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A Humbly Incomplete Guide To Notability Messages in this topic - RSS

Humblest
Humblest
Posts: 76

2/15/2014
Hello, all.

It seems that with the recent changes in the Notability system, the complaints and grumblings (including mine!) have died down, but there is some lingering confusion over how best to pursue the goal of notability. While this is not intended to be a complete guide, I will put down what I know of the mechanics (which are relatively straightforward) and some tricks that I've used to achieve Notability 10 while splitting my time between London and Corpsecage Island.

I do encourage others to add their insights below, and of course to point out any errors.


  • Nomenclature: Notability has Levels. Making Waves has Levels that are advanced with Change Points in the normal FL fashion. I will try to be clear when referring to Levels or Change Points (CPs) of Maving Waves (MWs)


  • Getting the First Point of Notability: FIrst, be a Person of Some Importance, or POSI. Second, draw the Amanuensis Card. Third, have a sufficient level of Making Waves to argue for a more emphatic type-face, which is the way you get more Notability. (Alternately, someone who has Notability to burn can draw the card and sponsor you by donating a point of their own Notability. This is hugely expensive for more Notable players, though-- see below.


  • The General Forumla for Making Waves Levels vs Notability is: 20 - BDR + 4N
    where BDR is the sum of your equipped/activated Bizarre, Dreaded, and Respectable, and N is your current notability. This formula has two important effects: First, it makes increasing Notability ever more expensive (in terms of MW levels) and second, it makes BDR gear exceptionally worthwhile in the long run. For example, I just checked, and I can muster up 24 BDR points, which means I basically need no MW levels at all for the first or second point of Notability. Someone with no BDR will need 20 levels of MW just for the first point.


  • Getting More Notability: Is just like the first point, except easier (mechanically) and more expensive (by the formula.) Once you have Notability, you can summon the pesky Amanuensis to your door. Go to your lodgings, attend to matters of society and scandal, and select the appropriate action. You won't be allowed to do that if you don't already have sufficient MW levels to advance your Notability, which is a nice safety feature. Basically all you lose is an action.


  • What Happens When You Increase Notability: You lose MW levels, down to the maintenance level for your new Notability level. Which means that if your new level of Notability is, say, 5, you will lose all your MW levels above 5 no matter how many you had to start with. Needed 15 but had 25? Tough, the excess are gone.


  • Maintaining Notability and Making Waves: Once a week, Time the Healer comes around to kick you in the Notabilities. Two things happen, as far as I can tell, in this order:


    • Your MW levels are checked against your Notability Level. If the MW level is strictly lesser than Notability, you lose a Notability point, otherwise Notability is unchanged.

    • Your MW levels are then cut in half. Note, I said levels not change points. It takes something like 78 MW CPs to get to MW level 12, but only 21 MW CPs to get to ML level 6. Yet, Time the Healer will knock your MW level from 12 down to 6. (I don't remember how the rounding works for odd levels of MW, sorry.)



    So what this means is that you need to be aware of roughly where you fall in the weekly Time the Healer schedule (and be aware that this is not something you should time to the second, the minute, or probably even the hour) and you must replenish your MW levels on a weekly basis. But, the way the advancement system works, if you advance your Notability, you are placed exactly at the maintenance level, so you have between one and two weeks before you need to deal with it.


  • How to Make Waves: This is what it's all about, in the end-- Making a lot of Waves if you need high notability for something (like a new profession, say) and Making regular Waves for maintenance purposes. Here is where this guide becomes non-comprehensive, because I do not have an encyclodpaedic knowledge of all the cards and options, but in general, there are a few broad classes of cards to think about:


    • Minor Cards: These are cards like Promenade with the Celebrated Artist's Model, which gives you a small but random number of CPs, or the Soft-Hearted Widow (two options), or an Invitation to Dinner, etc. Some of these trade connections, or need connections, or trade commodities, and so forth.


    • Item Conversions: Some of the mid-tier item conversions grant MW points, now, including, but not nececssarily limited to: Tales of Terror --> Extraordinary Implications, Stolen Kisses --> Favors in High Places, and Extraordinary Implications --> Uncanny Incunables. There are probably others. These are usually random but with lucrative expected values.


