confessions and upgrade your companions Just Because. Feducci wants confessions for a cool item Just Because. The confessions gave lore, but it wasn't relevant to what we were doing.

This year is so much better. We have a cohesive theme for the event! We have characters with motivations tied to what we're doing! We're collecting confessions so we can solve a Mystery, and maybe help out these factions as well! We're not mysteriously upgrading companions, we're helping characters in return for their influence! It's really interesting and much more mechanically engaging. Failbetter said we'd love the changes, and in that they were spot on.

On the other hand, we have the Grinding side. Following the Plot requires spending confessions, so we need to acquire them. Except... this year, there's no way to grind them. We get 12 free confessions as time passes. We can get a couple more for betraying factions, although doing so first requires spending confessions, and may lock some of the Plot. Aside from that? We have to spend money.

Last year's Notability grind for confessions was painful and ridiculous, but it was there. This year, we need at least 46 Confessions to do everything, and the only way to grind them is Fate. Even with betrayals, that's 30 Confessions at 15 Fate each! That's 450 Fate total! I'm very seriously considering just buying the Private Debating Lessons and not participating in the rest of the festival. If we're forced to pay Fate to get all the companions, why bother getting them now? They'll be cheaper next year.
edited by Optimatum on 10/24/2018

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+12 link
TheThirdPolice
TheThirdPolice
Posts: 609

2/5/2016
It doesn't matter what you wish for or how much you scold the playerbase (most of whom never read this forum). What Sara said is just fact. Game designers have to live with it, and in this particular case a couple extra stat points in a largely single player game are not worth the consequences of changing it.
edited by TheThirdPolice on 2/5/2016

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+11 link
Harlocke
Harlocke
Posts: 506

4/14/2016
One thing I would like are social actions set in different parts of London. Even if they were mechanically identical to chess, coffee, sparring, etc., or just gave a small reward of items, it would be nice for roleplaying reasons to invite someone to take a stroll through spite, attend a university luncheon, attend a veilgarden party, go bargain hunting in the bazaar sidestreets, watch the ships in Wolfstack docks, explore the forgotten quarter together, etc.
edited by Harlocke on 4/14/2016
edited by Harlocke on 4/14/2016

--
I welcome social actions, and can visit your salon as an author.

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+11 link
Sam Powick
Sam Powick
Posts: 28

2/25/2014
Well! My search has ended. I have a suggestion, doubtless proposed many times before: a Fallen London app, or perhaps simply a mobile version of the site. Many a time I have found myself browserless, while on the cusp of a moon league victory...and the current site is simply not conducive to 4" play. Suffice it to say that it is easy to mistake Savage for Elusive at a glance at such a size.

Is what I am proposing viable, or should I lay off the Broken Giant?
By the way, I find the game exceptional.

--
Sides with them at any opportunity. Studies them. Waits for the opportune time.
http://fallenlondon.storynexus.com/Profile/Sam~Powick
+11 link
Taleria
Taleria
Posts: 46

7/7/2014
Alexis Kennedy wrote:
Flyte wrote:
An app or mobile version of the site would be lovely, but making one for Fallen London would involve solving some pretty difficult design challenges and take up a lot of development time -- which could otherwise go into Sunless Sea, or Mysterious Project, or general site improvements that would benefit everyone./quote]

Everything Flyte says is still accurate - but there is a glimmer of light. It's possible that we may have some external funding available to us specifically for an FL mobile version.



This may not materialise, and we need to work carefully because our other projects must have priority - but it's an actual possibility for the first time.



  • If a mobile version of the site or an app does pan out, I respectfully request that there is an eye to accessibility with screen readers. I am very new to Fallen London so haven't quite gotten the hang of how best to play, but I am also blind and use VoiceOver with both an iPhone and a MacBook. Mouseovers on the site are very problematic for me and sometimes contain vital information, such as item bonuses, which I only found out about because I checked the wikis. Just wanted to voice the issue at the very beginning, so if it is made, accessibility can be incorporated from the get-go.

    --
    Taleria No Loitering requests, please. Menace help is accepted, but no more than two requests per person. Not interested in cats. Other invitations are fine.
  • +10 link
    SmallFish
    SmallFish
    Posts: 62

    11/21/2015
    Are the moderators aware of this issue?

    http://community.failbettergames.com/topic21024-requirements-and-costs.aspx?Page=4

    In short, eliminating the information of how many items of a commodity you still have left after (and before, with mouse hovering) an action has been seen as somewhat inconvenient. Many ppl would like to know, whether you plan to implement the changes "as is", thus removing this information for all locations and actions, or are you planning on cancelling/modifying the change.

    Thank you for your response.
    +10 link
    Erika
    Erika
    Posts: 528

    11/29/2015
    This is on the extreme end of things, but I had to concede a Fate Expedition due to these changes. To be fair, I was trying to see if Archaelogist's Progress had a cap, but not being able to see how many Expedition Supplies I had meant that I didn't know I had under 10 Supplies left right up until Rival's Progress 10 hit me a second time around.

    --
    Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep.
                               Going on a fate expedition? I'm collecting data! Help me?
                   "Bottles of Oblivion" drunk in the name of content: 57
                  Catboxes (send more!) opened in the name of science: 1093
                        Fancy a friend?
    +10 link
    dov
    dov
    Posts: 2580

    3/10/2016
    I've raised an option on another thread regarding a trading mechanism to convert Favours between factions (calling in a Favour you have from one faction and using it to help another faction, which now owe you a Favour of their own). I thought it worth repeating here:

    Supposed you have 1 x Favours: Criminals. This means that you've helped some criminal elements and they owe you one.

    Now, you actually want to have a Favour with, let's say, The Docks. So you play an action (either a storylet or from the Favour item), in which you go to your criminal buddies, and tell them: "Hey! remember that Favour you owe me? I'd appreciate it if you help my Docker buddy over here with his landlord." (Criminal burns the landlord's house down; Docker is grateful; you lose 1 x Favours: Criminals; you gain 1 x Favours: The Docks).

    And so on (dockers demand docking and handling fees from an agent of the Widow; Call in that Favours: The Docks; gain 1 x Favours: The Widow), etc. etc.

    The possibility are endless. Doesn't even have to be a ring - lots of potential inter-connections on that web.

    Collecting Favours would still be card-dependent (except for low Renown, which is finite), but this will open more options for people to use the Favours. Action cost and/or other items can be used to balance the cost/benefit of such conversions. But at least it will make it possible for people to get the Favours they really need. It also makes a lot of sense from RP perspective (as it's quite logical to call in a favour from one person in order to help another).

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +10 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    2/5/2016
    I don't think FBG could nerf the Laconic Prodigy without a lot of backlash, and downgrading Fate-locked equipment (especially equipment that did not come with a story) would possibly make a lot of people hesitant to purchase other high tier equipment out of the concern that it could be nerfed at any time.

    --
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    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

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    +10 link
    A B Nile
    A B Nile
    Posts: 414

    2/5/2016
    Nanako wrote:
    If you make a mess you should clean it up


    While we're on the subject of cleaning up messes, any chance you could consolidate your searing insights and post your feedback a little less frequently?

    Eight posts in this thread in the last 24 hours seems a touch excessive, and could give the untrained observer the impression that you were just vomiting forth ideas as they occur to you without giving them any real thought.
    edited by A B Nile on 2/5/2016

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    Item conversion table - finally complete with all rare successes!

    Bloody, bold and resolute
    +10 link
    dov
    dov
    Posts: 2580

    7/11/2017
    I've sent a few of these points already, but given others' example, here's my feedback on this election season/event:

    Overall, I enjoyed it. I think the new social aspect was a great addition and added new dimensions to the gameplay. This gives players the choice to other play alone, or seek out others for extra influence.

    More detailed points under a spoiler tag below, just for sheer size:
    [spoiler]
    Candidates:
    We'll know a bit more when the statistics are shown, but it seems, like last year, that once there's a clear leading candidate this won't change. 2nd week reveals and social activity don't impact this. This makes sense if the vast majority of the player base are not reading the forums, and some are probably not even paying attention to any new Investigation / Flash Lay reveals.

    This makes all social activities (in-game or on the forums) just role playing without consequences. There's nothing bad about just role playing, of course, but people are understandably upset that their efforts don't matter.

    To address this, I can only offer a few suggestions (without knowing the real data FBG have on voter behaviour):
    • Carefully select candidates who are equally known (or unknown) to the average player. Just based on name recognition, Jenny and Feducci were the clear favourites even before the election started.
    • Consider letting active players influence the election more (e.g. by raising the Influence cap). This might balance the small but dedicated crowd on the forums and the mass player base who just pick a candidate but don't try to max anything.
    • Reduce cost/penalty of switching candidates. This might help if this is the reason many choose to stay with their first choice. There are several ways to address this while still maintaining some cost, e.g.:
    • (1) Make it so that switching *from* the leading candidate is less costly
    • (2) Allow other players to take on the cost of transfer, so as to convince others (e.g. use all your Election Influence to allow someone to move over to your candidate without a cost to themselves).

    Careers
    I like the added social actions. My general feedback is that it would be great to find ways in which the 3 career paths complimented and helped each over, instead of feeling separate.
    • For example, make it so that Fixers can specifically help Agitators with mobs, Agitators can help Campaigners find better venues for their fundraising, and Campaigners can get donation resources to Fixers to make them more efficient.

    Campaigners
    • Today can be abused (i.e. solicit donations and use for getting Favours instead of to increase election Influence for the candidate). Either warn players that the Campaigner might not be honest, remove the potential for abuse, or provide similar possibilities for the other careers.
    • As others have reported, this can be a bit boring. Need a way to interact more with the other career types (as mentioned above).

    Fixers
    • It's limiting that you can only help one person at a time. So when someone accepted your offer for help, no one else can. I know that some have declined such requests because they couldn't figure out why they can't accept the offer. Just let multiple people accept the offer - the Fixer still needs to help them one at a time.
    • Some people didn't really need the menace reduction, but they didn't realize that accepting the offer from the Fixer helps the Fixer advance their Influence towards their shared candidate. The message should have included something like: "xxx, a fellow yyy supporter, offers to help with your Scandal. Allowing them to help you will increase their support of your mutual candidate".
    • Consider having the people with menaces reach out to the Fixer (will work great with the above suggestion of having the different careers compliment each other). This way Fixers can advertise their services to those who need it.

    Agitators
    • Should have a warning that you can be attacked by random people.
    • Find a way to block the ability to chain-mob someone so they can't progress. Perhaps with something similar to Notoriety (so you can always do one more Flash Lay / Investigation before you are attacked again).
    • Perhaps Fixers can help deal with Mobs efficiently.
    • I haven't participated in the Day of Agitation, so I can't comment on that experience.

    Resources
    • More ways to get those will be appreciated. Flash Lays are especially tedious. Need to shorten them and/or add more ways to get resources
    • Suggestions: Heists? Pick-pocketing? Doing Business in Wilmot's End? The Boxful of Intrigue? Velocipede Squad?
    • Basically, any carousel with sufficient length can be used for this to provide variety. The carousel is already there - just needs a new election option at the end.

    Debates
    Very interesting mechanic and I wish I was able to use it more. At the end I had 22 pending debate invitations. Each round can be anything from 5 minutes to 5 days, and there's no way to know in advance unless you coordinate with the other person outside the game.

    There are two things debates try to do, but today they can't do both well:
    • As a mechanic to increase Election Influence, it's terrible that this is a 8-action chain, each depending on the other person's availability.
    • As a role playing device, having more back-and-forth social actions allow people to actually debate - write arguments; try to convince the other party (or just have fun playing at an actual debate).

    More issues:
    • This is made much worse by this being time limited (just one week) and the fact you can only have one debate partner at once.
    • The fact that the debate recipient must close the debate, even though the results are in and both parties got their rewards
    • Debate results/rewards are only shown to one party. Terrible asymmetry here.
    • I didn't like that all the "candidate tactics" (and Agitator tactic) were just negative - a way to inflict damage on the other party regardless of the debate's conclusion (and with no benefit to the one using it). If it's not a tactic which helps the player, why have options which just damage the other one? A real dilemma would have been options which hurt the other player by giving you a small advantage (not too big that most will be tempted, but slight enough to consider if you're willing to hurt the other one to get a bit more yourself).

    Suggestions:
    • Allow debating (or at least preparing a debate) against more than one person at once.
    • Reduce social action chain: (1) send debate request, (2) accept by choosing a tactic and argument, (3) complete the debate by choosing tactic and argument - both parties see rewards. I believe it's possible to reduce this even further to 2 social actions.
    • Add *optional* actions in the above chain to allow for role-playing - i.e. sending back and forth debate messages/arguments. These won't have an effect on the debate's conclusion, and both parties can opt out at any time by selecting an option to complete the debate. So this can be as quick as suggested above (3 social actions total), or very lengthy with arguments flying back and forth until one person has had enough.


    Cheating:
    The Cheating mechanic could use a tweak. Cheating provides less rewards, but not far from the expected average. They only way to "lose" when cheating is if the other party is cheating. Please provide a possible tactic to counter the threat of cheating without cheating ourselves.
    • How about a tactic to try to catch a cheater? If so chosen and the other person cheated, they get nothing and you get a lot. But if they didn't cheat, you'll get (if winning) less than the normal base, because you've spent your focus in the debate on your opponent rather than making good arguments of your own.

    [/spoiler]

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +10 link
    Optimatum
    Optimatum
    Posts: 3740

    8/27/2017
    I'd like to propose that we get an option to feed the Struggling Artist to your plant. He's much more annoying than coal men and clerics both.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +10 link
    phryne
    phryne
    Posts: 1414

    6/13/2016
    Ocanthus wrote:
    re-playability of Exceptional Stories
    I do agree that the price for resetting and replaying ES could be a bit lower. There are a few already that I would consider going through again, but not for 25 Fate. For 10 Fate, I probably would replay Lost in Reflections immediately, and The Waltz and The Frequently Deceased later. Or, to prevent this from being exploited (re: rare items), maybe make the first reset cheaper, and any further resets more expensive? (e.g. 10 Fate for first reset, 30 Fate for further resets)

    Flint is an exception, of course. From what I heard, 120 Fate is the current purchase price for those who weren't subscribed at the time? But resetting it also costs 120 Fate! That's a bit stiff, I think the first replay option should be available for 45 Fate (the purchase price for regular ES).


    Something else:
    Please consider providing a short conclusion to the Affluent Photographer story that removes all related cards from our deck!
    You must be aware by now how little love this particular story gets from the community, so I daresay this would be a popular move...
    edited by phryne on 6/13/2016

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +10 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    4/21/2018
    After a few years of playing, I felt like gathering in one post the issues that most frequently bug me. Hope they are helpful!

    It would be neat if:
    -we could change outfits from the front page. As it is, we need three slow clicks to be able to finally play the card we want.
    -we had a fifth and maybe sixth outfit slot (BDR and role-playing)
    -make it so we can block certain options on cards, the same way we mark plans. We have all spent favors for no reason, or killed a rubbery unwittingly, some have kicked the Amanuensis out... it is needlessly frustrating
    -Remove the cap from archaeologists' progress. Zailing always increases your quality (and I love it even more that there is an option at the Nadir that makes use of it).
    -Poet Laureate needs an item and maybe Making Waves to mark the occasion. A bit of flavor text for Courier's Footprint 21 would not hurt either.
    -Since new art is constantly made, why not change the duplicate portraits instead?
    -Give us some Dangerous carousel/content which does NOT go away if you decide to spent Fate.
    -Can we have an one-shot chess option back? I usually have to cancel half the matches, people do not invite you because some other player got you stuck in chess limbo... it seems a waste.
    -Perhaps conversions should require renown instead of favors?
    -Shouldn't the university have some content for you after you come back, same as the Court?
    -ANY help for Notability grinding (Trade Secrets, moods, anything). Alternatively, if Hallowmass did not call for Notability at all...
    -...and on the subject of feasts, why isn't Mr Sacks or Lilac or the encounter made pinned earlier? You are always in danger of missing out the fun.

    After two years of playing, I still love the game. Looking forward to more!
    edited by Jolanda Swan on 4/21/2018
    edited by Jolanda Swan on 4/21/2018

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +9 link
    genesis
    genesis
    Posts: 930

    1/20/2016
    With all this discussion, I think I am going to chime in with some feedback of my own that I have been mulling over for a while.

    My suggestions would be in two parts:

    1) Implement an ability to unlock a card not just by *having* a quality but also by having it *equipped*. Thus "Riding your Velocipede" won't appear in your deck unless your Velocipede is actually your chosen transport.

    2) Implement an ability to unlock a card by having a an empty *slot*. I know that slots are themselves qualities in Storynexus so it shouldn't be too much of a stretch, hopefully. Then you can have menace cards that are unlocked by not having an item equipped in a slot (e.g. Scandal increases if you strut around without any clothes!)

    This will allow people to manage their decks without just tripping everything off to min-max the draw frequencies and will give use to the items that have both penalties and bonuses (which are currently almost useless once you advance high enough)

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +9 link
    Nanako
    Nanako
    Posts: 536

    2/23/2016
    I'd like to see a couple of small additions to the Plans feature

    1. The ability to mark a plan as permanant, which would cause it to stay in the top section of the list until you specifically remove it, even if you do it several times

    2. the ability to set a certain number of repetitions for a plan, and it'd stay in the top section with a counter on it, until it's been done that many times, and the counter drops to 0

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +9 link
    Sestina Valdis
    Sestina Valdis
    Posts: 210

    12/7/2015
    I wonder if Loitering could be made more appealing to players. Perhaps one could gain Connected: Criminals (or even Favours, but that might make it a bit too overpowered, unless it's a chance to get Favours) even as they lose Connected: Society, and perhaps there could be a 50/50 chance of either gaining or losing MW (Since 'waves' among the criminal element of society apply too, as the heist success texts suggest. Maybe one might lose the usual amount that other actions provide, but the gains provide twice as much, so that it averages out to be comparable to other social actions). It just seems odd that a social action should be so detrimental compared to its equivalents for other stats.
    edited by Sestina Valdis on 12/7/2015
    edited by Sestina Valdis on 12/8/2015

    --
    Sestina Valdis, the Saccharine Satirist.
    Appearance and Misc. Accoutrements
    A Past Scattered Across Discarded Stockings

    Fei Xue, the Artful Assassin.
    Self

    Edward de Riere, the Barebones Baron.

    Avatar by Daniel Ilinca.
    +9 link
    Gemma Hawley
    Gemma Hawley
    Posts: 55

    12/11/2015
    Parelle, until MWs migrate onto the sidebar (which would be fantastic) an easier way to see your current level is to add the Amanuensis' "I deserve a more emphatic type-face, at the very least" to your Plans. Much easier than going to the Myself tab or switching things on your mantle.

    --
    Gemma Hawley—Former urchin, recovering misanthrope, fixer for the Cheery Man
    +9 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    1/12/2016
    In the Nadir, on the Zzoup card, please lock the Recipe option if the player already has one, so people don't misclick and lose blackmail material for nothing.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +9 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    8/12/2015
    Are there any uses for Dramatic Tension > 2? If not, lock options that increase DT once you've reached 2, otherwise you can accidentally waste actions. (Alternatively, have DT drop by 2 and not be eliminated when cashing it in.)

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +9 link
    RandomWalker
    RandomWalker
    Posts: 948

    11/8/2015
    In relation to the Hallowmas period, could we please eliminate the action cost of letters? For a social game, the cost of socialising is quite high, and I don't see a mechanic reason why that should be so.

    During Hallowmas, lots of people wanted to betray others, but couldn't notify them in advance that they were planning on doing so, due to a shortfall of actions. Likewise, communicating that some confession requests were superfluous, and others urgent, fell to a forum thread which probably doesn't reach many people. Being able to send a polite note that a confession could be declined, or explaining why a confession was declined, would have helped improve the social cohesiveness of the community.

    There are no benefits for receiving a letter, beyond the fact that it doesn't cost the recipient any actions, unlike the other social activities.

    Please consider making them zero-action activities.
    edited by RandomWalker on 11/8/2015
    +9 link
    malthaussen
    malthaussen
    Posts: 1060

    11/17/2015
    I find the highlighting of "accepted" answers in forum threads makes them virtually unreadable, which is especially unfortunate since such answers are usually the most useful! Might there be another way to designate them, say a gold star or something? Or is there a way I don't know to eliminate the highlight so my poor eyes can read the answer?

    -- Mal

    --
    "Of two choices, I always take the third."
    Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
    http://fallenlondon.storynexus.com/Profile/malthaussen
    +8 link
    suinicide
    suinicide
    Posts: 2435

    7/29/2015
    Have you tried hitting the travel button? It sounds to me like you haven't left your lodgings.

    --
    http://fallenlondon.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +8 link
    Charlotte_de_Witte
    Charlotte_de_Witte
    Posts: 360

    1/15/2016
    Please, please make the Dilmun Club a real club, not just a badge (or even Temple if you feel its been long enough since the Silver Tree Kick-starter?)


    As much as I do love Wodehouse (and so the Stags), it would be nice to be able to choose something that wasn't one of two 'old boys' clubs.'


    Maybe make a new club?


    A quick idea - base it (loosely) on the suffrage movement (with all the links to the Revolutionaries you might feel that entails?) - Perhaps campaigning for equal rights for all Neath dwellers? Rubbery-men, Clay-Men, even Devils etc. - It would be nice for us to be able to have a Club that is anti-establishment, but stands for more than just jolly japes and tom-foolery! smile


    You could even split it out in terms of BDR? Respectable for Parthenaeum still of course, but the Dreaded and Bizarre assignment is more difficult I admit.


    Anyway, just a little idea smile

    .


    edited by Charlotte_de_Witte on 1/18/2016

    --
    "Do one thing for me, Sredni Vashtar."

    Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!

    http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
    +8 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    12/1/2015
    Adding to the people finding that not telling you how many of a thing you have left on the result page is seriously suboptimal--this is currently an issue while doing Flint.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +8 link
    dov
    dov
    Posts: 2580

    11/25/2015
    I didn't even consider the implications this will have on expeditions!

    The change is annoying enough in the Bazaar Side-streets, but running expeditions without a way to track how many supplies you still have? Not a practical option. You *need* a way to keep track of your supplies in order to decide on certain actions (e.g. gamble on a riskier action or not).

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +8 link
    Sestina Valdis
    Sestina Valdis
    Posts: 210

    11/25/2015
    Ah, this just occurred to me, but are there any plans to introduce social actions that include three or more people? (Perhaps with the extant dinner-at-someone's-lodgings or salon parties or weddings, or other occasions that involve groups of people.) I have no idea how difficult that will be to implement, but the RP and networking potential would be immense! For example, I'm currently RPing with someone whose character is seeking to widen her social circle, and being able to introduce her to someone else through any such social options would be fantastic.

    Also, perhaps it would be nice if we could get an option to "star" certain contacts or separate them into groups in our list. It's not that I don't value people, but sometimes it is more user-friendly to have a list of people who one contacts very often, especially if one RPs or does social actions frequently (both, in my case!). My list was quite manageable and very trim up until Hallowmas, heh.
    edited by Sestina Valdis on 11/25/2015

    --
    Sestina Valdis, the Saccharine Satirist.
    Appearance and Misc. Accoutrements
    A Past Scattered Across Discarded Stockings

    Fei Xue, the Artful Assassin.
    Self

    Edward de Riere, the Barebones Baron.

    Avatar by Daniel Ilinca.
    +8 link
    Hobnail
    Hobnail
    Posts: 179

    2/26/2016
    I'm sure this has been mentioned before, but I recently disposed of all my academia to become a Monster-Hunter and have just realised there isn't any salon or orphanage invitations for such individuals! It's HARDLY going to dissuade me, I feel like a NINNY for not going this way sooner, but it seems like a shame I won't be able to take a parcel of tykes out on a field trip or regale a gathering with hunting stories!

    --
    http://fallenlondon.storynexus.com/Profile/Hobnail
    +8 link
    NiteBrite
    NiteBrite
    Posts: 1019

    4/17/2016
    Personally, I'd like to see EF get 2 cups of coffee on renewal to functionally replace the action refreshes we used to get. That would both fill the candle and act as an incentive to renew, for the coffee gain, instead of cancel/resubscribe as some folks do.

    --
    I AM currently accepting calling cards.
    Stats loss counter: reset, irrigo equivalent: none
    [00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss.
    Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England)
    http://fallenlondon.storynexus.com/Profile/TheBriteModiste
    +8 link
    th8827
    th8827
    Posts: 823

    4/23/2016
    I also would love a fifth slot, for whatever use people would have for it. It can be BDR, K&C, low stat, or to "look cool" on your profile, to name a few possible applications for the extra outfit.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +8 link
    Erika
    Erika
    Posts: 528

    2/10/2016
    I suggest, strongly suggest, and I think quite a few other members of the community would also extremely enjoy, that '...a wash of sunlight?' comes back, but only for one or two actions. Like 'A Moment in Time' or 'The Tide Rises' in exceptional stories.

    --
    Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep.
                               Going on a fate expedition? I'm collecting data! Help me?
                   "Bottles of Oblivion" drunk in the name of content: 57
                  Catboxes (send more!) opened in the name of science: 1093
                        Fancy a friend?
    +8 link
    metasynthie
    metasynthie
    Posts: 645

    2/9/2016
    With the Feast of the Exceptional Rose upon us, the Curiosities section of my inventory has ballooned to 17 rows of items -- what with short stories, masterworks, rose-gifts, ambition items, connected items, K&C items and so forth all put in one enormous and growing miscellaneous pile. A pile that's now much taller than a browser window! My closet of stuff is a little more overgrown than most (I still have a number of Flint items lingering, and a lot of obsolete stuff) but I imagine I'm not the only one with this problem. Some of this stuff I could sell off, some can't be, and some could be sold off but can never be obtained again! Or they have, you know, sentimental value!

    I was excited to see the Zee-Treasures and Sustenance sections separated out, it made it quite a bit easier to find consumables. I imagine some more might be in the works -- but I'd love to have Curiosities a little more cleaned up. Maybe a library for written works (or even just one's own works, since I know books are spread out all over existing categories) or a Knife-and-Candle section with Sense of Urgency, tokens, Assassin of Assassins, etc. Connected items are similarly spread out, but Rose-Gifts (including my antique Gifts of Adoration) could be clumped up like Zee-Treasures were, etc.

    --
    Positively antique
    http://fallenlondon.storynexus.com/Profile/metasynthie
    +8 link
    Ocanthus
    Ocanthus
    Posts: 22

    6/12/2016
    Would Failbetter Games consider making Exceptional Stories re-playable to those who have already purchased them with subscriptions? I've been itching to re-visit Flint for some time now, which is above and beyond some of the best writing the game has featured so far. Other fate-locked stories in the game are either re-playable (like Flute Street), or have long-term benefits for having played them. Also, when I consider other interactive fiction games that I've purchased, like the offerings by Inkle, Choice of Games, or even Sunless Sea, I'm able to play those many times over and explore every last bit of delicious content.

    It feels a bit unfair that I'm being asked to pay what is, for me, an often large sum of money to enjoy content I've already played through. The cost of re-starting Flint right now is roughly $25 US dollars, quite high for what amounts to the word count of a short story. I understand that Fallen London stays afloat through it's Fate purchases, and I'm quite happy to support the company that way, especially considering most of the game is free. But I feel like people don't want to play games or read stories only once. Often they do, but having the freedom to go back and experience it in a new way is important, especially for a narrative with branching paths.
    +8 link
    Diptych
    Diptych
    Administrator
    Posts: 3637

    4/30/2016
    Those Londoners have been Removed. We thank you for your diligence.

    (Okay, but seriously: we just see an unobjectionable post in the list, think "ah, yeah, accidental button-click" and dismiss it. Don't worry about it for a moment!)

    --
    Sir Frederick, the Emancipationist Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +8 link
    Plynkes
    Plynkes
    Posts: 647

    8/5/2019
    Please, please, please bring back "Who Else is Here?" The game seems so dead without it. You have to go outside the game to find people to interact with, and I don't think that is a good thing.

    --
    "Then tell Wind and Fire where to stop, but don't tell me."
    +8 link
    Optimatum
    Optimatum
    Posts: 3740

    10/24/2019
    Ah, it's that time of year again. New and intriguing companions! New art everywhere! Seven cryptically-named characters! Spirit of Hallowmas returns! Grinding via menaces! New Hallowmas content is always appreciated.

    That said, I'm disappointed that not only does getting every companion require Fate, but the prices haven't budged. Detaching the story from Confessions is a welcome change, so we can both collect and get the full narrative experience, as is the new (and non-Notability) grind. But requiring Fate to collect everything feels wrong when the mechanically optimal method is to just... wait a year. Today I bought three companions from last year, saving over half the Fate, and the experience was just disappointing. Sure, Slivvy is alright, but these companions were tailored specifically to last year's characters—and buying them outside that temporal context, with input from an uninvolved urchin instead of characters with personal stakes, made their stories substantially less interesting. So for the new companions, it's a choice between waiting a year and saving 95 Fate (if prices stay the same) or experiencing the new content in full. And honestly? I don't think a couple more pieces of text are worth it.

    I'm just baffled that Failbetter puts so much effort into creating fantastic content, then prices it in a way that disincentivizes reading it. Though I'm not sure what the solution would be, besides making Confessions cost less Fate. Maybe an expensive way to buy Confessions with Spirit of Hallowmas?
    edited by Optimatum on 10/24/2019

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +8 link
    silurica
    silurica
    Posts: 210

    10/29/2019
    I wholeheartedly support the suggestion for season bundles for ES. I think season bundles would also be great for giving a chance to shine to stories that are rarely or never recommended by the playerbase.
    edited by silurica on 10/29/2019

    --
    Meika Osborne, the Reckless Researcher
    Leonard West, the Scarlet Informant
    Chizuru Nishiooji, the Rueful Ex-Diplomat
    +7 link
    NotaWalrus
    NotaWalrus
    Posts: 291

    6/19/2020
    Outfit juggling is getting ridiculous. I'm trying to farm some ivory humeri for a project and this is the process for ONE action, once I'm in the bone zone, I have to:
    1) Switch to possessions.
    2) Change outfit to Incognito, which I've set to destroy my respectable and leave me with only 5 drawable cards in the bone zone, thus guaranteeing I'll see the sculptress. (2 clicks)
    3) Switch to Story.
    4) Draw a card.
    5) Click on bohemian sculptress.
    6) Switch to Possessions.
    7) Change outfit to Evening, which maximizes my Persuasive. (2 clicks)
    8) Switch back to story.
    9) Click on the challenge.
    10) Switch back to Possessions.
    11) Change outfit to Incognito.
    12) Switch back to Story.
    13) Click Onwards.
    14) Repeat from 1.

    This is fifteen clicks to do a single action. Oh, and it has to be in precisely this order, otherwise you lose cards. And all this tedious outfit switching is very much necessary because the challenge is very hard and I'd end up wasting a lot of actions and accruing menace (quite a bit too, it's 2cp scandal on fail) if i didn't go through this asinine process every time.


    Edit: Oh by the way, it also takes forever because you have to wait for the game to load after every single click.
    edited by NotaWalrus on 6/19/2020

    --
    http://fallenlondon.com/Profile/NotaWalrus
    Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
    +7 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    5/10/2016
    I am beginning to think that perhaps a "Notice" or "News" tab will be great to let players know what's being changed without competing with Exceptional Stories for space - that little green bar is not at all sufficient when a new story is out every month along with gameplay changes and other things like the recent change with StoryNexus account change. Less confusion this way!

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +7 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    6/9/2016
    I would like to complain about the inconvenience the price tag has bought again - the lack of results on spending and the lack of display on what I currently have.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +7 link
    Mr. Sails
    Mr. Sails
    Posts: 37

    11/7/2016
    Flint is currently far too expensive. At 120 Fate, it costs the same as 3 full stories, or even more if you consider the "gold-bordered" cheaper options.

    Going away from fantasy-point terms, it costs a whooping $25, which is almost on par with Sunless Sea + Zubmariner bundle which currently sells for $30. Now I haven't bought the story myself, but I have some vague ideas of the kind of content it represents, and I cannot imagine it being worth $25 in any reasonable universe.

    Yes, I am aware that it spans two months of exceptional stories and that the word count is significant, but I've heard murmurs about the fact that the first part of the story really just is a lead-up to the second part of the story, and not that interesting as standalone content. In effect, you're paying $25 for one *really* juicy exceptional story and some action sinks.

    Now, I'm not gonna "demand" you to lower the price or anything like it. Failbetter writes their own content and are free to do whatever they want with it. Furthermore, it could be considered unfair to compare exceptional stories directly to standalone games like Sunless Sea in terms of "story per dollar". I have no illusions of entitlement. Buying Flint is entirely optional, and mostly doesn't affect the game at large.

    However, what I will say is that I am one of your "whales", and even I won't touch Flint. Without knowing your statistics, I would guess that there might be supply-side problems when your whales stay away from your content due to too high prices.

    Again, don't take this as "rabble rabble rabble greedy Failbetter" but honest feedback. I think Flint is far too expensive, and that a significant slash in prices should be considered.

    To give a preliminary data point, I'd note that I'd probably be happy buying Flint for 60 Fate, somewhat unhappy about buying it for 80 Fate (but would consider doing it in a moment of weakness) and would flat out refuse anything more than that.
    edited by Cantankerous Captain on 11/8/2016
    +7 link
    Gillsing
    Gillsing
    Posts: 1207

    10/12/2018
    GuesssWho wrote:
    This is Victorian London, little rounded icons and hover text should be anathema.
    But hover text was already there in the old version, wasn't it? And what would you replace it with? No text at all? An attempt to fit all that text into the page, with the rest of everything that's already there? A link to a page where an urchin recites the former hover text in a charming Victorian accent?


    So far I'm still getting used to the new site. It is slightly more convenient to immediately be able to click "Contacts" in the "Myself" tab instead of having to first scroll down to reach that option. The search options are very handy as well, but mostly in the Bazaar, because in my 1280x960 resolution I have to scroll down to reach that option in the "Myself" tab.

    It would be awfully convenient to have storylets that contain planned options (check-marked) float up to the top at each location.
    +7 link
    Dalencienn
    Dalencienn
    Posts: 34

    10/25/2017
    Suggestion: could we have a couple more outfits (beyond Morning/Evening/Hard-wearing/Incognito), please? Utility-wise, it'd be very useful for a Notable outfit for maxing BDR. And, simply fun-wise, I'd love an outfit that was just for fun, where I could assemble my favourite things without having to always then rearrange them whenever when I need a max stat bonus. Since I'm stat-maxed, having the max stat bonus doesn't matter for most challenges, and I'd bet that it's the same for other stat-maxed players.

    --
    Dalencienn: A Paramount Presence, available to take proteges upon in-game request. Courier's Footprint. Poet-Laureate of the Neath. Went North; turned back. SHALL NEVER DIE.
    +7 link
    phryne
    phryne
    Posts: 1414

    7/10/2017
    my Election feedback:

    In general, the social actions made it a whole lot more fun than last year's edition (which hardly left any traces in my memory). There is still a lot of room for improvement, though:

    Fixer: Having the menace-fixing action as a three-part-play is a bit impractical. Maybe instead of Fixers offering their help to other players (who might not even want it), I think it would be far better if those players who need help approached a Fixer, who then accepts and thereby cures the menace. This would be shorter, and also solve the problem about well-connected players receiving an endless list of help for their menaces in their inbox which they'll never even need.

    Agitator: By far my favourite career choice wink. I don't see anything wrong with it, except that it should come with a big fat WARNING: IF YOU CHOOSE THIS RANDOM PLAYERS WILL BE ABLE TO ATTACK YOU! to save the more solitary FL players from a nasty surprise.

    Campaigner: This is a rather boring career choice. Campaigners really need something else to do besides asking people for money.

    Election resources: Please add some more ways to gather Public Attention, Dirty Secrets, and Convincing Rhetoric. I don't say they should be easy ways, I'd just enjoy a little bit more variation.

    Debates: Not really my thing. Too much back-and-forth, too roundabout, too fussy. No real idea how to improve them, though.

    Day of Agitation: Really, what were you thinking? Personally, I didn't mind it, but I don't think a general "Let's Go Mob People Day" is what FL needs. If you want to do something that involves unconsented social actions between players, maybe make it something positive at least!

    the Candidates: I know it's hard, but maybe try to come up with three candidates that make for a really open race next year? It seems we've had two runaway winners now... also I'd love to read a few thoughts on your blog about what made you decide for these three candidates, what you expected to happen etc.

    That's it, I think. Sorry if some parts come across a little harsh, I wrote this in a hurry. Suffice it to say I participated a lot more in this festival than I planned to, that alone should tell you that I generally enjoyed it! smile

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +7 link
    Nanako
    Nanako
    Posts: 536

    2/16/2016
    I love the Morning/Evening/Incognito/Hard Wearing equipment sets in the Myself tab, those are very useful
    I'd like to recommend one more item for that list, Notability, where we can equip all our best BDR items. Recently i've been using my Incognito outfit for that, ironically, since shadowy is the stat i use least.

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +7 link
    Anstruther Barron
    Anstruther Barron
    Posts: 92

    2/5/2016
    A B Nile wrote:


    Eight posts in this thread in the last 24 hours seems a touch excessive, and could give the untrained observer the impression that you were just vomiting forth ideas as they occur to you without giving them any real thought.
    edited by A B Nile on 2/5/2016



    Perhaps an email would be better, especially given these seem to be mainly UI tweaks
    edited by Anstruther Barron on 2/5/2016

    --
    http://www.fallenlondon.com/Profile/Anstruther~Barron
    +7 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    2/5/2016
    TheThirdPolice wrote:
    It doesn't matter what you wish for or how much you scold the playerbase (most of whom never read this forum). What Sara said is just fact. Game designers have to live with it, and in this particular case a couple extra stat points in a largely single player game are not worth the consequences of changing it.
    edited by TheThirdPolice on 2/5/2016

    @Nanako And it's certainly not like FBG has stated that they want to change this and yet are being held back by the players. This is a request that, really, only you have brought up. Neither FBG or the other players want this aspect changed.

    --
    Neath citizen, zee captain, possible deranged serial killer...
    Profile
    Backstory
    Appearance
    Always happy to meet new people and help out where I can!
    +7 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    2/5/2016
    Speaking personally I just never bothered with the Laconic Prodigy because it's only slightly better than the Scuttering Squad, and the two stats in which it surpasses the other companions just aren't used frequently enough as non-straightforward options at this time. Chances are very good that you'll see little to no difference going from a Scuttering Squad to a Laconic Prodigy, so if you don't want it simply for the sake of having it (whether for collection or RP) it's probably better to save your Fate for something that will make a significant difference (like the BDR equipment that came with previous Feasts of the Exceptional Rose).

    So yeah, if we were back in Narrow Difficulty I'd agree with your assessment that the Laconic Prodigy is overpowered, but in our Broad Difficulty setup it really doesn't make much of a difference compared to the free Scuttering Squad. Great companion, most definitely, but I personally gave it a pass on my main (might pick it up on an alt for RP reasons, though).
    --
    edited by Sara Hysaro on 2/5/2016

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +7 link
    Gemma Hawley
    Gemma Hawley
    Posts: 55

    2/6/2016
    The Duke of Waltham wrote:
    For some reason I don't believe the Empress would think too highly of divorce... or divorcé(e)s.



    Well it's a good thing she's not running the show anymore then, isn't it!

    --
    Gemma Hawley—Former urchin, recovering misanthrope, fixer for the Cheery Man
    +7 link
    Rysiek
    Rysiek
    Posts: 693

    1/31/2016
    Could you please add an option a window opens to describe why you report on the forums, so if you accidentaly klick on the button can back away instead of immediately getting the reported window.


  • --
    The silesian Detective
    http://fallenlondon.storynexus.com/Profile/Rysiek
    The incredible Warsovian. She certainly didn't steal your diamond necklace. That idea is RIDICULOUS...
    http://fallenlondon.storynexus.com/Profile/Maria~Konstantynopolska
    The silesian vengeance seeker
    http://fallenlondon.storynexus.com/Profile/Agata~Grym


    I apologize for any and all anachronisms. I am too lazy to check some facts if I am sure they are from the 1890s or sometimes think they are.

    Oh, and by the way, I am not polish, I am GERMAN to clarify for heavens sake... tylko po polsku mowie. Um Himmelswillen...
  • +7 link
    Parelle
    Parelle
    Posts: 1084

    4/4/2016
    This is silly, admittedly. But I wish there was a way to contact people while abroad. Imagine sending a postcard from a different ports of call - Dear such and such: "Wish you were here, please water my plant and feed my goldfish". "Don't open that box while I am gone". "Tea was lovely today with the three Sisters. We played Charades and I saved them from clawing each other's eyes out." "You'll have to taste the rubbery lumps!"

    It's not meant as anything with a serious use in game, but a way to communicate with others that you're out of London. Although souvenirs could be a charming bonus...

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +7 link
    Pyrodinium
    Pyrodinium
    Posts: 639

    11/28/2015
    Can we have a better conversion system for Rag Trade Items? Favours are hard to come by and I think up-converting is one of the least productive ways of using it. Maybe we can have a "bulk" option for Whisper-Satin to Thirsty Bombazine so as to avoid the Favours System entirely.

    --
    My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium
    (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter)
    http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured
    (an indeterminate person of potentially rubbery lineage)
    * All social actions except photographers and loitering welcome!
    +7 link
    Shalinoth
    Shalinoth
    Posts: 505

    11/23/2015
    Ditto on the Requirements & Costs issue. But I've sent Feedback saying as much, which is probably a louder voice than a forum one.

