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phryne
phryne
Posts: 1414

6/6/2020
I think we definitely need a lot more outfit slots now. In the past, this was a bit of a luxury wish, as there weren't many uses for the BDR-qualities outside Notability-grinding, so a single extra slot would've done the job.

I find the Bone Market, where you constantly need to juggle your stats according to who you want to meet, nearly unplayable and have mostly avoided it thus far. As an end-game player with a frankly confusing amount of equipment, it's enervating to look for the ideal combination of Bizarre, Dreaded or Respectable items each time.

The same goes for the New Qualities, as I call them for lack of another name (Mithridacy etc). Presumably, more and more uses for them will be added, and more and more items boosting these qualities will become available through Festivals.

I don't know what exactly speaks against letting us have one outfit for each outfit-influenced stat, but at this point I would consider it a necessity, not a luxury.
edited by phryne on 6/6/2020

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4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
Exceptional Stories, sorted by season and by writerDestiny Guide
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Edward Frost
Edward Frost
Posts: 17

6/6/2020
It is possible to exchange second chances for watchful cp even when the maximum cap is above 200.
Shouldn't it be possible to trade favours for watchful cp on faction cards too? After all, they serve the same purpose.
edited by Issimgur on 6/6/2020
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xKiv
xKiv
Posts: 879

6/7/2020
Issimgur wrote:
It is possible to exchange second chances for watchful cp even when the maximum cap is above 200.
Shouldn't it be possible to trade favours for watchful cp on faction cards too? After all, they serve the same purpose.
edited by Issimgur on 6/6/2020


Those options wer intentionally locked at some point. Possibly because thry waste not only the favors but also the opportunity card. (but are they being reworked to test for the real maximum instead of hardwired 200?)

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https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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phryne
phryne
Posts: 1414

6/7/2020
Please please please let us get rid of Poor Edward's mask after concluding Ambition: Light Fingers! Please.

Please.

Actually, it'd be super awesome if we could turn it in for Masquing next Feast of the Rose! smile
edited by phryne on 6/7/2020

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4 Accounts, 4 Ambitions finished: Bag a LegendLight FingersHeart's DesireNemesis
Exceptional Stories, sorted by season and by writerDestiny Guide
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Optimatum
Optimatum
Posts: 3740

6/11/2020
The new equipment search bar is much appreciated! However, I still find myself hunting through equipment. Searching by name only helps when I already know what item to equip — could we search by equipment bonuses too?

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Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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zommuter
zommuter
Posts: 6

6/18/2020
phryne wrote:
I think we definitely need a lot more outfit slots now. In the past, this was a bit of a luxury wish, as there weren't many uses for the BDR-qualities outside Notability-grinding, so a single extra slot would've done the job.

I find the Bone Market, where you constantly need to juggle your stats according to who you want to meet, nearly unplayable and have mostly avoided it thus far. As an end-game player with a frankly confusing amount of equipment, it's enervating to look for the ideal combination of Bizarre, Dreaded or Respectable items each time.

The same goes for the New Qualities, as I call them for lack of another name (Mithridacy etc). Presumably, more and more uses for them will be added, and more and more items boosting these qualities will become available through Festivals.

I don't know what exactly speaks against letting us have one outfit for each outfit-influenced stat, but at this point I would consider it a necessity, not a luxury.
edited by phryne on 6/6/2020



An even more neat option would of course be the ability to just select the qualities to maximize (or minimize) and automagically get the proper combination equipped, at least after having figured it out at least once oneself. Or at the very least being able to create an arbitrary amount of outfits to be named at one's own discretion...

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https://www.fallenlondon.com/profile/Zommuter
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FlorenceL
FlorenceL
Posts: 10

6/19/2020
I'd love it if the shops in the Bazaar Sidestreets, like Baseborn & Fowlingpiece, showed how many items you have, out of needed total.

Usually it's "This will cost X item, you have Y". In Sidestreets, it's usually just "This will cost X". Is this intentional? It's been so long that it must be, but it's so annoying.
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NotaWalrus
NotaWalrus
Posts: 291

6/19/2020
Outfit juggling is getting ridiculous. I'm trying to farm some ivory humeri for a project and this is the process for ONE action, once I'm in the bone zone, I have to:
1) Switch to possessions.
2) Change outfit to Incognito, which I've set to destroy my respectable and leave me with only 5 drawable cards in the bone zone, thus guaranteeing I'll see the sculptress. (2 clicks)
3) Switch to Story.
4) Draw a card.
5) Click on bohemian sculptress.
6) Switch to Possessions.
7) Change outfit to Evening, which maximizes my Persuasive. (2 clicks)
8) Switch back to story.
9) Click on the challenge.
10) Switch back to Possessions.
11) Change outfit to Incognito.
12) Switch back to Story.
13) Click Onwards.
14) Repeat from 1.