    • Social Activitie: Most or all of the "Challenge a friend..." options raise MW when you win.


    • Publishing a Newspaper: I haven't done this for a while, but my memories are that it took a long time and gave you very little in the way of MWs. Maybe that's been re-vamped.


    • Lodgings Opportinites: Ah, now we're talking. Most (not all) of the lodgings cards now have an opportunity to trade something of value away for a substantial amount of MW CPs. For instance, if you own land at the Bazaar, you can hold an auction and exchange a Personal Recommendation, a Collection of Curiosities, and 4000 Society CPs (that is not a typo) for usually triple digit amounts of MW CPs. (95-140, says the Wiki.) Only you can decide if that's a good deal. Or, more modestly, the Heron Tower will exchange a Parabola Linen for about 70 MW CPs.


    • Tower of Eyes: This is a special case of Lodgings. The Tower of Eyes lets you set up a Salon (which I've done) or an Orphanage (which I've not, so I can't talk about.) The Salon is a kind of a carousel-- once the salon is set up ( a one time activity) then when you draw the Tower of Eyes you can either pursue a scheme, which grinds connections and mid-tier commodities for Scheme points, or you can invite guests which exchange Scheme points (and sometimes additional requirements) for MW CPs. This takes a while, so the benefits are usually substantial. Apparently, inviting the Duchess will net you in the high three figures, but I've never been that bored or desperate. One wrinkle is that who you can invite depends on your acquaintances, connections, scheme points and the Airs of London! Rob an Anonymous Wretch in Spite to change the airs.


    • The Tower of Sparrows: Authors and Journalists, oh how I envy you! The Tower of Sparrows allows you to exchange Nights on the Town (and a wide variety of lesser connections and commodities and some money) for a highly variable amount of MW CPs. You know how you get Nights on the Town without being an Author or a Journalist? They cost about 20 MW CPs and some Influence commodities at The Bridge Without in the Bazaar Sidestreets. This is effectively a storage mechanism for your CPs if you should find yourself with a surplus. And! And! And! This particular action is chain-able-- if you have enough Nights and other requirements, you can immediately play this card again after you've cashed in. Obviously, this takes planning.



  • Putting It All Together: So to be effective, I recommend the following things. First, BDR: Get you some, right now. Second, pay attention to the Time the Healer schedule-- try to be at or just barely above the maintenance level at that time of the week. If you're maintaining, make sure you have enough. If you're trying to increase, either start right after that, or be darn sure you can make it all the way by that time. Third, be prepared. Stockpile the commodities you use, and when you use them, grind them back. A lot of the higher end rewards depend on drawing a lodging card, and you want to be able to use it immediately. I pursue salon schemes whenever possible, for instance, so I always have Stolen Kisses and high Bohemian Connections on hand and when I use them, I try to grind them back that very day.




I will try to watch the comments and update this if I've missed anything major. Anyone who would like to comment on orphanages, please do so, as I know nothing about how they work.

I hope people fund this useful.

  • edited by Humblest on 2/16/2014

    --
    Humblest: An irresistible, magnificent, inescapable, sagacious, and incurably ironic gentleman.
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    Spacemarine9
    Spacemarine9
    Posts: 2234

    2/16/2014
    Songs are just poems with a backing track.

    --
    my rats will blot out the sun
    Ratgames
    FL lore/mechanics questions and answers
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    +7 link
    RandomWalker
    RandomWalker
    Posts: 948

    7/29/2015
    You can also trade that bottle of MB for something rarer, but the opportunity to do so does not come around often. The crimson book that you get for it has no uses at present, at least none that I'm aware of, so it's just there so that you can brag that little bit louder.

    (side note: I have both a bottle of blood AND a crimson book. Nah nah ne nah nah!)

    See? It's fun!
    +3 link
    Gillsing
    Gillsing
    Posts: 1203

    2/16/2014
    Good initiative! smile

    Humblest wrote:
    ... and 4N is your current notability.
    This looks like a typo to me, as it's only the N that is the current Notability, which is then multiplied by 4.