    --
    Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
    +7 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    12/9/2015
    Not super important, but I wish the journals had a "go to" button or something so that I don't have to click and scroll and click and scroll through every page.

    --
    Neath citizen, zee captain, possible deranged serial killer...
    Profile
    Backstory
    Appearance
    Always happy to meet new people and help out where I can!
    +7 link
    Parelle
    Parelle
    Posts: 1084

    12/10/2015
    Could I kindly suggest to have Making Waves added to the sidebar? It is really tedious to have to switch out scrapbook qualities (particularly on a mobile device) for something which is frequently referenced!

    For POSI, it is of obvious utility. But, surely it is handy even for non-POSI players as a reminder they could offer up their services at Dante's Grill for profit.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +7 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    7/7/2014
    Flyte wrote:
    An app or mobile version of the site would be lovely, but making one for Fallen London would involve solving some pretty difficult design challenges and take up a lot of development time -- which could otherwise go into Sunless Sea, or Mysterious Project, or general site improvements that would benefit everyone./quote]

    Everything Flyte says is still accurate - but there is a glimmer of light. It's possible that we may have some external funding available to us specifically for an FL mobile version.



    This may not materialise, and we need to work carefully because our other projects must have priority - but it's an actual possibility for the first time.
    +7 link
    Solomon Husher
    Solomon Husher
    Posts: 62

    1/4/2015
    Not a particularly important feature, but I've always thought that it'd be nice if Lodging cards had their own border so that I can quickly differentiate between, say, The Western Tower and a Misfortune at the Carnival, The Tower of Sun and Moon and that nightmare reducing card, The Windward Tower and many Zee related cards.

    It' just a bit sad when I get my hopes up for some Scraps, and then nope! Just yet another fire at the Carnival.

    --
    Solomon Husher, a most persuasive and shadow gentleman.
    Airia Saint-Clair, A watchful and persuasive young lady.
    Marcus Demorgan, a dangerous and watchful man.
    Lucas Saint-Clair, a persuasive and dangerous man.
    +7 link
    Flyte
    Flyte
    Administrator
    Posts: 672

    3/5/2014
    Sam Powick wrote:
    Well! My search has ended. I have a suggestion, doubtless proposed many times before: a Fallen London app, or perhaps simply a mobile version of the site. Many a time I have found myself browserless, while on the cusp of a moon league victory...and the current site is simply not conducive to 4" play.

    Is what I am proposing viable, or should I lay off the Broken Giant?
    An app or mobile version of the site would be lovely, but making one for Fallen London would involve solving some pretty difficult design challenges and take up a lot of development time -- which could otherwise go into Sunless Sea, or Mysterious Project, or general site improvements that would benefit everyone.

    Occasionally Alexis looks at the numbers. The numbers... they look back at him with scorn and derision. This is even before he ventures to ask their opinion of the development costs of maintaining said apps or mobile version; how they respond to that, I have not enquired.

    What we do want to do is gradually make the site more responsive, so that it adapts a little better to the affordances of the user's device.


    Mordaine Barimen wrote:
    I'm not ssure if this is where to place it or not, but I would love to have a button to mark all posts as read so that the "X unread topics" link at the top could be more useful.
    I'd like that too, along with an end to the extraneous bullet points inserted when people write posts in Chrome, and second and third and nth pages in the recent posts section. Henry could probably do these things, but the question, as ever, is -- would you rather he tinkered with the forum software, or developed Fallen London and Mysterious Project and Sunless Sea?
    edited by Flyte on 3/5/2014
    +6 link
    metasynthie
    metasynthie
    Posts: 645

    11/8/2015
    I'd support it taking 0 actions as long as the cost of postage is raised to at least 10 pennies. There has to be some sort of deterrent to overuse of the message system.

    --
    Positively antique
    http://fallenlondon.storynexus.com/Profile/metasynthie
    +6 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    1/17/2016
    Charlotte_de_Witte wrote:
    As much as I do love Wodehouse (and so the Stags), it would be nice to be able to choose something that wasn't one of two old boy's clubs.

    Maybe make a new club?

    A quick idea - base it (loosely) on the suffrage movement (with all the links to the Revolutionaries you might feel that entails?) - Perhaps campaigning for equal rights for all Neath dwellers? Rubbery-men, Clay-Men, even Devils etc. - It would be nice for us to be able to have a Club that is anti-establishment, but stands for more than just jolly japes and tom-foolery! smile


    Early on I tried to role-play this sort of campaigner, but the paucity of relevant story lines led me to abandon that and develop a much darker persona. Now, I don't think the setting should introduce a faction that fits modern morality so well; the "who are the good guys?" thread demonstrates how intentionally murky the subject is down here. But I would love a club with a higher purpose than sneering at the lower classes, and some twist on the suffrage movement could definitely form the basis of one.

    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
    +6 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    1/17/2016
    There may be reasons why this is not already a thing, but I'd like if we could send other players a specific amount of Fate instead of batches of 100. A mechanic like selling things at the Bazaar but actually sending the fate to someone. It would be nice for when you want to help someone out a bit yet you can not afford to give them a full 100.

    --
    Neath citizen, zee captain, possible deranged serial killer...
    Profile
    Backstory
    Appearance
    Always happy to meet new people and help out where I can!
    +6 link
    Parelle
    Parelle
    Posts: 1084

    12/11/2015
    Gemma Hawley wrote:
    Parelle, until MWs migrate onto the sidebar (which would be fantastic) an easier way to see your current level is to add the Amanuensis' "I deserve a more emphatic type-face, at the very least" to your Plans. Much easier than going to the Myself tab or switching things on your mantle.



    An excellent idea! Thank you very much. And I'm quite glad to hear that the change may be coming soon.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +6 link
    Appolonia
    Appolonia
    Posts: 248

    3/5/2016
  • I have an idea.
  • Could the profile have a section that mimicked Slowcake's Amanuensis?
  • If you weren't a POSI yet, it could say "Not yet listed."
  • Once a POSI, you could have a little entry with just a few words.
  • You could get more word count each time you went up a point of notability, get to add a picture when it says you can, etc.
  • Then, we would know exactly what was easily known about each character, from *the* in character reference book.
  • That would really reinforce that Slowcake's is the tool we'd all be using.
  • And, of course, if you lost notability, the word count would shrink and the pic might vanish etc.


  • --
    http://fallenlondon.storynexus.com/Profile/Appolonia%20VonRavenscroft
  • +6 link
    xKiv
    xKiv
    Posts: 879

    4/24/2016
    Robin Mask wrote:

    Hijacking to ask for a fifth slot . . .


    th8827 wrote:
    I also would love a fifth slot,...


    And not enough, not enough.
    My regular use would be 4 for highway stats, 1 for BDR, and (at least) 1 more for "when I need anything else". For example whenever I need to put on menace reducing/increasing clothes.
    It's really frustrating to *have to* destroy an optimized outfit (and later fix it back up) just because "four ought to be enough for everybody" or something like that.

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +6 link
    th8827
    th8827
    Posts: 823

    4/17/2016
    My idea for a Masters-themed ES would be "A Master for a Day"

    The Masters are holding a meeting about trade and commerce matters, and it is mandatory for all Masters to attend. However, Mr. Irons has K&C business that he has to take care of. You, as a noteworthy Moon or Iron League player (or a promising potential future player) are in the right place at the right time, so he recruits you to stand in for him. You get a spare set of oversized robes, and a stack of pre-printed cards, which work like consumables. During the meeting, which takes place in a unique area (in the Bazaar), you can use use the cards to reply at strategic points or stay silent to save cards. You can try to forge cards for a stat and luck check.

    He gives you instructions on what he wants you to accomplish during the meeting.

    Some of the other Masters realize that you are an imposter, and try to recruit you to help them come out on top. Your final reward depends on who comes out on top (wether it is Mr. Irons or another Master) or if you decide to mess with everyone and make everyone be the loser.

    I give full permission to use any or all of this idea, without needing to give me credit.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +6 link
    Pyrodinium
    Pyrodinium
    Posts: 639

    2/25/2016
    If would be totally great if Watchmaker's Hill gets some well-deserved late-game carousels. Veilgarden has the Flash Lay, Spite has the Affairs of the Box and Ladybones Road has the Velocipede Squad.

    Some of my suggestions are:
    1. Flash Lay - Dangerous/ Watchful edition
    2. More Dangerous contracts at The Department of Menace Eradication
    3. Bounty Hunter - Capturing rogue Top-tier professionals. Can you play "tag" with a Licentiate or beat a GlassMan in a hall of mirrors?

    --
    My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium
    (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter)
    http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured
    (an indeterminate person of potentially rubbery lineage)
    * All social actions except photographers and loitering welcome!
    +6 link
    Parelle
    Parelle
    Posts: 1084

    2/17/2016
    I think I stuck this idea in another thread during the season, but at Penstock's Wicket, I would love to sell back some of my older unused lodgings. Maybe dip the key in a bucket of Lacre (and get some ToL out of it?)

    I figure it should be somewhat pricey (though a bucket each might be too high!) but deck thinning is valuable to players later on in the game.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +6 link
    Nanako
    Nanako
    Posts: 536

    2/21/2016
    I'm sure it's been said before, but i want to reiterate. Please give us some way to truly regain access to the university. The option we have now hardly does that, it's a gutted, hollowed-out version of the universities. All the charm, culture and fun is completely gone.

    I want to have feasts with summerset, and play cricket with devils again. The university was my most favourite place, it feels horrible to be deprived of it while it's replaced by practically nothing. The research voyages i finished ages ago, they hardly compare as a stand-in

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +6 link
    Pyrodinium
    Pyrodinium
    Posts: 639

    2/22/2016
    Nice touch on making Lilac and the Encounters as Universal storylets rather than cards.

    --
    My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium
    (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter)
    http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured
    (an indeterminate person of potentially rubbery lineage)
    * All social actions except photographers and loitering welcome!
    +6 link
    Ian Hart
    Ian Hart
    Posts: 442

    2/2/2016
    I think it would be very cool if there were endgame content which, through great investment of resources, you could cast "votes" for which content will be developed next.

    Hundreds of players sacrificing 10s of thousands of echoes worth of map items to say "we'd like Dilmun Club to be a priority" or secrets items to say "I want to see the continuation of the watchmaker's daughter."

    Obviously it'd be up to Failbetter to decide the options to be voted on, and the threshold that would "trigger" the content.

    As an endgame player though, it would feel fantastic to turn our massive accumulation of wealth, stats, and rare items into actual influence on the future of the city (or at least the order in which that future is revealed.)

    Of course, it'd also be nice if the "votes" could also be used in the new content (even if just to award a cosmetic item or snippet of lore.) An "expedition patron badge" or a "lieutenant of the 2nd war with hell" quality would make the massive grind (and fate investment?) feel even more worthwhile.

    --
    http://fallenlondon.storynexus.com/Profile/Antifinity
    +6 link
    Danko
    Danko
    Posts: 142

    2/3/2016
    Robin Mask wrote:
    (In regards to my alt)

    I find the new tracking system, a little . . . confusing.

    It works for the most part; I do enjoy how the stories to advance tend to have a coloured marker or notes/titles attached to tell you that's the their purpose, but sometimes there is nothing at all to be found to tell you how to progress (or no means to progress that I can find).

    Example, "A Name Scrawled in Blood 2" tells me to fend off a 'ratty invasion' in my 'home', but no such storyline appears at all in my Lodgings . . . likewise, "A Name Signed with a Flourish" doesn't have a subtitle on the quality to say where to go next, although I have found the correct story in Veilgarden (but sometimes a reminder on the quality itself is helpful, especially when multiple parts of the map open up).

    None of these really hinder progress, except the Dangerous one, to be fair . . . I'm utterly stuck on that one, which is an absolute shame.
    edited by RobinMask on 2/3/2016

    Yes, this is actually a huge issue. I've been replaying a lot of revamped content and there were numerous times I was stuck without any indication as to what I needed to do to continue. It took me quite some time searching to find what exactly I needed to do next.

    I believe this calls for a certain UI improvement, perhaps additional tracking page (like Messages page) that lists the status of your four main stat storylines (well, probably ambition too. other stories would be great as well!) and tells you what AND WHERE exactly you need to do next (aka "Raise your Savage Beasts quality to 5 by hunting beasts in flit/wolfstack/elsewhere, please click this link to be redirected to the exact storylet").

    I feel that current trackers in storylet titles or in the messy myself tab are sadly insufficient.

    Needless to say, newcomers unable to find a way to continue the story may not bother searching too much and quit in frustration, which is pretty bad for business.

    --
    http://fallenlondon.storynexus.com/Profile/Danko
    +6 link
    Parelle
    Parelle
    Posts: 1084

    1/20/2016
    I'd prefer to have the bonuses for the POSI home comforts raised to a level which is worth purchasing - maybe not the 10% bonus of narrow difficulty but higher than a single point.

    Or, better yet, grant some BDR, as I suspect that some people are Midnighters for that point alone (though it fits my mental image of my character). Though, I'm all for rebalancing of the game for non-Fate players so don't mind me. It would probably impact the game economy more than I'm thinking.

    Another take would be a single Home Comfort card, where available actions depend on which ones you have - like A Visit. It'll reduce the current non-fate cards from 2 to 1 and could allow for new cards for Fate locked comforts to be added without deck dilution. Call it "a night at home" or something and have redirects to the current cards.
    edited by Parelle on 1/20/2016

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +6 link
    th8827
    th8827
    Posts: 823

    1/22/2016
    I was reading up on the Feast of the Exceptional Rose, and I noticed that, for tattoos, you can get either multiple Bizarre or Dreadful tattoos in consecutive years... or 1 Respectable once.

    I suggest letting players who picked the Respectable choice "reaffirm" their choice, adding an additional point to their BDR boost. This will not put players who don't want tattoos for RP reasons at a disadvantage from other players.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +6 link
    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 786

    2/5/2016
    The Laconic Prodigy doesn't only cost 20 Fate, it's very expensive in-game, too. You need Engaged in a Scheme: an Orphanage 15, which is 120 CP (I think) of that quality. You have to spend quite a healthy sum of Echoes and/or Connected: Urchins to get there. Nobody except a few very dedicated role-players and the very maddest completionists would go there if the Prodigy's stats weren't worth it. I don't see any imbalance.


    --
    Rupho Schartenhauer has killed a Master, well: most of it.
    Cortez the Killer has killed a Master, definitely.
    Deepdelver has become the progenitor of London's brightest star. It's... complicated.
    Dr. Kvirkvelia, gone NORTH on 23/12/1894.
    +6 link
    phryne
    phryne
    Posts: 1414

    7/11/2017
    Additional thought to my election feedback:

    Instead of a Day of Agitation, how about a Day of Truce? No mobbing on this day, but you can sit down for a cup of tea or coffee with an opposing candidate's supporter and have a civilized conversation like you'd have the rest of the year. Obviously, the text field can be used to try and sway your conversation partner over to your side.

    (It would make this even more interesting if switching candidates and careers on this particular day would be possible with less punishment.)

    Both parties walk away with a small Scandal & Nightmares reduction and a small election-relevant reward. Having conversations increases a quality which can be turned in for Election Resources.

    The venue of the meeting could be tied to the type of resource your grinding for: for example, meet at Beatrice's Tea Parlour for Convincing Rhetoric, at Dante's Grill for Public Attention, or at Caligula's Coffee House for Dirty Secrets.
    edited by phryne on 7/11/2017

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +6 link
    phryne
    phryne
    Posts: 1414

    11/4/2017
    Now that it's possible to have both a Stallion and a Lance, it'd be quite awesome if somewhere in the future there'd be an option to use both together in their intended purpose... smile

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +6 link
    Lorelai
    Lorelai
    Posts: 59

    8/10/2017
    I've said this before and I'll say it again:

    The conversion from connected to renown should not change the difficulty level of the storylets that required a certain amount of connection to do them. The fact that people who had the required amount of connected for a storylet before the conversion but do not have the required renown for it AFTER the conversion is infuriating. If you had just enough connected for storylets that used to cost ~20 connected and now cost ~10 renown, there is no faction at ALL that would leave you enough renown to still access the storylet without a long grind.

    I am incredibly, incandescently upset to be currently locked out of MULTIPLE storylets that I had already done the grind for, especially as the new grind I am stuck doing is harder and guaranteed to take longer both action-wise and timewise because of the luck requirement to gain favors. Adding in the fact that all of the items needed to increase renown cost at LEAST 30 echos, and up to 62 echos? This doesn't feel like a conversion, it feels like a punishment for not going above and far beyond the requirements needed to access basic parts of the game.

    --
    https://www.fallenlondon.com/profile/Mythlore
    +6 link
    Harlocke
    Harlocke
    Posts: 506

    11/18/2017
    It would be nice if certain weighty or rarely used decisions took you to a 0 action confirmation screen, to press a second button and make sure it wasn't a misclick. Selling your plant, selling the cave of the nadir, getting rid of your pet, these are just a few of the buttons players rarely press, but can be easy to click by accident.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +6 link
    Optimatum
    Optimatum
    Posts: 3740

    10/24/2018
    Skinnyman wrote:
    And here's FBGs conclusion after last year's jump from Nota 5 to Nota 8.


    Absintheuse wrote:
    Thank you for your feedback on the Notability grind, it was intended to allow hardcore players to get a few more confessions than other players, but seems to function more of a burden than a kindness! We'll take this into consideration for the festival for next year.


    Oof. I think we read that message very differently at the time than was intended. The burden we disliked was the difficulty of the Notability grind, not the existence of the grind itself...

    This new system just feels very different than Failbetter's normal Fate usage. Throughout the rest of the game, anything obtainable with Fate is either entirely impossible for free, or difficult but entirely doable. This new confession design is neither—each individual reward is doable for free, but the hard limit on free confessions prevents doing everything. It feels wrong, and compared to past years, rather exploitative.

    (It's also very strange, because a lack of grind means there's no way to actively participate in Hallowmas this year. We just get to wait around for free confessions.)
    edited by Optimatum on 10/24/2018

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +6 link
    Optimatum
    Optimatum
    Posts: 3740

    10/25/2018
    I'm glad that we're getting a few more confessions for free, but even if we aren't meant to collect everything, this Hallowmas still feels off. There's just nothing to do.

    During FotER, we can trade gifts to increase Passion. During FotZ, we can party on Mutton Island and grind Strange Catches. During Election, we can increase our career and learn more about the candidates. During past Hallowmases, we could collect confessions, whether from other players or through Notability. During Sacksmas, we can stock up on pails of snow and Taste of Lacre to get rewards.

    This Hallowmas, we sit around and wait. That's it. We wait for the daily trickle of seasonal currency, but there's no way to earn more. There's no way to participate. Not only can we not do everything for free, we can't do anything in the first place. And when there's nothing to accomplish, there's no sense of accomplishment, so why bother spending Fate?

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +6 link
    phryne
    phryne
    Posts: 1414

    8/24/2018
    The Fruits of the Zee festival needs some love! At this point it seems like the unwanted stepchild among Fallen London's festivals. I know FBG have their hands full with a multitude of things. I also know they've had to cut staff at the beginning of the year. What I'm saying is, even though I'm disappointed I kind of understand their reasons. But I really do hope they'll give next year's FotZ a chunk of new content and/or equipment (I'd choose content over equipment, just saying). Because this festival is actually really cool, when you've got something to go for! smile

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +6 link
    Harlocke
    Harlocke
    Posts: 506

    2/11/2017
    This is a rather minor issue, but it's a little unwieldy to check how many favors you have. It requires two clicks and then scrolling to search in the contacts submenu.

    Perhaps favors could be reclassified as items, and moved under Advantage along with your second chances? Then they'd be right at the top of your inventory in plain view.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +6 link
    fortluna
    fortluna
    Posts: 306

    5/30/2016
    It's been like that for a few days, though I agree about the formalness of 'person' - I think just the plain 'individual' would be fine, with the Victorian tone.
  • +6 link
    Clifton Royston
    Clifton Royston
    Posts: 110

    5/20/2016
    More random thoughts - I really want the education of my Louche Devil to conclude by getting him up on stage to sing and dance to... well, "Putting on the Ritz" would be anachronistic, I suppose.

    Some classic music hall such as "I Live In Trafalgar Square", or perhaps a bit of G & S?

    "I am the very model of a mannered minor devil;
    I've mastered elocution in the London accents several
    I know the use of oyster forks, and finer flatware various,
    And how to converse quietly on subjects multifarious."

    --
    A person of little significance:
    http://fallenlondon.storynexus.com/Profile/cliftonr

    Currently accepting all non-harmful social actions, at least until I learn better.
    +6 link
    absimiliard
    absimiliard
    Posts: 759

    4/25/2016
    I would agree on 7, mostly just because it's the number.

    --
    "Because, Parabola!" -- the Curious Captain
    Eating nightmares from friends -- and I'm easy to befriend.
    Absimiliard: the Black Rose of Wolfstack Docks
    +6 link
    phryne
    phryne
    Posts: 1414

    6/18/2016
    This may not be a big problem for many players but I find it bothering me a lot:

    My issue with going to Zee is having to plan it around Time the Healer. I really would like to spend several weeks around the Unterzee at some point, making extensive visits to all the ports I've unlocked, but I don't want to miss out on a single Payment or Professional Perk! Notability is another problem. There are solutions, of course, but I hate having to spend the actions for travelling to London *just* for a stopover. It's so terribly unrealistic: "Oh yeah, I dropped by from Polythreme to collect my check and have a few suppers. I'll be off again shortly. No, I don't have anyone taking care of these things for me, even though I own a Townhouse and am considerably wealthy."

    There should be a more elegant solution!

    Let us promote one of our Companions to Personal Secretary and Legal Representative***. He/she/it would then take care of our affairs while we're away, no matter how long. Meaning, they collect our Payments and keep our Notability on the level it was when we left. They automatically convert 4x Professional Perks to a Trade Secret.
    Of course, this shouldn't come cheap. But having a ship means we're POSIs, right? We're used to things being expensive by now. So, we'd have to officially register our secretary with a notary in the Bazaar Side-Streets (cost: 3x Bazaar Permits and 1x Comprehensive Bribe at least). Changing our Representive later is always an option but means more paperwork, so costs even more. In case we choose someone really unusual/scandalous (Drownie, Rubbery) more bribes are in order.

    I don't think this would be too difficult to implement mechanically: Time the Healer hits, you're at Zee - having a Secretary overrides all the usual checks.

    Of course, having a Personal Secretary wouldn't just be useful for this example. They could be a real asset in a lot of stories! Also, this would finally give all of those beautiful companions an actual function beyond boosting stats or looking pretty on our profiles! smile


    *** Simply everyone from the Alluring Accomplice, the Affable Spy or the Rubbery Associate to the Laconic Prodigy or Corresponding Ocelot. And especially the Blemmigan Secretary, of course!

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +6 link
    phryne
    phryne
    Posts: 1414

    6/6/2020
    I think we definitely need a lot more outfit slots now. In the past, this was a bit of a luxury wish, as there weren't many uses for the BDR-qualities outside Notability-grinding, so a single extra slot would've done the job.

    I find the Bone Market, where you constantly need to juggle your stats according to who you want to meet, nearly unplayable and have mostly avoided it thus far. As an end-game player with a frankly confusing amount of equipment, it's enervating to look for the ideal combination of Bizarre, Dreaded or Respectable items each time.

    The same goes for the New Qualities, as I call them for lack of another name (Mithridacy etc). Presumably, more and more uses for them will be added, and more and more items boosting these qualities will become available through Festivals.

    I don't know what exactly speaks against letting us have one outfit for each outfit-influenced stat, but at this point I would consider it a necessity, not a luxury.
    edited by phryne on 6/6/2020

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +6 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2622

    5/16/2020
    I would like to thank FBG for the recent inventory rearrangement. I like having most of the Books in their own category, and a lot fewer things landing in Curiosities, for example.

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +5 link
    Optimatum
    Optimatum
    Posts: 3740

    6/11/2020
    The new equipment search bar is much appreciated! However, I still find myself hunting through equipment. Searching by name only helps when I already know what item to equip — could we search by equipment bonuses too?

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +5 link
    Optimatum
    Optimatum
    Posts: 3740

    5/11/2020
    Whitsun is absolutely amazing so far. My only complaint is that waiting for an egg to hatch locks off the entire Bring Up your Egg storylet, including the options to smash eggs, which are exactly the sort of repetitive thing I'd like to do while waiting for a hatch.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +5 link
    Meradine Heidenreich
    Meradine Heidenreich
    Posts: 511

    6/16/2016
    Could there be a way to give titles to our works of fiction and literature? I see the ream of books Meradine has written, and would love them to have titles!

    --
    https://www.fallenlondon.com/profile/Meradine%20Heidenreich

    The Starveling kit
    Gobbled up the bit
    of cheese on my tray ..
    "O Weh!"

    No plant battles, please.
    +5 link
    Harlocke
    Harlocke
    Posts: 506

    6/16/2016
    I would love to replay some of the earlier stories, like the Wilting Dandy, Clay Comtessa, and other pre-POSI storylets, even if it cost a little fate to do so. A lot of those stories happened so long ago I barely remember them, and it would be nice to have another go (if you want) without needing to start a brand new character.
    edited by Harlocke on 6/17/2016

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +5 link
    suinicide
    suinicide
    Posts: 2435

    7/10/2016
    I would like the option to "favorite a contact", putting favorited contacts on top of all the other ones, so they are easier to find. (Or maybe add a star or something next to their name)
    edited by suinicide on 7/10/2016

    --
    http://fallenlondon.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +5 link
    PJ
    PJ
    Posts: 317

    7/21/2016
    The whole body of journal entries is italicized, placing no emphasis on the parts of the text that are supposed to be italicized. I find this entry much less amusing without the emphasis on "burnt": http://fallenlondon.storynexus.com/Profile/Peter~James?fromEchoId=9140211

    Could we at least un-italicize "burnt" in this case, since that's generally how one emphasizes things in already-italicized text? Something like this in the CSS:

    em em {
    font-style: normal;
    }

    (I question whether you really need to emphasize the entire block of text, but that's another discussion.)

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +5 link
    Clifton Royston
    Clifton Royston
    Posts: 110

    5/1/2016
    As a relatively new player, I wasn't finding any part of the game to be unpleasantly grindy, until I got to the Flit for A Name Whispered in Darkness 4. All those 3 action choices under Preparing for a Big Score were a horrible drag, at just 6 rounds per candle, and especially unpleasant as I was failing most of them at least half the time because my Shadowy was too low. (Which of course was why I was pursuing it.) I slogged through it, nonetheless, and got it done.

    Right around as I was starting to work on Heists, I realized that I had never needed to do any of that at all. Because Casing is completely interchangeable, I could instead just hop over to the Topsy King and resume stealing paintings for him, which I'd never finished, and build up my casing much faster for 1 action each, at the cost of a little flavor text. If that had been too hard, I could have done it all via area-diving in Spite, easier still. This feels a little like cheating, but presumably it's functioning as designed.

    So... feedback and a question - as far as I recall, these seem to be the only "Making your name" progress-building storylets which take multiple actions. I'd suggest you could just make them take 1 action each, especially if they build up Casing at roughly the same rate as other Casing turns elsewhere in the game and even within the Flit. As far as I can tell, the only advantage they have is more variety of flavor text, which after you've seen it all a couple times rather palls. If it is really really supposed to take a long time to get that far for the Big Score and the Heist, one answer would be to raise the Casing required to start those jobs. Seems straightforward to me.

    But then I came to wonder - Is this all the game designers being a little meta with me? Was it intentional that the right way to get ahead in Shadowy and in the Flit is to sidestep the obvious way of doing things, and to "cheat" a little while still following the game rules? If that's intended and the player is supposed to figure it out for themself, well done. If not, then maybe this section needs a little bit of rethinking and tweaking.

    edited by cliftonr on 5/1/2016
    edited by cliftonr on 5/1/2016

    --
    A person of little significance:
    http://fallenlondon.storynexus.com/Profile/cliftonr

    Currently accepting all non-harmful social actions, at least until I learn better.
    +5 link
    PJ
    PJ
    Posts: 317

    5/9/2016
    I went through Mutton Island for the first time and picked my final action without looking at the wiki, and discovered that the reward was "Favors: The Docks cannot increase past 7". It would have been nice to get an alternate reward, or at least a warning before I picked that option.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +5 link
    John Moose
    John Moose
    Posts: 276

    5/24/2016
    Something pretty minor, that still bothered me at the time:
    In Light Fingers,
    [spoiler]If you fail to infiltrate the Orphanage and are buried alive, madness should be an escape method, especially to Mirror-Marches. I thought myself awfully clever for having a memory of light with me, and was somewhat disappointed when nightmares 8 did nothing. This bothered me since to my understanding what goes to the boatman is your "spirit" and your body stays behind, so dying shouldn't exactly be an escape method, whereas the Mirror-Marches actually spirit you away. Since there's a good chance the player at that point hasn't yet visited Parabola, it might make for a nice introduction for the whole "vanishing behind mirrors" thing.[/spoiler]
    +5 link
    Harlocke
    Harlocke
    Posts: 506

    6/13/2016
    phryne wrote:

    Something else:
    Please consider providing a short conclusion to the Affluent Photographer story that removes all related cards from our deck!
    You must be aware by now how little love this particular story gets from the community, so I daresay this would be a popular move...


    In defense of the Affluent Photographer, I did very much like it from roleplaying perspective. It was fun to have a collaborative social action with a more substantial story than just the normal lodging options. It provided an outlet for roleplaying master or revolutionary sympathies, among other things. The only problem is that it stops being a useful grind once you get the outfits. It would be nice if it provided a decent reward permanently, maybe through an option that unlocks once you're a POSI.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +5 link
    John Moose
    John Moose
    Posts: 276

    11/8/2016
    I suppose I'll come join the chorus of "more communication, please." Some large-scale informing on what's going to be coming up and what we can expect would be greatly appreciated.

    If, as it seems, FBG is moving the writers to the Sunless games and ES'es, and free content besides festivals isn't likely to follow any time soon, fine. I like those too. If not and ambitions and garden/bishop/etc are going to be continued, awesome. I'd just like to know which/what it's going to be.

    I trust FBG to treat their players well, as they in my opinion always have, but too much radio silence tends to feel a bit neglectful.
    +5 link
    Parelle
    Parelle
    Posts: 1084

    10/25/2016
    I know this is closely related to the syncing issues, but please. Could Notablity donation be fixed? Absentmindedly spending that last point and being unable to call Slowcake when I have enough BDR and MW to gain up to Notablity 2 is a serious bother.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +5 link
    Zack Oak
    Zack Oak
    Posts: 205

    1/9/2017
    I feel like the illegitimately royal quality from the House of Chimes ought to be used more. The last fate-locked story, and The Gift would have been perfect opportunities to use it, even for a small bit of alternate text. I'd like to do more, because I feel like there's a lot to be explored with that.

    --
    Roland Banning, The Ambitious Operative (Profile)
    Tumblr RP Account
    Ask me about the Delicious Friends RP group!
    Open for social actions (no cats or photographers, please. Currently taking a break from K&C.)
    +5 link
    suinicide
    suinicide
    Posts: 2435

    4/20/2018
    A BDR option on mood cards would also be nice, so they will always be considered useful, instead of a useless card once your stats are high enough.
    edited by suinicide on 4/20/2018

    --
    http://fallenlondon.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +5 link
    Della Fenix
    Della Fenix
    Posts: 4

    6/11/2018
    Messages really need some organization. I would like to see messages that contain a text from players separately from purely technical. And it would be convenient if messages were sorted by players' names.

    --
    Dark, melancholic, and romantic creature of a rather female gender.
    New acquaintances (off-game as well), social actions, and roleplay are welcome.
    http://fallenlondon.storynexus.com/Profile/Della%20Phoenix
    +5 link
    Tuxi
    Tuxi
    Posts: 17

    10/24/2018
    I've got to agree with Optimatum here. I had just been playing for 2 months last Hallowmas and didn't do a huge amount of collecting, but I've heard stories about how difficult it was. However, I find it odd that the solution to "it's too difficult to do everything" is apparently to make it actually impossible to do everything you want – unless you pay a very large amount of fate. Even notability is better than absolutely nothing.

    In addition to that, if you're a collector: Unless you value impressing Mr Huffam at somewhere up to around 190 fate (a guess that the collective cost of the companions will be about 170 fate, going by the cost of previous years' companions, compared to the 360 fate for getting 24 confessions) you're better off ignoring companions this year, and picking them up later (as Optimatum said). That just doesn't seem right.

    I want to support my beloved Princess (and thank you so much for having her return – I absolutely love it), but right now I'm afraid almost all I will be able to do is get debate lessons from the Contrarian.
    edited by Tuxi on 10/24/2018

    --
    The Gentle Intermediary
    +5 link
    Mona
    Mona
    Posts: 192

    10/28/2018
    I'm a relatively new player (active since less than 1 year ago) and I am also disappointed with the lack of anything to do this Hallowmas. It's my first time seeing the event and I was looking forward to doing something else than the usual grind for a week. Seeing how the festival worked in previous years, I am really confused with the choices made by FBG here. It seems absolutely noone had a problem with the notability 5 grind, but that was for seemingly no reason increased to 8. This resulted in a lot of protest from players because of the difficulty of obtaining all the rewards. As a response to that the bizarre choice was made to... make it impossible to obtain all the rewards? And participation in the event itself now consists of... doing nothing until the 31st.
    Even the fate option to obtain more rewards seems pointless because it's most likely much more expensive (both in fate and echoes) than it will be to simply buy the companions next year. This just feels totally backwards to me. The option to buy previous rewards for fate should be a way for completionists to get things they failed to obtain by playing normally. Instead it is the optimal way to play the event with no alternative offered for non-fate players.
    edited by Monara on 10/28/2018

    --
    https://www.fallenlondon.com/profile/Miranah
    +5 link

    Guest

    10/23/2018
    There *really* needs to be a fifth equipment preset in the possessions tab.

    I assume everyone else has it set up the same way I do- one for each primary stat. The thing is, there's another stat that becomes vitally important in the late game: BDR. And having to swap out one of your equipment sets to either made BDR checks or pull off a very difficult skill check is supremely irritating.

    Either give me a fifth slot for "formal wear" or just give me a non descript "custom" slot *please*.
    edited by Isaac Gates on 10/23/2018
    +5 link
    ChangelingChilde
    ChangelingChilde
    Posts: 232

    10/12/2018
    I've figured out why I hate the new version.

    It's a mobile site. You couldn't make an app, so you forced an app on us.

    --
    DO you recall how the Hunger began?
    I'm sorry, my darling, I don't think I can!
    OUT past the High Wilderness and beyond
    I fear I've gone Seeking, for of Him I'm fond.
    --The Elfin Cannibal

    Seven scars, seven chains, a soul too stained for Hell, and seven sainted candles burning at the well.

    Gone to Grieve on the 17th day of the 7th month, 1897. Will be Vake-hunting next.
    +5 link
    Waterpls
    Waterpls
    Posts: 411

    10/25/2017
    I hope developers pay attention to that thread
    http://community.failbettergames.com/topic25293-the-jump-from-n-per-confession-to-n-is-not-fun.aspx
    edited by Waterpls on 10/25/2017

    --
    Long grinds: Heptagoat 6/8; Cider Done.
    +5 link
    Viti Rose
    Viti Rose
    Posts: 32

    11/15/2017
    Please, please change any conversions that require favors into having a minimum renown requirement. As of now it doubled the actions it used to take to convert and the time it takes tenfold the time it used to.
    +5 link
    slickriptide
    slickriptide
    Posts: 97

    7/24/2017
    Why does the web client let you record practically everything in your journal while the mobile client only lets you record events, but not results of the events? I'm thinking I should just ditch the mobile app because of this limitation.

    ***EDIT***

    Just to punctuate this feedback - I just now received four long paragraphs from the Numismatrix about coins, fallen cities, Masters, etc... and now it's totally lost because I couldn't journal it.

    It's unfair that a web site user can save these important bits but a mobile client user isn't allowed to. Yes, "allowed" is the proper word, considering that there seems to be no impediment to saving the events that lead to the results. The silly thing is that the results are, by and large, the bits that are worth recording in a journal.
    edited by slickriptide on 7/25/2017

    --
    http://fallenlondon.storynexus.com/Profile/Slickriptide
    +5 link
    dov
    dov
    Posts: 2580

    7/4/2017
    Overall the debate mechanics seem interesting, but I'm unable to fully experience it because of two design decisions:
    • It takes 6 social actions (3 each, in turn).
    • You can't challenge someone for a Debate, or receive such an invitation, with already in a Debate with someone.

    Because of this, there's a lot of waiting for the other person. How long should I wait before giving up and canceling the debate? And while waiting, No one can invite me and they move on to other Debate partners.


    I'd like to request fixing this. Without knowing about the underling implementation, here are two methods I could think of:
    • Allow people to engage in a Debate with more than one person at a time. It will probably mean making the "Readying Yourself to Debate" and "The Judge's Decision" qualities hold multiple values (per each Debate Partner). Other than that, I don't see any other obstacle to this.
    • Reduce the number of needed social actions. For example, when presented with a Debate invitation, instead of just Accept/Decline options, how about we can already choose our supporters (or Decline)? And why not select our two debate options (i.e. supporters and argument style) at once and not have each its own social action? e.g. picking our supporters, instead of a social action, this might redirect us to a MUST storylet to choose the argument style, which will be the only social action. This was it's possible to reduce the amount of social actions from 6 overall to about 3.

    edited by dov on 7/4/2017

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +5 link
    xKiv
    xKiv
    Posts: 879

    2/16/2016
    Nanako wrote:
    I love the Morning/Evening/Incognito/Hard Wearing equipment sets in the Myself tab, those are very useful
    I'd like to recommend one more item for that list, Notability, where we can equip all our best BDR items. Recently i've been using my Incognito outfit for that, ironically, since shadowy is the stat i use least.


    I think it's actually missing *two* slots. One for BDR. Another for just messing around, when you need to wear something specific, but don't want to ruin one of your carefuly tuned outfit.

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +5 link
    MrBurnside
    MrBurnside
    Posts: 188

    2/13/2016
    Before I get started, I'd like to say that I spent a lot of time considering not making this post. I really love this game and the community that has sprung up around it. I also know that this was a very divisive topic, and that just by mentioning it here, I'm risking starting a conversation beyond my control. But, it's because of my respect for, and appreciation of FBGs that I want to, and can feel somewhat comfortable, doing so. If mods or administrators need me to edit/remove part or all: please let me know. I'll do so immediately.


    It's about quirks....


    I don't want to re-tread old ground; I'm avoiding feedback that has already been made. FBG has read it. They've often responded. Nuff said. For the record: The only reference is from Quirk Polishers thread and is cited as such.


    Fallen London, for the brief time I've been playing, has always seemed an exercise in emergent design. As systems are created and integrated, they inevitably need tweaking and revision. Choices made by the design team come across as having been made after long discussion, and as compromises between violently different needs. This is one of the reasons Fallen London is great. A willingness to accept the “good”, and a recognition that “great” often comes from many small “good”s. Understanding when and where to compromise design principles (and when not to) has led to a surprising sense of balance across the game.


    Quirks stand out.


    They don't stand out as being made without thought, consideration or compromise. They stand out, as having come to their current incarnation, after too much of all of these.


    An example is, appropriately, quirk polishers and the way they interact with quirk-loss.


    To show why I think this is a problem, I'm going to use a personal example. My primary's highest quirk used to be Subtle. I used every path that telegraphed (to me anyway) it would be the Subtle choice. I avoided Forceful or Daring options, because they often reduce Subtle and because my primary is a bit of a bastard anyway. It never -quite- got into quirk-polishing range (or at least, it didn't stay there long). I hadn't started using the wiki so regularly and, as a result, the story-based boosts were “wasted” in the lower ranges. Add in the occasional, inevitable telegraphing/understanding mismatch and you have a quirk I go to great lengths to promote and yet, I feel the entire system trivializes itself with every loss.


    It is now under 10. I cannot bring myself to care. It feels like a great loss not to care, but there you have it.


    I have other quirks above 13. Not Subtle.


    Content is being constantly added to the game, but the boosts are too low to make the effort feel meaningful in the context of constant loss. The rationale for quirk-polishers being for 12+, sounds reasonable. It just doesn't match with keeping quirks meaningful or making individual choices meaningful. They are nothing to collect and nothing to be proud of. They cost a ton to maintain, but their maintenance is strangely empty of accomplishment; requiring only investment. The grind to keep them up is long, but not noteworthy, except that it keeps you from other grinds, in an already notoriously grindy game.


    It seems like every decision might make sense in isolation, but ends up being more harm then help. With a hard cap at 15, polishers simply leave anyone above 12, at 15. Soft caps at or below 10, just leave everyone not at 12 out in the cold. With polishers at the 12-15 point, but not the 10-12 point, nothing above 12 is meaningful. Only 12 is. I'm stuck feeling like (almost) any change to the system would improve it. And that's a really tough thing to say about the hard work of so many talented people.


    If the polishers were 10-12, instead of 12+, then approaching 15 would really mean something. If the hard cap at 15 were removed, then the quest rewards would continue to matter even if the polishers were no longer useful. If quirks were integer-based and not cp-based, then quest improvements would be more dynamic.