This is fifteen clicks to do a single action. Oh, and it has to be in precisely this order, otherwise you lose cards. And all this tedious outfit switching is very much necessary because the challenge is very hard and I'd end up wasting a lot of actions and accruing menace (quite a bit too, it's 2cp scandal on fail) if i didn't go through this asinine process every time.


Edit: Oh by the way, it also takes forever because you have to wait for the game to load after every single click.
edited by NotaWalrus on 6/19/2020

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http://fallenlondon.com/Profile/NotaWalrus
Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
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PJ
PJ
Posts: 313

6/21/2020
My first impressions of the bone market is that it's quite frustrating, and absolutely requires you to play with the wiki open. Both times I've been there I've wasted all 10 cards looking for something that simply wasn't there because I wasn't careful enough in choosing my equipment.

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https://www.fallenlondon.com/profile/Peter%20James
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imeja
imeja
Posts: 35

6/22/2020
Surely one ought to be able to walk from Port Carnelian from the Court of the Wakeful Eye? There are even storylets in the former where you visit the Banded Prince. It seems awfully strange to have to sail back and forth.
edited by imeja on 6/22/2020

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NotaWalrus
NotaWalrus
Posts: 291

7/12/2020
It would be nice if the storylet to turn a skeleton into a home comfort was always visible once you have the preservation kit. The requirements can be a little hard to remember.

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http://fallenlondon.com/Profile/NotaWalrus
Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
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aegisaglow
aegisaglow
Posts: 206

7/30/2020
Just want to say this here, as well: the UI changes are great, some are even much-needed. But locking outfits makes this update a major net gain in inconvenience, which is unfortunate. It's simply not worth it, and given the volume of feedback you've received, I do hope you reconsider.

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Mx. Aglow. Silverer, hedonist, devil-teaser. Paramount Presence. Earned their Heart's Desire and realized too later what it was they truly wished for.

Ms. Lilian Leith. A lady of proper standing, which seems like an increasingly ludicrous thing to give a rat's ___ about. Known to some for her Light Fingers, and to others for her abiding affection for stormy weather.
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Lord Chillingsworth
Lord Chillingsworth
Posts: 10

8/1/2020
I must cordially agree with AegisAglow -- finding I suddenly cannot change my outfit as needed within my own laboratory is deeply frustrating.
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cyberpunkdreams
cyberpunkdreams
Posts: 534

8/1/2020
Outfits are locked to specific changing rooms in my own game (although you can change accessories, hats, gloves, etc), any time. Overall I think it's better for players and less gamey to remove the temptation to change all the time. But then, the game's designed for it as well.

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cyberpunkdreams storynexus alpha
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xKiv
xKiv
Posts: 879

8/2/2020
Lord Chillingsworth wrote:
I must cordially agree with AegisAglow -- finding I suddenly cannot change my outfit as needed within my own laboratory is deeply frustrating.


If you find your outfit locked in your lab (on the screen where you can see opportunity cards), reload browser page. There's a bug that locks outfit changing on the frontend even when it shouldn't be locked.

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https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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PJ
PJ
Posts: 313

8/2/2020
It is, perhaps, not a good sign that so many people have no idea whether the area they're in is supposed to be outfit-locked. I could change in my laboratory, but not in the reflection of my laboratory. Was that a bug? I won't know until I go back there and try reloading.

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https://www.fallenlondon.com/profile/Peter%20James
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PJ
PJ
Posts: 313

8/3/2020
Also, the outfit-fiddling required to get the Clockwork Drownie is annoying and adds nothing to the experience. The whole Watchmaker's Daughter story extension is a perfect illustration of why the new system shouldn't be implemented.

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https://www.fallenlondon.com/profile/Peter%20James
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Robin Alexander
Robin Alexander
Posts: 32

9/3/2020
Could we get a better idea of what will cost favours?

Or how many it will cost?

On some card, I'm just seeing the Favours attached, but no other information . . . sometimes I gain, sometimes I lose, and today I lost *three* Criminals Favours that I was trying to save to unlock a different storylet. It'll take me ages to grind them back up, and I feel a "this will cost 3 favours", like you get told with most other objects, would have saved me that agony.

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lady ciel
lady ciel
Posts: 2566

9/4/2020
After you get your first station Hinterland Scrip should be on the left sidebar - just below your echoes.

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https://www.fallenlondon.com/Profile/lady%20ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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NotaWalrus
NotaWalrus
Posts: 291

9/4/2020
Robin Alexander wrote:
Could we get a better idea of what will cost favours?

Or how many it will cost?

On some card, I'm just seeing the Favours attached, but no other information . . . sometimes I gain, sometimes I lose, and today I lost *three* Criminals Favours that I was trying to save to unlock a different storylet. It'll take me ages to grind them back up, and I feel a "this will cost 3 favours", like you get told with most other objects, would have saved me that agony.

The ones that give a favours have the requirement "have less than 7 favours", the ones that require x favours have the requirement "have at least x favours"

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http://fallenlondon.com/Profile/NotaWalrus
Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
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