    Humblest wrote:
    Item Conversions: Some of the mid-tier item conversions grant MW points, now, including, but not nececssarily limited to: Tales of Terror --> Extraordinary Implications, Stolen Kisses --> Favors in High Places, and Extraordinary Implications --> Uncanny Incunables. There are probably others. These are usually random but with lucrative expected values.
    I'd like to add the three 'sideways' conversion that give MW as well:

    Incendiary Gossip -> Memory of Distant Shores (1-10 CP)
    Tale of Terror -> Compromising Document (1-8 CP)
    Zee-Ztory -> Strangling Willow Absinthe (~5 CP)

    Since these conversion go in a big circle you could grind MW and get roughly 1 CP + 0.50 Echoes per Action. At the very least it would be worth it to convert any of these resources before selling them.

    There's also a shortcut: Tales of Terror -> Compromising Documents -> Memories of Light -> sold to the Bazaar for Cryptic Clues -> Appalling Secrets -> Tales of Terror

    This 'Reign of Terror' used to give 1.6 MW/Action when Tales of Terror gave a fixed +8 CP, but now it's only ~0.9 MW and 0.81 Echoes per Action. Not that bad, but it doesn't beat a salon I guess. It was a sad day when I was about to actually start my own Reign of Terror, only to find out that it had become properly balanced. I snooze, I lose.

    Well, I wasn't actually snoozing, I was busy with other things than Notability. And now that I've reached the 8 levels that give 96% chance to get a Surprise Package from An unsigned message, I think I'll go back to worrying about other things than Notability and Making Waves. Because level 8 is really easy to maintain every week. Just the Free Evenings alone give plenty of MW when spent on private suppers.
    +3 link
    Parelle
    Parelle
    Posts: 1084

    12/10/2015
    Not long after writing that, I did draw the Salon today and had a bright new author to come visit (many thanks Mal!) so I did manage my notability increase. Hope to same to you!

    the truthseeker wrote:

    What's that anti-bad luck thing called again?
    edited by the truthseeker on 12/10/2015


    In Fallen London, things which are lucky are likely to be devoured by plants smile

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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    MrUnderhill89
    MrUnderhill89
    Posts: 123

    7/29/2015
    One helpful tip that hasn't been mentioned yet is that you can spend Making Waves to buy Nights on the Town, which can later be converted back into MW with the Tower of Sparrows (i.e. the Gambling Den housing) card. This can be used to "store" MW while you're not pursuing Notability (or waiting for the Amaneuesis to grant you level 1), when you have more than you need to gain a level, or when you're close to Time, the Healer and you're about to lose it, anyway.

    Edit: Oops, looks like it was mentioned, I just didn't ctrl-F for "nights" plural. Never mind. wink
    edited by MrUnderhill89 on 7/29/2015

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    MrUnderhill89 - The Master Under the Hill
    MrUnderhill77 - Doomed Northwards
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    David Lombard
    David Lombard
    Posts: 79

    3/5/2014
    Don't forget On a Heist. 2x Burglar's Progress in MW on completion. I have gotten 12 CP in 11 actions. Plus 20 CP shadowy and 20E of Touching Love Stories, with a shot at 62.50E of Searing Enigma. It's a great grind. There is a small risk of failing, of course.

    --
    http://fallenlondon.storynexus.com/Profile/David~Lombard
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    Gillsing
    Gillsing
    Posts: 1203

    3/9/2014
    David Lombard wrote:
    Don't forget On a Heist. 2x Burglar's Progress in MW on completion. I have gotten 12 CP in 11 actions. Plus 20 CP shadowy and 20E of Touching Love Stories, with a shot at 62.50E of Searing Enigma. It's a great grind. There is a small risk of failing, of course.
    Thanks for sharing this valuable information! I was unaware that heists could be this profitable, or that they could make waves. The thing is, I thought I needed to buy Inside Information to be reasonably safe, but that turned out to be overkill for a 5-card hand. Overkill and largely a waste of time to use my Gang of Hoodlums for a second round of Casing (5 Actions), and then using 20 CP of the 36 CP of Casing to buy 4 x Inside Information (4 Actions).