    All right... that last one is iffy, even to me. But my point remains. Of all (player-facing) systems in the game, quirks are the least conceptually coherent and the least mechanically coherent.


    I love the world of Fallen London. I really enjoy the way the mechanics are all player-facing. I love the way it allows the player to plan and plot and dream up huge ambitions! Reading through some of the stories and accomplishments is seriously inspirational. Nomen tattoos! Goats! Letters from the Traitor Empress! These would not be possible or desirable if the marriage of mechanics and narrative were not so well balanced and well tended over time.


    Thanks for reading.





    There is also an edge case I wanted to bring up, but while related, it's not really the same problem (although coming across it did spark me to think more in-depth about quirks). While storylets in the main game often have quirk-loss, it's not necessarily a problem. If you want to see something play out differently, you can just play with an alt. In fate-locked stories, however, you have:
    A) an incentive to read everything (you might not get another chance!),
    B) more experimental writing (which can leave you unsure of what you have to do),
    and C) no access to wikis or specific advice.
    The feedback here would be simpler: go easy on quirk loss in Exceptional Friend and Fate stories. Use it, by all means, but sparingly and with as clear telegraphing as possible. Like I said: an edge case and only tangentially related.
    +5 link
    th8827
    th8827
    Posts: 823

    2/14/2016
    Wait... I could have sworn that is was one of the four relicker items... Never mind.


    EDIT: New idea.


    Since we can only have 2 tattoos, and there are two slots next to Bizarre, Dreaded, and Respectable, it would be cool if those tattoos are displayed there. There are no second chances for BDR, so there is no competition for items in those slots.
    edited by th8827 on 2/16/2016

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +5 link
    Wormwood
    Wormwood
    Posts: 17

    2/16/2016
    Quirk feedback:

    As somebody who cares a lot about my character's personality, the new quirk cap/polishing feels very odd.

    A) Since it was so easy to raise quirks above 10, and now they can fall naturally but don't rise naturally, my highest quirks are the ones that have had fewest chances to fall rather than those most important to me. Granted, time will rectify that if I don't polish anything.
    B) The quirk polishers are supposed to be for RP, but it feels very unnatural that these huge decisions are divorced from any larger narrative choices and accompanied with the message that they exist only to raise your quirks. To me, this counteracts the idea that quirk points should be an organic representation of your personality, not something to grind.
    C) Since some content exists that requires >10 quirks, losing points off high quirks feels like something the game is discouraging even if it's character-appropriate. (Scarlet Saint is the only one I'm aware of, but how do I know there's not more or won't be more when having >10 quirks is rarer?)

    I understand that this is a transition system. But personally, I feel like this transition period really makes it unclear to me how as a player I am supposed to manage my character's quirks, and having quirks basically operating on two different scales makes it hard for me to evaluate what a quirk at a given level "represents" in its balance in my character's personality.
    edited by Wormwood on 2/16/2016
    +5 link
    suinicide
    suinicide
    Posts: 2435

    2/4/2016
    Nanako, I believe Failbetter plans on implementing both of your requests above this (unless memory fails me). They're just too busy with the app and such for right now.
    edited by suinicide on 2/4/2016

    --
    http://fallenlondon.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +5 link
    Charlotte_de_Witte
    Charlotte_de_Witte
    Posts: 360

    1/18/2016
    Oh gosh no! That's not what I mean!


    Of course you can join both clubs in game whatever your chosen gender. But it is what I feel they represent that puzzle's me. I don't pretend to speak for any one else at all. Nor even begin to remotely guess at FBG's decision making or intentions in making them (both of which I think are wonderful and brilliant).


    But one club is quite clearly based on a Victorian 'Gentleman's' club/society and the other on Wodehouse's Drone's club. I have already explained my own very personal reading of the implication of that at no doubt quite tedious length, (which I happily accept could be entirely and completely wrong).


    It's probably very dangerous to get personal politics mixed up in this anyway, so I appologise for that. (And I really admit it is a very very tiny nit-pick in any case). It is only a game after all.


    I simply felt the need to better explain my own thinking. Otherwise this becomes just a demand for more stuff, and not actual Feedback. smile



    phryne wrote:
    Charlotte_de_Witte wrote:
    The situation with the Clubs (although entirely historically accurate), feels to me like a very strange aberration in an otherwise laudably egalitarian fantasy setting.

    Since you can become a member of either club even playing as a female or "indistinct" character, they're definitely not "gentlemen-only"!?

    But having more options would be cool, of course!

    edited by Charlotte_de_Witte on 1/18/2016

    --
    "Do one thing for me, Sredni Vashtar."

    Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!

    http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
    +5 link
    Gonen
    Gonen
    Posts: 818

    1/19/2016
    TheThirdPolice wrote:
    I would trade my gymnasium's card for a BDR boost in a heartbeat... I don't know why the gymnasium and library exist, to be honest, given the grind:benefit ratio.


    Actually, when I became POSI I was excited to see all those new options opening up.
    Back then I was less cynical, less thinking in cost vs. benefit, more... naive.
    For a new POSI this is an exciting achievment, to gain those items after a long hard grind (Ha! "long grind"... I knew nothing back then!).
    So, I am all for these items for the new POSI. There will be plenty of time to think on grinding and decreasing deck size and EPAs.

    --
    The Ashen Anesthesiologist - Paramount Londoner

    Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

    The long journey to eccentricity:
    On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
    +5 link
    genesis
    genesis
    Posts: 930

    2/22/2016
    Nanako wrote:
    Perhaps this has been mentioned before



    This is definitely in the works in some capacity

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +5 link
    th8827
    th8827
    Posts: 823

    2/22/2016
    I'm getting the Out of Space error, so I can't quote Nanoka's post, but...

    I don't think that it makes sense for the "setting up your department" carousel to return after you succeeded in setting up your department. Instead, I think that a brand new carousel, themed around you running your department (scheduling and running classes, taking and giving bribes, hanging out with the other department heads, etc) would make more sense.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +5 link
    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 786

    2/22/2016
    @Arensen: Well, the game isn't finished. There's nothing we can do about it, running out of interesting things to do is unavoidable at some point.
    Here's what you can do: take a break. Take a look into the Forums now and again to keep up with things, maybe log in once a week to earn your Profession payment, and return at any point in time when you think enough new stuff has been added. I've done this multiple times over the course of five years now. It's not like you can only play FL the "I-have-to-use-every-single-action-every-day" way; in fact I think that's a very tedious way to go (though some people enjoy it which is perfectly OK). It's not like there are not a million other fascinating things that you can spend your time on... wink

    --
    Rupho Schartenhauer has killed a Master, well: most of it.
    Cortez the Killer has killed a Master, definitely.
    Deepdelver has become the progenitor of London's brightest star. It's... complicated.
    Dr. Kvirkvelia, gone NORTH on 23/12/1894.
    +5 link
    Nanako
    Nanako
    Posts: 536

    2/22/2016
    I know this seems like a really minor and petty issue, but on a similar note, i'm sure nobody could complain about altering it, either:

    I think the names of the various levels of the Orthos is Coming quality could do with a rework. That is the progress quality for archaology expeditions on various islands in the unterzee

    The names of the levels are currently:

    Smoke on the Horizon!
    Smoke on the Horizon!
    Smoke on the Horizon!
    Can you Hear Engines?!
    Can you Hear Engines?!
    He has Landed!!
    He has Landed!!
    He is Here!!
    He is Here!!
    He is Here!!

    Having some of the early ones share the same name isn't an issue, since you tend to skip through them really quickly, but i think the last three levels especially are a bit disconcerting, because that's when the levelling starts to slow down a lot, and when the available storylets change with every new level.

    At first, it's a little scary to suddenly see "He is here!!", you think he's gonna be on you any second.
    But then you do a few more storylets at a generally leisurely, unhurried pace, which seems a bit odd. You do that until the quality levels up again, and now its...."He is here!!"

    again. I feel like this doesn't make sense. He can't be any more "here", he's either here or he's not. And since he doesn't actually get mentioned in the storylets until the last possible choice, where you risk losing some notes if you dont leave immediately, it's pretty clear that at that point, he is not currently "here"

    Anyways, long story short? I feel like the various levels of this quality should be renamed. Aside from the latter levels, which are the biggest issue, it shouldn't be much of a problem to rename all the others as well. Here's a suggestion i cobbled together in about three minutes, i'm sure FBG can do better, but it gives a rough idea:

    Smoke on the Horizon!
    Glim-lights in the distance
    An approaching black cloud
    Can you Hear Engines?!
    Shouts of "Land ahoy!"
    His crew are visible
    His crew are armed and ready
    Orthos's ship is pulling into the shore
    Orthos' men have made landfall
    Orthos is bearing down upon you

    Only the text of the final level indicates that orthos is about to get you, because in practicality that's exactly what happens

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +5 link
    Appolonia
    Appolonia
    Posts: 248

    2/24/2016
  • Could we have one more social action under society/scandal that has a title like "Continue the conversation..."? It could still cost an action. Maybe with a tiny bit of MW for both parties?
  • So many good scenes can begin as chess or coffee or sparring or dinner etc., but it is a bit silly to keep re-inviting the other person to the same event, just to continue a conversation at an established scene.
  • Interacting with the other players is such a joy - it seems like a small thing to make on-going scenes a little smoother.
  • On a related note, this is likely much harder, but I would be endlessly happy if we could keep the player dialogue texts somewhere. Like a 2nd journal? So much good roleplay, and right now, you just have to cut & paste it out to a Word doc to keep track of what you've said to each person, and how they replied.

    --
    http://fallenlondon.storynexus.com/Profile/Appolonia%20VonRavenscroft
  • +5 link
    Gillsing
    Gillsing
    Posts: 1207

    4/25/2016
    More outfits would be welcome. And so would icon slots for the outfits, so that they can be changed with a single click rather than the click+drag+click of the pull down menu. (Most welcome of all would be a game without an incentive to swap outfits in the first place, but that might be too big of a change.)
    +5 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    4/25/2016
    Gillsing wrote:
    More outfits would be welcome. And so would icon slots for the outfits, so that they can be changed with a single click rather than the click+drag+click of the pull down menu. (Most welcome of all would be a game without an incentive to swap outfits in the first place, but that might be too big of a change.)


    Yes! This is probably nice on both app and browser - the less tapping and clicking, the better. 7 is probably the number for it if you ask me.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +5 link
    Kirr
    Kirr
    Posts: 44

    3/5/2016
    Does the format of journal echoing seem odd to anyone else?

    I'm thinking of the way that it forces a set of out-of-context fragments with little coherence. When I echo something, I want to either keep it for my own reference or show it to someone else: here's a story, here's how I chose, here's what happened. But it's not possible to echo all of those, so you're left with fragments that are either valuable because a) it's a standalone joke, b) it fills a gap in the lore for already-knowledgable players, or c) a player has specifically asked for it on the forums - quite narrow categories, especially if journals are supposed to also function as a showcase for non-players of FL's fascinating narratives. I feel they would be a lot more enjoyable to read if we could echo a whole sequence of storylet, action text (which cannot be echoed at all), and result.

    Could be tricky to implement, I do realise. Also I wonder if it might be a result of the policy not to have game text readily accessible outside an actual playthrough. I do feel journals might be more fun to browse as lots of little stories, though, rather than the current morass of vaguely-titled fragments.

    Curious to know what other people feel about journal formatting, though, as it may be just me.
    +5 link
    Kittenpox
    Kittenpox
    Posts: 869

    4/4/2016
    Parelle wrote:
    But I wish there was a way to contact people while abroad. Imagine sending a postcard from a different ports of call - Dear such and such: "Wish you were here, please water my plant and feed my goldfish". "Don't open that box while I am gone". "Tea was lovely today with the three Sisters. We played Charades and I saved them from clawing each other's eyes out." "You'll have to taste the rubbery lumps!"

    It's not meant as anything with a serious use in game, but a way to communicate with others that you're out of London. Although souvenirs could be a charming bonus...


    That would actually be kinda cool (Something like "Send a letter by bat", perhaps?) and a much better way of contacting a player without relying on forum messages or alts to get the word across that I've gone to Polythreme, have received their letter, but won't be back in London for a couple of days.

    --
    Kittenpox
    Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
    Metaphysical Caprice: 11.
    -
    Currently: Returned to the Neath, and regaining my footing in this place. :-)
    NO PLANT BATTLES PLEASE.
    +5 link
    Charlotte_de_Witte
    Charlotte_de_Witte
    Posts: 360

    1/17/2016
    dragonridingsorceress wrote:



    Oh that would be awesome! Seconded!

    I'd argue it wouldn't be tied to Revolutionaries if it fights for rights for all - the Revolutionaries are generally "against the Masters", not "for others".



    I very much see your point smile

    Thinking about it a little more; it would very likely be much better perhaps if any new club wasn't linked directly to any one particular faction, but rather expressed an outlook linked to BDR. (So that then, no matter whether you liked Constables, Rubbery-men, or whatever best of all, you could still quite happily pick any club.)

    So...


    The Parthenaeum - The establishment, wealth and refinement. (Respectable)


    The Stags - Inebriation, mayhem and fun. (Bizarre?)


    Another club - So things linked to Dreaded? (So possibly quite a sinister group? Which is what made me think at first of the Dilmun Club)


    I'm sure other people have lots of much better ideas smile


    [spoiler]

    In some ways the Revolutionaries, I think, can be seen as one of the more altruistic of the factions. I can't really see that anyone striving to bring about LoN is hoping for personal gain (power perhaps?) Rather their goal very much does appears to be, 'liberation for all'.

    Sadly they mean liberation from absolutely everything; whether anyone else actually wants that or not, and no matter what the cost will be.

    [/spoiler]
    edited by Charlotte_de_Witte on 1/17/2016

    --
    "Do one thing for me, Sredni Vashtar."

    Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!

    http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
    +5 link
    Schmidt
    Schmidt
    Posts: 114

    1/14/2016
    So, I don't know if such a thing has been proposed before, but with the deaths of two great British performers in the last couple of days to cancer, maybe you fine folks at FBG would consider putting together another benefit sale like you did for those zee victims? But this time for cancer research? I'd certainly pay fate for that. And I think I'd hardly be alone. Anyways, I know you're certainly not obligated, given it involves extra work for you, I merely wanted to pop in with an idea.

    Shall all be Well?

    --
    http://fallenlondon.storynexus.com/Profile/Atticus%20Schmidt

    I'll accept any actions, except loitering and Affluent Photographer (will accept dupes).
    +5 link
    Parelle
    Parelle
    Posts: 1084

    12/8/2015
    I wish there was an equivalent to "Reminiscing about your adventures" for other story lines than just the Ambitions. Yes, the ambitions are definitely on the longer end, but I'd like to have all of my dream tidbits attached together (or the faction-specific text from the Jack case, as another example) and easier to browse.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +5 link
    Danko
    Danko
    Posts: 142

    11/30/2015
    I wouldn't think of unsubscribing or being angered, but I do admit the cost&requirement system is not working too well at the moment.

    I really see or feel no benefits, while it's being confusing, hides important information, and plainly doesn't work correctly for many, many options.

    Frankly at the moment I don't feel this change does much good to the game.

    --
    http://fallenlondon.storynexus.com/Profile/Danko
    +5 link
    Malgorath
    Malgorath
    Posts: 124

    12/6/2015
    Am I the only one who has found the free content updates (or general lack thereof) to be a bit disappointing? I'm not trying to start a big argument, but back in the day there was a small amount of Fate-locked content and it was all good but the main game was the main work. While I don't mind more premium content, and I've paid to play a decent bit of it, but the ratio of premium to free is getting really imbalanced. Now I've been checking the game every few weeks or every month or so and it seems like there's been next to no free updates, except to early game, which I swear has been reworked for something like the third time now. I'm not sure, maybe I've simply missed them talking about progress on free updates, I have recently been out of the loop.

    It seems like the only guaranteed content is the monthly story for Exceptional Friends, and what little free content I've been able to access as a late-game (endgame with the current state of things) player seemed lower quality than it once was, in particular the last Heart's Desire update seemed very rushed and short and was egregiously padded out with zailing.

    I know Failbetter has to make ends meet and all that but it's awful to see what was once one of my favorite games, with the best atmosphere, story, and lore I've seen, is now putting almost all of its content behind a monthly paywall. And don't get me wrong, I've played a lot of the Fate-locked content and what I did play was top-notch and I don't really have any buyer's remorse (except for maybe the Blemmigan Affair) but what I loved about this game was how dedicated the devs were, how great their storytelling was, and their solid connection with the community, and I don't want them to fall down the path of far too many game devs these days and focus on money first above all else.

    Sorry that this turned into such a long post. I just don't want to see such a great game to take this sort of turn. Maybe I'm just being impatient and they've got free content plans after the mobile things and SS dlc get worked out, but to be fair, there hasn't been as much updating the community on what's going on these days and the Parabola board is more about mechanical changes than content. It just seems like everything now is either a UI or quality-of-life change or some premium stories. I think I've played maybe a few hours altogether for most of this year. Back in the day, I'd check every week or so and at least keep up with things on the forums. Nowadays the only discussion on the forums is from new players, people playing the Fate-locked content, and the like. I hope that I don't come across as demanding. I'm not trying to say "Oh I deserve nothing but free content!" but there's always been a fluctuating ratio of premium to free content releases and it seems like we've come to a point where free stories have fallen to the wayside.

    TL;DR: I'm hoping we get more free content releases soon or at least get more information on content plans as, hopefully, the lack of content is just due to work on the mobile app.

    --
    Phil - TRAVELLER RETURNING

    Malgorath - A new member of the Neath.
    +5 link
    Travers
    Travers
    Posts: 98

    12/6/2015
    Malgorath wrote:
    I think I've played maybe a few hours altogether for most of this year.
    Since you say that you have only played a few hours for most of this year, did you play Port Carnelian? It was added in June and should have taken more than a few hours to really explore.

    As a relatively new player, Failbetter seems quite generous with content. However, I admit that I don't know how generous that they were before I started. If I could make one change, I would have them open up some of the new areas to everyone. For example, I think it would be great for Apis Meet to be available even to those who didn't play Flint. There is no story reason that I can think of to lock it. But, the rest of the locations and story elements should be locked or Exceptional Friendship loses some of its worth. Actually, I feel the [spoiler]Bleeding Forest[/spoiler] should remain open for those that played Flint but that's another topic.

    --
    http://fallenlondon.storynexus.com/Profile/Professor~Travers~Durward
    +5 link
    thedeadlymoose
    thedeadlymoose
    Posts: 216

    11/25/2015
    This requirements & costs thing is a pretty huge issue for me as well (though... not enough for me to reconsider my subscription).

    I haven't sent an email yet -- I should.

    --
    http://fallenlondon.storynexus.com/profile/Eris~Jay
    http://fallenlondon.storynexus.com/profile/Red~Rose
    +5 link
    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 786

    11/25/2015
    Ditto everything said above: this is the worst thing they've ever done! I think many players haven't even realized what's going on yet as it's only affecting three relatively specialized areas right now. Imagine how irritating it will become once they roll this out across FL! This could make me walk away from the game completely (which I'd never thought possible before); it will definitely stop me from spending money on it.

    Email sent.

    --
    Rupho Schartenhauer has killed a Master, well: most of it.
    Cortez the Killer has killed a Master, definitely.
    Deepdelver has become the progenitor of London's brightest star. It's... complicated.
    Dr. Kvirkvelia, gone NORTH on 23/12/1894.
    +5 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    11/29/2015
    I agree with what many are saying. Not being able to track my supplies is a step backwards, and it is seriously detrimental to my progress.

    --
    Neath citizen, zee captain, possible deranged serial killer...
    Profile
    Backstory
    Appearance
    Always happy to meet new people and help out where I can!
    +5 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    11/5/2015
    It would be cool if the Messages tab could display "(and X more)" after the last outstanding invites received and sent, so we'd have an idea of how much was being hidden.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +5 link
    A B Nile
    A B Nile
    Posts: 414

    10/8/2014
    I don't want to speak for FB, but I think you might have the wrong end of the stick as far as Fate is concerned. The game is not designed in order to get people to spend Fate. If you feel you don't want to pay, then no problem - don't. There are plenty of other mechanics available for Menace reductions - they just take a bit longer, or require you to use social actions.
    Introducing a mechanic of the kind you describe would put many players in the position of feeling that they had to spend the Fate or else be suffering a significant disadvantage. And that in turn would put a lot of people off from playing what is meant to be a free-to-play game.





  • --
    My profile: A B Nile

    My alt: Zanzibar Buck-Buck McFate
    (seeking Acquaintances and accepting all social actions)

    Item conversion table - finally complete with all rare successes!

    Bloody, bold and resolute
  • +5 link
    Percival Winthrope
    Percival Winthrope
    Posts: 1

    11/3/2014
    Hello, just a suggestion that might have been made elsewhere (if so, sorry), and maybe a request for help.

    A few times a year, I am unable to play FL for a period of 2-3 weeks. Recently, my PC died and I had to wait 2 weeks for parts to posted to me. This is a pain, since I am at the stage where I am starting to raise Notoriety. When I come back, I've lost 1-2 points of notoriety.

    Yes, Notoriety is can be gained through "free" transactions, trading goods and so on, so it doesn't cost me any NEX. But its still nasty to have lost out on those goods. Also, if I am at low Making Waves when I am called away, I cannot get them high enough so that I don't lose Notoriety every week. (When my PC died, I was in Polythreme. I was only going to take a look, spent 3 weeks there).

    Is there a "safe" location I haven't found where I can park myself? Somewhere where Making Waves does not drop every week? Or can the game provide one, please.
    +5 link
    Jeremy Avalon
    Jeremy Avalon
    Posts: 345

    5/17/2015
    VS wrote:
    I have no idea if this has been suggested, but perhaps Fallen London Music?

    Like, a soundtrack which plays in the background, according to which place you are in. Veilgarden would have this cheery, kinda violin music, while the Forgotten Quarter would have something sad, as if it was taken out of Harry Potter: Deathly Shadows Part 2.



  • If something like this were to happen, I would honestly rather it just be a completely separate product. Much like the "Official Dungeons and Dragons Soundtrack" Wizards of the Coast commissioned of Midnight Syndicate, which was 23 tracks of Music Obviously To Be Played At Your D&D Session As Atmosphere Dictated.

    Plus there's a bunch of accessibility and usability issues to consider with adding something like that, but I should leave that rant to someone more qualified.

    --
    How we must glow; yes, I bet we look like snow.
  • +5 link
    Lord Dopamine
    Lord Dopamine
    Posts: 4

    7/31/2014
    I'm wondering if Connected: Gracious Widow is good for anything but exchanging for Connected: Urchins and reducing nightmares.

    I know it's one of the lower tier connections but... sigh. When I neglect Connected: Great Game or Criminals (my least favorites by according to game character and personal taste) the game lets me know it. There's a drawback when those connected cards roll around ad I can't do anything with them. Some courses of action are unavailable to me. I think that's fair, challenging and game-like.

    But if I neglect Connected: Gracious Widow, then I can't trade it for Urchin favor and reduced nightmares. That's all — and if it's too low, I can just grind it up at the top of Spite. That seems ineffectual of a shadowy Victorian yakuza queen, does it not? Even the Duchess gets to be the gatekeeper of Court.

    Having said that, my highest stats are Watchful at 160 and Persuasive at 150, and my Shadowy is pretty bad (80-105)... so maybe there's some POSI stuff I'm missing.

    Anyways, thanks for reading.
    edited by Lord Dopamine on 7/31/2014
    edited by Lord Dopamine on 7/31/2014
    edited by Lord Dopamine on 7/31/2014
    edited by Lord Dopamine on 7/31/2014
    edited by Lord Dopamine on 7/31/2014

    --
    An Author of known Quality frequenting Salons of every Stripe for Readings, Conversings and Book Signings, upon Request
    +4 link
    Theus
    Theus
    Posts: 311

    3/5/2014
    /applause.
    I wanted to provide the less-frequently-spoken support for decisions that are akin to denying player desires.

    Responsive structure is absolutely the first thing to explore, as varied devices across multiple ecosystems makes traditional app development and support daunting if not impossible for a small team. I'm optimistic to hear what conistently seems to be rational decision making and resource management. Keep up the good work.

    --
    http://fallenlondon.storynexus.com/Profile/Hefty~Harrison
    +4 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1170

    2/20/2014
    Isara wrote:
    Could you also post the link for assistance? Some of my Nex got munched and I'm having difficulty finding who to contact to ask about it. Cheers.


    support@failbettergames.com

    --
    Mars, God of Fish; Leaning Tower of Fish
    +4 link
    Loon
    Loon
    Posts: 379

    11/1/2015
    When I receive an invite, for example for Hallowmas confessions, it is marked with the Fallen London character name. However, my sent invites that have not been accepted yet are marked with the storynexus profile name, which is not always the same. That makes it hard to keep track and I wish the Fallen London name (perhaps with the Storynexus name in parentheses, like in the "recently" tab) was used in both.

    --
    My main character Krawald can be found at http://fallenlondon.storynexus.com/Profile/Krawald and welcomes all social actions bar photographers.

    My alt Loogan Cuthoat can be found at http://fallenlondon.storynexus.com/Profile/Loogan~Cuthoat and welcomes all social actions bar cats and photographers.

    My alt Ally Mooney can be found at http://fallenlondon.storynexus.com/Profile/Ally~Mooney and welcomes all social actions including patronage, though they are a bit confused by cats in boxes.
    +4 link
    Lisbella Peridot
    Lisbella Peridot
    Posts: 138

    11/14/2015
    Danko wrote:
    I can feel this calls for a complete social/message tab revamp *winwink*


    Able to log accepted actions will be so nice for sorting though RP letters.

    --
    Anatasia Swansong - fencing prodigy, extraordinary beauty, and very stubborn
    Welcoming friends of all sorts! All independent now.

    Kelly Siniature - grinning, deranged, elegant child of indistinct gender
    Kelly is taking a long break on isolation.

    I also play Town of Salem and a few other games - still Lisbella Peridot!
    I finally regained stable internet access, so I should be around more often...
    +4 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    11/15/2015
    I would love to be able to ticky-box the "contacts" lists on the "edit your account" page to be able to remove more than one contact at a time.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +4 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    11/16/2015
    Here's to the hope that they will be able to deal with divorces, deactivated acquaintances and alike before the iOS release hits.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +4 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    7/22/2015
    It is really hard to find what you what on the Scrapbook Status and Mantelpiece Item selection screens. Maybe a tickybox next to the relevant status (I realize item is harder, clutter-wise)?

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +4 link
    Trifa
    Trifa
    Posts: 19

    5/17/2015
    I hope I'm putting this in the right thread. Have you ever considered adding a note feature to the contacts? Sometimes it's hard for me to remember what is what. Say one contact tells me they're happy to help with Nightmares but please not to ask them for help with Scandal. Perhaps another contact is explicitly interested in the (non-existent) game of K&C but I mix them up with the contact who just wants to trade chess games. I;m not sure if that's something you'd consider doing, and it's not a big deal, but it seems like a very small thing that would be pretty useful.

    --
    http://fallenlondon.storynexus.com/Profile/Trifa - Bohemian, hedonistic, and slightly mad, Trifa is a legendarily charismatic Correspondent. Likes cats. No Loitering Suspiciously, please.
    http://fallenlondon.storynexus.com/Profile/Blythe~Grimm - Mysterious. Humorless. Ruthless. With hidden depths? Perhaps. Neck-deep in the Great Game.
    http://fallenlondon.storynexus.com/Profile/Thomas~Lane - A newcomer to Fallen London, Thomas is chivalrous, flawlessly polite, and a little naive. Hopefully he'll learn to be more guarded before his trusting nature gets him in over his head.

    Open to new acquaintances and social actions on all characters. Regarding IC or OOC messages, I am likely to follow your lead.
    +4 link
    Zack Oak
    Zack Oak
    Posts: 205

    10/28/2015
    The new outfit system: The one thing I'd like is an option to add to it, or have an "other" category on it in order to allow for changing inventory for menaces during hallowmas, or a BDR set of items to happen without altering a set of items related to a stat. Having some for specific things, even for each clothing stat, would be awesome too. Basically: exactly what we have right now, but with more slots please.
    edited by ZackOak on 10/30/2015

    --
    Roland Banning, The Ambitious Operative (Profile)
    Tumblr RP Account
    Ask me about the Delicious Friends RP group!
    Open for social actions (no cats or photographers, please. Currently taking a break from K&C.)
    +4 link
    Sestina Valdis
    Sestina Valdis
    Posts: 210

    10/4/2015
    I'm not sure if anyone has mentioned this already, and I am not sure if it is currently being worked on either. The Qualities for the new Watchful Philosophies (A Name in Seven Alphabets) don't feature a flavour text description of the philosophy. At least, that is the case for The Unconfined, which I picked for my char. I'm not sure if this is a bug or a work-in-progress or if it's working as intended, but I really like the descriptions on the Persuasive and Dangerous ones because they helped to flesh out my character's story a bit more (and the scars or lack thereof for Dangerous were an excellent touch as well). I think it would be really awesome if we could have similar things for the Watchful Philosophies as well!

    Also, minor quality-of-life suggestion: when selling things at the Bazaar, I think it would be more user-friendly if there was another way to sort items (by type, for example) or if things could be further divided into sub-tabs. It's often quite disorienting to scroll through heaps of items, especially since I try to keep a little bit of each item with me just in case certain storylets require it. ._.

    Good job with the game, though! I have been playing for a few months and I'm really enjoying it so far!
    edited by Sestina Valdis on 10/4/2015

    --
    Sestina Valdis, the Saccharine Satirist.
    Appearance and Misc. Accoutrements
    A Past Scattered Across Discarded Stockings

    Fei Xue, the Artful Assassin.
    Self

    Edward de Riere, the Barebones Baron.

    Avatar by Daniel Ilinca.
    +4 link
    Shalinoth
    Shalinoth
    Posts: 505

    11/25/2015
    Yeah it seems to be turning so many things into a gambling game of uninformed consent, from my perspective.

    It's a great idea to be more informed on whether an action will Require or Cost said materials, but at the loss of all other foreknowledge / efficiency that's a game changer.

    I still hope they can keep the new icons -and- rekindle the mouseover info.

    --
    Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
    +4 link
    RandomWalker
    RandomWalker
    Posts: 948

    11/23/2015
    Yeah, I've stopped playing because of the Requirements and Costs issue. Will probably log on enough to keep notability, and do the seasonal stuff, but wow is it annoying.
    +4 link
    Ruddertail
    Ruddertail
    Posts: 46

    12/7/2015
    I have a bit of feedback regarding Making your Name: Shadowy.

    The "Embroiled in the Wars of Illusion" is just awful to start. Almost everything in the game is skill-based, that is, if you get more skill you can probably do it easily, or you can pay something to take a shortcut, either items or fate. This is the case for all of the other attribute storylines, also, except for shadowy. In order to really start this chain, you have to get, I believe, three rare successes, which means it could take forever - and that's not really enjoyable.

    Shouldn't there at least be a fate shortcut, or better yet, an adjustment that guarantees at least 1CP of EitWoF per X number of actions in the Flit?

    --
    http://fallenlondon.com/Profile/Ruddertail
    +4 link
    Pyrodinium
    Pyrodinium
    Posts: 639

    12/10/2015
    Just a fleeting idea while drinking coffee. What if we have Second Chances for luck challenges? Perhaps loaded devilbone dice would be a good name for it.

    --
    My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium
    (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter)
    http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured
    (an indeterminate person of potentially rubbery lineage)
    * All social actions except photographers and loitering welcome!
    +4 link
    Charlotte_de_Witte
    Charlotte_de_Witte
    Posts: 360

    1/18/2016
    TheThirdPolice wrote:
    Charlotte_de_Witte wrote:


    A quick idea - base it (loosely) on the suffrage movement (with all the links to the Revolutionaries you might feel that entails?) - Perhaps campaigning for equal rights for all Neath dwellers? Rubbery-men, Clay-Men, even Devils etc. - It would be nice for us to be able to have a Club that is anti-establishment, but stands for more than just jolly japes and tom-foolery! smile


    Early on I tried to role-play this sort of campaigner, but the paucity of relevant story lines led me to abandon that and develop a much darker persona. Now, I don't think the setting should introduce a faction that fits modern morality so well; the "who are the good guys?" thread demonstrates how intentionally murky the subject is down here. But I would love a club with a higher purpose than sneering at the lower classes, and some twist on the suffrage movement could definitely form the basis of one.




    I actually picked the suffrage movement because it is historically relevant to the time period, broad enough to be reinterpret in any number of ways, and seemed a good remedy to the 'boys' own' feel I get from the other two Clubs.


    I agree with you though, I don't see why the FL versions of this need at all be 'the good guys', or why a group with an 'obviously good' goal needs not turn out to be completely horrific some way down the line... smile (I mean no more so than innocently swapping away a few shiny beetles only to find you've just inexplicably helped unravel the laws of physics smile )
    .
    edited by Charlotte_de_Witte on 1/18/2016

    --
    "Do one thing for me, Sredni Vashtar."

    Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!

    http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
    +4 link
    malthaussen
    malthaussen
    Posts: 1060

    12/14/2015
    It's kind of a shame there is no counter for minor works at the Empress's Court. It would be useful for bragging rights, for those who grind insane amounts of pointless things, to have evidence, e.g., of how many symphonies they have composed. Surely at least one player would make it a goal to out-produce Leif Segerstam (291 and counting).
    And for those of lesser ambition, it would be useful to see a count while one was, e.g., grinding symphonies for SotC.

    -- Mal
    edited by malthaussen on 12/14/2015

    --
    "Of two choices, I always take the third."
    Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
    http://fallenlondon.storynexus.com/Profile/malthaussen
    +4 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    12/28/2015
    I am sure there are deep structural reasons for this. But it is a constant minor vexation that "onwards" after a storylet sometimes means "go back to the list of storylets" and sometimes means "try again."

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +4 link
    The Master
    The Master
    Posts: 804

    3/24/2016
    Robin Mask wrote:
    Seriously, can we get a revamp to the 'turncoat' system?

    It really irks me that my character is incredibly loyal, never once betraying any set factions, yet I'm often getting 'turncoat' for siding with people I've always sided. Example, I had the 'criminals/constable' card today, which is non-discardable, and I sided with the constables - these are people I always tend to side alongside, whom I've ratted many a people out to them, and have always helped whenever I can . . . turncoat.

    Best thing is that - if it goes up any more - I will have to spend ages building certain connections to then spend those connections to lower it again . . . despite having done nothing wrong in order to warrant it.

    A certain card in the prison did the same thing to me.

    Can we revamp it to be more fair, or limit its usage to things like the "Box" carousel, where at least then there are two clear sides, you have clearly picked a side, and you are legitimately a turncoat for siding with the other?


    You should note that by gaining favours with the criminals you were helping them and gaining their trust up, and when when constables asked you to reveal everything you did it, same with the second thing, another thing is that turncoats only affects your options in one place, and there are only 2 factions there, even if you got all your turncoat from tricking criminals constantly you would still have to attend the traitor's feast and use up either revoultionary connections or Master connections...

    --
    http://fallenlondon.storynexus.com/Profile/Lolwolfking
    A very ruthless and daring doctor of the neath.

    No more gift exchanges, im getting too many and I can barely hold these.
    He has knowledge of a certain enigma, ask, you will get a clue.
    +4 link
    Parelle
    Parelle
    Posts: 1084

    4/6/2016
    Vavakx Nonexus, Thanks for posting that! You're the first to mention that rather serious change.

    Is there a reason why the 150+ and 200+ titles for attributes do not appear on people's public profiles? Some of them are very clunky, but it is rather strange to have everyone from 100+ at the same 'level' after it changing so often below that.

    (Not arguing or even asking it to be changed here, just curious really! I realize that tone may not come through properly).
    edited by Parelle on 4/6/2016

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +4 link
    th8827
    th8827
    Posts: 823

    3/1/2016
    Jack spoilers below. EDIT: And Cut with Moonlight

    [spoiler]Finishing off Jack of Smiles locks numerous options, including a source of Favors: Criminals, a Heartless/Magnanimous/Subtle quirk adjustor, and the only source of Leathery Human Hearts, but does not unlock anything besides a tattoo option.
    EDIT: The results of the epilogue of Cut with Moonlight should be a bit more clear. Maybe my choices earlier avoided him, but I did not realize that the Diffident Gentleman was out to kill the Graduate. My choice had the opposite results of what I was expecting...
    Now, back to Jack, after the spoiler box.
    [/spoiler]

    I would like to request that picking the honorable choice would have some sort of long lasting positive effect on gameplay. Sure, it has a sizable payout upon completion, but it locks a lot of useful things with no long term replacement. Maybe something with a Constable or Society payout. Or an alternative source of hearts.





  • edited by th8827 on 3/4/2016

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
  • +4 link
    th8827
    th8827
    Posts: 823

    3/12/2016
    I would like an alternate option with the puppy at the Shuttered Palace once you finish dealing with a certain nightmarish canine.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +4 link
    Erika
    Erika
    Posts: 528

    3/13/2016
    I really think we need a feedback forum.

    Saying things in here feels like speaking into the void and is too disorganised to see if something has been suggested before or not.
    Point and case, I have no idea if this topic has ever been brought up here before.

    Further more, it'd be easier to see the issues that the community feels more strongly about as well as the community to brain storm possible solutions.

    Really, the whole talking to the void thing is terribly disheartening.

    --
    Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep.
                               Going on a fate expedition? I'm collecting data! Help me?
                   "Bottles of Oblivion" drunk in the name of content: 57
                  Catboxes (send more!) opened in the name of science: 1093
                        Fancy a friend?
    +4 link
    Arensen
    Arensen
    Posts: 69

    2/22/2016
    I know, I know, I'm not saying anything that hasn't been said already earlier in this thread but... truth be told, I'm kind of at wits end with Fallen London. I love it. I want to love it. I really do. But I got to POSI, and... suddenly all the fun drained out of the game. The Mahogany Hall plots were interesting, but largely underwhelming and short. Suddenly everything I wanted to do was going to take weeks of grinding, not days, and the payoffs and the rewards were minimal. Both the Labyrinth of Tigers and the University operate on a rather painful system of forcing extremely long grinds to get fairly small advancements in the story. Increasing the Hunt is On! to Eight three times is fine, but FIFTEEN times is certainly less fine. That just drains huge amounts of actions, and quite frankly, it's really really boring. Then after the Labyrinth and the University... there's a content gap for around 25 points up until Jack of Smiles case. But even that included, there's a massive void of content after POSI. Hell, I was loving my Ambition, and then it just... stopped. As in, Content Barrier. My point, whiny as it sounds, is that I feel like I've come across a Universal Content barrier, where the game runs out, even though several of the stories that most fascinated me haven't actually been resolved. But the thing that I really want to see happen, that originally brought me into the game, was Seeking Mr. Eaten's Name. The idea of a massive, long, complex and dark plot with the eventual end of utterly destroying one's character was far too fascinating to pass over. However... it was frozen two and a half years ago, with no word on where it will be remade. I know Failbetter is busy with Zubmariner, and with their Fate Locked Content, but I'd REALLY love SMEN to return, and the Ambitions to reach their completion.

    --
    Mysteries are fire. Truth burns.
    http://fallenlondon.storynexus.com/Profile/Arensen
    +4 link
    dov
    dov
    Posts: 2580

    2/17/2016
    Nanako wrote:
    I was reading the guide to the now-locked Mr Eaten Storyline, and i was curious to find it had an option late on to sacrifice all of your lodgings. sometimes i wish i could use that
    Well, back then all lodgings cards were in everyone's deck regardless if they bought a key to any specific lodgings. Buying a lodgings just meant having access to the options on the cards, so there was no reason not to do it (you'd still get the cards).

    Much later, the system was changed so that you only get the card if you have the corresponding lodgings, and then many people started regretting their past real estate purchases.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +4 link
    th8827
    th8827
    Posts: 823

    2/16/2016
    Maybe "Dress to Impress" would work.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +4 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    1/19/2016
    Fallen London used to have narrow difficulty, so one point of Watchful or Dangerous would increase the probability of success 10%. Nowadays the +1 boost is practically nothing, but the Library and Gymnasium were introduced back in the Narrow Difficulty days.

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +4 link
    NiteBrite
    NiteBrite
    Posts: 1019

    1/18/2016
    Psyche Labyrinth wrote:
    There may be reasons why this is not already a thing, but I'd like if we could send other players a specific amount of Fate instead of batches of 100. A mechanic like selling things at the Bazaar but actually sending the fate to someone. It would be nice for when you want to help someone out a bit yet you can not afford to give them a full 100.

    There is in fact a reason for this. In the past it was possible to send batches of ten fate to players. The issue was that this game has little drips and drops of free fate sprinkled around that every new account gets. There was a big scandal where it was discovered that players would make a huge number of alternate accounts and then pass the free fate along to their main account. Some people got so much free fate this way that they tried to use it to "back" the sunless sea kick starter with it.

    It's basically theft, and very easy to do if you have any alts even if you don't mean to or realize it. Rather than remove all sources of free fate, FBG decided instead to set the fate transfer threshold high to 100 so that passing fate could still be done, but not by free fate alone.

    Fallen London did have two currencies in the past though, nex and fate. One proposed solution was to make nex, the purchase only currency, transferable but not fate. This could have worked, but ultimately FBG demonetised storynexus and it's nex currency. So this is no longer a possibility.