    Quite intensive activity though, at least the way I do it: In order to return all the 'good' cards to the deck as soon as possible, I only begin a heist with a single card in the deck, and then try to get back to the game every ten minutes to make sure that I never have to draw two or more cards at once. Because if the first card drawn is a really good one, I want to have a chance to draw it the second time as well, and that can't happen if the rest of the cards are automatically drawn before I have a chance to play that first card. Using this method I only had to fill my hand on one of my six 'unprepared' heists, and two of those cards were what I would call 'neutral', so I wasn't in any serious danger. I think I spend an average of 15 Actions on a heist though, and 11 Actions seem to be the absolute minimum: Embark on a heist (1), Casing (5), Begin heist (1), three cards where at least two give 2 x Burglar's Progress (3), and then A Prize Achieved! (1).
    +1 link
    circe
    circe
    Posts: 435

    3/9/2014
    has anyone mentioned asking the Sardonic Music Hall Singer to help you yet - you get Making Waves and if you choose the Amused Lordship option a Presbyterate Passphrase as well.

    --
    Lady Circe in Fallen London - http://fallenlondon.storynexus.com/Profile/Lady~Circe
    Adding no Suppers without prior arrangement, with only 5 Free Evenings a week and being a Patron I can't accept them all.
    No Affluent Photographer, Sharing Research with Another Scholar or Boxed Cats accepted. I will send Boxed Cats though. All other social actions welcome. Will help menaces, please be reasonable.
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    empirimancer
    empirimancer
    Posts: 99

    5/8/2014
    Flipz wrote:
    Question about BDR--what are the best Fate and non-Fate options for each stat, and where/when can they be achieved?



  • AFAIK The highest BDR that can be obtained without Fate and special events is 21:


    Hat: 1 from various items
    Clothes: 1 from various items
    Gloves: 1 from Lenguals
    Weapon: 2 from Iron Republic Journal
    Boots: 1 from Kingscale boots
    Companion: 2 from various
    Affiliation: 4 from God's Editors
    Transport: 2
    Ship: 2 from Yacht
    Home comfort: 1 from Shrine of St Joshua (Midnighter)
    Club: 4
    Total: 21


    Then there's bonuses from special events like the Tattoo etc.

    So if your goal is to build up Notability fast (Maybe you want a Master's Blood?), it might be helpful to become a Midnighter.

    --
    moi
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    Lemexis
    Lemexis
    Posts: 155

    7/24/2015
    Hm, wait at minute, is that the card which gets you to a special zone where you party and dance with other people ?

    --
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    Feed me your most terrible secrets
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    lady ciel
    lady ciel
    Posts: 2548

    7/24/2015
    You only need 50 of any 50p item to side convert. You don't lose the item permanently (edit - as you get back to the start of the cycle eventually) and you get 51 of the next item so make a small profit.
    edited by reveurciel on 7/24/2015

    --
    ciel

    Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

    No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

    storynexus name - reveurciel
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    marcmagus
    marcmagus
    Posts: 168

    7/24/2015
    That *is* cost-free, though it requires a small bit of startup capital. You seed it with 50 of a single type of item, and gain one 50p item every action and some MW every 3-ish actions. After 13 actions you're back to your original 50 items, and have gained 1 of every T3 item plus a bunch of MW.

    --
    marcmagus, a scholar of the Correspondence of some minor note and bold explorer of the new Unterzee.
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    Lemexis
    Lemexis
    Posts: 155

    7/24/2015
    Oh, I didn't know the cycle was endless. I thought you could just convert items to the next tier until at one point you reached the top tier item of the category, which you could not convert into anything.
    edited by Lemexis on 7/29/2015

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    Feed me your most terrible secrets
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    TheThirdPolice
    TheThirdPolice
    Posts: 609

    7/29/2015
    I've reached Notability 5 and become a Glassman, but am not yet at the stat-raising point. What other doors would grinding Notability further unlock?