    --
    I AM currently accepting calling cards.
    Stats loss counter: reset, irrigo equivalent: none
    [00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss.
    Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England)
    http://fallenlondon.storynexus.com/Profile/TheBriteModiste
    +4 link
    Kittenpox
    Kittenpox
    Posts: 869

    1/22/2016
    th8827 wrote:
    I was reading up on the Feast of the Exceptional Rose, and I noticed that, for tattoos, you can get either multiple Bizarre or Dreadful tattoos in consecutive years... or 1 Respectable once.

    I suggest letting players who picked the Respectable choice "reaffirm" their choice, adding an additional point to their BDR boost. This will not put players who don't want tattoos for RP reasons at a disadvantage from other players.


    Following from this, it'd be nice to see an option to trade in your Respectable (non-tattoo) choice to get a tattoo; so that people who previously chose not to get inked can change their mind without being left behind, stat-wise, due to past decisions. (Also, it makes little sense for a character to have both "fancy tattoo!" and "never been tattooed!" type-qualities at the same time.)

    I'm not sure how best to articulate what I'm trying to say - it would just suck to find that you're being punished or missing out because you previously decided "I won't get a tattoo this year, because I can't decide which one I like most".

    --
    Kittenpox
    Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
    Metaphysical Caprice: 11.
    -
    Currently: Returned to the Neath, and regaining my footing in this place. :-)
    NO PLANT BATTLES PLEASE.
    +4 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    1/20/2016
    Parelle
    Another take would be a single Home Comfort card, where available actions depend on which ones you have - like A Visit. It'll reduce the current non-fate cards from 2 to 1 and could allow for new cards for Fate locked comforts to be added without deck dilution. Call it "a night at home" or something and have redirects to the current cards.
    edited by Parelle on 1/20/2016[/quote
    wrote:

    That would be perfect!

    Robin Mask
    Edit: the original point about opportunity cards for fate-locked 'home comforts' is a fine point, although I think some of the intricate stories given - along with BDR boost - worth the fate in their own right . . . I've happily paid fate again, despite not technically needing to (aside from saving time), just to get the BDR item to read a new section of story. That's just me, though. Would opp cards for them be good? Sure. I just think you're already getting your money's worth for the story and BDR alone
    edited by RobinMask on 1/20/2016[/quote
    wrote:

    The BDR is definitely nice, but I don't remember mine coming with a particularly intricate story, though perhaps it's just slipping my mind. There was a very short story I believe, but it didn't compare to the length and/or depth of the fate stories that I've seen in the past despite being pried the similarly which is the only reason I think it would be nice to have a continuation of some sort, in the form of an opportunity card. I kind of want to use my home comfort in a way that adds to the story. I mean, I think it would be fabulous to totally obliterate the house of an enemy once and a while! But I'm definitely not unhappy with mine and I don't regret buying it; the description is kind of hilarious and it definitely adds to the character. I definitely don't consider it priority, but if by some miracle Failbetter ever has some downtime and needs something to do it would be a nice change.

    --
    Neath citizen, zee captain, possible deranged serial killer...
    Profile
    Backstory
    Appearance
    Always happy to meet new people and help out where I can!
    +4 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    2/14/2016
    Are you mixing up M_____'s B____ with a Reported Location of a One Time Prince of Hell? The latter is the scrap item available through alternative means, while the former isn't available through the Relickers. We also have Fluke Cores, Impossible Theorems, and Sealed Copies of Crimson Books for other item chains that require grinding resources rather than scraps.

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +4 link
    malthaussen
    malthaussen
    Posts: 1060

    2/9/2016
    I second Metasynthie's idea. It would be useful to have more sub-categories, especially to separate the stuff that has uses (or can be sold) from the mementos.

    -- Mal

    --
    "Of two choices, I always take the third."
    Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
    http://fallenlondon.storynexus.com/Profile/malthaussen
    +4 link
    Ian Hart
    Ian Hart
    Posts: 442

    2/8/2016
    Robin Mask wrote:
    I would like to submit some feedback . . .

    I think there should be a forum rule that no one double-post (unless accidental, of course) . . . it's a rule on a lot of forums I frequent, which serves many usages; people can't spam their post count higher, they can't overtake threads to the point that no one else's comments can be seen, they can't dominate the discussions at hand, and it enables the thread creators to see *everyone's* comments and opinions. I'd also add that we have EDIT BUTTONS, so it's quite feasible for someone to edit onto a post more that they wish to say . . . which means there's no reason not to implement such a rule, as alternatives to spamming exist.



    I've double posted myself once or twice, so this is more of a personal defense, but I think it seems fair for completely unrelated topics to go in separate posts (replying to two different people on two different topics, for example.) I don't see any particular value in requiring that someone else post in between. It does certainly also make sense to post a second comment after a significant period of time, if you have something new to say, as otherwise people would not necessarily notice that your previous post had been edited. All that said, I do agree that as a matter of etiquette (rather than as an enforced rule) one should strive to minimize the number of posts they make as much as possible, for the sake of readability.

    --
    http://fallenlondon.storynexus.com/Profile/Antifinity
    +4 link
    A B Nile
    A B Nile
    Posts: 414

    2/9/2016
    K&C game mechanic suggestion:

    Currently, when you play a Gambit that prevents your opponent attacking on a particular stat, all that happens if they try is that you don't appear in the list of players that they can attack - in other words, they effectively get a message saying nope, they've blocked this one, try something else.

    It occurs to me that a welcome change would be that if they attack on the stat you have blocked, they lose their move. Blocks seem to me to be of very limited use at the moment. Unless you're playing an opponent who has been very obviously brute-forcing one stat, the likelihood is that they will just switch to something else without too much loss to their chances of winning.

    I think it would add a really exciting level of strategic thinking to introduce the risk of losing a move if you attack on a blcoked stat. Not to mention the text opportunities (yes, I realise this would introduce work in terms of requiring more writing!). "You burst through the door, knife in hand and sure of victory, but what's this? Your opponent is... gone?" etc. etc.

    As things stand, if someone plays a Gambit, you can instantly find out whether they've blocked you on any given stat without committing to a move. That doesn't seem the best way to me.

    FAOD I think it makes complete sense to retain the rule that you cannot yourself attack on a stat that you have played a Gambit to block.

    Thoughts? I am a huge fan of K&C and anything that introduces deeper strategic thinking is welcome as far as I'm concerned.

    --
    My profile: A B Nile

    My alt: Zanzibar Buck-Buck McFate
    (seeking Acquaintances and accepting all social actions)

    Item conversion table - finally complete with all rare successes!

    Bloody, bold and resolute
    +4 link
    Theus
    Theus
    Posts: 311

    2/5/2016
    Pay-to-win as a concept is fairly irrelevant to story rewards like the LP. It doesn't contribute in the PVP challenges (K&C, Tournament of Lilies) and doesn't affect any "difficult" achievements in the single player story, which are all grind based. The pay-to-win options in FL are much more then "convenience" fate spends, such as action refreshes, and other ways to buy time.

    One could argue that the unique social aspects of FL could create a have/have-not dynamic among Fate-spenders and free players, causing an external impetus to buy Fate, but I don't believe that's happening. You have to go out of your way to view another player's profile and/or take them at their word of their achievements on the forum.

    --
    http://fallenlondon.storynexus.com/Profile/Hefty~Harrison
    +4 link
    Parelle
    Parelle
    Posts: 1084

    2/4/2016
    suinicide wrote:
    Nanako, I believe Failbetter plans on implementing both of your requests above this (unless memory fails me). They're just too busy with the app and such for right now.
    edited by suinicide on 2/4/2016


    They did - I complained about this myself a few pages back and got a response from the developers stating it was forthcoming. One very good bit of advice I got from another player was to Mark as a Plan the storylet to Summon Slowcake, which then gives any easy way to check for Making Waves.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +4 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    7/4/2017
    An absurdly uncharitable way to see this is that a sore loser can lock down an active player by refusing to pick up their results.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +4 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    7/3/2017
    Wanting better feedback about social actions and player behaviour by including PVP on any POSIs who don't cease electioneering? And another idfferent PVP with Menaces via Debates?

    Your feedback is the Exceptional Friendship subscription I just cancelled.

    --
    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

    If you still need help, try the IRC channel.
    +4 link
    gronostaj
    gronostaj
    Posts: 403

    7/11/2017
    phryne wrote:
    Instead of a Day of Agitation, how about a Day of Truce?

    a very good idea, but why not both, actually? give the player a choice- those who want to be chased by madmen with lanterns and a frankly concerning amount of rotten plant matter could spend the day making a mess, and those who would rather be civilized could opt out of the revelry of violence and defamation wink

    --
    Gronostaj (pl. Ermine), a decadent duellist of mysterious and indistinct gender. Seeker. Willing to die- but not of boredom. Open to all social actions, including the harmful ones.
    Soft-Spoken Surgeon, a doctor who owes an onerous debt. Professor of medicine at the University by day, at criminal employ by night. Open to all non-harmful social actions.
    +4 link
    Lallinka
    Lallinka
    Posts: 138

    7/11/2017
    I hope it's not redundant, but I felt like giving my two cents as well.


    Overall feeling: Election was the last event I have not yet experienced since i joined here last September, so I was very much looking forward to it. I don't have the comparison to last year, so as an introduction this was great and I do hope we will have an election again next year.
    That being said, I did have some issues:

    Campaigner: The profession I chose because a Campaigner was my first profession, my character is rather of the persuasive nature and overall it just fit with what I wanted to do.

    Being a campaigner was easy. I think I got to influence 10 in a day, max 2 and I was trying to respond to as many donation requests in return.
    I was fine with my career choice, but I understand if other people felt bored with it.

    Fixer: I had a go at a fixer with my alt and while I liked the idea of helping out your fellow supporters, I agree that it should have been more straightforward. Either let me build up the fixing of a name first, then send out a request that will wipe out the other party's menace upon accepting, or let the people who need fixing send ME a request and then make me raise up fixing a name and absolve them.


    Agitator: I didn't have nearly as big of an issue with the career choice as some others seem to, but I still didn't choose it. As evidenced by people choosing this career and sticking to it, there are players or characters that wish to be able to foil and thwart other people's efforts and make life for them a bit difficult and I think the "eye for an eye" price is only fair.

    That being said...

    Day of Agitation: This concept I didn't understand. Did you perhaps expect more enthusiastic response to the Agitator career? Because while being able to choose whether I will be able to attack and be attacked if fine with me, being forced to get mobbed without a chance at retaliation is just a dick move. I was fortunate enough to only need to complete one more Flash Lay, which didn't give me Notoriety and then I left for most of the week, so I was safe. I still don't understand the thought process behind this, though.

    Election resources: Most of the FL "gaming experience" is based on grinding, so having Election resources be grindable was neither a surprise, nor very frustrating, at least for me. But God did I need some variety. Completing cca 40 Flash lays to get what I need was infuriatingly boring. The investigation was also a grind and a carousel but of a reasonable length and so I didn't have as much of an issue with that.

    I welcomed the option to buy the resources you needed from the opportunity cards, I believe there were two cards for every resource (The candidates had one each + Election resources card) and I guess it was just my bad luck that I didn't see them nearly as often as I needed.

    Debates: I had a very specific issue - I came back from a vacation on Sunday and wanted to pour all my actions into debating a friend to get my influence to 15. I think we finished one debate, something bugged out and we were both locked in with the "currently doing a debate" quality and no option to get out of it. And because it was Sunday, the ticket I sent couldn't be resolved until it was basically too late. I got some form of compensation and I understand this is not FBG's fault per se, but given how many minor mistakes and bugs have there been recently, especially considering social actions, I'm just hoping next time you will make sure to tighten the screws before dumping new content on us. Then again, I am not a game developer or designer, perhaps I'm being too harsh. I just feel like I've been a victim of way too many bugs and failings for my comfort lately.

    In general, the spirit of the debate was great, a back and forth with preparation, arguments, backstabbing options...but the fact that being in a debate with one person can lock you out of the thing for the entire week if that person leaves...
    the Candidates: I think they were fine, unfortunately I think Feducci was way too clear of a winner from the start for me to care about the result at all. I supported the Detective knowing I wouldn't win, but at least I kept my dignity :p The campaigner I have never even heard of, or not remembered anyway and so I don't quite understand the choice. Hopefully you will let us in on what made you choose these three and why smile

    Also, the middle twists did almost nothing for me. I think the Honey well was the only one worth talking about. If your forthrunner's scandal is "He already moved into the mansion!" then...err...I'm suspecting you wanted him to win :p

    I understand that you are still polishing this content up and I am very much looking forward to next year smile
    edited by Lallinka on 7/11/2017

    --
    Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.

    Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.

    Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
    +4 link
    Optimatum
    Optimatum
    Posts: 3740

    11/15/2017
    Some actual use for Renown outside the items would be great, and conversions seems like a good place.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +4 link
    ExceptionallyDelicious
    ExceptionallyDelicious
    Posts: 188

    11/15/2017
    ^^!! I haven't been able to do any conversions lately because I've been solely focused on grinding renown. Changing the requirements for upconversions to a certain renown level would still have the same requirement as before - favours - just now they would be spent indirectly through renown.

    --
    Any and all social actions are appreciated, and most will be reciprocated.

    DavidJ, a self reflection (main): http://fallenlondon.com/Profile/DavidJ

    Damien Erebus, a broken man and aspiring spymaster: http://fallenlondon.com/Profile/Damien%20Erebus
    +4 link
    Daykeeper
    Daykeeper
    Posts: 17

    2/7/2018
    Would it be possible to make a UI change so that it would be easier for us to go to another player's profile page? Or maybe there is a function that I'm not aware of? Now I think I have to know their web address or manually type in their username in the address bar.

    --
    http://fallenlondon.storynexus.com/Profile/Daykeeper
    +4 link
    colinsapherson
    colinsapherson
    Posts: 199

    8/6/2017
    Infinity Simulacrum wrote:
    Minor suggestion but one I feel the game would benefit from either way:

    Allow for the use of apostrophes when renaming pets. I want to name my Extravagantly-Titled Tigress "The Tiger-Keeper's Wife" but I can't (upset), and "The Wife of the Tiger-Keeper" doesn't have quite the nice ring to it.


    While I agree it would be nice, you can sort-of get round it by inserting an acute accent (unicode 0180), which just looks like a more severe apostrophe.

    --
    http://fallenlondon.storynexus.com/Profile/Colin%20Sapherson%2c%20Lord%20President%20of%20the%20Council
    Available for Knife & Candle Moon League matches, Tournaments of lilies and other social actions (including boxed cats and photographers).
    http://fallenlondon.storynexus.com/Profile/Strangewheys~Wandering
    http://fallenlondon.storynexus.com/Profile/RUSKIN~WARE
    +4 link
    Optimatum
    Optimatum
    Posts: 3740

    8/12/2017
    Now that all the relevant factions are converted, can we please have Call in Favours in the Flit made into a storylet again? The whole point of favours is that they're fluid resources, not something you can hoard effectively. For that to actually work as intended, we need accessible ways to spend our favours! Since almost every cash-in is card-based, most factions have a Call in Favours storylet somewhere. Urchins, Revolutionaries, and Criminals have nothing.

    I get that Call in Favours in the Flit was originally changed to a card to balance how unusually profitable it was. But we're using favours now. The resource is inherently card-based; why should the cash-in be as well?

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +4 link
    phryne
    phryne
    Posts: 1414

    8/17/2017
    One thing that has been annoying me for a while now - not so much in the beginning, but more and more over time - is the existence of certain very frequent opportunity cards asking you to buy Fate-locked content (Inconvenient Aunt, Uncovering Secrets framed in Gold, Empyrean Redolence, and the Key to Flute-Street - though that card at least can be avoided). There is no way to get rid of these cards except by paying Fate, and until you do so they are of very little/next to no use.

    I play on three accounts - juggling a subscription between them - and I feel kind of punished for that by being forced into buying these same stories again and again only to get rid of those cards. To be clear, I have bought and played all of these stories at least once. I have bought Flute Street and Empyrean Redolence twice without regrets and consider them profitable and enjoyable content. I have no intention of doing the same for USFiG or the Aunt, however.

    As an alternative, I would suggest the idea of a Fate-locked Stories hub accessible throughout London replacing these cards - just like the Exceptional Season hubs. That way you would still be able to visibly advertise these stories - and indeed, not just them but all the Fate-locked stories - without annoying players by flooding their opportunity deck.
    edited by phryne on 8/17/2017

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +4 link
    IHNIWTR
    IHNIWTR
    Posts: 358

    9/9/2018
    so, I have an issue with the new Forgotten Quarter expeditions. Specifically, the one that nets you a Judgement's Egg.

    I feel like it... cheapens the Temple of Uttermost Wind expedition? That whole thing is about wanting to find an Egg and failing, and it turns out you can just have one but be unable to give it to the monk. I mean, even if the Fate locked story were to address this somehow it'd still feel bad - I paid money to fail to find something, or to be being able to supersede the whole thing abd just tell the monk "sure here's what you're looking for?" and the expedition get canceled? it leaves a bad taste.

    --
    https://www.fallenlondon.com/profile/Daniel%20Vaise
    +4 link
    Optimatum
    Optimatum
    Posts: 3740

    9/9/2018
    IHNIWTR wrote:
    so, I have an issue with the new Forgotten Quarter expeditions. Specifically, the one that nets you a Judgement's Egg.

    I feel like it... cheapens the Temple of Uttermost Wind expedition? That whole thing is about wanting to find an Egg and failing, and it turns out you can just have one but be unable to give it to the monk. I mean, even if the Fate locked story were to address this somehow it'd still feel bad - I paid money to fail to find something, or to be being able to supersede the whole thing abd just tell the monk "sure here's what you're looking for?" and the expedition get canceled? it leaves a bad taste.



    So this one's a bit weird, because the Judgement's Egg item was added to the game after the expedition—it's actually irrelevant here.

    [spoiler]
    The priest isn't disappointed because he failed to find what he's looking for. He's disappointed because he did find what he wanted, but he was expecting some incredible sacred object, from which gods are born. Instead it's just... a soul. Sure, it's a fancier soul than normal; but this is Fallen London and souls are everywhere. So the priest was expecting something less mundane.[/spoiler]

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +4 link
    NotaWalrus
    NotaWalrus
    Posts: 291

    10/24/2018
    There is definitely something wrong when I'm essentially done with one of the major events of the year in the span of less than 20 clicks.

    --
    http://fallenlondon.com/Profile/NotaWalrus
    Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
    +4 link
    Skinnyman
    Skinnyman
    Posts: 2149

    10/25/2018
    Optimatum wrote:
    Skinnyman wrote:
    And here's FBGs conclusion after last year's jump from Nota 5 to Nota 8.


    Absintheuse wrote:
    Thank you for your feedback on the Notability grind, it was intended to allow hardcore players to get a few more confessions than other players, but seems to function more of a burden than a kindness! We'll take this into consideration for the festival for next year.


    Oof. I think we read that message very differently at the time than was intended. The burden we disliked was the difficulty of the Notability grind, not the existence of the grind itself...
    People were complaining about the amount of Notability required, not that Notability was the requirement.
    In that context, we can assume that people wanted a lower level of requirement, probably even a MW requirement instead, NOT disable the option to get any of them without Fate!

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +4 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2622

    4/20/2018
    Koenig wrote:
    I suppose it is a wee bit pointless posting here since no one ever checks around this side of the forums, but here goes another suggestion.

    Could we please get a storylet that allows us to convert a trade secret for a single point of notability? I think this would be a great feature, as it would finally give trade secrets a reliable feature to spend on for max level players; and considering how long each Trade secret takes to get this is not something that could be exploited.


    I will ditto this suggestion! I think that's a great idea. It has none of the issues that requiring player interaction does, but leaves the person seeking Notability able to control, to some extent, the process of getting Notability back again.

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +4 link
    Polite Society
    Polite Society
    Posts: 25

    12/11/2017
    Right, dat's it - I feel the need to put quill to paper and tell you how I feel.

    Marvellous! What a fine adventure this is in the neath. Ruddy glorious it is.

    So what about some constructive feedback rather than getting all mushy like me ol'nan?

    1) Being an idiot I've been in the neath, become a person of some importance for quite some time but only noticed this week that home comforts exist and you can place them in your lodgings. Well I never knew and I had some of them for ages. Something to help tell people about that might be nice - not sure how, but then I ain't a clever cloggs like you.

    2) Clubs - being somewhat important in the neath means I can go about and do somewhat important things, but I notice there only seems a few clubs out there to aspire to join. Stags and their larks or Pathenaeum and their port and snoring with a Dilum club thrown in. Not much for the ladies there - I think a lady friendly option or at least alternative would be interesting - and I have an idea, the London Weasel Fanciers Club - where people fancy weasels and all that. Best club ever that would be. Weasel competitions like wriggliest, handsomest, greediest, drainpipiest; the possibilities are endless. Champs could be bred to create ever more weaseley weasels. Glorious.

    Sure I will think of more but that's it for now.

    Toodles

    --
    Absolute gentle person and in no way associated with anything nefarious or villainous of any measure. Absolutely not. Anyone saying so will have a quiet chat with Big 'Arry n'the lads.
    +4 link
    dov
    dov
    Posts: 2580

    12/18/2017
    reaperOscuroCore wrote:
    "Why isn't this option already free, being an exceptional friend? Why must I spend more? I feel less exceptional and more foolish, truth be told."

    I haven't played this new story myself (yet), but I don't really understand your point.

    Do you mean that as an Exceptional Friend you feel entitled to any Fate content whatsoever? Being an Exceptional Friends gives you access to one extra story a month (and other benefits, such as more actions, House of Chimes, etc.). You don't get access to The Soul Trade, The Gift, The Empress's Shadow, The Long Lost Daughter, the Velocipede Squad continuation, etc. etc.

    These (like the new story just released) are Fate stories completely unrelated to being an Exceptional Friend. As an EF you've already received access to this months extra story (Steeped in Honey) and you'll get another when December comes to a close.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +4 link
    Koenig
    Koenig
    Posts: 466

    4/20/2018
    I suppose it is a wee bit pointless posting here since no one ever checks around this side of the forums, but here goes another suggestion.

    Could we please get a storylet that allows us to convert a trade secret for a single point of notability? I think this would be a great feature, as it would finally give trade secrets a reliable feature to spend on for max level players; and considering how long each Trade secret takes to get this is not something that could be exploited.

    --

    Koenig: Extraordinary. Invisible. Shattering. Legendary.

    +4 link
    CogDiss
    CogDiss
    Posts: 12

    7/17/2018
    There's a major continuity error if you complete the Last Constable storyline in certain ways before the Nemesis storyline.

    [spoiler]I encountered and conversed with the Cheery Man again after he died.[/spoiler]

    --
    Joss Marr - Writer, investigator, scholar, cynic and idealist
    +4 link
    Lorn-Fluke
    Lorn-Fluke
    Posts: 50

    11/21/2016
    If possible, could "Get Rid of Your Current Ship" be its own storylet instead of an option in "Put to Zee!"? I don't know how many times I accidently clicked it since it pops up right on top. This has the disadvantage of a) using up an action and b) giving me a near heart attack every time.

    --
    http://fallenlondon.storynexus.com/Profile/Milisa
    +4 link
    Lady Taimi Felix
    Lady Taimi Felix
    Posts: 202

    1/29/2017
    Plynkes wrote:
    Does it seem to anyone else that the lowest tier of renown items (Renown level 10) are a complete waste of time?


    Honestly, once your character gets to a certain point, gear and items are really just flair for all but the most challenging of accomplishments, but still I rarely find new items to be a waste of time. At the very least, they bring delicious new words and art, and for those who like to roleplay, they can serve as writing prompts or NPCs. Some players are general collectors, some get creative with a theme. But while there's no right or wrong way to play Fallen London if you're enjoying yourself, it's never going to be about the "stuff" like some games are.

    --
    Lady Taimi Felix: Devoted Wife. Invisible Eminence. Patron of the Shadowy Arts. Monster Hunter. Lady of Adventure. Exceptionally Lethal. Loves a Good Chat over Coffee.
    +4 link
    Kaosu
    Kaosu
    Posts: 6

    3/13/2017
    With the introduction of Renown, we've all been using the Connected items a lot in order to convert Favours to Renown. Since we're using them so frequently, it's a bit of a pain to have to remember which item is in which category and then hunt through the enormous inventory to find the desired item. Would it be possible to make a separate inventory category (maybe called "Trading Favours" or something) where all the Connected items will be placed for easier access?
    +4 link
    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 786

    6/1/2016
    I am very sad to no longer be known as an "individual of mysterious and indistinct gender". "Person" sucks.

    --
    Rupho Schartenhauer has killed a Master, well: most of it.
    Cortez the Killer has killed a Master, definitely.
    Deepdelver has become the progenitor of London's brightest star. It's... complicated.
    Dr. Kvirkvelia, gone NORTH on 23/12/1894.
    +4 link
    Vavakx Nonexus
    Vavakx Nonexus
    Posts: 894

    6/1/2016
    I support Rupho on the matter. 'Person' does not exude the deliciously elongated Victorian charm Fallen London is known for. At the very least I demand it become 'personage', or return to it's rightful and proper for as 'individual of mysterious and indistinct gender'.

    --
    Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.


    Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.


    Charlotte and the Caretaker: A family?
    +4 link
    Clifton Royston
    Clifton Royston
    Posts: 110

    5/10/2016
    *Finally* got my Shepherd's Timepiece. I'm also, inconsistent with that, pursuing Intimate with Devils, which just got set back because blah-blah spoiler. (I should have expected that.)

    This sparked a random gameplay thought - it would be neat if there were a social option for players with Shepherd's Timepieces to interact with other players who'd lost their souls and assist in recovering them!

    Now to patiently grind "Intimate with Devils" back up again, and try a different tack this time.

    --
    A person of little significance:
    http://fallenlondon.storynexus.com/Profile/cliftonr

    Currently accepting all non-harmful social actions, at least until I learn better.
    +4 link
    th8827
    th8827
    Posts: 823

    5/6/2016
    Since the Rubbery Men now have their own faction card, you should be able to use Favorable Circumstsnces to call that card, just like the other factions.

    Also, some sort of Rubbery Connected Pet. Maybe a Rubbery Squid that is definitely not a Rubbery Man who lost his suit.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +4 link
    PJ
    PJ
    Posts: 317

    5/8/2016
    It's annoying to look at my journal and see phrases like "I wish you luck, [qvd:Addressed asupsetSpeechFormal)]". Surely it can't be that difficult to actually perform the substitution when rendering the journal page?

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +4 link
    Harlocke
    Harlocke
    Posts: 506

    4/28/2016
    absimiliard wrote:
    I would agree on 7, mostly just because it's the number.


    7 is the perfect number of outfits. The 4 main stats, BDR, lowering menaces, and lowering stats.
    edited by Harlocke on 4/28/2016

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +4 link
    Corvonero
    Corvonero
    Posts: 12

    8/2/2016
    When a player wants to quickly max one of his four attributes in order to pass a challenge, he can use the four outfits to quickly switch between gear sets.

    Since the game features BDR challenges as well, I suggest adding four additional outfits: one for maximizing bizarre, one for maximizing dreaded, one for maximizing respectable, and one for maximizing total BDR (which isn't necessarily identical to any of the former three).

    --
    My main (open to all interactions):
    http://fallenlondon.storynexus.com/Profile/Apollonius

    My alt, who has gone NORTH:
    http://fallenlondon.storynexus.com/Profile/Corvonero
    +4 link
    Arandia
    Arandia
    Posts: 127

    8/8/2016
    Corvonero wrote:
    When a player wants to quickly max one of his four attributes in order to pass a challenge, he can use the four outfits to quickly switch between gear sets.

    Since the game features BDR challenges as well, I suggest adding four additional outfits: one for maximizing bizarre, one for maximizing dreaded, one for maximizing respectable, and one for maximizing total BDR (which isn't necessarily identical to any of the former three).


    Even just one additional outfit, for maximising total BDR, would already be really helpful, at least to me.

    --
    Arandia van Graeff, Midnighter and crazy cat lady: http://fallenlondon.storynexus.com/Profile/Arandia
    Horace Glendower, a Seeker: http://fallenlondon.storynexus.com/Profile/Horace%20Glendower

    Looking for plant battles!
    Always happy to partake in social actions. No Affluent Photographer, no chess and no coffee invitations, please!
    +4 link
    John Moose
    John Moose
    Posts: 276

    9/18/2016
    I'm not sure if this has been brought up, but I find the legacy qualities in Sunless Sea locking out endings quite the buzzkill. Twice so far I've built up a character for a particular ending, only to realise I'm blocked from it at the last minute. I don't really even see why I shouldn't ever venture beyond the gate due to once having helped the Dawn Machine. I wish I didn't have to wreck my lineage in order to witness all the endings in the game.
    +4 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    7/11/2016
    Jermaine Vendredi wrote:
    On the subject of messages and letters: I have the good fortune to have several correspondents with whom I exchange a range of actions along with notes or letters. It would be great to be able to add a word or two to the "accept" action to continue the exchange (of notes, etc) more seamlessly. Launching another invitation etc. makes if seem disjointed.
    I would like to be able to put a note with _decline_--which I feel like I've seen suggested, but this was the first I'd found.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +4 link
    Optimatum
    Optimatum
    Posts: 3740

    10/29/2019
    Skinnyman wrote:
    Hotshot Blackburn wrote:
    You actually did miss their point (and were rather insulting in the process).
    Oh, sorry if that was the case! There wasn't a single thread of desire to do so!


    No offense was taken. If anything I was frustrated at my own failure to be clear.

    Skinnyman wrote:
    I was away for a few days and because of all the things I need to catch up, I end up thinking at 100 words and only 10 of them written so I'll just give an example: the price of a game at launch vs 1-2 years after.


    For something like a game, or a good equipment item in FL, price drops happen in part because of missed potential for use. Buy a game a year after it comes out, and you've missed a year of potential playtime, or had a year of potential spoilers. Buy the Feducci's lance two years ago, and you get +20 Dangerous that entire time; buy it now and you only get a discount to compensate for the lost opportunities. (A rather hefty discount too, at 40 Fate instead of the original 150 Fate-equivalent of ten confessions.) These companions have no mechanical benefit, so the only loss for waiting is a small amount of missed text, far out of proportion with the price drop.

    The other big reason for price drops, in my mind, is to entice customers who aren't interested enough to pay full price. Games go on sale to attract people who can't afford the full price, or aren't quite as interested in the premise, or were discouraged by negative rumors. Rare items in FL get discounted to make them more accessible to newer players as more and more get added. However, the promise of future price cuts shouldn't be so great that nobody makes the original purchase. And that's the case here—players not buying new content because there's not enough to justify the price difference.

    Hotshot Blackburn wrote:
    Two, I think you raise an interesting point with game sales, but would contrast this with FBG’s other Fate options.


    A couple quibbles: election items from previous candidates do get discounted, from 30 to 20 Fate, and the old FotZ equipment was made cheaper when moved to being Fate-exclusive. Also, purchasing Hallowmas companions with Fate directly would be much more time-consuming to program in. That said, perhaps Failbetter should start marking down older content in other contexts. By my math, the past Exceptional Stories alone cost well over $400 at minimum. There've been various suggestions before to have seasonal bundles or discount featured stories, which I hope happens eventually.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +4 link
    imeja
    imeja
    Posts: 35

    6/22/2020
    Surely one ought to be able to walk from Port Carnelian from the Court of the Wakeful Eye? There are even storylets in the former where you visit the Banded Prince. It seems awfully strange to have to sail back and forth.
    edited by imeja on 6/22/2020

    --
    https://www.fallenlondon.com/profile/imeja
    +4 link
    aegisaglow
    aegisaglow
    Posts: 206

    7/30/2020
    Just want to say this here, as well: the UI changes are great, some are even much-needed. But locking outfits makes this update a major net gain in inconvenience, which is unfortunate. It's simply not worth it, and given the volume of feedback you've received, I do hope you reconsider.

    --
    Mx. Aglow. Silverer, hedonist, devil-teaser. Paramount Presence. Earned their Heart's Desire and realized too later what it was they truly wished for.

    Ms. Lilian Leith. A lady of proper standing, which seems like an increasingly ludicrous thing to give a rat's ___ about. Known to some for her Light Fingers, and to others for her abiding affection for stormy weather.
    +4 link
    PJ
    PJ
    Posts: 317

    8/3/2020
    Also, the outfit-fiddling required to get the Clockwork Drownie is annoying and adds nothing to the experience. The whole Watchmaker's Daughter story extension is a perfect illustration of why the new system shouldn't be implemented.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +4 link
    Hotshot Blackburn
    Hotshot Blackburn
    Posts: 110

    10/28/2019
    You actually did miss their point. It’s not about asymmetric gameplay or the desire to get everything for free: it’s about the idea that FBG wants to incentivize players to purchase Fate now for story and companions, but that it’s more financially optimal for those people who would spend money to do so in a future year for much cheaper. Take one of the Hallowmass spider upgrades: you could have paid 30 Fate for it last year (two confessions at 15 fate each) or only 15 fate for it this year. This becomes an issue when the only way to collect most or all of the companions, because it is a given that those doing so will pay money either way for the opportunity to do so - but that also means FBG incentivizes those same people not to spend Fate this year and wait until next year. And those that might be inclined to do so may be put off by the high cost of a single Confession. There should be an additional draw for those who are willing to spend money to do so even though it is more sensible to wait a year and have the price drop by half or more.

    I agree with Optimatum’s standpoint that the price of the Confessions itself is the easiest way to experiment with this: rather than 15 Fate a confession, how many players would buy extra Confessions at 10 Fate, or 7 Fate? There must be a solution to encourage money-spenders to put down money now and not wait until later. Now, perhaps it is the narrative interweaving itself that is worth the relative 15 Fate...but that leads into another set of questions entirely.
    edited by Hotshot Blackburn on 10/28/2019

    --
    Hotshot Blackburn: Messidor, Aspirant to the Calendar Council. Paramount Presence. Seeker of the Name. A firm believer in kindness, solidarity, and sufficient use of force and firepower.
    +4 link
    phryne
    phryne
    Posts: 1414

    3/7/2019
    Firstly, thank you for the new heist! New free content is always welcome.

    Secondly, it would be grand if Heists got an infinite deck, like Zee-voyages. I'm not quite sure whether most "special locations" have unlimited decks or not - probably not - but I think they should have. In fact, the limited deck size is the main reason why I usually avoid doing Heists.

    The Heist is a special location where you can't do anything but play the cards you've drawn. So it seems rather silly when you sit there with a full action candle and nothing to do, waiting for the next card to appear in 10 minutes.

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +4 link
    Meradine Heidenreich
    Meradine Heidenreich
    Posts: 511

    4/12/2019
    Fear not, it will be Weasellers to the Rescue!

    For weasels are not alone or unaided in this world, we are breeding a force of Fighting Weasels from distant Araby even now, along with Salt weasels to bring up the rear and tend the wounded, and Celebrated Weasels who will burst into song to herald the attack and hearten our troops.

    (Some of us like weasels. Feel free to join us. 400 required.)

    --
    https://www.fallenlondon.com/profile/Meradine%20Heidenreich

    The Starveling kit
    Gobbled up the bit
    of cheese on my tray ..
    "O Weh!"

    No plant battles, please.
    +4 link
    phryne
    phryne
    Posts: 1414

    8/4/2019
    Copy/pasting from another thread, I think these ideas have merit:

    millea wrote:
    [...] Another idea would be, perhaps, to make some of the smaller - or older, or less wildly popular - ES free to play. One free ES a year would already be something nice for the free players, and paid customers will still be getting a whole lot of dedicated content. [...]


    Optimatum wrote:
    [...] I'd love to see Failbetter let people choose a free Exceptional Story. We have over four years of them by now. Offer a choice from a handful of the popular older ones. Then free players get a treat while some people decide to buy other stories. It's only awkward for players who've already played all the offered stories, but I certainly wouldn't say no to replaying an old favorite for free. [...]


    With the constantly increasing number of Exceptional Stories, I do think at some point some kind of discount model should be implemented. In addition to the ideas above, I could see something like "Subscribe this month and you get the current ES plus an older one for free". Maybe this would work especially well during the Festivals, when (I guess) lots of irregular players who don't often or ever subscribe are drawn back to the game. This might give them an additional incentive to subscribe.
    edited by phryne on 8/4/2019

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +4 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    8/5/2019
    Mr Candles, Failbetter is always being vey considerate and thoughtful of our Feedback as this thread proves. Could you please change your tone? I understand the language barrier, but I doubt it is stopping you from being polite when discussing something.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +4 link
    Jermaine Vendredi
    Jermaine Vendredi
    Posts: 598

    3/8/2019
    Well said, Phryne, very much in favour of the unlimited deck for heists. I enjoy them, but tend to get into the same position of sitting there cardless and having to go away and dig the garden,

    --
    No plant battles, please.
    https://www.fallenlondon.com/profile/Jermion
    +3 link
    Optimatum
    Optimatum
    Posts: 3740

    10/25/2019
    You seem to have missed my point entirely. I'm not complaining that getting every companion requires spending Fate; goodness knows I've spent a lot of Fate on them already. My objection is that the current pricing encourages skipping the new content that Failbetter works so hard to make.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +3 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    8/25/2019
    Nameless Jane wrote:
    If watch from Nuncio (Fruits of Zee) have kifers, why it not be usable on heist like Bazaar-gear kifers?


    Anyone else getting Déjà vu?

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +3 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2622

    8/7/2019
    Plynkes wrote:
    Please, please, please bring back "Who Else is Here?" The game seems so dead without it. You have to go outside the game to find people to interact with, and I don't think that is a good thing.


    "Who else is here?" had another useful function. It would let you know whether a character was logged in currently, and thus was still being actively played.

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +3 link
    PJ
    PJ
    Posts: 317

    6/6/2020
    On completing ambition, I received so many "new stat"-boosting items in such rapid succession that I'll never remember what they all are or which stats they boost. I'll need a way to find them when they're needed. A method of sorting equipment by stat bonus would be most welcome. Seven new outfit slots would also do the job, but seems a tad excessive. At that point you might as well let us each define as many outfits as we like.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +3 link
    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 786

    4/17/2020
    I think the Vial of Cantigaster Venom should now give Kataleptic Toxicology +1. After all, the Kataleptic Toxicology quality description specifically refers to Cantigaster Venom, among other substances.

    --
    Rupho Schartenhauer has killed a Master, well: most of it.
    Cortez the Killer has killed a Master, definitely.
    Deepdelver has become the progenitor of London's brightest star. It's... complicated.
    Dr. Kvirkvelia, gone NORTH on 23/12/1894.
    +3 link
    PJ
    PJ
    Posts: 317

    5/16/2020
    Vincent Asmund wrote:
    Hello! Whitsun feedback which might be old news: I find it rather unfortunate that there is no way to get more Ha'Pennies other than using Fate.


    Old news indeed. For anything that costs money, most people would prefer if it were free.

    I'd also like to add my voice to the chorus: I'm spending most of my actions these days preparing eggs for the Apicius Club, being sorely in need of Making Waves, and I do wish I could incubate an egg of my own while I was doing that.
    edited by PJ on 5/16/2020

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +3 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1170

    12/17/2019
    Hmm. It sounds like you're in the minority, Jolanda. Sorry. upset
    I'm going to shift them back - but have a think about whether there's anything that can tidy this up in the near future... All is not lost. (I promise)

    edited by babelfishwars on 12/17/2019

    --
    Mars, God of Fish; Leaning Tower of Fish
    +3 link
    phryne
    phryne
    Posts: 1414

    6/18/2016
    PJ, I don't see the advanced professions as 9-to-5 jobs or regular 'work'. The public part seems to entail mostly the gathering of information and the trading of favours. A lot of that can be done by an established representative. Your name can be mentioned a lot even when you're rarely seen yourself. wink
    I've only sketched out a suggestion. I'm quite sure the imaginative FB writers would come up with a decent backstory if they should choose to implement something of the like...
    edited by phryne on 6/18/2016

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +3 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    6/19/2016
    I think they did that on purpose because some of the ports are very profitable carousel - Port Carnelian in particular - and it is mostly the need to sail back to London for Professional Perks that balance them out against staying in London.

    Maybe a profession aimed for zee-farer would be good.
    edited by Estelle Knoht on 6/19/2016

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +3 link
    Soylent Pete
    Soylent Pete
    Posts: 2

    10/22/2016
    I'm sure it's come up before, but the Opportunity Deck random function seriously needs some sort of limitation to reduce repeats. With so many options, I still end up with at least one repeat in a deck of 10, often two repeats, this morning it was a double and three of a kind! Out of eleven cards, three were duplicates of the others. They begin to feel less like "opportunity" and more like "obligation".

    If you kept track of the last few cards (at least six or ten, for the London deck) you could at least reduce the number of times I throw away a card, just to draw it again immediately after. You could clear it as players move from one deck (London, At Zee, The Mirrorworld) to another, and I'm sure some of those are small enough that you'd want to limit the "memory" further (or even disable it, if the deck is small enough).
    +3 link
    suinicide
    suinicide
    Posts: 2435

    8/2/2016
    I think that once you've reached renown: 5 at the carnival, an option should unlock on the relating faction card, allowing you to sacrifice favours for a renown increase. This should let you go up to 10.

    This way, players are able to get the early items in early game, when they are actually useful, and shows there's a reason to get renown. This also gives a spot to say that you need the connection item to raise renown higher.