    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
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    Elene
    Elene
    Posts: 184

    2/15/2014
    Converting wine to honey at the honey dens in veilgarden gives you 1 cp making waves and converts 50 wine for 40 honey. Wine can be acquired in bulk with unfinished business there too. This method is hardly fast, but its the only grindable method I know of, so its a way of making your extra actions do some work. It also leaves you with tons of honey, if you need it, otherwise its a minor profit.

    Some connection cards also offer small amounts of making waves. The docks, for example, gives you the opportunity to trade 10ish rostygolds for a small amount of MW and connection.

    On social actions. If you have a spare account/friend that doesn't need MW, you can do social actions that give both of them MW, then use dante's grill to "steal" the MW from the other person.

    --
    Elene: Generally open for invitations. No cats or Photographers though.
    May or may not actually be Mr Wines.

    Associates: Grey Colors, Elene2
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    Cordial
    Cordial
    Posts: 36

    2/16/2014
    "Discuss philosophy whilst taking the air" at the Empress' Court under "Life of the mind" is 1 CP MV and 0.94E in honey for each success of a 94 persuasive challenge, for those who have not been banished. (It sadly also has a non-MV rare success, I think around 10%, that provides neither echoes nor MV.)

    I have no idea if it locks, sorry-- I can only get my persuasive to 120 max and Wiki does not say-- but with a talkative rat and some cheap gear it's an option up to at least 150 persuasive.
  • +1 link
    Wolventide
    Wolventide
    Posts: 8

    2/16/2014
    A tip if you're grinding connections at the Shuttered Palace to build up a Salon: I believe you can gain 33 points of Society at once, but only 22 points Bohemian. That would make the math:

    Bohemian: 500 / 22 = 22.72 actions + 10 echoes

    Society: 500 / 33 = 15.15 actions + 12.5 echoes

    Bohemian gives a much more variable amount towards the Salon, so it's ultimately a matter of preference, and there's always your character's character to consider. But all things being equal, I think it might be a little cheaper to use the Great and the Good.

    What pushes it over the edge for me personally is that you get a pretty big MW boost for converting Kisses to Favours, and the Connected: Duchess you build up grinding Bohemian doesn't seem to have much use. Plus, I imagine she's getting a little tired with all the drought poems.

    --
    M. Wolventide: http://fallenlondon.storynexus.com/Profile/M~Wolventide
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    Gillsing
    Gillsing
    Posts: 1203

    2/23/2014
    Flipz wrote:
    Question about BDR--what are the best Fate and non-Fate options for each stat, and where/when can they be achieved?
    The wikia has lists for the different items (Bizarre for instance), but there's no public information on how to get hold of the Fate-locked items. But the Amber and Tanned masks and the Golden Spiked Rosary can be had during this very Feast of the Rose, and those are the best items for their equipment slots, with +1 BDR more than non-Fate-locked items.
    +1 link
    circe
    circe
    Posts: 435

    2/23/2014
    Getting the screaming map needs respectable for one half and either dreaded or bizarre for the other. Also your connected pet will have a challenge which depends on one of them.

    --
    Lady Circe in Fallen London - http://fallenlondon.storynexus.com/Profile/Lady~Circe
    Adding no Suppers without prior arrangement, with only 5 Free Evenings a week and being a Patron I can't accept them all.
    No Affluent Photographer, Sharing Research with Another Scholar or Boxed Cats accepted. I will send Boxed Cats though. All other social actions welcome. Will help menaces, please be reasonable.
    +1 link
    B Corfman
    B Corfman
    Posts: 12

    3/4/2014
    Gillsing wrote:

    I'd like to add the three 'sideways' conversion that give MW as well:

    Incendiary Gossip -> Memory of Distant Shores (1-10 CP)
    Tale of Terror -> Compromising Document (1-8 CP)
    Zee-Ztory -> Strangling Willow Absinthe (~5 CP)


    This is actually slightly different. I just now converted memories of the surface to mysteries of the elder continent, and got MW cps.

    I think in this case it may be worth noting:
    *get wine at veilgarden, convert it to honey (gaining a small amount of MW)
    *convert the honey to romantic notions, then to memory of the surface (the latter gains MW)
    *convert to mysteries of the elder continent (gaining MW)

    I'm not sure but I think this might be the fastest storylet-related grind without costs (monetary, items, menace, or otherwise)
    The bigger question is whether to keep converting around the 50:51 circle, and how far.


    Edit:
    I think the best thing to do might be running wine -> honey -> notions -> memories -> mysteries -> incendiary gossip -> distant shores

  • edited by Khryseis on 3/4/2014

  • edited by Khryseis on 3/4/2014

    --
    Khryseis: Defender of progress and ivory-tower academic. White savior.

    B Kaifer: A tiny grain of sand in the Master's machine. Dreams of wedging themselves or another in just the right place to grind it to a halt.


    Feel free to send me any social actions that don't take many actions on my part (so, no affluent photographers or museum of mistakes, please!)
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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    10/6/2015
    This thread is a bit too useful to have it hanging around on page 13 or so.

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    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

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    Nigel Overstreet
    Nigel Overstreet
    Posts: 1220

    10/7/2015
    navchaa wrote:
    So to confirm - aside from arranging favourable circumstances, getting a 100% check on the surprise package, and upgrading to 5-card premises, there's not much other reason to get more notability? Bragging rights aside, of course.

    Getting 215 on your PoSI specialty stat and getting your Profession of choice.

    --
    The Romantic Egotist: Most Hedonistic Man in All of Fallen London
    Are you or someone you know Overgoated? Please, let me know!

    Cider Club
    +1 link
    navchaa
    navchaa
    Posts: 561

    10/7/2015
    Nigel Overstreet wrote:
    navchaa wrote:
    So to confirm - aside from arranging favourable circumstances, getting a 100% check on the surprise package, and upgrading to 5-card premises, there's not much other reason to get more notability? Bragging rights aside, of course.

    Getting 215 on your PoSI specialty stat and getting your Profession of choice.



    Darn... back to the MW grind. I've yet to go on to the highest tier profession.

    --
    Paramount Presence (London's Marrow 2, London's Nerves 2, London’s Sinew 3, London’s Blood 3) and mercenary Notary

    Married to Myrto :: Exchanging Surprise Packages with anyone interested :: Exchanging cat boxes with Kitty Rambunctious

    http://fallenlondon.com/Profile/navchaa
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    dov
    dov
    Posts: 2580

    10/7/2015
    You can also use Notability for getting Master's Blood, or to trade for K&C prize tokens.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +1 link
    Rinsik
    Rinsik
    Posts: 37

    10/8/2015
    And you may become very popular if you give out your Notability to those looking for their first level of it.

    --
    http://fallenlondon.storynexus.com/Profile/Rinsik
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    Parelle
    Parelle
    Posts: 1084

    12/8/2015
    Not to bring up an undead horse, but when you're grinding for 30+ levels within a week (as I need to go from 8 to 9), what DO you do? Particularly since my Persausive has hit cap, I'd therefore much rather use other stats to gain MW but it's fairly hard to do so. Item conversions all day? Chess matches until your eyes cross?

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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    Optimatum
    Optimatum
    Posts: 3666

    12/8/2015
    The options open at any given time as to who can be invited vary with Airs. The Duchess option is very potent and has a chance to cost the Matriarch, in which case you get more waves. Also if you happen to be acquainted with a certain dazzling member of the royal family and also possess a point of fate, you can obtain far more Waves than you need. (If I recall correctly it can send you straight from 0 to 50 MW but as with all the options the results fall within a range.)

    Sounds like trimming your deck a bit could help, possibly with a bit of grinding for connections to convert as well. If you need the notability soon though conversions are of course much more costly in actions but build up MW far more consistently. Schemes are more of a long-term investment so usually I find it's best to spend a while raising the quality before actually trying to increase my notability, but of course this doesn't work when the calendar imposes a deadline.
    edited by Optimatum on 12/8/2015

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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