    --
    http://fallenlondon.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +3 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    7/10/2016
    The event isn't over yet - there may very well be recognition for level 20 careers after the election is over.

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +3 link
    Morkan Kassington
    Morkan Kassington
    Posts: 261

    7/10/2016
    Oh shush, you people. The bribes are never completely doled out before the election ends.

    --
    Ladies of the Neath, here comes Morkan Kassington, the gem among gentlemen
    (He is actually a self-centered and foolish braggart, but he means no harm. Hit him up for social actions or dangerous lessons! Or just flirt.)
    +3 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    5/10/2016
    Clifton Royston wrote:
    This sparked a random gameplay thought - it would be neat if there were a social option for players with Shepherd's Timepieces to interact with other players who'd lost their souls and assist in recovering them!


    I love this idea! Perhaps the Shepherd could send a "Bundle" with a somewhat narrower range than other soul retrieval options, so it helps but doesn't make soul recovery trivial. (This might require a cap of 1 request per soulless per shepherd, to avoid spamming requests repeatedly.)

    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
    +3 link
    Harlocke
    Harlocke
    Posts: 506

    5/14/2016
    TheThirdPolice wrote:
    Clifton Royston wrote:
    This sparked a random gameplay thought - it would be neat if there were a social option for players with Shepherd's Timepieces to interact with other players who'd lost their souls and assist in recovering them!


    I love this idea! Perhaps the Shepherd could send a &quotBundle&quot with a somewhat narrower range than other soul retrieval options, so it helps but doesn't make soul recovery trivial. (This might require a cap of 1 request per soulless per shepherd, to avoid spamming requests repeatedly.)


    It could be a rare opportunity card for shepherds to prevent spamming.

    Also, it might be fun if spirifers could have a similar option to convince players to part with their souls.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +3 link
    th8827
    th8827
    Posts: 823

    5/14/2016
    I would like to see more content with the rarely mentioned alter egos of the Masters, like Mr. Mirrors. They exist, but are underutilized.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +3 link
     Saklad
    Saklad
    Posts: 528

    5/20/2016
    While I readily admit that the old Docks method was completely unbalanced, I wish Failbetter could make Crates of Expedition Supplies less stupidly time-consuming. I think they should do the same thing they did with item conversion: add a small and nuanced option (10 Pages of Prelapsarian Archaeological Notes for 1 Supply) and a huge and unwieldy option (50 Notes for 5 Supplies). That wouldn’t make Expeditions as easy to grind as before, but it would make them much more enjoyable.

    Speaking of which, I love going out on expeditions in the wider Unterzee to support my research back in Fallen London.

    --
    Saklad5, a man of many talents
    +3 link
    Koenig
    Koenig
    Posts: 466

    5/24/2016
    I think it would be nice if opportunity cards had some sort of visual aspect that displayed their rarity, especially considering how many cards share the same icon as is. Using stars as a rarity system is a cliche at this point, but something along those lines to immediately determine the cards rarity without having to hover over the image and wait for the description would save a lot of people the misery of accidentally discarded a card they have been waiting for.

    In the past I have frequently mistaken and discarded the rare and useful "A dusty bookshop" thinking it was infinitely more common "The Tower of Sleeping Giants: The Secrets of the Rooms above a Bookshop"

    --

    Koenig: Extraordinary. Invisible. Shattering. Legendary.

    +3 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    5/31/2016
    I also like "individual."

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +3 link
    aegisaglow
    aegisaglow
    Posts: 206

    5/29/2016
    So it appears "individual of mysterious and indistinct gender" has been changed to just "person". My two cents: I see why the change was made--to make nonbinaryness seem less exotic in and of itself--but at the same time, "person" is less formal than "lady" or "gentleman". So in a way it feels like the pendulum has swung in the other direction. I don't have a good suggestion for an alternative, of course, but maybe someone else will?

    Also, has there been any official communication on this change? I can't seem to find any on the blog, but it seems to have literally just happened within the last few minutes so maybe I'm just jumping the gun here.

    --
    Mx. Aglow. Silverer, hedonist, devil-teaser. Paramount Presence. Earned their Heart's Desire and realized too later what it was they truly wished for.

    Ms. Lilian Leith. A lady of proper standing, which seems like an increasingly ludicrous thing to give a rat's ___ about. Known to some for her Light Fingers, and to others for her abiding affection for stormy weather.
    +3 link
    Doctor Adventure
    Doctor Adventure
    Posts: 16

    2/17/2017
    It would be swell if story content that was unfinished and could not be completed would stop being in the opportunity deck once you hit the content boundary...
    +3 link
    Harlocke
    Harlocke
    Posts: 506

    3/18/2017
    suinicide wrote:
    Kaosu wrote:
    With the introduction of Renown, we've all been using the Connected items a lot in order to convert Favours to Renown. Since we're using them so frequently, it's a bit of a pain to have to remember which item is in which category and then hunt through the enormous inventory to find the desired item. Would it be possible to make a separate inventory category (maybe called &quotTrading Favours&quot or something) where all the Connected items will be placed for easier access?


    Why not put favours in there as well? Prevent the connection: area from doubling with repeated images.


    Rather than make a whole new inventory section, I think it would be better to put favors under Advantage along with your second chances. Then make those favors clickable, and have them take you to a transitional storylet that lets you open up the relevant faction item menu, if you have that faction item. The faction items can still be scattered across your inventory in whatever category is appropriate, but you could easily reach all their menus from one place.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +3 link
    John Moose
    John Moose
    Posts: 276

    3/20/2017
    I'd love to see Knife and Candle make a comeback! I think it'd be a good investment of dev time, since it'd both be fun for new players as well as a good way for the oldies to help keep each other busy. As long as there's an arbitrarily difficult goal we seem rather happy, and in competition we'd set the goals against each other. There's also no reason to confine it to just how it used to be, so writers can have all the fun they want inventing new backstory or developments and complications to the sport as the people of London play it.

    Also, I just really really love the idea of people going around London playing knife-tag.

    ....#stablyf #stabhaus
    edited by John Moose on 3/20/2017

    edit: dov makes a good point and is much better informed on this than I am, thanks for the correction. I of course understand if K&C is considered too much of a hassle for what it's worth. Yet one dreams.

    edited by John Moose on 3/20/2017
    +3 link
    dov
    dov
    Posts: 2580

    3/20/2017
    John Moose wrote:
    I'd love to see Knife and Candle make a comeback! I think it'd be a good investment of dev time, since it'd both be fun for new players as well as a good way for the oldies to help keep each other busy.
    \
    While I'd also love to see K&C return in some form, I wouldn't call it "fun" for new players. Quite the opposite.

    Since by default K&C placed players in the Iron League, new players were at a *huge* disadvantage vs. established players. New players could have just one opportunity a week to either change for or attack (disregarding Rare opportunity card), while established players would have additional 6 opportunity cards (3 of which with Frequent frequency) with which to attack.

    A new player, just finding their way around the game can have a terrible experience stumbling into K&C's Iron League unprepared.

    Fine-tuning such mechanics to work better, especially taking into account the new players that come with the app is a huge investment of the devs' time.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +3 link
    Reshemin
    Reshemin
    Posts: 226

    1/19/2017
    I'm basically with you there, but that throws up the question of 'fairness'... or balance. It wouldn't quite do to just give some specials for only 'certain ones', right? Why not something special for also the friends of cats somewhere in the Court of Cats, something extra for the zubmarine fans at zea maybe, oh and what about the Scarlet Saints etcetera etc. I know *I* wouldn't want someone to feel 'left out' just because they did not choose that very one option back in some day, or one of these two, or three, or ten... so I would want 'something special' for all of them, just to be fair...

    ...and suddenly, that looks like a truckload of decidedly extra work, innit? Or like a whole barrel of worms.

    (and just by the way, I actually am illegitimatelly royal in that place. Probably from a bankert of the second wife of Maximilian I. of Bavaria... smile)
    +3 link
    phryne
    phryne
    Posts: 1414

    1/23/2017
    I think POSIs should be available for the Dante's Grill Making Waves storylet, too!

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +3 link
    Harlocke
    Harlocke
    Posts: 506

    1/11/2017
    Zack Oak wrote:
    I feel like the illegitimately royal quality from the House of Chimes ought to be used more. The last fate-locked story, and The Gift would have been perfect opportunities to use it, even for a small bit of alternate text. I'd like to do more, because I feel like there's a lot to be explored with that.


    I think they want your House of Chimes entry to be mosty for roleplaying. If there was special content just for that one entry reason, it would kind of suck for all the people that don't want to be illegitimately royal. It house of chimes qualities are ever used in a story, there should probably be a new option for everyone. Maybe not one branch for each entrance reason, but a few that fit a couple categories at once.

    Or there could be multiple paths to see same content. Be illegitimately royal, or have a minimum connected society, or pay a bribe in moon pearls, etc. The current exceptional story had a similar mechanic, where you could board the train to hell by either not having a soul, being a spirifer, or paying a small bribe.
    edited by Harlocke on 1/11/2017

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +3 link
    Harlocke
    Harlocke
    Posts: 506

    1/13/2017
    One minor UI change that would be really helpful is displaying making waves to the right of notability. It's tricky to check MW and people have to do it all the time. There's an unused blank space right next to notability where it would fit perfectly, so why not put it there?
    edited by Harlocke on 1/13/2017

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +3 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    1/1/2017
    I ended up with SMEN helping someone else, though I've no desire to Seek on this character. I find myself seriously pondering using it solely to remove unwanted Lodgings, however. Since I'm definitely not the only one to consider this option, (indeed I know some who did exactly that,) I can only think about how that is rather against the spirit of what Seeking.

    Perhaps it's finally time to reconsider allowing the sale of lodgings.

    --
    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

    If you still need help, try the IRC channel.
    +3 link
    Harlocke
    Harlocke
    Posts: 506

    1/5/2017
    Mordaine Barimen wrote:
    I ended up with SMEN helping someone else, though I've no desire to Seek on this character. I find myself seriously pondering using it solely to remove unwanted Lodgings, however. Since I'm definitely not the only one to consider this option, (indeed I know some who did exactly that,) I can only think about how that is rather against the spirit of what Seeking.

    Perhaps it's finally time to reconsider allowing the sale of lodgings.


    One of my FL pet peeves is that innocuous choices you make in the early game, like buying every lodging, befriending the Struggling Artist, etc., can end up cluttering your deck and impeding your progress for years. It seems weird that some players should have a permanent disadvantage for performing harmless or beneficial seeming actions in the very early game. It would be nice if there was some way of removing all those nuisance qualities if you don't want them.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +3 link
    Parelle
    Parelle
    Posts: 1084

    11/8/2016
    I know that Fate locked information is understandably under wraps, but it would have been helpful to know that the Doll is available year round at Watchmaker's Hill. A notice in the upgrade option would have been sufficient.

    Having the best interview option blocked on that account is quite letdown.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +3 link
    PJ
    PJ
    Posts: 317

    10/24/2016
    Are you guys going to change SPACESYMBOL back to ~ in profile links any time soon, or do I have to update the link in my signature? Because %20 is so much uglier than ~.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +3 link
    Koh Kai Ying
    Koh Kai Ying
    Posts: 110

    10/24/2016
    Please make Selling Information in Flit a top-level, repeatable story! It is a pain to sell information in bulk upset

    --
    Illyria K is your friend!!

    More active nowadays. Eager for any social actions including Loitering!
    +3 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    8/25/2018
    I will also cast a vote towards the festival. Even if it was meant to promote Sunless Sea, it is now a part of Fallen London, and I would love it if we could do more with it - even if by 'more' we only mean fishing goals.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +3 link
    Skinnyman
    Skinnyman
    Posts: 2149

    8/24/2018
    phryne wrote:
    The Fruits of the Zee *snop* this festival is actually really cool, when you've got something to go for! smile


    Must agree here! It was my first festival in FL and I was really pleased with the fishing mechanics, RNG hunting, but all balanced. Even if I was a newcomer I managed to get all items in ~7 days.

    Yes, throw more love here, FBG! smile I'll buy the armoured rat next year. Or probably this one, I don't know! But he needs a companion.

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +3 link
    Optimatum
    Optimatum
    Posts: 3740

    4/21/2018
    Jolanda Swan wrote:

    -Remove the cap from archaeologists' progress. Zailing always increases your quality (and I love it even more that there is an option at the Nadir that makes use of it).



    Lots of good ideas, though I have to note that An Experienced Zailor does actually have a hard cap at 20.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +3 link
    dov
    dov
    Posts: 2580

    6/21/2018
    Faey wrote:
    New site is horrible for me, can't log in using either Facebook or Google anymore (past couple days), actions were being undone and having to be done multiple times before they'd stick, pages would reload repeatedly without me having to do anything.
    Old site works just fine.

    That's because they've shut down the new site until all issues are fixed, as they've announced elsewhere in the forums and on Reddit.

    Just leave it until FBG announce that it's back.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +3 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1170

    4/27/2018
    We've had a few weird slowdowns recently - we're keeping an eye on it, trying to track down the cause.
    edited by babelfishwars on 4/27/2018

    --
    Mars, God of Fish; Leaning Tower of Fish
    +3 link
    Loiathal
    Loiathal
    Posts: 39

    10/24/2018
    Unrelated to Hallowmas, but pressing Enter when saving something to your journal should confirm saving it to the journal, but instead it presses the "onward" button, preventing you from saving the text and (possibly) preventing you from finishing reading it.
    +3 link
    Skinnyman
    Skinnyman
    Posts: 2149

    10/24/2018
    Loiathal wrote:
    Optimatum wrote:

    Last year's Notability grind for confessions was painful and ridiculous, but it was there.

    I'm an end game player who's completed most of the grinds in the game (minus Cider), so grinding Notability wasn't a big deal to me-- in fact, it was kind of interesting last year, as a way to spend some of the resources I collect all year in services of getting those time limited items. I realize there are two competing design goals here: give end game players a way to spend lots of resources so they can do a lot more, and also don't let newer players feel locked out of the event. But that's my two cents on it.



    And here's FBGs conclusion after last year's jump from Nota 5 to Nota 8.
    In the first year I was so close to getting all companions even if I was ~7 months old, but last year was a criminal! Even with this, I got the taste of "you can't have them all" which was more than fine!
    In preparations, I went North, I pilled 6k+ visions, 4k+ romantic notions and a whooping scheme level of 42 + 5 CP. Was ready for a requirement of 6 or 7!

    But it seems the requirements for confessions is only Fate!

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +3 link
    phryne
    phryne
    Posts: 1414

    10/27/2018
    I really like this new Hallowmas so far! It's a lot more fun already than last year's, which was a bit boring iirc. Also, as a casual player, I don't feel overwhelmed - seems like I can get everything done even when I'm logging in only once or twice a day, which is a good thing. smile

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +3 link
    Aubergion
    Aubergion
    Posts: 25

    11/7/2018
    Off the topic of Hallowmas: it would be nice if being London's [Nerves/Sinew/etc] or even being a paramount presence would permanently raise a player's stat cap. I'm so nervous about using the 15 notability stat raise because I'm terrified I'll misclick and ruin months of work...

    --
    Solange Dovera-Rooke - Author-turned-Midnighter, perspicacious and flirtatious. Always available for interactions - especially Lethal Sparring Bouts and Orphanage visits.

    Lord Castameer - perpetually searching for answers, a name, acknowledgement, truth, recompense, retribution ------- a reckoning. Loitering and cats welcomed.
    +3 link
    Mona
    Mona
    Posts: 192

    11/9/2018
    it would be nice if being London's [Nerves/Sinew/etc] or even being a paramount presence would permanently raise a player's stat cap


    This has been requested over and over ever since the option appeared. I wouldn't hold my breath.
    I decided to just raise each stat once to gain the associated paramount quality/courier's footprint/poet laureate etc. and just stop caring about it otherwise.
    As long as there are still unlabeled stat losses in the game I don't treat this as a serious option for permanent stat increase, but just a one time thing to help with especially difficult challenges.

    --
    https://www.fallenlondon.com/profile/Miranah
    +3 link
    Azothi
    Azothi
    Posts: 589

    11/14/2018
    The return of "Suggest a contact" is very greatly appreciated.

    A quality of life suggestion I have would be to allow Favourable Circumstances to force-draw "Call in favours in the Flit". This makes sense in the context of the story - fortune smiles on you, and so you can arrange a profitable meeting with your hard-to-find contacts in the Flit. My back-of-envelope calculations suggest that this shouldn't necessarily break game balance (the most profitable trade-in is 28.80 Echoes for 3 Revolutionary Favours, but just the minimum action cost of raising Notability to 7 four times for the favours and trade-in drop the EPA to at most 1 EPA, along with the opportunity cost of not being able to use the Making Waves and Notability for anything else).
    edited by Azothi on 11/14/2018

    --
    Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges)
    Away to where the Chain cannot bind us.
    Hesperidean.
    +3 link
    Gillsing
    Gillsing
    Posts: 1207

    12/10/2018
    I like the way the storylets and their results take up much less vertical space today. It might be the best Christmas present ever.
    +3 link
    Jeremiah Oathes
    Jeremiah Oathes
    Posts: 73

    12/21/2018
    Waterpls wrote:
    Is server dead?

    Server ded.

    --
    Dr Jeremiah Oathes - Natural Philosopher, Alchemist and Anatomist (part-time). Occasionally in Service to the Crown and the Bazaar. Would like to dissect a Master (for science and mad laughter).
    +3 link
    gronostaj
    gronostaj
    Posts: 403

    8/17/2017
    phryne wrote:
    One thing that has been annoying me for a while now - not so much in the beginning, but more and more over time - is the existence of certain very frequent opportunity cards asking you to buy Fate-locked content

    existence of them, yes, but especially their frequency. even if you do not want to make a hub for fate-locked stories and would rather keep the cards, lowering their frequency would be much appreciated. I know i'm extremely unlikely to buy any of those stories due to their price (western currencies conversion rates suck. i mean it.) and discarding at least one of the cards from almost every 6-card batch is disheartening.

    --
    Gronostaj (pl. Ermine), a decadent duellist of mysterious and indistinct gender. Seeker. Willing to die- but not of boredom. Open to all social actions, including the harmful ones.
    Soft-Spoken Surgeon, a doctor who owes an onerous debt. Professor of medicine at the University by day, at criminal employ by night. Open to all non-harmful social actions.
    +3 link
    phryne
    phryne
    Posts: 1414

    8/17/2017
    Anne Auclair wrote:
    Rather than create a new hub, wouldn't it be easier to simply file them under "Chat with the local gossip?"
    I'd be fine with that, it wouldn't be as visible though. I think the main reason for these cards' existence is advertising the Fate-locked stories - which I don't have a problem with. I'd just like the advertising to be less disruptive/annoying/interfering with general gameplay. smile

    Edit
    While I'm at it, another request: could you *please* look into re-enabling Fate- and Notability-gifting? And, while you're at it, look into adding an option to gift Exceptional Friendship to another player, too? Pretty please? In Love
    edited by phryne on 8/17/2017

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +3 link
    Siankan
    Siankan
    Posts: 1048

    8/11/2017
    I'm not sure that I agree with everything here, but

    Màiread wrote:
    2) High level quirks (say 10 or 12+) should be protected from these sort of 'minor' alterations. It is one thing to lose your reputation for magnanimity after an extended bout of piracy; it is quite another to have a lifetime of indulgence overturned because you are nice to your employees.

    I concur. The non-mechanical rationale behind caps on certain actions raising your quirks is once you're pronouncedly Magnanimous or what have you, these things are no longer signs of developing character; they're just what you do. Refusing to aid a person in distressed might be a sign that a normal person is becoming more Heartless, but it's small business to someone who betrays people as a professional pursuit. This logic works the other way, too. A churchman with commanding self-control might find his Austere manner eroding if he starts running around with the Young Stags every Tuesday, but sharing a bottle with a few third-rate poets should not threaten his hard-won discipline. Things that only lower a quirk by 1-2 CP should probably not affect high quirks, especially when the complementary quirk is not raised because of a cap.

    (Moreover, and unlike many suggestions, I think this is reasonably doable from a programming perspective. The same mechanism that controls gain caps probably can be used to cap penalties.)
    Màiread wrote:
    3) We really need alternative ways of raising renown that don't mess up quirks with no regard to player choice, or at least have options within the renown items that offer a bit more flexibility (surely I could improve my reputation among society folks without going against every one of my morals). Màiread has spent her entire career in the Neath avoiding heartless actions and pursuing magnanimous ones. Before the latest conversion I had a close relationship with Society. Now that close relationship has been transformed into little more than a passing acquaintance, merely because I was unable and unwilling to win the connection grinding arms race. In order to restore my previous relationship, I have no choice but to gain heartless (something I've desperately avoided) and lose magnanimous. This is daft.

    There's some delicate balancing here, because improving renown is a key way to get quirks up to 15, and it's important that there be avenues for many different quirks. If you're raising everything more or less together, you can probably repair the quirk damage from one faction by raising another, but for those of us who were grandfathered into the system (which currently means everyone with an account older than 72 hours) it's probable that we have some factions of interest which are far ahead of others. Once I've reached the effective max renown for everything that grants Subtle, how will I repair damage from Forceful factions that damage it? There are ways, I know, but considering how many times you would have to repair it, that's a considerable annoyance.

    Now, I'm not saying that a quirk at 15 should be entirely sacrosanct; sometimes players want to change their characters, and they should have avenues to do so. However, I do think that an action which can damage a level 15 quirk should be an optional act that is labeled as such, not something that people feel obligated to do in order to pursue some unrelated goal. Where factions are closely related to a certain quirk (e.g. the Church and Austere), then I can entirely see that quirk being affected as a necessary consequence of becoming closer to them. (Don't get me started on the Bohemians.) However, when there is no clear association (as with Society), then I think Màiread's suggestion is quite fair. After all, one of the ways to become closest to Society is to rehabilitate a dynasty in disrepute, which both is and requires Magnanimous. It seems strange that becoming more renown to Society makes it harder to become closest to them.

    --
    Prof. Sian Kan, at your service.
    +3 link
    Gallmarch
    Gallmarch
    Posts: 112

    8/24/2017
    I often receive social action invitations with amusing, intriguing, or otherwise memorable messages attached (and I do my best to respond in kind). Unfortunately, when I accept, reject, or respond to them, all these moments are lost, like tears in rain. It would be nice if the 'Recently...' tab could keep some sort of record of the little aperçus that players exchange.

    --
    My profile: https://www.fallenlondon.com/profile/Gallmarch
    +3 link
    Vorox
    Vorox
    Posts: 1

    8/26/2017
    I feel like having Criminal record stay on you permanently is not a good thing, especially for new players who make the mistake of thinking it's as easy to solve as nightmares. I'm not saying criminal records should be easy to get rid of, but I think it would be nice if you could spend either connected, the masters, or very high connected the constables to remove it, or maybe even have a hard storylet about clearing your name.
    +3 link
    Scatterspark
    Scatterspark
    Posts: 4

    2/10/2018
    What's up with the order Qualities appear in, on Myself? I find it a bit difficult to find anything, since they don't seem to be in alphabetical order, or in any other discernible order. Some related qualities are grouped together, which is great, but most of them don't seem to be (the Photographer & Contrarian qualities seem to be sort of sprinkled throughout the list). I'm still quite new to the game, so I imagine longer-term players have a significantly larger amount of qualities to search through.

    With the upcoming site redesign, maybe this is something that could get some attention? Alphabetizing them seems like the easiest way to get some order going (though I would also like it if Contacts were ordered in Favor+Renown pairs; some of them are, some of them are just jumbled together). I am also not really sure what the Circumstance category is for; Addressed As is in there, but it seems like it would group better with the Profession and Identified With items in Major Lateral, and Favoring the Last Constable is in there while Favoring the Blind Pianist is under Story.

    It would also be pretty cool to get a Completed category for qualities that correspond to completed stories, like Opening Moves and Whisper-Locked Sea-Chest, but that would just be a bonus. I don't have much reason to look these qualities up again once the story is finished, and it adds additional clutter when I'm looking for a specific active story quality.
    edited by Scatterspark on 2/10/2018

    --
    Lieutenant J. Rexford
    +3 link
    Màiread
    Màiread
    Posts: 385

    11/22/2017
    A small thing, but would it be possible to lock the options on faction cards which exchange favours for stat boosts for characters with 200+ in said stat?

    Yours sincerely,

    A person who keeps spending favours to train stats she's already overcapped, like an eedjit

    --
    Màiread - Correspondent, composer, lover of cats. Can probably bake you a d__n fine cake.

    Useful Links: Traveller's Friend (Progress Tracker & Notability Calculator) | phryne's Guide to Favours & Renown |

    Peggy the Nowoman lived to see the Feast. Thank you for the memories, Snow Lady.

    I'm happy to accept most social actions except for lethal sparring and loitering suspiciously. Please challenge my plant! Currently not accepting calling cards.
    +3 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    7/11/2017
    What I think:

    Campaigners are still the golden child of the Election. Easy to play (so many eager donors), easy to win (you can get to 10 Influence in a few days if lucky), easy to like (we all want to debate with a Campaigner). Much better atmosphere, to be sure.

    Fixers are as fixated on Making Waves as ever. The actual fixing is a bit clunky - I'd recommend simply forcing people to build up to 7 Progress (or higher, to compensate for no invitations) to wipe other people's menace with an auto-accept, to minimize the amount of social back-and-forth. Defending yourself during debates is a fair move, too.

    Agitators are fun on paper, but they are also entirely negative compared to the other two, without any good payoff. All of their interactions are built on wasting people's time in a short seasonal event and it doesn't even benefit them that much. Debates, for instance, just make Agitators terrible partners, and they don't even have a easier time to compensate. Maybe they should simply get an option to gain more on a loss instead, like an insurance.

    People also run out of target really quickly, because it is easier for Agitators to just mob people and never clear their own mob, and the progress gained is disproportionately small to the damage caused. I'd suggest it take 10 mobbings (whether from one or multiple agitators) to actually form a damaging mob on the victims.

    Most of the problem with Debates stem from the short time window and how much winning you need. I guess it'd be better if they are available on Day 1?

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +3 link
    Felicity Anne Stratford
    Felicity Anne Stratford
    Posts: 63

    7/10/2017
    phryne wrote:
    my Election feedback:


    Thanks for posting this! I am going to use your format to post my own feedback as well. Overall I felt very attached to the DTC as a candidate, but did not care for any of the mechanics of the election. Throughout I really wanted to have something that showed my contribution is some calculated way. I also would like to see choices where my actions could either inflate my own notability and add less to the campaign or vice versa.

    Fixer: I enjoyed being able to reduce menaces and used the ability a lot, but I did not really feel any connection to the election while doing this. It might have been nice to have a measure of how well I was supporting the candidate rather that the number of fixes I had done (which ended up not mattering at all really).


    Agitator: I stayed far away. PvP is not my preference.


    Campaigner: I started with this but it seemed really boring. I kept checking my cards, especially things like the townhouse, to look for other options. This seemed like a lost opportunity to let your dwelling or other aspects add something.


    Election resources: These seemed arbitrary and a grind. I understand why you have them, but do not like having to go through all of this.


    Debates: I tried them but did not care for them at all. More PvP.


    Day of Agitation: I stayed far away.


    the Candidates: I loved the candidates! It does however highlight how many players here are playing the game differently. Or at least that they view it differently. That in turns makes me even less likely to want to interact with them in game.


    I also don't want to sound too harsh - in truth I don't like game mechanics in general. But I do feel like there was so much that could have been done with this! Why is our influence not considered? Why could we not spend notability to increase a candidate's standing? Where are the real time tote boards showing standings? (I recognize that this might be difficult but I wanted it!) I kept looking at the election storylets to see if there was anything new there, or if my actions added new options. What if being more subtle opened up options? Or more daring? I suppose there are lots of things that are possible and not enough time to really do them all. Anyway, thank you for a wonderful candidate that made me really want things to change! Next time!
    edited by Felicity Anne Stratford on 7/10/2017

    --
    Looking for a roleplay partner with potential for Simone and maybe for Felicity. All genders considered.

    Felicity Anne Stratford is a Correspondent and delighted to visit Orphanages or Salons or be interviewed! Scientific correspondence greatly appreciated. Please no Seeking or Photographer.


    Simone Beaufort is a Midnighter and pleased to visit Orphanages or Salons or be interviewed! No Seeking or Photographer.
    +3 link
    Parelle
    Parelle
    Posts: 1084

    2/5/2016
    Even if the LP provides better utility in stats, consider that some of the other companions provide access to storylets and useful cards (I'm thinking of the Criminal Favours providing options in particular, though if you aren't interested in stealing perhaps they don't interest you regardless of their in game profitability).

    Also, with all due seriousness, there are so few challenges with either more than a single stat check at a time or a difficulty over 200 that a few points does not change the balance.

    Also, consensus is that the Salon is better for Making Waves particularly at notability 5 and up. With the exception of the social invites, the best options there are from having freely available acquaintances to players willing to spend time on holiday content. In fact, only one option has any relation to paying Fate at all (which, again, is related to holiday content). Personally, I like this approach as it values someone's investment in the content itself, and makes them a more engaged player.

    As for RP reasons for being just that good, perhaps that young'un is your protege. Wouldn't you want to teach them everything you know?

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +3 link
    th8827
    th8827
    Posts: 823

    2/9/2016
    I just ground Regretful Soldier to 8 to see if it unlocks anything on the "Steel and Stone" card. It locked the 1-7 option, but nothing new opened, instead showing the 2 locked Soul Trade options. This made the card useless.

    I suggest either adding new content to the card for 8+ Regretful Soldier, or removing the cap of 7, which is lower than the cap of the acquaintance quality. Or fixing the check for the higher acquaintance value, if it is bugged.


    EDIT: It's fixed. Thanks!
    edited by th8827 on 2/13/2016

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +3 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    2/13/2016
    We'll probably see the Bleeding Forest again. You'll get another chance on that one, quite possibly along the way of a free storyline or two.

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +3 link
    Nanako
    Nanako
    Posts: 536

    2/16/2016
    ith8827 wrote:

    Since we can only have 2 tattoos, and there are two slots next to Bizarre, Dreaded, and Respectable, it would be cool if those tattoos are displayed there. There are no second chances for BDR, so there is no competition for items in those slots.
    edited by th8827 on 2/16/2016

    I want to second this, it is an amazingly good idea

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +3 link
    Kirr
    Kirr
    Posts: 44

    2/16/2016
    Nanako wrote:
    I love the Morning/Evening/Incognito/Hard Wearing equipment sets in the Myself tab, those are very useful
    I'd like to recommend one more item for that list, Notability, where we can equip all our best BDR items. Recently i've been using my Incognito outfit for that, ironically, since shadowy is the stat i use least.


    I agree, though I'm trying to think of how it can be done without confusing new players (who would be understandably baffled by a 'notable' slot), or using a lot of FBG resource. The best I can think of is introducing it only when you reach POSI, but then it ceases to become a small code addition and requires more mechanics and probably some sort of explanation in-game. Maybe just titling it "Making Waves" would work, since that's already explained in-game for pre-POSI players. Not sure it fits with the others as a category name, though.
    +3 link
    dov
    dov
    Posts: 2580

    1/20/2016
    Personally, I would very much like to have *no* new opportunity cards added for such items.

    Any new card added to the deck automatically reduces the chances of drawing other cards (and some players are waiting a long time for just the right Rare or VeryInfrequent card).

    Since any player can have these Home Comfort items by paying Fate, such an opportunity card would have to be appealing to both new and end-game characters, which is very difficult to do.

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    +3 link
    th8827
    th8827
    Posts: 823

    1/26/2016
    This is a silly recommendation, but it would be cool if Submergio Viol (the song from Sunless Sea) played as you enter the Iron Republic.


    EDIT: It is probably too late to do for this year, but for next year's Feast, I would love if the Relickers were added as Feast companions.
    edited by th8827 on 1/28/2016

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    +3 link
    Thorbimorbi
    Thorbimorbi
    Posts: 48

    1/19/2016
    phryne wrote:
    @thorbimorbi: I'm in the EU, too, and for me, when I open the Buy Fate window, I first see the prices without VAT, but after two seconds or three they reload and include VAT. If that doesn't happen for you, maybe it's something to do with your browser? (I use Firefox)
    Test it again, and if you still don't see the VAT-inclusive prices I suggest mailing support about this because they definitely want us to know about the VAT - this is no intentional screw-over on Failbetter's part!
    edited by phryne on 1/19/2016


    I hoped that I would get across that I don't actually think that Failbetter would do this on purpose.
    The thing about the reloading is interesting.


    I just tested this, and it seems to be down to NoScript on my end. Seems that the popup window loads a third-party script, which itself loads another third party script, which does the math with taxes automatically, instead of waiting for the link to be clicked.

    So, nothing wrong on Failbetter's side, it's just the company that processes the payment indulging in a third-party-script-orgy.

    Sorry if I caused a fuss upset

    --
    http://fallenlondon.storynexus.com/Profile/Thorbimorbi
    +3 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    1/19/2016
    I really need to stop posting suggestions in this thread if I don't want to seem incredibly greedy, but with some of the talk that has been happening about home comforts it made me realize that my favorite home comfort doesn't give any type of opportunity card. My gymnasium does give a (quite echo inefficient) card, but the home comfort that I paid 30 Fate for doesn't. The BDR boost is very nice, but I feel like it should still give an opportunity card for an amount of Fate that surpasses that of many stories and locations. It's obviously not possible for this to be changed in a day as there are so many home comforts, nor is it priority, but it would be nice to see in the future just to get a little benefit out of the home comforts slot.

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    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    1/18/2016
    NiteBrite wrote:
    Psyche Labyrinth wrote:
    There may be reasons why this is not already a thing, but I'd like if we could send other players a specific amount of Fate instead of batches of 100. A mechanic like selling things at the Bazaar but actually sending the fate to someone. It would be nice for when you want to help someone out a bit yet you can not afford to give them a full 100.

    There is in fact a reason for this. In the past it was possible to send batches of ten fate to players. The issue was that this game has little drips and drops of free fate sprinkled around that every new account gets. There was a big scandal where it was discovered that players would make a huge number of alternate accounts and then pass the free fate along to their main account. Some people got so much free fate this way that they tried to use it to "back" the sunless sea kick starter with it.

    It's basically theft, and very easy to do if you have any alts even if you don't mean to or realize it. Rather than remove all sources of free fate, FBG decided instead to set the fate transfer threshold high to 100 so that passing fate could still be done, but not by free fate alone.

    Fallen London did have two currencies in the past though, nex and fate. One proposed solution was to make nex, the purchase only currency, transferable but not fate. This could have worked, but ultimately FBG demonetised storynexus and it's nex currency. So this is no longer a possibility.

    Well that makes sense, unfortunately. If it started at 20 or so I believe that it would work since you can't really get over 15 Fate for free as far as I know. I just think 100 is a little high considering that it is more than a third of the maximum amount of Fate that you can buy in a single purchase, but yes, it is much better to get a bit of Fate at the beginning than to be able to send as much or as little as you want to others.

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    Charlotte_de_Witte
    Charlotte_de_Witte
    Posts: 360

    1/18/2016
    I imagined it might have a little to do with the dangers/strangeness of the Neath, and the possibly relatively small ratio of the human population in FL to other sentient creatures? Humans might feel the need to stick together and treat each other a little better when they are all being hunted by devils, predatory mushrooms, zee-monsters etc.


    But more practically speaking, I suppose if you don't attempt to adapt your Victorian setting to more modern mores you run the risk of ending up with something at little like this wink

    .
    edited by Charlotte_de_Witte on 1/19/2016

    --
    "Do one thing for me, Sredni Vashtar."

    Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!

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    +3 link
    Parelle
    Parelle
    Posts: 1084

    2/16/2016
    An in game solution exists already for not having offers made for your soul: Intimate of Devils 0, Connected: Hell 0. Not saying that's what you want to do, but it definitely does work as a method to avoid it.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +3 link
    dov
    dov
    Posts: 2580

    2/17/2016
    I believe that FBG have confirmed a long time ago that implementing selling lodgings is on their (long) list.

    --
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    +3 link
    LovelessSpectre
    LovelessSpectre
    Posts: 4

    2/24/2016
    I'd like to state that I came here from the zee, and though I miss my floating house I definitely enjoy this game. I'm not often one for the whole waiting process, but the atmosphere of FL more than makes up for it. It's enough to keep me around despite my impatience in general. This is perhaps the most brilliantly constructed game of its kind.

    One possible suggestion in regards to faster action restoration: the option to 'burn the candle at both ends'. (Ooh! Pun!) Two candle bumps for the price of one (for exceptional friends) while also raising nightmares a tick (or more, that would certainly be up for debate, but perhaps not a full level) at a time. It's both lovecraftian and feasible for realism. After all, constant stress and sleeplessness (I don't recall the number of days) promotes emotional stress and hallucinations. In game terms it might simply be a switch to allow folks to go through that gambit. You can gain actions faster, but at what cost to your sanity?

    Edit: Additionally, there might be a fate cost to turn it on. (And perhaps even off to make us even more cautious about abusing it.)
    edited by LovelessSpectre on 2/24/2016
    edited by LovelessSpectre on 2/24/2016
    +3 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    2/22/2016
    Talkes wrote:
    Nanako wrote:
    It's not like you'd want to turn your lodgins into a museum dedicated to highlighting all your exploits and achievements.


    Have you met the Victorians? smile

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    And with especial pride, Worst Screwup of the Decade!
    +3 link
    Parelle
    Parelle
    Posts: 1084

    2/22/2016
    Well, to be fair, Sir John Soane wasn't a Victorian himself (he died a couple months before Victoria became queen) but his house cum museum is just extraordinary: www.soane.org

    Now his mantelpiece would be something else!

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +3 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    2/22/2016
    I was thinking of the marvellous Pitt Rivers Museum (assuming that colonial-imperial appropriation for the purpose of hegemonic taxonomisation is marvellous).

    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
    +3 link
    suinicide
    suinicide
    Posts: 2435

    4/17/2016
    Mr. Wines trips and the cloak flies off. So you have to run all over London, convincing people that no, that wasn't a giant bat. Mr. Wines just likes to dress up like the vake.

    --
    http://fallenlondon.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +3 link
    Spacemarine9
    Spacemarine9
    Posts: 2234

    3/14/2016
    I'm pretty sure when this thread was posted nigh on two years ago, the intent wasn't remotely "this is the One Place where feedback is posted, nowhere else". Heck, check out the very first page:
    Flyte wrote:
    Feedback on specific aspects of the game is an entirely reasonable (and indeed, habitual) use of the Bazaar subforum. If it's a small suggestion as you say it is, though, it's probably better suited to a feedback email.


    If you wanna post a thread for feedback, just Go For It. There are no laws to stop you. I mean yeah okay, a dedicated feedback subforum would probably help corral things somewhat, but this thread is really supposed to be "questions on how to do a feedback" and not "This Is The True House Of Feedback Accept No Substitutes"
    i guess that does make the current line of posting the most on-topic the thread has been in, like, forever

    --
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    Ratgames
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    +3 link
    tmmzc85
    tmmzc85
    Posts: 1

    4/16/2016
    Not 100% if this is the right forum; I know I might be coming off a lil stingy here, but I just registered as an "exceptional friend" and my new candle stick came burnt out to begin with, is this as intended?

    Was kinda'a bummer, was secretly hoping it'd refresh both, but coming burnt out seemed a little insulting.
    +3 link
    malthaussen
    malthaussen
    Posts: 1060

    12/13/2015
    I had to update my credit card data because it had expired. Unfortunately, it appears there was no option to do so with my Account, and I had to cancel my Exceptional Friendship to do so. But then I could not re-register as an E.F. until the Friendship expired, which meant, in the bottom line, that I lost 20 actions because I only had one candle this morning. If there is an option to simply modify payment data, I was too much of a numbskull to see it, so it might behoove FBG to either create that option, or label it more clearly.

    -- Mal

    --
    "Of two choices, I always take the third."
    Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
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    +3 link
    IHNIWTR
    IHNIWTR
    Posts: 358

    12/30/2015
    A question regarding Exceptional Stories following Heart's Blood: will it be possible to implement some sort of survey about what subject the exceptional stories ought to tackle next - maybe through another Enterprising Urchin card? I quite like the stories we've had so far, but being able to help decide what new content we're likely to get a few months from now would be fantastic (and I'd like to pre-emptively throw my hat in to finally visiting the Masters' summer homes beneath the city...)
    edited by IHNIWTR on 12/30/2015

    --
    https://www.fallenlondon.com/profile/Daniel%20Vaise
    +3 link
    Charlotte_de_Witte
    Charlotte_de_Witte
    Posts: 360

    1/18/2016
    malthaussen wrote:
    @Charlotte: sounds like the Reform club.smile

    -- Mal


    Perhaps? But I think that would really be the more liberal side of the Parthenaeum?


    Sadly also, to quote the Wiki,


    "The Reform Club is a private member's club on the south side of Pall Mall in central London. As with all gentlemen's clubs, it originally comprised an all-male membership, but was among the first to change its rules to include the admission of women in 1981."


    It's rather why I feel there should be a new Club and that it shouldn't be just another exculsive club. Rather a much more progressive organisation entirely. I think FBG has done a wonderful job to make everyone feel included in FL. I am very glad that in FL there is not a Victorian patriarchy, so much as a Neathy Rópalo-archy.The situation with the Clubs (although entirely historically accurate), feels to me like a very strange aberration in an otherwise laudably egalitarian fantasy setting. (Others of course may disagree completely smile )


    But really it could be anything at all. Let me join the Benthic Ladies Cricket team!! smile

    .
    edited by Charlotte_de_Witte on 1/18/2016

    --
    "Do one thing for me, Sredni Vashtar."

    Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!

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    +3 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    1/17/2016
    Trayvonis wrote:
    Hello,
    I am new to SunlessSea and Fallen London. I know Sunless can be linked/updated with stories from London however can a list of what story arc's (payed or free) will have a direct/noticeable effect on Sunless be found somewhere?

    This is a thread solely for feedback so not many people will see it or respond to it here. If you're looking for help finding something you should start a new thread. But for now, I believe that this is a good thread for what you're looking for: http://community.failbettergames.com/topic21460-what-are-the-carryovers-from-fallen-london.aspx Welcome to the Neath! Big Grin

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    dragonridingsorceress
    dragonridingsorceress
    Posts: 622

    1/16/2016
    Charlotte_de_Witte wrote:
    Maybe make a new club?


    A quick idea - base it (loosely) on the suffrage movement (with all the links to the Revolutionaries you might feel that entails?) - Perhaps campaigning for equal rights for all Neath dwellers? Rubbery-men, Clay-Men, even Devils etc. - It would be nice for us to be able to have a Club that is anti-establishment, but stands for more than just jolly japes and tom-foolery! smile


    Oh that would be awesome! Seconded!

    I'd argue it wouldn't be tied to Revolutionaries if it fights for rights for all - the Revolutionaries are generally "against the Masters", not "for others".

    --
    DragonRidingSorceress is an Author of good standing. Mostly good standing. She's happy to accept any social action except Photographer and Loitering, but requests warnings before duping/poisoning/etc.

    Seeker of Names is a... being with an obsession. They're willing to accept all invitations.
    One who seeks to know all that is and may be. One who dances in the silence of the void. One whose fantasies make the reality come alive.
    +3 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    12/10/2015
    I believe that's on the agenda after the mobile version is complete.

    --
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    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

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    +3 link
    Severine Chamberlain
    Severine Chamberlain
    Posts: 6

    12/9/2015
    I don't know if this is feasible with the current code, but I'd really like the ability to flag qualities to be quickly referenceable, like the current option to flag storylets as Plans and view them in their own tab. I've spent way too much time wading through my qualities list to find things like MW and CtD, and it'd be really nice to have a tab or list just of the qualities I'm actively tracking.
    +3 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    12/7/2015
    Pyrodinium wrote:
    Malgorath wrote:
    Am I the only one who has found the free content updates (or general lack thereof) to be a bit disappointing? I'm not trying to start a big argument, but back in the day there was a small amount of Fate-locked content and it was all good but the main game was the main work. While I don't mind more premium content, and I've paid to play a decent bit of it, but the ratio of premium to free is getting really imbalanced. Now I've been checking the game every few weeks or every month or so and it seems like there's been next to no free updates, except to early game, which I swear has been reworked for something like the third time now. I'm not sure, maybe I've simply missed them talking about progress on free updates, I have recently been out of the loop.

    It seems like the only guaranteed content is the monthly story for Exceptional Friends, and what little free content I've been able to access as a late-game (endgame with the current state of things) player seemed lower quality than it once was, in particular the last Heart's Desire update seemed very rushed and short and was egregiously padded out with zailing.

    I know Failbetter has to make ends meet and all that but it's awful to see what was once one of my favorite games, with the best atmosphere, story, and lore I've seen, is now putting almost all of its content behind a monthly paywall. And don't get me wrong, I've played a lot of the Fate-locked content and what I did play was top-notch and I don't really have any buyer's remorse (except for maybe the Blemmigan Affair) but what I loved about this game was how dedicated the devs were, how great their storytelling was, and their solid connection with the community, and I don't want them to fall down the path of far too many game devs these days and focus on money first above all else.

    Sorry that this turned into such a long post. I just don't want to see such a great game to take this sort of turn. Maybe I'm just being impatient and they've got free content plans after the mobile things and SS dlc get worked out, but to be fair, there hasn't been as much updating the community on what's going on these days and the Parabola board is more about mechanical changes than content. It just seems like everything now is either a UI or quality-of-life change or some premium stories. I think I've played maybe a few hours altogether for most of this year. Back in the day, I'd check every week or so and at least keep up with things on the forums. Nowadays the only discussion on the forums is from new players, people playing the Fate-locked content, and the like. I hope that I don't come across as demanding. I'm not trying to say "Oh I deserve nothing but free content!" but there's always been a fluctuating ratio of premium to free content releases and it seems like we've come to a point where free stories have fallen to the wayside.

    TL;DR: I'm hoping we get more free content releases soon or at least get more information on content plans as, hopefully, the lack of content is just due to work on the mobile app.



    You know, this gives me an idea. What if FBG hosts a monthly (or bi-monthly) contest asking users to send their exceptional stories for each of the Four main stats. The winners gets a fair amount of FATE and have their stories adapted as free content.
    1) FBG writers get less effort to generate content since these stories may only need some editing and should not necessarily affect the core narrative of Fallen London. We do have the "Ratness" items as an example that user-content can inspire things within the Neath.
    2) Storywriters have a chance of getting FATE. I think this is self-explanatory.
    3) All FL players get access to new content.



    I can understand Failbetter not wanting to do this but I think it is definitely a really neat idea! At the very least I wish there were more ways to earn Fate in-game. At the very beginning they give you fate and there are about two stories that reward Fate at the end beside, but seeing that most of the new content is Fate-locked it is really unpleasant to be unable to get Fate when I need it. I really do miss hoarding it as a reminder of my accomplishments. Obviously I don't expect them to throw large sums of Fate left and right, but it would be nice to have more opportunities to earn small amounts.
    edited by Psyche Labyrinth on 12/7/2015

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    Lady Eris
    Lady Eris
    Posts: 162

    11/25/2015
    Yeah, I did the Cave of the Nadir with my alt and my goodness it was a complete PITA not to be able to see how many Supplies I had left. Especially as I was taking it down to the wire. I'll send an email as well, then.

    --
    Lady Eris Psmith, Society darling, devoted wife. Dangerous when crossed. Accepts most social invitations. Distributor of Parabolan Kittens. Welcomes new acquaintances, especially those who write 'in character'.

    William Templeton, Viscount Manningham, newcomer, gentleman, all-round good egg - accepting absolutely all invitations.
    +3 link
    SmallFish
    SmallFish
    Posts: 62

    11/25/2015
    Shalinoth wrote:

    That's voting with your wallet. I already bought some Fate for Sackmas, myself, but if you two and others feel strongly about this issue as I do, I'd advise quick emails to feedback@failbettergames.com with your concerns. Their bottom line and [paying] players enjoyment of the game are one and the same, right?



    I pay for the Chimes each month. Other than that, I have previously purchased a lot of Fate. You do have a point, I should address the Makers in general, I guess. So feedback@failbettergames.com it is!
    edited by SmallFish on 11/25/2015
    +3 link
    ReneeRavensblood
    ReneeRavensblood
    Posts: 8

    11/29/2015
    I understand that fate action results can't be discussed openly. Fine. The problem is when those hidden actions are incredibly detrimental. I just lost all connection to a certain group of over 100 levels due to a fate option. I never would have spent the fate if I knew this was the true cost. Good for Failbetter but incredibly bad for me.
    +3 link
    metasynthie
    metasynthie
    Posts: 645

    8/13/2015
    I have feedback for clarifying the Persuasive Tracker at A Name Signed with a Flourish 2... the Writer's Desk is a little confusing as it's come to incorporate the tracker, and a number of people (myself included) didn't spot the "Make Your Name: Publish Your Short Story" branch that's currently mixed in with all the "Potentially [adjective]" branches in the storylet where you finish your short story. Part of this is because some of the "potentially" branches are unlocked as soon as you enter that storylet, regardless of what your potential is -- so they float to the top for a player who wanders into the story-finishing storylet as soon as it unlocks. When locked, "Make Your Name" option is mixed in with the higher (50+) potential branches; visually, it's only minimally distinguishable without close inspection.

    Publishing a story via any "potentially" option won't advance the tracker, which is what led to some confusion about what's going on ("wait... is an acceptable story actually not acceptable?") I suggest hiding those options until A Name Signed with a Flourish is 3+ -- maybe with a separate branch out of "rework," unlocked with ANSwaF of exactly 2 and leading to a storylet that only has the branch requiring 40 potential and a branch to go back. (Alternately, I suppose that branch could just be attached to "rework" directly to reduce the layers of linked storylets.) With that setup, the first story the player publishes will always be one that has potential 40 and advances the persuasive tracker. There'd be no chance of the player wondering why an acceptable or competent story isn't good enough. Or odder still -- a chance of a player thinking that it'd be more ambitious and rewarding to raise potential to 50 or higher, finishing an exceptional or extraordinary story -- but then having the persuasive tracker ignore it.

    Not sure if there's an experiential rationale for players to try their hand at making lesser (unloved, acceptable, competent) short stories before making a potential 40+ story that will advance them -- but even if so, hiding the higher-potential stories would probably be good. And in that case, changing some wording to make it clear which stories will or won't advance their name would still be helpful!

    The rest of the persuasive tracker is looking a lot better now that all the Honey-Sipping intrigue cards have been turned into unmissable storylets and shaping your early masterpieces is available as soon as you get to court! Everything else is pretty clearly signposted from the main location pages of the Persuasive areas -- nice work! Can't wait to see the other three.
    edited by metasynthie on 8/13/2015

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    Loon
    Loon
    Posts: 379

    7/29/2015
    Just a detail, but I recently started the nemesis ambition with a new alt, and I was a bit disappointed by the limited choices concerning who we are avenging. A little change that would already open more possibilities would be to replace "A brother" with "A sibling" and "A daughter" with "A child". And I would love to have the option "A parent" as well, but I see how respecting everybody's wishes there would lead to a long list (a friend would be great as well). Of course, I still know that Ally Mooney is trying to avenge her mother's death after her brother failed and became a neurasthenic assassin in service of my main, regardless of what I clicked.

    --
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    My alt Loogan Cuthoat can be found at http://fallenlondon.storynexus.com/Profile/Loogan~Cuthoat and welcomes all social actions bar cats and photographers.

    My alt Ally Mooney can be found at http://fallenlondon.storynexus.com/Profile/Ally~Mooney and welcomes all social actions including patronage, though they are a bit confused by cats in boxes.
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    marcmagus
    marcmagus
    Posts: 168

    7/29/2015
    an_ocelot wrote:
    It is really hard to find what you what on the Scrapbook Status and Mantelpiece Item selection screens. Maybe a tickybox next to the relevant status (I realize item is harder, clutter-wise)?



    This would be excellent. If it's too much, an option to alphabetize the selection screen would go a long way.

    --
    marcmagus, a scholar of the Correspondence of some minor note and bold explorer of the new Unterzee.
    +3 link
    thedeadlymoose
    thedeadlymoose
    Posts: 216

    11/7/2015
    Perhaps Hallowmas's confession accepting/consignment period could be made longer?

    I have to admit, I didn't fully realize how it was working (despite having done it already last year) and I don't think I'm the only one for whom it's mathematically impossible to accept all confessions (let alone consign or betray them all) within the next couple days. :[

    EDIT: Actually, it looks like by burning through my coffee reserves I'll be able to accept everything (I also purchased some actions, but not a ton; can't afford too many). I won't be able to consign them all, but I'll be able to consign enough for delicious rewards, at least, and I won't screw anyone else over. (One magnanimous person read this and cancelled their confession request -- very kind of them, but not any longer necessary!)

    But my feedback still applies to a number of other people, I suspect...
    edited by thedeadlymoose on 11/7/2015

    --
    http://fallenlondon.storynexus.com/profile/Eris~Jay
    http://fallenlondon.storynexus.com/profile/Red~Rose
    +3 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    11/8/2015
    While I agree that the action cost should be removed, I'd like to mention that sending a letter is a terrible idea during Hallowmas since it is going to be buried underneath all the notices from other players consigning / burying / betraying your confessions.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +3 link
    Danko
    Danko
    Posts: 142

    11/8/2015
    On that exact note, would it be possible to consider the letter as a social invitation that you have to accept (open the letter) and read, instead of it silently drowning in your message box without you ever noticing.

    --
    http://fallenlondon.storynexus.com/Profile/Danko
    +3 link
    Gillsing
    Gillsing
    Posts: 1207

    1/4/2015
    Would perhaps be even better if those two lodgings could get their profile graphics as card graphics?
    +3 link
    cyberpunkdreams
    cyberpunkdreams
    Posts: 534

    11/6/2014
    I think this would be easy to implement in the current system (my own StoryNexus game has this feature) with the exception of the time delays. To get around that, you'd just need to charge a lot of actions to go on vacation (or come off it). That would effectively stop people gaming the system.


    an_ocelot wrote:
    A combination of no TTH + remove from social action lists, with appropriate time delay safeguards, would be awesome.


    --
    cyberpunkdreams storynexus alpha
    +3 link
    Hannah Flynn
    Hannah Flynn
    Administrator
    Posts: 508

    11/11/2014
    In this instance, we were applying a patch and it went a bit sour. We've rolled it back now so you should find that everything is returning to normal. smile


    In general, if you're experiencing an issue and it doesn't look like we've spotted it, the quickest and most reliable way to flag it for our attention or get assurance that we're working on it is to file a support ticket. We watch all of our channels, but tickets come straight to the top of the pile.

    --
    Wields the news canon, aboard the hype train.
    +3 link
    Sam Powick
    Sam Powick
    Posts: 28

    11/25/2014
    Greetings esteemed Failbetter people,
    I would love it if the custom text associated with social actions was recorded in the message feed of my account. Currently only text from Letters is displayed in the feed, but when role-playing with acquaintances (such as my Seen With) I rarely use letters to communicate as this is a waste of an action that could be used on Chess or Coffee. Having had back and forth in character conversations with other players for months, I often want to check back to remind myself of the last thing we were talking about, but this only works for Letters.
    It would be awesome if you could do this, it would make this game even more delicious than it already is.
    Yours,
    S

    --
    Sides with them at any opportunity. Studies them. Waits for the opportune time.
    http://fallenlondon.storynexus.com/Profile/Sam~Powick
    +3 link
    Gillsing
    Gillsing
    Posts: 1207

    11/11/2014
    Fallen London appears to be down right now, and whenever that happens and I have a bunch of Actions and cards that are just vanishing into nothing, I kind of wonder if anyone at FBG actually knows that the server is down and are working to get it back up again, or if you're all busy working on stuff and as a small developer don't have the resources to employ someone to sit around all day long and play the game to make sure it's working.

    I start looking around to see if there are any messages on twitter or such, and when I see nothing, I wonder if I'm supposed to send a message to someone. Or would that be completely unnecessary, because there's some automatic system set up to keep an eye on the servers and alert support when needed? I just wish there was a way to know that you know.
    +2 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    4/2/2015
    Yoten wrote:
    I request that a "Last Online" property be added to each person on your list of contacts.


    Perhaps something gentler - filter out inactive players so they won't show up in the invite list if they were inactive for more than 7 days, spouses / patron / protege / calling card friends excluded?

    On that note, displaying the profile links of contacts would be handy!

    I just realized the Detective Cases have varying difficulty based on the cases, which is neat. Have you considered adding a one-off case around 70 Watchful that rewards some Expedition Supplies to give a smoother transition to Forgotten Quarters?
    It looks terribly dull to be directed there and.... well be stuck on collecting supplies. You can probably get people hooked better on Expeditions if they have a taste of treasure first.

    Regarding Favorable Circumstances.... I suggest giving players Favourable Circumstances once a month or less frequently for free (and up to 1 exactly to stop accumulation) to alleviate these card-related frustration, especially when they are non-PoSI.
    edited by Estelle Knoht on 4/2/2015

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +2 link
    dragonridingsorceress
    dragonridingsorceress
    Posts: 622

    4/22/2015
    The Machinist wrote:
    ...though whether making ?Page=1 lead to the 2nd page is good practice is another discussion entirely.


    This is a computer scientist thing. We start counting at 0, because that's the way array indices work in most programming languages.

    --
    DragonRidingSorceress is an Author of good standing. Mostly good standing. She's happy to accept any social action except Photographer and Loitering, but requests warnings before duping/poisoning/etc.

    Seeker of Names is a... being with an obsession. They're willing to accept all invitations.
    One who seeks to know all that is and may be. One who dances in the silence of the void. One whose fantasies make the reality come alive.
    +2 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    3/4/2014
    I'm not ssure if this is where to place it or not, but I would love to have a button to mark all posts as read so that the "X unread topics" link at the top could be more useful.

    Presuming, of course, that there isn't one already that I've completely overlooked.

    --
    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

    If you still need help, try the IRC channel.
    +2 link
    Gillsing
    Gillsing
    Posts: 1207

    9/15/2014
    I dislike being taken to new areas because it resets the Action timer, which means that I have to take care to do so right after getting a new Action, otherwise I'll miss out on a few minutes. Not a big deal when it's just every now and then, but I don't really want to see more of it.
    +2 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    7/29/2014
    Yeah, the change I'd really like to Exceptional Friendship is increasing the card bank; the action bank is already enough.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +2 link
    thedeadlymoose
    thedeadlymoose
    Posts: 216

    7/30/2014
    For what it's worth -- though I've only been playing Fallen London for two weeks (though I subscribed on my first day) and therefore don't have a very informed opinion -- when I subscribed, I had actually hoped that the candles would recharge independently (meaning 2 actions per 10 minutes) and was disappointed to find that the rate was the same. Though after two weeks of playing, a deeper card bank does sound awesome, and actually an even better option than the faster recharge rate I originally wished for. ...You know, assuming we suddenly had a choice, of course! The extra candle /is/ already a very nice addition. smile

    --
    http://fallenlondon.storynexus.com/profile/Eris~Jay
    http://fallenlondon.storynexus.com/profile/Red~Rose
    +2 link
    RandomWalker
    RandomWalker
    Posts: 948

    11/8/2015
    Being able to sort / filter social actions would be one way to resolve the issue. Have a filter to show game-generated notifications / actions (living stories, time the healer etc.), another for general social activities, and one for seasonal activities? I agree that letters could be missed, but there must be some simple way for players to communicate that isn't either too expensive or limited to forumites.
    +2 link
    Danko
    Danko
    Posts: 142

    11/8/2015
    I can feel this calls for a complete social/message tab revamp *winwink*

    --
    http://fallenlondon.storynexus.com/Profile/Danko
    +2 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    6/23/2015
    Sara Hysaro wrote:
    Failbetter Games doesn't own the forum software, Jitbit does. To upgrade to the premium version FBG would need to pay Jitbit for it,


    FWIW, we tried to upgrade, but couldn't - it's not clear whether Jitbit are still supporting it. We'll migrate to something else at some point, but that's a good way off yet.
    +2 link
    malthaussen
    malthaussen
    Posts: 1060

    10/7/2015
    This is either a suggestion or a display of noob ignorance. Might it be possible (and not too resource-consuming) to modify the Journal so the player can write entries himself? It would probably help to keep track of what one is doing, as well as allow for recording momentous (or trivial, as may be) occurrences. A second question involves Plans: the description says to "mark choices as plans," but what is the mechanism for doing so?

    -- Mal

    --
    "Of two choices, I always take the third."
    Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
    http://fallenlondon.storynexus.com/Profile/malthaussen
    +2 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    10/7/2015
    You can make plans by clicking the little bookmark extension located in the top right corner of all branches within a card or storylet.

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +2 link
    Milski
    Milski
    Posts: 6

    4/28/2015
    Feedback from a design standpoint: When On A Heist, an Intriguing Key has very few uses (only one, as far as I am aware), and you can also use Inside Information in order to do that job.

    I understand that, by design, some options have to be better than the other, but the Intriguing Key doesn't even provide any real narrative rewards (it's a small part in the middle of a carousel) and seems to exist as a trap for people going on their first heist.
    +2 link
    phryne
    phryne
    Posts: 1414

    11/23/2015
    RandomWalker wrote:
    Yeah, I've stopped playing because of the Requirements and Costs issue. Will probably log on enough to keep notability, and do the seasonal stuff, but wow is it annoying.

    Same here. I was planning to buy EF and lots of Fate in December... well, forget it!

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +2 link
    Shalinoth
    Shalinoth
    Posts: 505

    11/24/2015
    phryne wrote:
    RandomWalker wrote:
    Yeah, I've stopped playing because of the Requirements and Costs issue. Will probably log on enough to keep notability, and do the seasonal stuff, but wow is it annoying.

    Same here. I was planning to buy EF and lots of Fate in December... well, forget it!



    That's voting with your wallet. I already bought some Fate for Sackmas, myself, but if you two and others feel strongly about this issue as I do, I'd advise quick emails to feedback@failbettergames.com with your concerns. Their bottom line and [paying] players enjoyment of the game are one and the same, right?

    The main problem I see is that it turns a 1-click mechanism into 5 clicks, on many occasions. Checking the Myself tab for quantities, clicking back to Story. Playing the action. Seeing no quantities outcome so possibly clicking back to Myself, then back to Story again. That's an efficiency disaster, and in favour of what? Streamlining to iOS which doesn't support 'mouseover', or possibly saving valuable screen real estate on small devices? Meh.

    Find a way to have a 'tap for info' implementation then, to replace lost mouseover functionality on mobile devices while preserving screen space. A new little Magnifying glass icon could do the trick.

    --
    Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
    +2 link

    Guest

    12/7/2015
    The "Name Signed with a Flourish" advancement is maddeningly unclear what you are supposed to do next after gaining access to the Shuttered Palace, then the Empresses' Court.

    While what one is supposed to do is build up Fascinating from Attend_to_matters_of_romance Fascinating to 10, then seduce either the Barbed Wit or the Acclaimed Beauty or both by repeatedly cashing in your Fascinating, there is neither a "Making Your Name: Persuasive" tag nor a "Name signed in a Flourish" guide like others (E.g.) Watchful, Shadowy) has. One literally has to stumble into this path to completion (with one romance or both should you pay that cost to advance this,) with no indication after one has gained Court access.




    Please add some kind of redirect the other attributes/locations have for this as to guide players back, even if it's in the Court itself.
    edited by the truthseeker on 12/7/2015
    +2 link
    Pyrodinium
    Pyrodinium
    Posts: 639

    12/6/2015
    Malgorath wrote:
    Am I the only one who has found the free content updates (or general lack thereof) to be a bit disappointing? I'm not trying to start a big argument, but back in the day there was a small amount of Fate-locked content and it was all good but the main game was the main work. While I don't mind more premium content, and I've paid to play a decent bit of it, but the ratio of premium to free is getting really imbalanced. Now I've been checking the game every few weeks or every month or so and it seems like there's been next to no free updates, except to early game, which I swear has been reworked for something like the third time now. I'm not sure, maybe I've simply missed them talking about progress on free updates, I have recently been out of the loop.

    It seems like the only guaranteed content is the monthly story for Exceptional Friends, and what little free content I've been able to access as a late-game (endgame with the current state of things) player seemed lower quality than it once was, in particular the last Heart's Desire update seemed very rushed and short and was egregiously padded out with zailing.

    I know Failbetter has to make ends meet and all that but it's awful to see what was once one of my favorite games, with the best atmosphere, story, and lore I've seen, is now putting almost all of its content behind a monthly paywall. And don't get me wrong, I've played a lot of the Fate-locked content and what I did play was top-notch and I don't really have any buyer's remorse (except for maybe the Blemmigan Affair) but what I loved about this game was how dedicated the devs were, how great their storytelling was, and their solid connection with the community, and I don't want them to fall down the path of far too many game devs these days and focus on money first above all else.

    Sorry that this turned into such a long post. I just don't want to see such a great game to take this sort of turn. Maybe I'm just being impatient and they've got free content plans after the mobile things and SS dlc get worked out, but to be fair, there hasn't been as much updating the community on what's going on these days and the Parabola board is more about mechanical changes than content. It just seems like everything now is either a UI or quality-of-life change or some premium stories. I think I've played maybe a few hours altogether for most of this year. Back in the day, I'd check every week or so and at least keep up with things on the forums. Nowadays the only discussion on the forums is from new players, people playing the Fate-locked content, and the like. I hope that I don't come across as demanding. I'm not trying to say "Oh I deserve nothing but free content!" but there's always been a fluctuating ratio of premium to free content releases and it seems like we've come to a point where free stories have fallen to the wayside.

    TL;DR: I'm hoping we get more free content releases soon or at least get more information on content plans as, hopefully, the lack of content is just due to work on the mobile app.



    You know, this gives me an idea. What if FBG hosts a monthly (or bi-monthly) contest asking users to send their exceptional stories for each of the Four main stats. The winners gets a fair amount of FATE and have their stories adapted as free content.
    1) FBG writers get less effort to generate content since these stories may only need some editing and should not necessarily affect the core narrative of Fallen London. We do have the "Ratness" items as an example that user-content can inspire things within the Neath.
    2) Storywriters have a chance of getting FATE. I think this is self-explanatory.
    3) All FL players get access to new content.

    --
    My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium
    (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter)
    http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured
    (an indeterminate person of potentially rubbery lineage)
    * All social actions except photographers and loitering welcome!
    +2 link
    Pyrodinium
    Pyrodinium
    Posts: 639

    12/8/2015
    Sestina Valdis wrote:
    I wonder if Loitering could be made more appealing to players. Perhaps one could gain Connected: Criminals (or even Favours, but that might make it a bit too overpowered, unless it's a chance to get Favours) even as they lose Connected: Society, and perhaps there could be a 50/50 chance of either gaining or losing MW (Since 'waves' among the criminal element of society apply too, as the heist success texts suggest. Maybe one might lose the usual amount that other actions provide, but the gains provide twice as much, so that it averages out to be comparable to other social actions). It just seems odd that a social action should be so detrimental compared to its equivalents for other stats.
    edited by Sestina Valdis on 12/7/2015
    edited by Sestina Valdis on 12/8/2015



    I think removing the MW loss is enough to make Loitering more attractive to POSI's. Making it a 50/50 chance like the bout and chess actions would make it even better. Adding favours might be a bit too OP since this makes the social action as a reliable grind, a thing that is against the spirit of the Criminal Favours.

    At the moment, I think the quickest way to mitigate the MW drain is to quickly ask the other person for coffee as soon as they sent the loitering request.

    --
    My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium
    (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter)
    http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured
    (an indeterminate person of potentially rubbery lineage)
    * All social actions except photographers and loitering welcome!
    +2 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    1/17/2016
    Charlotte_de_Witte wrote:

    As much as I do love Wodehouse (and so the Stags), it would be nice to be able to choose something that wasn't one of two old boy's clubs.


    Maybe make a new club?


    A quick idea - base it (loosely) on the suffrage movement (with all the links to the Revolutionaries you might feel that entails?) - Perhaps campaigning for equal rights for all Neath dwellers? Rubbery-men, Clay-Men, even Devils etc. - It would be nice for us to be able to have a Club that is anti-establishment, but stands for more than just jolly japes and tom-foolery! smile



    edited by Charlotte_de_Witte on 1/15/2016



    I liked this idea so hard that I nearly broke my mouse. A new club is all I've ever wanted since I learned about the clubs, and one centered around activism for equality sounds amazing. Psyche is a terrible person but they'd love to help out a bit if you gave them the chance.

    --
    Neath citizen, zee captain, possible deranged serial killer...
    Profile
    Backstory
    Appearance
    Always happy to meet new people and help out where I can!
    +2 link
    phryne
    phryne
    Posts: 1414

    1/18/2016
    Charlotte_de_Witte wrote:
    The situation with the Clubs (although entirely historically accurate), feels to me like a very strange aberration in an otherwise laudably egalitarian fantasy setting.

    Since you can become a member of either club even playing as a female or "indistinct" character, they're definitely not "gentlemen-only"!?

    But having more options would be cool, of course!

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +2 link

    Guest

    1/4/2016
    Sestina Valdis wrote:
    I wonder if the BDR boosts for all the non-fatelocked PoSI items could be equalised (I'm looking at you, Affiliations!). Unless I've missed something, I don't think there's a good reason why they should not be. (Especially the Gang of Hoodlums which gives only +2 Dreaded, and the newspaper which gives no BDR at all...) This would make other PoSI equipment choices more ideal for RP purposes, I suppose. I'm stuck with switching to God's Editors frequently, even though it certainly does NOT fit my character at all. (Ditto Ratwork Velocipede and Bifurcated Owl, but that I understand, since they're fate-locked.)

    It seems a little silly that God's Editors, which IMO is one of the easiest Affiliations to get, should give 4 BDR, while a Salon, which I find much harder to get, only gives 3... A newspaper wasn't quite so simple to get running either. =/

    (Heh, increase them all to +4 BDR if possible. =P)

    The ships are another matter altogether, I suppose, but what about those too? (This coming from the owner of a yacht, if that matters.)
    edited by Sestina Valdis on 1/4/2016
    edited by Sestina Valdis on 1/4/2016



    Regrettably, you did miss a few things.
    You've likely only been here since September (2015) if I have my numbers right on you. A lot of things took even more months to nuance the details (if not years for others.) Even with my affinity for details, I am still more a newbie, compared to the many-more-years-playing Veterans of Lore (and a few cider owners to boot.) You've likely had replies to many of them here or in game (and I'll skip naming them in case I forget one or a few and not wanting to accidently snub any. You know who you others are, and thank you!)


    But on this reply, I get.


    Allow me to elaborate (as my Handle says, I find the truth about these things: )



    It's not just the BDR value but the associated or additional options.
    • God's Editors only gives you 37 Proscribed Material or up-ranks your Church +5 CP and Austere quirk by +3 CP as well as lowering Nightmares and Scandal by a CP each. As you can see this is why it's given so much of an adjustment, as it does not do anything else. Look at the other items by comparison. (We'll just leave Mr. Eaten out of this as it's retired.)
    • The Salon and even the Orphanage...well, it's the top method of generating Making Waves, period. Considering its cost though, this is why it had the BDR it does as well as attributes (you are using the Salon's bump on Persuasive, right?) Such an option would be unbalanced if granting it another BDR. That's also why MW/Schemes are done through a random card draw.
    • A Gang of Hoodlums are often used to fast-track casing used to particularly steal tier-three items often used (see Tales of Terror for example) to upconvert into either making waves huge boosts (and with ToT, again with its Extraordinary Implications) needed for those over 7 Notability (or as checked with Nitebrite, side-convert down the Tier 3 Colum until Notability 7,) or up-convert or cross convert into the component needed for PoSI-related crafting.
    What you can use them and other items for is the specific type of BDR checks, as multiple stories ask for that kind of check, of which I won't specifically disclose here. But a Connected pet's card and A Polite Invitation/Screaming Map are some examples of this. And this is why you have the Landau and Sedan Chair. Note they have different qualities of BDR even if the same total value. That's why you can acquire multiple items of BDR in the same category. Of course, your primary goal is to get as high a BDR as possible, but your secondary goal is to get all the BDR items for this specifically. A card drawn from it being good or more clutter, depends on your attribute/item acclamation methods. If going for a specific item or item for crafting only, maybe not. If going for a much-higher-than-1 Echoes per turn value, absolutely (until you have the attributes for the legendary 2 echoes per turn options.)


    Fate-Locked or not Components is your personal decision based on the attribute you are focusing on and how high you want the BDR total that you will pay for with real funds. (Getting over 21-23 BDR [as a rough total I did] not using fate options, often requires Fate for higher than that.) Eventually, all the fate-stories are also really cool, but you can get there with grinding thefts and converting up to 15 Notability if the Salon/Orphanage card isn't popping frequently. All that written, I still miss the Christmas cards of course.

    Allow me to address the few remaining categories.
    • Home Comforts do not give BDR and give the options of either 1.5 Echoes per turn item or a +10 CP of its related Attribute per +1 CP of its associated menace regarding Library/Gym card. This of course is an exception for Midnighters or fate-Locked Purchases.
    • Spouses normally don't give BDR but certain NPC ones give opportunity cards with nice options as well as Exceptional Rose bonuses. One fate-Locked one for a high cost is the extremely notable exception to the BDR rule and others do not give BDR/the bonus cards even if fate-Locked but have a higher attribute value. Some companions can be upgraded at the Feast but are neither Spouses nor give BDR there but (often a +1 which is the same as Connected if not doing a specific BDR as mentioned earlier) on Companions (when applicable.)
    • Two of the three ships (not counting the "starter" Tramp Steamer) give BDR. One gives +2 Respectable, one point higher than another's +1 Bizarre, but the lower-value other can circumvent very troubled waters while the higher other has a potential option to give a (hedonistic) payout of items should you "delay your voyage for a party" if you will. (The non BDR third is faster on its trip overall and can run away from the worst hazards, but is considered non-balanced after the upgrade done to zee-travel recently. This may change in the future but is not preferred at the time to get now.) I'm sure you know the additional destination options ships unlock as well as the extraordinary time it takes to grind for them, so we'll leave that discussion for another thread.
    • Tattoos are only available for those who start with a Entwined in the Intrigues of the Clathermont Family value of 9 before then while in the Feast of the Exceptional Rose. They should be able to then raise the value to 10 (apologies if I got this step wrongly as I am not sure what we can disclose on this step here) and set up a meeting with her. After selection options (we definitely cannot discuss here, but all paths work for this,) you gain the choice of a qualifying from your character's previous in their accomplishments Bizarre or Dreaded tattoo (or Respectable bare skin.) A second tattoo is available in the subsequent year. This can give up to +2 BDR or +1 per season for two seasons. Bragging rights players often want to keep the Noman from Christmas to now alive to show it on their tattoo as one of those two.
    • The Newspaper is not a BDR item. Don't treat it as such for MW mitigation ever. (Well, not intentionally, more later.) More below on what it is for. Its goal (beside one Box option) is to help new PoSI with hard-to-get Tier 4 items (but personally I prefer the Velocipede Squad once you have the stats for it as it does not cost a Contraption) as well as your title gained from it if applicable. I'll list the specifics on the paper outside the point-listings.


    The way to succeed this Copy value is to gain your specific Copy value as high as you can with storyettes before you can't get more without running short, then draw cards (often outside of Doubt Street) to cap Copy value for the top-level printings. Another way to raise Copy value is to interview people about certain Ambitions when you are past a certain level (it says 2-12 but I have yet to confirm elsewhere the hours before the deadline being 2 drawing this card.) So truthseeker could be interviewed about Nemesis, Snow about Heart's Desire, Nobby about Light Fingers and Brutus (when he talks) about Bag a Legend. (My main and alts were so made so I could enjoy all the Ambitions; the interviewing is a happy accident.) You then get that copy listed per which Ambition you choose to interview, and they get a Menace reduction.
    Any Making Waves from that final printing push is secondary (and several editions limit is CP up to a certain rank of 16, one gives +5 CP and one limits itself to Rank 20.)
    However, no other reliable MW way exists for this (going to print with a highly specialized Copy) on making waves with the paper; it just is a end-result components (except for sulky bats once before the deadline )/quirks/menaces adjustor mainly with MW as a byproduct.




    I hope this answered your grievances, but feel free to amend any feedback you think Failbetter should know as a newer player's perspective may have!

  • edited by the truthseeker on 1/4/2016
  • +2 link
    Ruddertail
    Ruddertail
    Posts: 46

    1/7/2016
    The description for "Copy of your Allegorical Satire" reads "Windbags and and popinjays...". Clearly this is an enormous problem that threatens to destroy everything we hold dear.

    --
    http://fallenlondon.com/Profile/Ruddertail
    +2 link
    dov
    dov
    Posts: 2580

    1/8/2016
    I've been sending typo reports to the regular support address (support@failbettergames.com).

    Seems to work.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +2 link
    Kelo Eswe
    Kelo Eswe
    Posts: 10

    3/27/2016
    No idea if the devs ever look at this, but I for one would love to see some small material reward added to the Masters' side of the Boxful of Intrigue carousel to balance it with the anti-Masters side and make them have equal EPA. This is a grind that a looot of people do for a looong time and for a lot of them the optimal decision (since the anti-Masters route has a slightly higher EPA) is out-of-character. It doesn't bother me when in-character decisions have negative consequences or acting against my character's inclinations would have had better material rewards or whatever, that's a part of the deal and I wouldn't *want* every choice to have the same consequences. But for something like this where it's just a routine grind with no obvious reason for a difference between the two, it just stings a little for the only sane thing a human being behind a computer to do is to act out of character to potentially save themselves an extra couple weeks (or even months, depending on what we're talking about) of grinding.
    edited by Kelo Eswe on 3/27/2016

    --
    http://fallenlondon.storynexus.com/Profile/Kelo~Eswe
    +2 link
    Parelle
    Parelle
    Posts: 1084

    3/30/2016
    Having just gotten married, I've a question: why does completing a wedding remove the "Seen with" quality? I know that further developments to married life may be a long time coming, but even married couples wouldn't mind going out for a date once in a while.

    It seems rather against the spirit of the storylet to admit that I suddenly have developed an affection for my spouse.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +2 link
    genesis
    genesis
    Posts: 930

    3/14/2016
    Spacemarine9 wrote:

    If you wanna post a thread for feedback, just Go For It. There are no laws to stop you.


    No, of course not. But as some recent examples have shown swamping the Bazaar with feedback threads makes it overall an unpleasant experience for all - people who are not interested in feedback get annoyed and fed up that they can't navigate the forum and people who do want to provide feedback (and, objectively speaking, make valid point) are faced with aggression and unwelcome of people who have (quite legitimately) become frustrated.

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +2 link
    Erika
    Erika
    Posts: 528

    3/19/2016
    Flyte wrote:
    • We're tentatively planning to hold more community consultations, perhaps every couple of months or a little more often.

    When has this happened? Has this happened at all? All I can think about it the Enthusiastic Urchin, who I don't think counts. This may just be poor memory on my part though.

    --
    Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep.
                               Going on a fate expedition? I'm collecting data! Help me?
                   "Bottles of Oblivion" drunk in the name of content: 57
                  Catboxes (send more!) opened in the name of science: 1093
                        Fancy a friend?
    +2 link
    suinicide
    suinicide
    Posts: 2435

    3/25/2016
    No, you only get turncoat from siding with someone on the criminals/constables one. The rest of the cards aren't severe enough to warrent a point. (Plus the factions aren't actually fighting each other)
    Also you can just hold the card until you spend the favors, thats what I tend to do.

    --
    http://fallenlondon.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +2 link
    Talkes
    Talkes
    Posts: 90

    3/13/2016
    Cecil wrote:
    On another topic, I mentioned in another thread that it's counter-intuitive to have naming pets under 'Attend to Matters of Society and Scandal' instead of in 'Write a Letter', as naming pets is more of a general activity like those found withing Write a Letter than anything dealing with Making Waves, Free Evenings, or even Persuasive.
    I believe it's debatable. For once, some of your "pets" may actually be people, devils, LB's, who are generally recogised as a part of society. And some of them are also known to be somewhat attached to their given names. So it makes sense for me that making, say, your Ruthless Henchman respond for "Daisy, give me a hand here" may require some persuasion. And provide a fair bit of scandal.
    Likewise, one can find arguments for arranging Favourable Circumstance to be in "Write a letter".

    On another topic:
    A suggestion for a bet\wager social mechanic - it suddenly struck me "why isn't there one already?" - a player can send another player a social request with bet description, for example what quality each of players would have to raise\drop to or by a specified amount of levels and the wager amount.
    To limit item transfer between characters and grinding possibilites following restrictions can be set:
    • A character may make bets only if he is a member of a club, probably even only with other members of his club.
    • "Make a wager" storylet would appear only on said club's card.
    • A character may simultaniously take part in only one betting.
    • A limit on wagered amount.
    • Add specific qualities and actions for betting that would provide close to none financial benefits.


    --
    http://fallenlondon.storynexus.com/Profile/Talkes
    +2 link
    Michael7050
    Michael7050
    Posts: 10

    3/14/2016
    Cecil wrote:
    I really think we need a feedback forum.

    Saying things in here feels like speaking into the void and is too disorganised to see if something has been suggested before or not.
    Point and case, I have no idea if this topic has ever been brought up here before.

    Further more, it'd be easier to see the issues that the community feels more strongly about as well as the community to brain storm possible solutions.

    Really, the whole talking to the void thing is terribly disheartening.


    This is honestly the number one reason why I don't bother posting on here. Oftentimes with updates I do have plenty of feedback to give, but having a single thread for feedback makes it seem so pointless. I can't think of any other gaming forum without a full subforum for feedback.
    A single thread for feedback for an entire game seems really badly thought out, tbh.

    --
    http://fallenlondon.storynexus.com/Profile/Michael7050
    +2 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    4/17/2016
    The Frequently Deceased was quite light-hearted, in an Edward Gorey manner of course. Most (all?) the others are much darker, but you often pass through lighter scenes of Hollow King or forcing the Stags to hike in fresh air. (You've gained 20 x Reign of Terror!)

    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
    +2 link
    Wicker
    Wicker
    Posts: 14

    4/16/2016
    Why is it that whispered secrets were changed to whispered hints? Was there a specific reason? It doesn't seem like it makes sense to call them something meta game-y like "hints" (It sounds like they're meant for you, not a character, not that they actually are), didn't "secrets" cover what they are? Trading secrets seems to make more sense than trading hints (what does that even mean? You can sell people hints on how to do things?), it sounds better as well to call them secrets.

    Is this just me?

    "Here are some hints for your trouble"

    Something about that feels offupset


    Not to mention dialogue doesn't make sense in certain cases. Example: "Like all cats in Fallen London, this kitten will tell you secrets. If you can catch her"


    Will she really give me secrets? Or will it be hints?
    edited by Wicker on 4/16/2016
    +2 link
    Wicker
    Wicker
    Posts: 14

    4/17/2016
    PJ wrote:
    A hint isn't the whole secret, but it's enough to get you started on figuring it out. If you chain one hint after another, that's the same as just telling the whole secret outright. Makes perfect sense to me.

    But now that I think about it, what's the difference between a hint and a clue? If the clue is cryptic, isn't that less helpful than a hint that was just spoken quietly?


    I think the idea is that the information is more valuable, hence being encrypted, I suppose decrypting them isn't very difficult.

    I agree with the reason to change the name, I guess I just don't like the name itself. I'd still prefer them being called secrets, but sadly, I can't think of anything other than "hint" as a replacement.
    +2 link
    Tyrone
    Tyrone
    Posts: 79

    4/20/2016
    This sounds kind of silly, but I dislike the splash art for the app. I'd rather have a Master or a Rubbery rather than that Deviless, since she just looks like she has an eye infection rather than looking menacing like Virginia.
    +2 link
    xKiv
    xKiv
    Posts: 879

    2/23/2016
    Nanako wrote:
    ...
    Personally, i'd like to see the number of slots be based on lodgings, but also be more in any case. I'd say a 2-card lodging should give 4 mantlepiece slots (and 4 scrapbook slots), and a 5-card lodging could give 10 of both slots,....


    I think as much as card slots would be enough, but taken as sum over all lodgings owned by the charater. So a fully realty-enabled puppet would have .. 66 slots?
    Gotta collect them all!

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +2 link
    Nanako
    Nanako
    Posts: 536

    2/23/2016
    xKiv wrote:
    Nanako wrote:
    ...
    Personally, i'd like to see the number of slots be based on lodgings, but also be more in any case. I'd say a 2-card lodging should give 4 mantlepiece slots (and 4 scrapbook slots), and a 5-card lodging could give 10 of both slots,....


    I think as much as card slots would be enough, but taken as sum over all lodgings owned by the charater. So a fully realty-enabled puppet would have .. 66 slots?
    Gotta collect them all!

    I really like this idea actually, it'd give some reason to collect multiple lodgings.
    66 does seem a bit much though, that would make profile pages really cluttered. Maybe one of each slot, for every 2-3 cards provided by all lodgings combined, instead of for each one

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +2 link
    The Master
    The Master
    Posts: 804

    2/24/2016
    Shouldn't the Starveling cat be in in "Companions" now? The fact that the panther kitten exists shows that it is possible to use items like that.

    --
    http://fallenlondon.storynexus.com/Profile/Lolwolfking
    A very ruthless and daring doctor of the neath.

    No more gift exchanges, im getting too many and I can barely hold these.
    He has knowledge of a certain enigma, ask, you will get a clue.
    +2 link
    Nanako
    Nanako
    Posts: 536

    2/26/2016
    The training options on faction cards are pretty weak. I'm working on training up Watchful just now, and i thought i might start using them.

    These three options, on the devils, constables, and great game cards:

    http://fallenlondon.wikia.com/wiki/Speak_with_a_senior_deviless
    http://fallenlondon.wikia.com/wiki/Attend_a_class_given_by_the_Implacable_Detective
    http://fallenlondon.wikia.com/wiki/Learn_more_at_the_carnival

    All of them give 10cp of watchful, which is honestly pretty pitiful, given that it takes 70cp to level up the stat, these are barely even worth spending an action on, nevermind connections. But they do cost connections.

    The devils one costs 6cp of connections, which is small, marginal, doesn't matter much i guess.

    The constables option costs 36cp of connections, which is pretty hefty. For that cost, i'd expect a much better payout than 10cp

    But the great game one is worst of all, costing a staggering 100cp of connections, for the same tiny 10cp of watchful. Picking that option just devastated my Great Game connection, i could have done better by openly insulting them

    There's a real imbalance of risk and reward here. Doesn't it stand to reason that things with a high cost, should yield more of a reward?
    I imagine we'll find similar issues with the other cards.

    I think a much more useful arrangement would be for these cards to give enough for a full skill levelup (70cp) and cost a corresponding reasonable amount of connections, maybe 40-80 cp

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +2 link
    Parelle
    Parelle
    Posts: 1084

    2/18/2016
    dov wrote:
    Well, back then all lodgings cards were in everyone's deck regardless if they bought a key to any specific lodgings. Buying a lodgings just meant having access to the options on the cards, so there was no reason not to do it (you'd still get the cards).

    Much later, the system was changed so that you only get the card if you have the corresponding lodgings, and then many people started regretting their past real estate purchases.


    Thank you! That really does clear it up a little. I'm glad to hear they are aware of the desire.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +2 link
    Ben
    Ben
    Posts: 657

    2/21/2016
    Somebody might want to read this

    http://www.socalinternetlawyer.com/neopets-class-action-lawsuit-california-automatic-renewal-law/

    And see if this is likely to cause trouble. You know how insane americans are, you don't have to live here to be sued here.

    --
    The wind has no destination.
    http://fallenlondon.storynexus.com/Profile/IcountFrom0
    +2 link
    Nanako
    Nanako
    Posts: 536

    2/22/2016
    Perhaps this has been mentioned before, but i'd really like to have more than two mantlepiece/scrapbook slots on our profile to play with. They're one of the most important ways that players can express themselves, and convey their personality to the rest of the world.

    I'd like to offer the profile of Saint Joshua as Exhibit A http://fallenlondon.storynexus.com/Profile/Saint~Joshua

    Clearly an avid roleplayer, he's filled his profile full of irrigo and nadir themed things. He's got the irrigo-drenched Shrine to Saint Joshua, an outfit composed entirely of nadir-procured items, and on the mandlepiece he has his collection of eyeless skulls, and his nadir tatoo of your own name. He's using this system to its fullest, and i think it's a shame to place such an arbitrary limitation on him. If more slots were allowed, he might add in some Violet amber, or a fluke core, or a direful reflection. Or perhaps the Irrigo menace itself, and probably a ton of other possibilities i've forgotten about just now. That aspect of the lore alone contains a lot of possible items one could use to express themselves, and its unfortunate that we're restricted to so few.

    Personally, i'd like to see the number of slots be based on lodgings, but also be more in any case. I'd say a 2-card lodging should give 4 mantlepiece slots (and 4 scrapbook slots), and a 5-card lodging could give 10 of both slots, allowing for quite a vast range of expression, and for showing off the myriad treasures you're most proud of, that you've gathered in your travels.

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +2 link
    malthaussen
    malthaussen
    Posts: 1060

    1/18/2016
    @ Charlotte: can't speak for the Tories, but if you let the GOP in the USA see that, you'll be sorry.

    -- Mal

    --
    "Of two choices, I always take the third."
    Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
    http://fallenlondon.storynexus.com/Profile/malthaussen
    +2 link
    malthaussen
    malthaussen
    Posts: 1060

    1/18/2016
    @the Duke of Waltham: kind of like a bad DM telling his players "it's magic" whenever something is discussed that goes against physics or social-political history.
    The Masters may be egalitarian because the color of everyone's money is the same, and that attitude may have filtered down from the top in the generation since London fell. But given the penchant for people to ignore reality and carry on, would one generation be sufficient to make such a complete change?

    -- Mal
    edited by malthaussen on 1/18/2016

    --
    "Of two choices, I always take the third."
    Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
    http://fallenlondon.storynexus.com/Profile/malthaussen
    +2 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    1/18/2016
    There are still a few jerks around (you get to meet one while courting the Barbed Wit in the Empress' Court), and I recall one text talking about how women will be voting as if this is a ridiculous notion. Things are better, but not perfect.

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +2 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    1/19/2016
    I would trade my gymnasium's card for a BDR boost in a heartbeat... I don't know why the gymnasium and library exist, to be honest, given the grind:benefit ratio.

    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
    +2 link
    Pyrodinium
    Pyrodinium
    Posts: 639

    1/18/2016
    Charlotte_de_Witte wrote:
    Please, please make the Dilmun Club a real club, not just a badge (or even Temple if you feel its been long enough since the Silver Tree Kick-starter?)


    As much as I do love Wodehouse (and so the Stags), it would be nice to be able to choose something that wasn't one of two old boy's clubs.


    Maybe make a new club?


    A quick idea - base it (loosely) on the suffrage movement (with all the links to the Revolutionaries you might feel that entails?) - Perhaps campaigning for equal rights for all Neath dwellers? Rubbery-men, Clay-Men, even Devils etc. - It would be nice for us to be able to have a Club that is anti-establishment, but stands for more than just jolly japes and tom-foolery! smile


    You could even split it out in terms of BDR? Respectable for Parthenaeum still of course, but the Dreaded and Bizarre assignment is more difficult I admit.


    Anyway, just a little idea smile

    .
    edited by Charlotte_de_Witte on 1/15/2016




    You know I just have the NPC to head that little club: The Soft-Hearted Widow.

    Building a club in her honor is like, the Ultimate Neathy Thank-you ever.

    --
    My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium
    (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter)
    http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured
    (an indeterminate person of potentially rubbery lineage)
    * All social actions except photographers and loitering welcome!
    +2 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    1/20/2016
    Yeah, I was a new POSI when I got them. I'm not an optimizer and will happily do something foolish for a good little story... but these did not fit the bill.

    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
    +2 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    1/24/2016
    I believe that's unintentional behavior that they haven't had the time to fix yet.

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +2 link
    Psyche Labyrinth
    Psyche Labyrinth
    Posts: 159

    1/20/2016
    Robin Mask wrote:
    Psyche Labyrinth wrote:

    I hear you, but I do feel a bit bad. It makes you feel extremely excited to get these things, that is, until you find out you were practically scammed out of your time and echoes by those persuasive stories and your own naivety.



    I think that's a little harsh . . .

    I don't think anyone was 'practically scammed'.

    Personally, I enjoyed those 'grinds' and the rewards. The velocipede is probably the only PSOI item I have that doesn't do anything, but that's because it's part of an 'introduction' to the PSOI, as well as one that anyone can get . . . I feel it's there as more of a 'trophy', which makes sense given how it's achieved and also that it does unlock an opportunity card (I think?).

    The others; they weren't particularly hard grinds, but nor were they easy. I found some were just the right length, as they served as a nice medium between 'easy' grinds of the past and 'insanely hard' grinds of the future; they were a perfect challenge, given the level of the character once they become a PSOI, and they rewarded the user with perfectly fine items. The library and gymnasium both have opportunity cards, plus both boost a stat by one (every little helps when you're on certain grinds/challenges). Should there by more available (without paying fate)? Maybe. I'd certainly like to see more options to fill that part of my 'Myself', but it's not an integral part of the game.

    Personally, I think that priorities should be given to other parts of the game (in terms of changes) . . . like, I say this a thousand times, I'd rather have a divorce mechanism than a new 'home comfort' or opportunity card for an existing one. The stories and items for new PSOI were perfectly fine, well written, offered variety (in terms of items needed and methods of grinding), and served a purpose (with rewards quite substantial, considering you rarely get 'home comforts' without paying fate).

    'Scammed' here just seems . . . uncalled for.

    Edit: the original point about opportunity cards for fate-locked 'home comforts' is a fine point, although I think some of the intricate stories given - along with BDR boost - worth the fate in their own right . . . I've happily paid fate again, despite not technically needing to (aside from saving time), just to get the BDR item to read a new section of story. That's just me, though. Would opp cards for them be good? Sure. I just think you're already getting your money's worth for the story and BDR alone smile
    edited by RobinMask on 1/20/2016

    Yeah, scammed wasn't really the word I was looking for there as Failbetter wasn't cashing in on our decision or anything, but I found that the stories behind the home comforts, the "grind" (or at least spending), and the fact that he home comfort slot had been taunting me for so long lead me to believe that the objects in question would be much more rewarding than they turned out to be.

    --
    Neath citizen, zee captain, possible deranged serial killer...
    Profile
    Backstory
    Appearance
    Always happy to meet new people and help out where I can!
    +2 link
    Nanako
    Nanako
    Posts: 536

    2/4/2016
    I'm not a fan of this new cost feature, where you're told upfront that an action will cost X items.
    That part is fine, the problem is that in the process, you've removed some text from the rewards page.

    The part that used to say "You've lost X <item>, you now have Y remaining"
    it's not there all the time anymore. That text was helpful for gauging how much is left without having to go digging in the inventory, i want it back.

    I understand that it could be confusing and maybe clutter the rewards page a bit, so here's a simple idea. On the rewards page, First list all the items that are lost at the top. then add a line, like this:
    ------------------------------------------------------------------------------------------------
    And then underneath, list the rewards, quality changes, etc, the stuff we gained

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +2 link
    Nanako
    Nanako
    Posts: 536

    2/4/2016
    Major request.
    Please, please, PLEASE put Making Waves in the left hand sidebar of qualities and menaces. It shouldn't be buried deep in the nebulous Story Section, it's far too important and frequently looked at. Put it near the top, just under the four conventional menaces

    In addition to that, put it in a different quality category. Perhaps Major Lateral, or Circumstance, or even Quirk would be good. It's really not a storyish quality

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
    +2 link
    th8827
    th8827
    Posts: 823

    2/14/2016
    I would like to request three new cards similar to Presumptuous Little Opportunity for the other three item chains with top tier scrap items. It's kind of weird how M______ B____ gets an item grinding path, but not the other three.

    Maybe more, if other item chains also get top tier items later (along with more Relickers).

  • edited by th8827 on 2/14/2016

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
  • +2 link
    Erasmus Widdershins
    Erasmus Widdershins
    Posts: 5

    2/11/2016
    Completely new here-- been playing a month or so, just subscribed. I have to admit I'm disappointed by the lack of airships. Oh, there's the occasional appearance in storylets, and the escape from New Newgate was a treat. But one would hope for the occasional ride-- and perhaps later on a chance to captain one, just as one can purchase UnterZee ships

    --
    http://fallenlondon.storynexus.com/Profile/Erasmus~Widdershins

    Recently dropped down from the surface, but always pleased to make new acquaintances, oh delicious friends
    +2 link
    th8827
    th8827
    Posts: 823

    2/6/2016
    Since we don't know anything about this yet, it may have already been implemented, but... If you have the Letter from the Empress, then divorce a player, there should be special content if you try to get another Empress Letter.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
    +2 link
    The Duke of Waltham
    The Duke of Waltham
    Posts: 150

    2/6/2016
    For some reason I don't believe the Empress would think too highly of divorce... or divorcé(e)s.

    --
    The Duke of Waltham welcomes requests for assistance from those troubled by menaces, and His Grace's townhouse is always open to visitors who will not attempt to steal the silverware or extract support for yet another ill-advised scheme concerning photographers.

    H. Cartwright, secretary.
    +2 link
    Parelle
    Parelle
    Posts: 1084

    2/6/2016
    The Duke of Waltham wrote:
    For some reason I don't believe the Empress would think too highly of divorce... or divorcé(e)s.



    Very much so: here's the case of Effie Milias, wife of artist John Everret Milias, who had her first marriage annulled (which is usually much more socially sympathetic than an divorce - an annulment indicates a marriage didn't exist in the first place, which in this case was her first husband John Ruskin refusing to consummate it. )


    The annulment from Ruskin barred her from events at which Queen Victoria was present. Both she and her husband were considerably bothered, as she had been socially very active, although many in society were still prepared to receive her and to press her case sympathetically. Eventually, when Millais was dying, the Queen relented through the intervention of her daughter Princess Louise, allowing Gray to attend an official function.


    From Wikipedia.
    edited by Parelle on 2/6/2016

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +2 link
    genesis
    genesis
    Posts: 930

    7/10/2017
    Optimatum wrote:
    I think Campaigners really need some use for donations besides just increasing their influence. My Campaigner character sent a whole bunch of donation requests and ended up getting Influencing to 10 with lots of donations left over. A way to cash in the excess donations for money or some other gain would be appreciated.



    I would also suggest that some benefit for donor would be good. Fixers were useful even for people who did not engage in the pure RP aspect of the election but Campaigners really had to rely on player engagement with the event. Something as simple as Making Waves for the donor would be both flavourful, useful and I don't think too unbalanced.

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +2 link
    Gallmarch
    Gallmarch
    Posts: 112

    7/7/2017
    Tangentially to the subject of Favours, it would be nice during next year's election to have the 'Campaign Resources' trade-in as a universal storylet rather than an opportunity card. As it is, it's not all that useful for trading in Favours for election resources IMO.

    [ETA: I've just checked the wiki and apparently it's a Frequent card; the RNG just hates me.]
    edited by Gallmarch on 7/7/2017

    --
    My profile: https://www.fallenlondon.com/profile/Gallmarch
    +2 link
    A Dimness
    A Dimness
    Posts: 613

    8/6/2017
    Minor suggestion but one I feel the game would benefit from either way:

    Allow for the use of apostrophes when renaming pets. I want to name my Extravagantly-Titled Tigress "The Tiger-Keeper's Wife" but I can't (upset), and "The Wife of the Tiger-Keeper" doesn't have quite the nice ring to it.

    --
    A truth so strange it can only be lied into existence
    +2 link
    A Dimness
    A Dimness
    Posts: 613

    7/13/2017
    What Meridiem said^

    I feel the debate interactions could really be simplified to one social action per party. You just select your argument and stance for 0 actions beforehand, and then send it off. Once the opposing player has also selected a stance and argument, the results are instantly given.

    Perhaps also make it so you can send more than one debate out at the same time. I realize that'd mean you can quickly and easily spam dozens of debates, so maybe an entry-cost that gets steeper the more donations you have or something.

    --
    A truth so strange it can only be lied into existence
    +2 link
    Optimatum
    Optimatum
    Posts: 3740

    7/13/2017
    More NPC spouses (especially free ones) would be lovely. Especially a bit more variation in the available possibilities. There's no PoC at all.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    apotheosizing
    apotheosizing
    Posts: 8

    7/14/2017
    While we're on the matter of spouses, I'd love if the Feast of the Exceptional Rose companions, especially the Fate-locked ones, could be spousal candidates (coughs particularly the Green-Eyed Devil for RP reasons that are probably obvious if you look at my character's name coughs). So count this as a second vote for more spouses!
    edited by apotheosizing on 7/14/2017
    edited by apotheosizing on 7/14/2017

    --
    John Faustus, Benthic University Guest Lecturer and Intimate of Devils.
    +2 link
    Anchovies
    Anchovies
    Posts: 421

    5/23/2017
    On desktop, the journal can record the outcome of a choice. On mobile, the journal icon is only present before the choice has been made. This has led to occasions where I've encountered non-repeatable text which I wanted to record in my journal but which I could not record because I was on the mobile app at the time. Not a gameplay issue, but it's rather annoying sometimes.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +2 link
    Ben
    Ben
    Posts: 657

    5/6/2017
    There was a change to the action of the parthenon that lets you remove suspicion, requiring that you have suspicion to be able to use it.

    I'd suggest an update of this nature also happen to the card that happens for your dream hound.

    "Your Dream-Hound" and the option is Have the best guard your resting hours.

    I suggest that you have to have 1 nightmare to do this option as otherwise it has no effect.

    There's a few other remidy cards that I'd suggest this for, ones with secondary options that make the card still worth drawing.

    ... sort of cant think of what they are, and Ill likely post again.

    --
    The wind has no destination.
    http://fallenlondon.storynexus.com/Profile/IcountFrom0
    +2 link
    Skinnyman
    Skinnyman
    Posts: 2149

    6/4/2017
    I would like to add that Alexis (think he did) mentioned that not all stats, items or qualities are equally important nor equally powerful.
    This helps create diversity, gives a choice more meaning and context and really creates four different stats. Imagine all four stats being equally powerful/important; it would mean they are the exact same thing only with a different name. Making decisions wouldn't weight that much and, in the end, will be equal to 0. Now the PosI specializations really have more meaning for a hoarder, but reaching level 40 Renown only requires level 234 which is doable for everyone!

    And why is everyone complaining about the big levels required to reach renown 50? It's true that older players have bigger connections, but take into account the amount of time invested. This post is a good example to it! Why would people that invested a lot to reach high connections (RP, complesionism, bragging right, etc.) be almost equal to someone that just started grinding connections 1-2 months ago?

    There is a common problem in many MMOs regarding the lower and middle content; people just rush to the end without enjoying and only afterwards they start playing it. There's no reason to do this here! There's no competition and getting from renown 0 to 40 (50 maybe) is a long term goal that anyone can enjoy! It's not a grind, but a quality, a measure of one's dedication! The 40 renown items are best, but the difference is small, really. Enjoy the middle part of the game as you'll be stuck with the end part for very to long!
    edited by Skinnyman on 6/4/2017

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +2 link
    Gonen
    Gonen
    Posts: 818

    6/4/2017
    I would like to say 'Thank you' for revising some of the old "useless" opportunity card (useless for end gamers, that is), making them valuable once again.
    Speaking about 'An afternoon of good deeds' and 'Riding your Velocipede' - both now gives favours (Hell and Constables). It's nice to have more useful cards, less cards to automatically discard.

    --
    The Ashen Anesthesiologist - Paramount Londoner

    Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

    The long journey to eccentricity:
    On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
    +2 link
    dov
    dov
    Posts: 2580

    6/28/2017
    Feedback for next year's election:

    I very much like the social layer added this year.

    I'd like to suggest that in the future, the social actions of the 3 election careers complement each other in some way.

    That is, instead of 3 separate social mechanics (independent of each other), perhaps design interactions. e.g.:
    • Agitators gain menaces when getting rid of rival mobs. They can reach out to Fixers to help with those menaces.
    • Fixers can ask Campaigners for Donations/Materials to make Fixing more efficient.
    • Campaigners can ask Agitators to help chase away rivals from a location, making it more efficient to hold donation events.

    Or something like that. So that, while each career path can work without the others, it's more efficient to collaborate.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +2 link
    Ragnar Degenhand
    Ragnar Degenhand
    Posts: 205

    6/29/2017
    dov wrote:

    I understand that the implications of your choice weren't made clear in advance (this is a new mechanic - no one had previous experience with it). But given that this is what being an Agitator *is*, then i don't really understand how that is both undesired while also being the appropriate choice for your character.


    So sorry you don't understand.
    Well, as it happens, I do understand the ramifications of the opt-out, thank you very much -- that is announced with perfect clarity on the page in question: loss of half the progress. As punishment for not wanting to, what, take part in a mechanic that wasn't present last year?
    So: no, thank you. In the meantime, someone has kindly set their own mob on me, possibly in response to my posting here? Ah, the election bringing out the best in everyone. I remember I got bored half way through last year as well.
    So I shall be spending the next couple of weeks elsewhere. But I did make a note of the person in question -- so much fun to come.

    --
    https://www.fallenlondon.com/profile/Ragnar%20Degenhand
    +2 link
    Optimatum
    Optimatum
    Posts: 3740

    6/30/2017
    There really does need to be a way to opt out of the Agitator social actions. It makes perfect sense to have a character for whom that profession fits while not wanting to be a target of multiplayer harassment. Of course, if someone opts out of the mobs, they shouldn't be able to send any either.

    On an unrelated note, I think we need a change to the Flit Calling in Favours card. I do like having a more valuable cash in, but if we're meant to spend Favours rather than hoard them, there has to actually be a way to spend them. When I draw a faction card with 7 Favours already, I want to spend one so I can use the faction card, not just hold onto it until I draw a different card. (Which doesn't even work for players unaware of that one cash-in being a location specific card.)

    I suggest that part of the Revolutionaries conversion should be making the card a regular storylet, as it once was many years ago. That cash in's unusual profitability was balanced by its card-based nature in the era of Connected, but now that we have card-based Favours it seems redundant and counterproductive.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    Gillsing
    Gillsing
    Posts: 1207

    2/10/2018
    Scatterspark wrote:
    What's up with the order Qualities appear in, on Myself? I find it a bit difficult to find anything, since they don't seem to be in alphabetical order, or in any other discernible order.

    As far as I've been able to discern, the qualities are listed in the order you received them. If you lose a quality and then regain it, it should appear at the end of the list in its specific category. Thus some qualities are often found near the end of the list, because they're at some time reduced to zero and thus lost, while others stay roughly where they appeared, because they're never completely lost, even if they may be spent to some degree.
    +2 link
    Optimatum
    Optimatum
    Posts: 3740

    2/11/2018
    I suspect that the qualities are listed in the order of their IDs, which would roughly correspond to the order in which they were created.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    Aubergion
    Aubergion
    Posts: 25

    1/6/2018
    I really wish we could sell lodgings - I've long become tired of my little bookshop apartment and steamer. Hope this gets implemented eventually!

    --
    Solange Dovera-Rooke - Author-turned-Midnighter, perspicacious and flirtatious. Always available for interactions - especially Lethal Sparring Bouts and Orphanage visits.

    Lord Castameer - perpetually searching for answers, a name, acknowledgement, truth, recompense, retribution ------- a reckoning. Loitering and cats welcomed.
    +2 link
    Flannigan
    Flannigan
    Posts: 6

    1/10/2018
    To be honest, I love this game, I've been playing for quite some time now and have had no reason to complain (little bugs aside that have since been dealt with): all I'm missing is the chance to properly win the Quiet Deviless' affections and court her romantically. (She already has my heart AND my soul, and I'd love to make it official by entering a relationship with her - albeit maybe not a conventional one - she'd still be free to roam and do what she does, I'd never ask her to change.) There are other romantic options for marriage and such, which aren't quite the right fit for me, so why not open it up a bit, add some more options? I'm sure I'm not the only one with a weak spot for the devils.

    (hope this was the correct thread to add this, if not - please let me know, I haven't spent much time exploring the forums so I'm quite new to this. apologies if they are needed)

    --
    Flannigan
    They say… Choices are made in brief seconds and paid for in the time that remains.
    +2 link
    hwoosh
    hwoosh
    Posts: 114

    1/17/2018
    I've noticed that apparently a change was recently made so that you can no longer go to the Myself tab and use an item from your inventory while within another storylet. (Clicking an item will just return you to the Myself tab. Previously, this would only happen when you clicked an item whose use storylet was already open.) Were there stability or bug-related reasons you had to make this change? Because I frequently did this when, e.g., opening up a storylet, seeing that I lacked the right number of items, then going immediately to my inventory to make item conversions to meet the requirements.

    Now, I have to remember to manually "Perhaps Not" out of every storylet if I want to do anything else. With 1-2 seconds of waiting per click, it's added a layer of cumbersomeness to the interface.
    edited by hwoosh on 1/17/2018

    --
    Persona: hwoosh
    R Fellow Oswho. Don't ask what the "R." stands for. The poor fellow is sensitive about it. And violent.
    Most social requests gladly and promptly answered.
    +2 link
    Loraine
    Loraine
    Posts: 6

    1/23/2018
    Robin Alexander wrote:
    Flannigan wrote:
    There are other romantic options for marriage and such, which aren't quite the right fit for me, so why not open it up a bit, add some more options? I'm sure I'm not the only one with a weak spot for the devils.



    I'd return for that (especially if my Firebrand becomes available).

    It's extremely easy to lock yourself out of the two free marriage options, and all rest are fate-locked.



    I'm joining the others, this is the only feature in the game I find rather lacking. I've even considered making an alt account just so my main has someone interesting to marry.
    +2 link
    Màiread
    Màiread
    Posts: 385

    8/11/2017
    So last night I lost my hard-earned 15 hedonist...by being nice to some clay men. There was no indication that this would happen, and no logical reason why being a decent human being would somehow represent a change in my personality sufficient to overturn a lifetime of carefully cultivated choices. My understanding all that time ago when quirks were changed and capped was that the new system was supposed to reflect meaningful player choices, but many of these quirk-damaging options are both poorly signalled and narratively illogical. This problem has become even more obvious with the new renown system. I have three small points.

    1) Quirk-eating options should be clearly labelled, if not mechanically ('this will lower your hedonist') at least narratively. I shouldn't have to check every blasted opportunity card on the wiki.

    2) High level quirks (say 10 or 12+) should be protected from these sort of 'minor' alterations. It is one thing to lose your reputation for magnanimity after an extended bout of piracy; it is quite another to have a lifetime of indulgence overturned because you are nice to your employees (not least as the liberty of hedonism and care for the plight of the oppressed are hardly mutually exclusive).

    3) We really need alternative ways of raising renown that don't mess up quirks with no regard to player choice, or at least have options within the renown items that offer a bit more flexibility (surely I could improve my reputation among society folks without going against every one of my morals). Màiread has spent her entire career in the Neath avoiding heartless actions and pursuing magnanimous ones. Before the latest conversion I had a close relationship with Society. Now that close relationship has been transformed into little more than a passing acquaintance, merely because I was unable and unwilling to win the connection grinding arms race. In order to restore my previous relationship, I have no choice but to gain heartless (something I've desperately avoided) and lose magnanimous. This is daft.

    --
    Màiread - Correspondent, composer, lover of cats. Can probably bake you a d__n fine cake.

    Useful Links: Traveller's Friend (Progress Tracker & Notability Calculator) | phryne's Guide to Favours & Renown |

    Peggy the Nowoman lived to see the Feast. Thank you for the memories, Snow Lady.

    I'm happy to accept most social actions except for lethal sparring and loitering suspiciously. Please challenge my plant! Currently not accepting calling cards.
    +2 link
    Jermaine Vendredi
    Jermaine Vendredi
    Posts: 598

    10/28/2018
    @ phryne
    That applies to me, too. Like last year, I decided to make a choice among the new companions on offer and aim for that. It takes all the frantic out of it, and you can just enjoy the story -- plus, this year, there is actually a story! All good.

    --
    No plant battles, please.
    https://www.fallenlondon.com/profile/Jermion
    +2 link
    NotaWalrus
    NotaWalrus
    Posts: 291

    10/24/2018
    Okay, so since there is no way to get extra confessions all the storylets related to Hallowmass are mostly useless. Why are they taking up the first 4 slots in my storylets? 6 if you count the also useless Season of Celebrations cards and Visitors at Hallowmass. I have to scroll down past 2 screens to get to the storylets I can actually use.

    --
    http://fallenlondon.com/Profile/NotaWalrus
    Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
    +2 link
    Loiathal
    Loiathal
    Posts: 39

    10/24/2018
    Optimatum wrote:

    Last year's Notability grind for confessions was painful and ridiculous, but it was there.


    My account is currently a bit buggy from last year's Hallowmas so I'm unable to get confessions so far (support ticket already filed, no worries there), but I have to agree. I've spent Fate on holiday events before when I couldn't quite grind out the things I wanted, but anytime it's "spend money, or skip it", I usually skip it.

    I'm an end game player who's completed most of the grinds in the game (minus Cider), so grinding Notability wasn't a big deal to me-- in fact, it was kind of interesting last year, as a way to spend some of the resources I collect all year in services of getting those time limited items. I realize there are two competing design goals here: give end game players a way to spend lots of resources so they can do a lot more, and also don't let newer players feel locked out of the event. But that's my two cents on it.
    +2 link
    Skinnyman
    Skinnyman
    Posts: 2149

    10/25/2018
    Thinking about the last years requirements I started thinking!
    What if we get the confession grind back, but add a new quality which will measure how many the player bought? First one/s will cost, for example, 5 Notability, while the later ones a lot more (9-12?).

    This will not leave the newcommers out of this grind (unless too newsmile ), but also give the end players a challenge! If we need a total of X confessions to get everything, make the last two cost something like 9 Notability. Doing so will enable people to sacrifice all their Notability as a final push; even if it will require the Amanuensis card.

    If someone will wish to see what Mr Huffam has to offer for any extra confession will either have to grind a lot more (!) or give up on some of the items.

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +2 link
    Optimatum
    Optimatum
    Posts: 3740

    10/12/2018
    Hopefully Failbetter adds accessibility options soon, but in the meantime, I could try my hand at making a more accessible user style. What changes would you suggest I include?

    Also, I very much agree that the banner is inconveniently large, so I'm already using this code in Stylus to make it a more manageable size:

    [spoiler]
    .banner {
    background-size: contain;
    height: 170px;
    }
    [/spoiler]

    Mr Sables wrote:
    GuesssWho wrote:
    I've figured out why I hate the new version.

    It's a mobile site. You couldn't make an app, so you forced an app on us.


    I don't why people are voting you down.

    I agree with you.


    Probably because this is a feedback thread, and complaints without detail aren't helpful feedback. While you share the same opinion, your post is highly informative and goes into details on what the issues are. Failbetter is still trying to polish the site, and "the new version sucks" doesn't leave any room for improvement.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    ChangelingChilde
    ChangelingChilde
    Posts: 232

    10/12/2018
    Optimatum wrote:

    Mr Sables wrote:
    GuesssWho wrote:
    I've figured out why I hate the new version.

    It's a mobile site. You couldn't make an app, so you forced an app on us.


    I don't why people are voting you down.

    I agree with you.


    Probably because this is a feedback thread, and complaints without detail aren't helpful feedback. While you share the same opinion, your post is highly informative and goes into details on what the issues are. Failbetter is still trying to polish the site, and "the new version sucks" doesn't leave any room for improvement.

    That was as much detail as I could reasonably provide since this seems to be a qualia issue, or at least it was a summation of everything wrong with it. But if you want details . . .

    The style is deeply incompatible with the setting of the game. This is Victorian London, little rounded icons and hover text should be anathema.

    The splitting of the self and possessions into two tabs has made them each inexplicably longer than both were together.

    Everything still loads like spilled molasses, but now I have to look at slightly uglier and/or less fitting pictures while I wait.
    edited by GuesssWho on 10/12/2018

    --
    DO you recall how the Hunger began?
    I'm sorry, my darling, I don't think I can!
    OUT past the High Wilderness and beyond
    I fear I've gone Seeking, for of Him I'm fond.
    --The Elfin Cannibal

    Seven scars, seven chains, a soul too stained for Hell, and seven sainted candles burning at the well.

    Gone to Grieve on the 17th day of the 7th month, 1897. Will be Vake-hunting next.
    +2 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1170

    5/1/2018
    Just to keep you updated - we've been looking into the lag and it seems to be caused by a sudden excessive zeal on the part of our web servers for restarting themselves. We've adjusted the settings and will keep a close eye on them over the next few days.

    --
    Mars, God of Fish; Leaning Tower of Fish
    +2 link
    Jamilah S. Wolf
    Jamilah S. Wolf
    Posts: 122

    5/3/2018
    A suggestion for the journal mechanic: a way to search through entries. Whether by keyword or quest association tags or dates, this function is desperately needed. Sifting through pages to find a particular note is impractical, and some form of organization to these notes would be much appreciated by everyone.
    (OP was in the dead Suggestions subforum, but I believe this is the correct place for it.)
    edited by jamilah on 5/3/2018

    --

    Jamilah
    , a most fascinating Lady of the Neath who finds herself mingling with Society and aligning with Criminals. This Licentiate Extraordinaire would love to align with the Masters, given the chance. A Shattering Force.
    Huarwar Ceiswyr, a Welshman and detective lured to the Neath to Seek. The toll it has taken does not hide itself, nor does he bother to. On hiatus.

    Open to all actions, delicious friends. Messages required prior to harmful ones. PM for hints Enigmatic.

    She wishes for nothing more than to be close to the Masters, for who else can unlock the Mysteries of the Neath?
    +2 link
    Teaspoon
    Teaspoon
    Posts: 866

    4/22/2018
    I would like a way to look at the social messages I've sent people.

    I always forget those.

    --
    Truth lies at the bottom of a well.

    https://www.fallenlondon.com/profile/Alt%20Ern
    +2 link
    Optimatum
    Optimatum
    Posts: 3740

    6/23/2018
    So, why is the Further your Reputation card undiscardable? My reputation is great, I've already maxed out my career, I simply don't want this card anymore. Yet the only way to get rid of it is to spend resources on something I don't need.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    6/30/2018
    Ι get the point. I mean, I am grinding for Cider, so I need the echoes, and still I am bored with the repetition. If it had happened when I was grinding for PP, I would probably...
    ...cry. I am not a violent person.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +2 link
    Ragnar Degenhand
    Ragnar Degenhand
    Posts: 205

    8/25/2018
    I've been; it's my favourite festival!

    --
    https://www.fallenlondon.com/profile/Ragnar%20Degenhand
    +2 link
    Gul al-Ahlaam
    Gul al-Ahlaam
    Posts: 237

    7/27/2018
    I love love love the Season of Adorations, but would it be possible to change the main tracker qualities for those stories from hidden to visible? It's really nice to get a permanent memento of the story and the ending you chose that you can show off on your mantlepiece. Thanks so much! ^_^


  • --
    The Uncanny Hierophant.
    The Jewel-Eyed Prince.
  • +2 link
    Della Fenix
    Della Fenix
    Posts: 4

    7/3/2018
    When it comes to "The jewel-thief and the heiress" there are only possibilities to leave the thief or report him or sabotage their relationships. But why is there no option to become a threesome? Especially if I seduce the heiress as well. I'm serious, really.

    --
    Dark, melancholic, and romantic creature of a rather female gender.
    New acquaintances (off-game as well), social actions, and roleplay are welcome.
    http://fallenlondon.storynexus.com/Profile/Della%20Phoenix
    +2 link
    PJ
    PJ
    Posts: 317

    7/10/2016
    +1
    I hit level 20 in Fixer yesterday, and I have to say it felt a bit anti-climactic.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +2 link
    phryne
    phryne
    Posts: 1414

    11/6/2016
    This idea was brought up elsewhere and I think it has merit: it would be great if the items used for Connection-raising/Favour-Renown-conversion (Tankard, Typewriter etc) weren't only available at the Bazaar, but also as rare successes for interactions with those factions, and maybe as a reward for becoming Closest To them. It would feel much more organic to actually achieve them as rewards while playing the game instead of just buying them.
    edited by phryne on 11/6/2016

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +2 link
    The Master
    The Master
    Posts: 804

    1/5/2017
    Didn't the developers mention that they will eventually allow us to sell our lodgings? It's a bit annoying that such a simple and logical feature wasn't implemented yet since I don't think it would be too hard to just allow you to click on the lodging item and to sell it and get some items back(it wouldn't require any interesting or unique text either).
    edited by The Master on 1/5/2017

    --
    http://fallenlondon.storynexus.com/Profile/Lolwolfking
    A very ruthless and daring doctor of the neath.

    No more gift exchanges, im getting too many and I can barely hold these.
    He has knowledge of a certain enigma, ask, you will get a clue.
    +2 link
    Ragnar Degenhand
    Ragnar Degenhand
    Posts: 205

    1/5/2017
    The choice between the Cheery Man and the Last Constable being the most notorious, which locks you out of a wide range of actions and even (depending on the branch used to access it) one of the professions.

    --
    https://www.fallenlondon.com/profile/Ragnar%20Degenhand
    +2 link
    Reshemin
    Reshemin
    Posts: 226

    11/25/2016
    Robin Alexander wrote:
    . . . now I have "Breakwater" and "Skies" together at every single part of the map, right at the top of all the other storylets and options. It's really, really obnoxious.[ ...] ... a fact made all the more annoying by the fact I utterly completed the Zee season, so there's zero reason for Breakwater to be on my map in the slightest.
    Seconding that. Wouldn't it be way more sensible, and pretty on top, if these were in just one fitting location - My Study should presumably be located in My Lodgings, not the Shuttered Palace... and Breakwater House in some specific place (I'd favour the Docks, but that's no good for freshman players). I don't think it's actually helpful in any way to have these places all over all places - plus it's ugly of sorts. It insults my sense of order or somesuch.
    +2 link
    Lallinka
    Lallinka
    Posts: 138

    12/2/2016
    This is an app feedback, but I haven't found a separate thread, so I hope it's okay to post it here.

    There's a huge issue that affects accepting social actions on the app. Aside from the fact, that accepting itself is sometimes enough to glitch the app, even when you accept something successfully and get the appropriate message, the effects that are supposed to happen never do!
    For example - I get a lesson from my Patron, I click accept, the message says "Your patron is a very entertaining teacher, your Persuasive reached 50. So I click in the sidebar that shows my stats and it still says 49. So I refresh and re-sync and even restart the app, but nothing changes. I go to the browser, it doesn't help.
    It's incredibly frustrating! You don't get your stats, second chances or making waves, all of which would be useful and for all of which you paid your action point.
    It applies to the reversed process as well - I send out a request to a friend to help lower my nightmares. They accept, the message says my nightmares dropped to 4, but it didn't!

    I sent a ticket via the feedback mail and the answer I got was "It's a known issue with the app, try to use the browser for your social actions." Now, I know that it's not the answering person's fault and they're just really trying to help me and I appreciate that. But it's really not very helpful.

    I'm at least putting this out here so that other people know. Because if a warning has been issued, it really hasn't been made obvious to the app users (such as myself). Maybe some kind of a warning in the app would be nice?

    Now I know many people don't like the app and most of the players probably use the browser (I prefer it now as well), but there could be people who use either only the app or who like to stay connected to Fallen London even when they're not on their PCs and laptops, e. g. while travelling.

    Please, try to sort it out, it's really quite demotivating. I am at less stat levels than I should be and I had to spend way more AP on menace reduction that I should have had and it bothers me a little.

    Sorry for being whiny, I adore Fallen London and I want it to be as successful as it deserves to be, but this sucks. Thank you.

    Edited: I'm a perfectionist (spelling and such).
    edited by Lallinka on 12/2/2016
    edited by Lallinka on 12/2/2016

    --
    Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.

    Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.

    Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
    +2 link
    The Master
    The Master
    Posts: 804

    11/14/2016
    Harlocke wrote:
    Please make mood cards undiscardable. There's no reason anyone would ever want to discard them, and the option to discard just makes it possible to lose a mood card you've been saving through an accidental misclick.


    Actually, late game they become pretty useless for some people, the only real late game use is to get your watchful up either for expeditions or to raise your scholar of the correspondence, both of them aren't really done by many people, of course, they could make it so it's undiscardable, but they can give you an option inside the card to discard it(that costs 0 actions, of course).

    --
    http://fallenlondon.storynexus.com/Profile/Lolwolfking
    A very ruthless and daring doctor of the neath.

    No more gift exchanges, im getting too many and I can barely hold these.
    He has knowledge of a certain enigma, ask, you will get a clue.
    +2 link
     Saklad
    Saklad
    Posts: 528

    12/27/2016
    There needs to be a way to get to New Newgate without permanent consequences. Bribe a Constable, sneak onto a zeppelin, enter a mirror, SOMETHING. Plenty of content requires you to re-enter the prison, and I shouldn’t have to permanently scar my character with a Criminal Record in order to meet the interesting people there. Venderbight is annoying enough to reach, but at least it doesn’t punish you horrifically for daring to look for a Tomb-Lion!

    --
    Saklad5, a man of many talents
    +2 link
    dov
    dov
    Posts: 2580

    1/13/2017
    I seem to remember that FBG have commented a long long time ago on such a request as something they do plan to implement at some point. (In fact, they said they want to implement the ability for each player to select a number of stats/qualities they want displayed on the main screen, or something along those lines.)

    For now, the best suggestion is to go to your lodgings, and mark the option to summon the Amanuensis as a Plan. This way you can always go to your Plans tab, and hover over the MW requirements of that option to see how much you have and how much you still need.

    ----
    edited by dov on 1/13/2017

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +2 link
    Plynkes
    Plynkes
    Posts: 647

    1/30/2017
    While I appreciate the lore and story angle of items, I can honestly say that none of the low-tier renown items I have seen yet have been particularly interesting, and it takes some of the fun out of collecting them when you realise you are never ever going to equip them. Maybe if they had some other function it would alleviate the feeling that they are worthless (generating an interesting card, or unlocking options in storylets) but so far I haven't experienced any of them doing this.

    I know we're supposed to be playing this for the story, but if the stats don't matter then why do items have stats at all? I'm really thinking here of lower level characters rather than ones that have "got to a certain point" because it is such a grind to get these things that it just seems general play will net you something better before you ever get to them. If your items are going to be gated behind such a slow grindy process they really have to be worth having or they are always going to feel like an anti-climax.

    It's only the low-tier ones I have a particular problem with. It seems like they are intended for early game players, but I was way past the early game before I even got my first one. I'm with Suincide, just make them a bit easier to acquire, then having them will be a fun little bonus, instead of a disappointing let-down. The bods at Failbetter seem to love grind almost as much as they love story, but just this once I wish they'd ease up a little on the former.

    --
    "Then tell Wind and Fire where to stop, but don't tell me."
    +2 link
    Koenig
    Koenig
    Posts: 466

    11/20/2016
    I think it would be very helpful if the "Air's" quality was displayed near the top somewhere on the main page, as this way I could start recognize when certain storylets are available across London without having to dig through the "Myself" tab to find it.

    --

    Koenig: Extraordinary. Invisible. Shattering. Legendary.

    +2 link
    dov
    dov
    Posts: 2580

    2/19/2017
    Fredward wrote:
    Any way to hide the exceptional (golden border) stories? Cuz I have like four of them just... hovering there. Following me everywhere I go.

    Forever.

    You mean the starter storylets? Just play them and you won't see them again.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +2 link
    Rui Rodrigues
    Rui Rodrigues
    Posts: 21

    3/13/2017
    Hello, I'd like to suggest a "quality of life" option. Everyone who has grinded Making Waves at some point knows of the cross-category item conversion chain which at the end of a full 13 action "carousel" nets you +1 of each item and, most importantly of course, between 4-40 Making Waves.
    Now, what I'm suggesting, is to include an option, in the uses menu of each of these items, to do a full cycle, obviously at the cost of 13 actions (maybe 14 if you want to give some sort of penalty) which gives us the same rewards (or maybe a bit less MW, again, if you want some kind of penalty), so we don't have to spend so long just clicking through our inventory, scrolling, waiting for loadings, possibly forgetting at which step we are, etc...
    Thanks
    edited by Rui Rodrigues on 3/13/2017

    --
    http://fallenlondon.com/Profile/kingrodrigo
    +2 link
    IgnatuStone
    IgnatuStone
    Posts: 208

    4/8/2017
    Could we please have a BDR outfit option? It shouldn't be too dificult to code and It would make life so much easier. (I'm sure this has already been sugested, but I'm putting this here just in case it hasn't)

    --
    http://fallenlondon.storynexus.com/Profile/Ignatus~Stone
    +2 link
    xKiv
    xKiv
    Posts: 879

    3/30/2017
    Absintheuse wrote:
    Robin Alexander wrote:
    Would it be possible to get a secure log-in for FL?

    I know most sites have HTTPS or the like, while - every time I log-in lately - "Not Secure" comes up as a large warning. It feels like a secure log-in would be a huge necessity, as many users leave sensitive information (like credit/debit card details) in the system for recurring subscriptions?


    Hi Robin - While the site isn't HTTPS, we can confirm that payments are secure. Purchase takes place in a secure iframe, so your card details are encrypted before being transmitted to our payment services provider.


    The problem is, you cannot guarantee that this secure iframe is not connecting to an attacker's site. Not without securing everything. (and there's even no location bar in the fate-buying (and subscription-setting?) popup, so there's no reasonable way to verify the certificate)

    Oh, and also I guess you are transmitting my storynexus password in plaintext on login. Which, well, that's an excellent way to tell the world how much you care about security.

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +2 link
    Aberrant Eremite
    Aberrant Eremite
    Posts: 362

    4/7/2017
    What about a Change of Gender option? I accidentally misgendered my main character when I first started playing the game, and it's been mildly annoying me ever since.

    Also, it would be nice to have a way to share Fate. It seems that the Box of a Hundred Wonders doesn't work?

    --
    Hieronymus Drake: Gentleman scholar, big-game hunter, scar-faced aristocrat. Remarkably sane, all things considered.
    Tanith Wyrmwood: Longshanks cat-burglar; Bohemian author; now, perhaps, something more. Bubbly, expressive, and affectionate. It’s not only still waters that run deep.
    Telemachia Lee: Gentle lady by birth, brawling Docker by choice. Good company in the drunk tank.
    +2 link
    xKiv
    xKiv
    Posts: 879

    5/28/2016
    Harlocke wrote:

    Mood cards really should be undiscardable. There's no plausible reason why anyone would not want to use it,


    Most of the time, they would be just a waste of action. I don't *need* the stats for anything anymore (until it becomes possible to get scholar of correspondence 22), and the extra success chance (or extra spoils from some storylets) is so small it doesn't pay off.

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +2 link
    dragonridingsorceress
    dragonridingsorceress
    Posts: 622

    6/8/2016
    I just got a visit from the Enthusiastic Urchin with A Box of Possibilities.

    I wanted to say that I am thrilled with the idea of both the Rat game and the Stars game, and am sad I can't vote for both.

    I went with rats because it seemed more like the sort of game I would play, but the lore potential of the stars game seems delicious.

    --
    DragonRidingSorceress is an Author of good standing. Mostly good standing. She's happy to accept any social action except Photographer and Loitering, but requests warnings before duping/poisoning/etc.

    Seeker of Names is a... being with an obsession. They're willing to accept all invitations.
    One who seeks to know all that is and may be. One who dances in the silence of the void. One whose fantasies make the reality come alive.
    +2 link
    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 786

    5/9/2016
    As a point of reference for Failbetter's writers: so far, 166 forum users have voted in a poll about which unfinished content they would most like to see continued. Here's the result:

    48 votes (28.9%) for The Dilmun Club

    26 votes (15.7%) for the Cheery Man/Last Constable
    23 votes (13.9%) for Returning to Court after banishment
    21 votes (12.7%) for the Watchmaker's Daughter/Broken Toys storyline

    ... all other options were left far behind!

    --
    Rupho Schartenhauer has killed a Master, well: most of it.
    Cortez the Killer has killed a Master, definitely.
    Deepdelver has become the progenitor of London's brightest star. It's... complicated.
    Dr. Kvirkvelia, gone NORTH on 23/12/1894.
    +2 link
    absimiliard
    absimiliard
    Posts: 759

    5/20/2016
    It is extremely hard not to approve of Gilbert and Sullivan.

    --
    "Because, Parabola!" -- the Curious Captain
    Eating nightmares from friends -- and I'm easy to befriend.
    Absimiliard: the Black Rose of Wolfstack Docks
    +2 link
    Blaine Davidson
    Blaine Davidson
    Posts: 396

    4/30/2016
    Can there be some sort of notification or warning before reporting a post?

    Too many times have I scrolled on my phone only to accidentally report the post of an innocent Londoner.

    --
    Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
    +2 link
    absimiliard
    absimiliard
    Posts: 759

    4/28/2016
    I think Touched by Fingerwork is intended to cover both your relation to the Mirror Marches AND to the Clay Men.

    The reasons why the two are related is fairly deep lore that I do not possess.

    --
    "Because, Parabola!" -- the Curious Captain
    Eating nightmares from friends -- and I'm easy to befriend.
    Absimiliard: the Black Rose of Wolfstack Docks
    +2 link
    Teaspoon
    Teaspoon
    Posts: 866

    8/8/2016
    I'd vote for one additional outfit, yes.

    --
    Truth lies at the bottom of a well.

    https://www.fallenlondon.com/profile/Alt%20Ern
    +2 link
    Harlocke
    Harlocke
    Posts: 506

    10/23/2016
    Here's small suggestion for writing stories in Veilgarden. Could the editing page be altered so that options that can no longer raise potential get locked off? It's annoying to misclick and waste resources by hitting a button meant for raising potential at lower levels.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +2 link
    aegisaglow
    aegisaglow
    Posts: 206

    9/16/2016
    It's partly a balance thing--if you could accumulate extra paydays without using the previous one, you could just stay out at zee forever. But mostly I think it's a story logic thing: those four actions presumably represent actually doing the job, and if you don't do your work that week, you don't get the paycheck.

    --
    Mx. Aglow. Silverer, hedonist, devil-teaser. Paramount Presence. Earned their Heart's Desire and realized too later what it was they truly wished for.

    Ms. Lilian Leith. A lady of proper standing, which seems like an increasingly ludicrous thing to give a rat's ___ about. Known to some for her Light Fingers, and to others for her abiding affection for stormy weather.
    +2 link
    Fairweather
    Fairweather
    Posts: 86

    6/23/2016
    Could the forum powers-that-be please change the css so that replies marked as best response (or something like that I think?) don't result in the post background becoming a refreshing but entirely illegible mint colour?

    Example in this thread:
    http://community.failbettergames.com/topic22531-i-need-a-little-help-for-rp-purposes.aspx
    edited by Fairweather on 6/23/2016

    --
    P. Fairweather - One time wild child, turned Correspondence obsessive. Just don't ask her what the 'P' stands for.
    Aurora Chasseresse - A little rough round the edges, but there's no one you'd want more in a hunting party... or zee shanty sing-a-long
    +2 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1374

    7/7/2016
    Tiny feedback:

    Commas in big numbers would make them much easier to parse.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +2 link
    Ian Hart
    Ian Hart
    Posts: 442

    4/6/2020
    The end of Nemesis chapter 2 still says the next chapter is "Coming Soon" even though it is done.

    --
    http://fallenlondon.storynexus.com/Profile/Antifinity
    +2 link
    NNNnobody
    NNNnobody
    Posts: 126

    4/8/2020
    Could the "Call in Favours in the Flit" opportunity card get extra-options that allow to cash in seven favours at once? Or make it flexible like with the Amanuensis card, where one can convert as many Society-favours to Making Waves as desired? That would greatly alleviate the problem with the randomness of its appearance while favours are piling up.
    edited by NNNnobody on 4/8/2020

    --
    https://www.fallenlondon.com/profile/NNNnobody
    +2 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    10/29/2019
    I am sure bundles will result in a cash influx for Failbetter. And I say that having eventually bought all of past ES I missed one by one over the years. If you can buy any single story you missed, but you can also buy three stories (say, a season) for a discount, I am sure lots of people would treat themselves to the chunk of content.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +2 link
    MidnightVoyager
    MidnightVoyager
    Posts: 886

    5/15/2020
    I love the new item slot changes, but... I notice the tiny blind cave fish is still not a pet. I know I am biased as a Collector of Pets, but it says it's a lucky pet for burglars, so it did always seem a little weird that it was not a pet.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +2 link
    PJ
    PJ
    Posts: 317

    8/2/2020
    It is, perhaps, not a good sign that so many people have no idea whether the area they're in is supposed to be outfit-locked. I could change in my laboratory, but not in the reflection of my laboratory. Was that a bug? I won't know until I go back there and try reloading.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +2 link
    zommuter
    zommuter
    Posts: 6

    6/18/2020
    phryne wrote:
    I think we definitely need a lot more outfit slots now. In the past, this was a bit of a luxury wish, as there weren't many uses for the BDR-qualities outside Notability-grinding, so a single extra slot would've done the job.

    I find the Bone Market, where you constantly need to juggle your stats according to who you want to meet, nearly unplayable and have mostly avoided it thus far. As an end-game player with a frankly confusing amount of equipment, it's enervating to look for the ideal combination of Bizarre, Dreaded or Respectable items each time.

    The same goes for the New Qualities, as I call them for lack of another name (Mithridacy etc). Presumably, more and more uses for them will be added, and more and more items boosting these qualities will become available through Festivals.

    I don't know what exactly speaks against letting us have one outfit for each outfit-influenced stat, but at this point I would consider it a necessity, not a luxury.
    edited by phryne on 6/6/2020



    An even more neat option would of course be the ability to just select the qualities to maximize (or minimize) and automagically get the proper combination equipped, at least after having figured it out at least once oneself. Or at the very least being able to create an arbitrary amount of outfits to be named at one's own discretion...

    --
    https://www.fallenlondon.com/profile/Zommuter
    +2 link
    PJ
    PJ
    Posts: 317

    6/21/2020
    My first impressions of the bone market is that it's quite frustrating, and absolutely requires you to play with the wiki open. Both times I've been there I've wasted all 10 cards looking for something that simply wasn't there because I wasn't careful enough in choosing my equipment.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +2 link
    Skinnyman
    Skinnyman
    Posts: 2149

    8/7/2019
    I think the problem is the tone and the individualism in most of his posts. He, himself and him.
    Everyone wants finished ambitions, T4 professions and a glimpse of a possible future.

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +2 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1170

    8/20/2019
    phryne wrote:
    Just saying, MrCandles has an alt called Hermione Granger. He linked to it somewhere at some point...



    hi Phryne - we found them and their alt. You were fast on posting!

    MrCandles/Hermione has also had their FL accounts deactivated, for seeking to evade a forum ban.


    --
    Mars, God of Fish; Leaning Tower of Fish
    +2 link
    MrCandles
    MrCandles
    Posts: 110

    8/6/2019
    FB, please, finish and add to game 4 Tier professions, I really want become Unbishop. Or add ends of Ambitions.
    +2 link
    Jermaine Vendredi
    Jermaine Vendredi
    Posts: 598

    8/25/2019
    Oh, yes.

    --
    No plant battles, please.
    https://www.fallenlondon.com/profile/Jermion
    +2 link
    Optimatum
    Optimatum
    Posts: 3740

    10/28/2019
    Skinnyman wrote:
    Optimatum wrote:
    You seem to have missed my point entirely. I'm not complaining that getting every companion requires spending Fate; goodness knows I've spent a lot of Fate on them already. My objection is that the current pricing encourages skipping the new content that Failbetter works so hard to make.
    I really didn't miss your point, but this is a funny way to put it! Big Grin



    Unless I greatly misunderstand your reply, you very much did miss my point, as your counterpoints didn't address my concerns.

    I'm fine with optional companions, and with requiring Fate to get them all. While I don't like Hallowmass's change towards requiring Fate for collection—it feels too close to FotER, which design I dislike anyway, though I appreciate any companion being obtainable for free—that's a separate discussion. What I dislike is that purchasing companions with Fate when released costs over twice as much as purchasing them a year later. Such a price drop is more appropriate to useful items like the Mayoral weapons, where buying them sooner means an additional year of use, not companions that are purely for flavor.

    Like I said, I don't understand why Failbetter has (recently) put so much effort into making an entirely new Hallowmas story every year and then priced Fate confessions in a way that discourages seeing more of that new content. You do raise a good point that we can exchange echoes with fellow players to see all the text. However, I use such collaboration out of curiosity for alternate paths that conflict with my own character's desires. Recruiting additional companions is something that my character would very much like to do, and reading through other player's echoes lacks that personal meaning.

    If Failbetter decides to keep the current prices the same, that's fine. They're under no obligation to change here, and perhaps this design is more successful financially. I just hope they'll consider feedback about its effect on time-sensitive stories.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    DerGreif
    DerGreif
    Posts: 21

    1/11/2019
    I like to request a small improvement for convenience (might have been already suggested): A fifth option for preset gear/equipment for a maximum BDR-build. One could call it "Eccentric" or "Flamboyant".

    My best regards and a happy new year!

    --
    http://fallenlondon.com/Profile/Desmond~Jordan
    After a long hiatus I am back and accept calling cards and invites to chess, orphanages (I am a Midnighter), Caligula's and the tournament of Lillies and other social interactions, but NOT the game of Knife and Candle.
    +2 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1170

    2/4/2019
    Shalinoth wrote:
    Are there some serious server problems on FL recently? Even this forum locked me out before a few reloads.



    We broke the forum but we unbroke it again. smile

    Sorry - we are aware of the issues - the forum one is a separate one from the ones which hit over the weekend, and we're continuing to monitor.


    --
    Mars, God of Fish; Leaning Tower of Fish
    +2 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    11/14/2018
    I second that. I am usually permanently stuck in Flint trying to spend my favors and it gets a bit boring when there are so many other locations in the game. I would gladly spend one or even two favors to cash urchins. Alternatively, if this was made into a storylet, I would not mind if it became less lucrative - 1 favor for 8 or 9 scraps would make it equally profitable with any other grind.
    I understand that storywise it's harder to get hold of urchins and criminals than church offiials but perhaps a renown requirement would solve that too?

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +2 link
    phryne
    phryne
    Posts: 1414

    4/8/2019
    Honeyaddict wrote:
    Hmm, I bought up all the houses at first as I thought I'd be able to sell them through stories or cards later, or rent them out like a landowner or a real estate agent.
    It would be a fun extra storyline to be able to rent out your unused homes (but make you unable to get into them while you rent them out) or sell them off at an auction of sorts.


    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +2 link
    Lucius Vera
    Lucius Vera
    Posts: 32

    9/9/2020
    Journal, as an idea, is great, but in the current state, unless you're looking for something you echoed a few days ago, is not very useful. I think it would benefit greatly from a search function. To reread a result I echoed some time ago I have to search the web with site filter on, using quotes from wiki.
    +2 link
    PJ
    PJ
    Posts: 317

    28 days ago
    The Paramount Presence option to set all stats to 215 for 15 Notability is still there, but the new ways of increasing the stat caps require neither Notability nor luck. They do require a laboratory, a railway, and a Parabolan base camp. And they only go up to 212 so far. (206 for Shadowy.) "Dizzying new heights" have not yet been achieved.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +1 link
    PJ
    PJ
    Posts: 317

    28 days ago
    I don't actually know for sure, since I spent most of the month before the change focusing on getting Paramount Presence of the Ancient Regime, and never had to deal with that aspect of the change.

    I *believe* you only need to get to the current maximum, not 215, but I think getting the London's [body part] quality still requires the specialization (Extraordinary Mind, Shattering Force, etc.), and switching specializations *does* require Notability. (Resetting the specialization if you already have one is under "Attend to Matters of Society" in Your Social Engagements)

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +1 link
    ChangelingChilde
    ChangelingChilde
    Posts: 232

    4/19/2019
    If we ever actually get the end of the Ambitions, the only Heart's Desire a Seeker should be able to get is 77 SMEN. Any other desire should be locked out, for obvious reasons.

    --
    DO you recall how the Hunger began?
    I'm sorry, my darling, I don't think I can!
    OUT past the High Wilderness and beyond
    I fear I've gone Seeking, for of Him I'm fond.
    --The Elfin Cannibal

    Seven scars, seven chains, a soul too stained for Hell, and seven sainted candles burning at the well.

    Gone to Grieve on the 17th day of the 7th month, 1897. Will be Vake-hunting next.
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2221

    7/18/2019
    Halfway through the first week of the election and the candidate cards seem a little thin on the ground. Perhaps their frequency should be notched up a tier?

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Azothi
    Azothi
    Posts: 589

    7/26/2019
    MrCandles wrote:
    Back "Enthusiastic Urchin" to game!
    It definitely would be interesting to see what ideas Failbetter has floating around for post-Sunless Skies content, though I think it's safe to say it might be a while before we see developments on that front.

    To address the request behind the request, though, I don't think it's clear at all that if the Enthusiastic Urchin returned, they'd come bearing Fate. Failbetter has (rightfully) moved away from a Fate-reward system towards more unique in-game currencies; for instance, while the original Mysteries rewarded correct answers with Fate, the redesign Mysteries rewarded correct answers with Regnant Coins to be traded in. The most recent Enthusiastic Urchin, if I recall correctly (the one that led to Sunless Skies) rewarded Darkdrop Coffee instead of Fate.

    Furthermore, Failbetter has been making a concerted push to leverage its social media for promotional purposes, especially Twitter: this year's candidates were released on Twitter (and Discord) rather than the FBG blog, the Sunless Skies tie-in access codes were released via Twitter, and several Sunless Skies Kickstarter social goals focused on reaching follower goals for their social media. Essentially, while the Enthusiastic Urchin may return to survey the Fallen London base, Failbetter's social media operations have grown and may eventually (or perhaps already have) made the Enthusiastic Urchin obsolete.

    --
    Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges)
    Away to where the Chain cannot bind us.
    Hesperidean.
    +1 link
    Shalinoth
    Shalinoth
    Posts: 505

    2/4/2019
    Thank you kindly! Knowing it's not just me has rekindled my patience. smile

    .
    edited by Shalinoth on 2/4/2019

    --
    Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
    +1 link
    Skinnyman
    Skinnyman
    Posts: 2149

    2/11/2019
    Had to check wiki and found the pages!
    So the problem is that the Hallowmas Fate option to gain Sister Lydia, At Peace With Herself has no requirements nor lock ones!
    But the Feast option is locked if you already have her, in any version, as your companion!

    So they should have added the lock on the Hallowmas option for things to be consistent! To be honest, I really thought it had same lock conditions as the Feast option!

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +1 link
    Optimatum
    Optimatum
    Posts: 3740

    2/11/2019
    Kharsirr Lynx wrote:
    I think this part of your message is incorrect, according to wikia

    Note locks here: https://fallenlondon.fandom.com/wiki/Sister_Lydia_(5_FATE)


    That's the option from Hallowmas 2017 to get the upgrade if you hadn't gotten Lydia at the Feast. The Fate option I mention is the one to get past years' companions that Skinnyman linked.

    Skinnyman wrote:
    So the problem is that the Hallowmas Fate option to gain Sister Lydia, At Peace With Herself has no requirements nor lock ones!
    But the Feast option is locked if you already have her, in any version, as your companion!

    So they should have added the lock on the Hallowmas option for things to be consistent! To be honest, I really thought it had same lock conditions as the Feast option!


    Exactly. The Hallowmas Fate option neither has requirements nor removes regular Lydia if you already have her. It's inconsistent in a way that locks out long-time active players who upgraded her in 2017, but lets newer players potentially get both. I would have preferred if the Hallowmas Fate option were properly locked, letting double Lydia stay a historical thing. But since they apparently decided it was fine as is, I hope that Failbetter will change the Feast option instead.

    Plus it's not like having two different Lydias make less sense than having seven of her peaceful incarnation wink

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Pnakotic
    Pnakotic
    Posts: 270

    2/25/2019
    Opening multiple Surprise Packages from player inventory is quite a chore. Every time you unwrap one, the storylet dumps you out to your Story tab and you have to go back through Possessions to access the next Surprise Package. (I'm realizing why I let so many of these pile up!) Would it be in any way possible to stay in the "Open a Surprise Package" screen to open multiple packages in succession without having to cycle tabs (sort of like converting wines or other commodities)? Or is that not feasible due to the Surprise Package storylet being accessible via multiple ways, not just the Possession tab?

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +1 link
    xKiv
    xKiv
    Posts: 879

    2/28/2019
    It could probably be done, if all reward branches were duplicated, with only one visible:
    - one version for "does not have any suprise packages left" that dumps you back at storelets tab
    - the other "has at least one surprise package left"), which would dump you straight into a storylet where you can open another surprise package or leave

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +1 link
    Skinnyman
    Skinnyman
    Posts: 2149

    3/8/2019
    EDIT #3: Didn't know new heists require 2 more AP to finish it! When adding those, the number goes down to 2.046.

    They already have best EPA (2.414 with Big Rat casing + 1 Information) and the card refresh when exiting isn't just double. I think they are already OP.


    Got the number by changing the end result to 30 E + documents (if any) - talkative cat (some times you need it!). Min action required was 3 and max was 9, but avg was 4.22 cards per heist.


    EDIT: to "lose" cards because of the waiting time during heists, you need to draw 7 cards (12 for exceptional friends). Any number under that adds few free cards upon exit.

    EDIT #2: That number was, of course, with 5 card lodging and 10 Dreaded.
    edited by Skinnyman on 3/8/2019

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +1 link
    Kharsirr Lynx
    Kharsirr Lynx
    Posts: 326

    3/8/2019
    Note that until The Bug fixed 5 cards lodgins do actually spam you with Struggling Artist et al.

    --
    https://www.fallenlondon.com/profile/Kharsirr%20Lynx
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    3/9/2019
    Umlimited cards in heists would make sense. You still have the action limit. I love doing them, but waiting for your cards to go to 5 so you can enter, and then waiting for the reload while inside simply forces you to step away from the game.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    3/21/2019
    Oh come on. I went on to play the Polite Invitation, and something hurt my eyes. The Contrarian's card has been changed to reflect his electionposter/mayor card/companion portrait - in any way, his newest picture.
    Now, I am not a fun of this picture which is a matter of personal preference of course, but this is not what bothered me. The rest of the guests (Tentacled Enterpreneur, Admiral, Turkish Girl, the Brass Embassy Ambassador) all use old style portraits that are perfectly proportional. When you play the Invitation, they unfold like a gallery. The Contrarian is not only drawn in a completely different style, he has completely different proportions too.
    I never minded the blending of different art styles (silhouette art, old art, new realistic art) but this time it looks too out of place.
    I know it is not really important, just a tiny aesthetics matter, but if you can't rant in the feedback thread, then by God what is becoming of London?

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    Skinnyman
    Skinnyman
    Posts: 2149

    10/28/2019
    Hotshot Blackburn wrote:
    You actually did miss their point (and were rather insulting in the process).
    Oh, sorry if that was the case! There wasn't a single thread of desire to do so!

    As someone that sees most of the things in numbers, I got Opti's point from the start, but the companions aren't even Fate-locked (this year) and their echoes can be easily acquired/discussed.
    I started hoarding items and qualities and for a few months, even echos. Thus, I perfectly understand the desire to "taste" the echo when pressing that button! Big Grin


    Hotshot Blackburn wrote:
    Take one of the Hallowmass spider upgrades: you could have paid 30 Fate for it last year (two confessions at 15 fate each) or only 15 fate for it this year.
    I was away for a few days and because of all the things I need to catch up, I end up thinking at 100 words and only 10 of them written so I'll just give an example: the price of a game at launch vs 1-2 years after.

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +1 link
    Hotshot Blackburn
    Hotshot Blackburn
    Posts: 110

    10/28/2019
    I will admit, my opening words were also a bit harsh - I think it was a combination of the quoting of the opening words and then the “I did understand” rebuttal that affected me. In response to your points, I have two thoughts.

    One, it should be noted that there are 13 confessions made available for free, while the combined cost to purchase all companions is 25 confessions. This means, at a maximum, 12 confessions would need to be purchased with fate for a total of 180 Fate. Each companion requires two or three confessions, which means anywhere from 30 to 45 Fate per companion - the latter being the cost of a first-time ES. We can assume that any player can acquire 5-7 companions for free each Hallowmass, and the remaining companions must require money. It is still cheaper to purchase companions not acquired for free during a later year as opposed to the Hallowmas in which they are first introduced.

    Two, I think you raise an interesting point with game sales, but would contrast this with FBG’s other Fate options. Aside from going down from 45 fate to 25 fate if you’ve played them once, Exceptional Stories do not have the same markdown over time despite being released multiple years ago. Nor do companions and feast-gifts from previous Feast of the Roses holidays, or Home Comforts from Christmas, or even election items from previous elections. They are worth the same amount of Fate as they ever were. The question then becomes: should these also decrease in price, like Hallowmas companions effectively do? And if they should not, then are Hallowmas companions purchased with fate really worth the 30/45 Fate needed to purchase them with confessions or the 15/20 needed to purchase them outright the year after? Wouldn’t it be better to allow us to straight up purchase companions at Hallowmas with Fate without confessions, in that case?

    FBG is constantly tinkering with Hallowmass, and gaining confessions for free or fate has been one of those ways. I don’t mind paying, but paying twice as much because individual confessions are 15 a pull as the only way seems...weird, in comparison with other Fate prices.

    --
    Hotshot Blackburn: Messidor, Aspirant to the Calendar Council. Paramount Presence. Seeker of the Name. A firm believer in kindness, solidarity, and sufficient use of force and firepower.
    +1 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1170

    10/23/2019
    Skinnyman wrote:
    Hermania Granger wrote:
    You can ban my forum profiles, but I need reactivate my game profile! After two month of normal playing I have bug that need log out. But I cannot log in back!
    Is that you, Mr. Candles? smile
    edited by Skinnyman on 10/23/2019



    I saw them. Thank you. (But best just use the report to moderator function, so that if I delete them, you don't look like you've been hallucinating posts.)

    --
    Mars, God of Fish; Leaning Tower of Fish
    +1 link
    Optimatum
    Optimatum
    Posts: 3740

    8/6/2019
    Please relax with the downvoting, people. Tier 4 professions and Ambition endings are perfectly reasonable requests.

    @MrCandles: I believe Failbetter said finishing the Ambitions is planned to happen soon. We don't know exactly when, but they haven't been abandoned.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    8/6/2019
    Seconded!

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    8/7/2019
    Mostly this. Not every player is active in the social platforms. I know I only visit the forums, and I did that only after a year of playing. "Who else..." made social actions possible.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    phryne
    phryne
    Posts: 1414

    8/20/2019
    Hermione Granger wrote:
    MrCandles wrote:
    Characters not really vote. They just work as agitators, fixers or campaigners. Only head of guild vote to Lord Mayor. So female characters not vote. You are wrong. If you are SJW, you are entirely wrong.

    Babel: MrCandles has been banned for persistent low-value posts and incivility, and for not making any recognisable efforts to improve in these respects after a warning.
    edited by babelfishwars on 8/20/2019

    Why banned? He is right.


    Just saying, MrCandles has an alt called Hermione Granger. He linked to it somewhere at some point...

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +1 link
    FlorenceL
    FlorenceL
    Posts: 10

    6/19/2020
    I'd love it if the shops in the Bazaar Sidestreets, like Baseborn & Fowlingpiece, showed how many items you have, out of needed total.

    Usually it's "This will cost X item, you have Y". In Sidestreets, it's usually just "This will cost X". Is this intentional? It's been so long that it must be, but it's so annoying.
    +1 link
    phryne
    phryne
    Posts: 1414

    5/23/2020
    I'd appreciate a few more ways to spend Favours: Constables and Favours: The Great Game. Once you've maxed out your Renown, there's really no good way to spend these.

    Edit Ok, that was quick! smile
    edited by phryne on 6/7/2020

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +1 link
    PJ
    PJ
    Posts: 317

    5/25/2020
    Probable typo towards the end of this month's exceptional story: https://www.fallenlondon.com/profile/Peter%20James/18615742

    Is "good charm" perhaps meant to be "good luck charm"?

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +1 link
    phryne
    phryne
    Posts: 1414

    6/7/2020
    Please please please let us get rid of Poor Edward's mask after concluding Ambition: Light Fingers! Please.

    Please.

    Actually, it'd be super awesome if we could turn it in for Masquing next Feast of the Rose! smile
    edited by phryne on 6/7/2020

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +1 link
    PJ
    PJ
    Posts: 317

    9/5/2020
    Not always. "Write a sharp note and send the flowers back" will lose you a Hell favor if you have one, but you don't need one to play that option.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +1 link
    PJ
    PJ
    Posts: 317

    9/6/2020
    I'm almost certain everything on that card says how many favors are needed. In order to hide that, it would have to leave it out of the branch requirements, which would let you spend more favors than you had.

    Everything that says it requires X favors will cost X favors. I don't think there are any exceptions, and if there are, just allow yourself to be pleasantly surprised if you click on one and don't lose the favors.

    There are only a few options in the game that have "This will cost X" instead of the regular branch requirements, mostly in the Bazaar Side-Streets. They have the annoying quirk of not showing how much you currently have and not mentioning the loss and new total in the result, and apparently fixing that was so complicated that Failbetter opted to just stop using that feature instead.

    --
    https://www.fallenlondon.com/profile/Peter%20James
    +1 link
    Lord Chillingsworth
    Lord Chillingsworth
    Posts: 10

    8/1/2020
    I must cordially agree with AegisAglow -- finding I suddenly cannot change my outfit as needed within my own laboratory is deeply frustrating.
    +1 link
    cyberpunkdreams
    cyberpunkdreams
    Posts: 534

    8/1/2020
    Outfits are locked to specific changing rooms in my own game (although you can change accessories, hats, gloves, etc), any time. Overall I think it's better for players and less gamey to remove the temptation to change all the time. But then, the game's designed for it as well.

    --
    cyberpunkdreams storynexus alpha
    +1 link
    MidnightVoyager
    MidnightVoyager
    Posts: 886

    5/12/2020
    Optimatum wrote:
    Whitsun is absolutely amazing so far. My only complaint is that waiting for an egg to hatch locks off the entire Bring Up your Egg storylet, including the options to smash eggs, which are exactly the sort of repetitive thing I'd like to do while waiting for a hatch.



    Agreed bigtime. I would like to be able to enhance and smash eggs while waiting. I'd like to try for that shiny feather I see people have smashed out, or maybe some human parts...

    EDIT: While I'm at it, I would like to be able to see how many eggs I have since we can get multiple of them.
    edited by MidnightVoyager on 5/12/2020

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +1 link
    Honeyaddict
    Honeyaddict
    Posts: 505

    5/12/2020
    I like Whitsun so far, it's quite something else from usual, but oddly enough there is no way to check what eggs you have left. It would be nice if they were in either Possessions or Qualities, since I think I have already Enhanced a Scarlet Egg, but cannot check this as I am hatching an Aged Egg right now. (I enhanced the Scarlet Egg first, but am hatching the Aged Egg first somehow.)

    --
    Honeyaddict, Silverer Scarlet Saint, Paramount Presence of the Old Regime
    pleasure to meet you.

    Has some ideas the Masters won't approve of like some items and establishing a Colony in Parabola. Update: a Basecamp has been completed, now to win back the Viric Jungle in order to build the Church itself!

    I will accept most social interactions (not duping). I do enjoy role playing as well.
    Have some possibly still active codes.
    +1 link
    Vincent Asmund
    Vincent Asmund
    Posts: 315

    5/14/2020
    Hello! Whitsun feedback which might be old news: I find it rather unfortunate that there is no way to get more Ha'Pennies other than using Fate.

    --

    Vincent Åsmund
    , an ex-Author searching to return to his former glory.

    Konstantin Sorokin, a newcomer to the Neath with revolutionary tendencies.
    +1 link
    Optimatum
    Optimatum
    Posts: 3740

    5/15/2020
    Failbetter has not confirmed either way, but we may get another three Ha'pennies per year. While I'm unconvinced about that rate, it would make Whitsun the only (current) holiday where every item can be obtained for free! And while the most powerful items require Ha'pennies, the rest aren't just mediocre stats to be ignored—they have relevant uses throughout the game. I've spent a fair chunk on this game, but I'm excited to see Failbetter making these events more accessible to everyone.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    phryne
    phryne
    Posts: 1414

    11/1/2019
    Just joined the club of those who accidentally changed their Mask. This option really shouldn't sit at the top of the storylets list.

    --
    4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
    Exceptional Stories, sorted by season and by writerDestiny Guide
    +1 link
    Aria McCrea
    Aria McCrea
    Posts: 4

    12/7/2019
    I didn't seeit in the thread prior - but given that it's at 52+ pages, I admittedly skimmed a bit and likely missed it - but would it someday be possible to add a fifth Outfit category even if it ends up being purely cosmetic or without statboosts? I'd love to be able to save (and potentially show on my profile) the outfit I think my character would wear when not needing to hit a specific stat-y threshhold, without needing to constantly swap between this-or-that piece for in-game reasons.

    Also a very belated +1 to the hopes of someday considering season bundles for ES. I'll surely be picking at collecting them piecemeal eventually, but that collective pricetag is a bit intimidating to come back to, I must admit.
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    12/15/2019
    Yes, the 5th outfit is probably the most requested. Most want it for BDR purposes, and many would like the ability to have a "role-play" outfit with their favorite equipment.

    My own tiny request: can we have the "Exchange favors at the..." storylet somewhere at the top of the page? It's the most used storylet in the Palace, the Docks and the Forgotten Quarter, used several times a day in fact, and you have to scroll and scroll to get to it, while all other storylets above it are seldom if ever used. Add the Season, possible events and the Marriage of Feducci option and I feel that every time I need to exchange my favors, I need to unfold and then reroll a huge scroll.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    hwoosh
    hwoosh
    Posts: 114

    12/16/2019
    babelfishwars wrote:
    Jolanda Swan wrote:

    My own tiny request: can we have the "Exchange favors at the..." storylet somewhere at the top of the page? It's the most used storylet in the Palace, the Docks and the Forgotten Quarter, used several times a day in fact, and you have to scroll and scroll to get to it, while all other storylets above it are seldom if ever used. Add the Season, possible events and the Marriage of Feducci option and I feel that every time I need to exchange my favors, I need to unfold and then reroll a huge scroll.


    I can experiment with it higher for a bit. As a player, I find things at the top and bottom most useful, as I have a fast scroll wheel - I tend to lose things in the middle. But I've moved the Docks and the Forgotten Quarter ones up a bit higher, to see whether I'm the anomaly. Post below letting me know whether it's better/ worse, please! (And I'll keep an eye out for tickets saying those options have gone missing.)

    We will keep Exceptional Stories at the top, however, because we don't want players to lose track of something they've paid for, and once played they should clear away. The reasoning is similar for other temporary cards.
    edited by babelfishwars on 12/16/2019



    Oh dear. I do actually find Call in Favours at the "top" annoying, since it's not actually at the top for me: I have a backlog of a couple dozen unplayed ESs, so the Call In Favours storylet is now right below them, in about the middle of the page. This means to cash in Favours (which I will do a couple dozen times a day if I'm heavily card-flipping all day, as I am right now) I need to manually scroll each time, whereas before I could just hit "End" on my keyboard to get to the storylet.

    I guess you're never going to be able to please everybody...

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    Arcengal
    Arcengal
    Posts: 202

    12/16/2019
    It would be an interesting feature to let people customise their own menus as they see fit. Say, for example, if you had a backlog of Exceptional Stories or don't want to be reminded you're on the Seeking Road every time you go to Lodgings.

    Unrelated: I know it makes *zero* narrative sense but how come the postpeople of London aren't delivering past the Avid Horizon this year? It was an interesting quirk and allowed people to send wishes to their former alts or friend's characters etc. Was it causing other issues?

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    Jolanda Swan
    Jolanda Swan
    Posts: 1823

    12/19/2019
    Oh, no problem. Thank you for experimenting, it was nice to see the issue addressed both times!

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    Jermaine Vendredi
    Jermaine Vendredi
    Posts: 598

    1/27/2020
    Indeed, I had the same problem. Support made up for the lost days of ES by adding to my Fate tally, but honestly, I would have preferred a better system in the first place.

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    th8827
    th8827
    Posts: 823

    7/8/2016
    I have more feedback. This time, about the election.

    There are 3 Candidates to investigate, and 3 jobs with different needs. I suggest making it so that each of the candidates gave out a different election items (1 for Investigate, 2 for Flash Lay). This will make Flash Lays and Investigating more beneficial to everyone.

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    th8827
    th8827
    Posts: 823

    7/10/2016
    Since 20 seems to be the maximum level for the Election jobs (unless more is planned for after the halfway point), I suggest awarding a bonus free gift to people who reach 20. Maybe with an extra quality that prevents people from changing jobs/candidates and working back to max a 2nd time for another gift.

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    th8827
    th8827