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Opportunity Cards; Keep or Discard? Messages in this topic - RSS

Brin
Brin
Posts: 53

2/12/2014
I've been poking around, doing a spot of reading here and there, and I'm realizing based on comments and signatures...that some individuals truly do not want or need some Opportunity Cards.
So I wanted to take a consensus, and get some advice.
  • Are there any Opportunity cards you constantly discard?
  • Any cards you think aren't worth it?
  • Your favorite cards that you can draw from the deck?
  • With only so many turns, do you use all of your cards, or rid yourself of them in favor of Location based stories and actions?

  • edited by Brin on 3/28/2014

    --
    It's odd, the turns fate takes. I chased my spouses' killer to the Neath, and in the process I found my spouse again. It's peculiar, avenging the death of a loved one, when you have tea with them every afternoon.
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    Brin
    Brin
    Posts: 53

    3/28/2014
    Ah, this was pleasant to catch up on. It was really helpful to see what people are discarding (Photographer, Vices, Conflicts), so I can in turn adjust my playstyle and discard. Up until this point, I have played nearly every card that has come into my hand, constantly. Without regard to reward, or gain, or anything. I've hardly played any of the story cards within Locations yet, as the hand refreshes so quickly.

    This topic was simply so I could understand the reasoning and choices of other players, and better adapt my own playstyle to the norm. Thank you to everyone who replied to me, and even those who were replying to the off-topic content, as I still learned something. I'll start discarding a few cards, and maybe prune more and more as time goes on. I hadn't realized that some people ignore the cards entirely (essentially), in favor of Location-based storylets.

    --
    It's odd, the turns fate takes. I chased my spouses' killer to the Neath, and in the process I found my spouse again. It's peculiar, avenging the death of a loved one, when you have tea with them every afternoon.
    +3 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    2/13/2014
    Thank you for the confirmation, Snowskeeper.

    I'll try to dredge up card names later, but for the moment, my Watchfulness has been rather drained by a pesky "Two Hour Dispute with the Telegraph Service" card.

    --
    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

    If you still need help, try the IRC channel.
    +2 link
    Suitov
    Suitov
    Posts: 89

    2/13/2014
    They're so old they actually send tweets (not DMs). My roleplaying non-FL Twitter account serves nicely to receive these.

    To answer OP, I discard "A serious offer" since there's no way to progress the story without giving up my soul. I would enjoy a way to resolve the Intimate of Devils storyline once and for all, but my main is not budging on the soul issue. Something to do with the CVR, I think it was.

    I love and always play any cards to do with my pets, whether or not they're strictly action-efficient, except the Tournament of Weasels since that time I lost an Araby Fighting-Weasel through it.

    I am happy to turn up the lodgings storylets because they (almost all) let me get scraps and they've got some new and fun Making Waves actions.

    The City Vices cards are the ones I most often discard. I was delighted by the introduction of remote lodgings which will stop you drawing these. My main is too comfortable at hir Spire-Emporium to take advantage of this, but I greatly appreciate the remote feature on my alts.

    I play any options that move up my Counting the Days.

    Finally, I love menace-reduction cards and frequently hoard them against future... indiscretions.

    My normal play style is to look through my available cards first, and then use the rest of my actions on whatever I'm working on at the moment.
    edited by Suitov on 2/13/2014

    --
    Hello, savoury persons. Shall we become acquainted?
    +1 link
    hwango
    hwango
    Posts: 101

    2/20/2014
    æsc wrote:
    I have built up a loathing for the Connection Clash cards, but they seem to have some expanded options now so I'm looking at them again (though not usually playing them)...they just seem like giving up connections for no reason, when you can raise or lower those in other means. If I never see that urchin again (either with the widow or the deviless) it will be too soon.

    Many of the connection clashes raise one connection by 30 CP and lower the other by only 15 CP, so they are the most efficient way to raise some of the connections. If you like both factions, just alternate between the choices.

    --
    Mantelpiece || Art Gallery of Doom
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    Miss Perative
    Miss Perative
    Posts: 46

    4/2/2014
    Is it just me, or has the Commission from Anarchists (the flame card) started showing up a whole lot more often lately? It says "standard frequency" but it feels astonishingly persistent to me.

    --
    I've removed my profile link for the time being as I don't play often enough these days to engage in social actions.
    +1 link
    Snowskeeper
    Snowskeeper
    Posts: 575

    2/12/2014
    We discard any cards that we don't find valuable, or that we don't have a reason to play. It's not a matter of us finding cards annoying; it's a matter of us finding them useful.

    --
    S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
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    Andrea Serafini
    Andrea Serafini
    Posts: 169

    2/12/2014
    Even if it is not so useful with respect to the affair of the box storylet, i usually play the affair of the box omption in the conflicting connection cards - the text is pretty amusing.

    I also like to play "a visit", no only for the awesome echo-gain if you visit the Forger, but because the idea of having good friends appeals to me.

    I play all the possible dreams because of the writing, even if high dream qualities are pretty much not really useful.

    --
    Mizr Edlaine Saphburgh, the Prothean Neologist
    Per aspera, sic itur ad astra
    (i.e. I'd really love to patron new and seasoned Londoneers, or help them in any other way possible.
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    Cordial
    Cordial
    Posts: 36

    2/12/2014
    I originally commented in the spirit of satisfying the OP's curiosity, and theirs alone. If the thread had instead asked for dev-oriented feedback, I would have said I'm quite happy with the opportunity card deck in general, and I don't think increasing the proportion of cards I or anyone else plays is a goal that must be pursued.


    Things that do or would consistently convince me to play "unprofitable" cards, however, are
    * an associated quality raised by playing it, even if said quality has no apparent benefit and does not lead toward closure: if there's a progress bar and a hint of an ongoing narrative advanced by my character's involvement, playing the card provides an intangible sense of efficacy as powerful as seeing the echo or main quality count grow
    * card content that strongly ties into deeper Fallen London lore, especially when my character makes purposeful decisions to find something out, even if they fail (versus stumbling upon information by coincidence), probably for the sense of agency
    To be clear, I don't mind at all when my character has only the most peripheral role in something, and do not want to be the universe's hero or villain or even string-puller; what makes me happy is feeling that there's something huge out there, and I chose to touch it.
    * meeting or learning more about people/concepts who are repeatedly referenced in different contexts (e.g., I'm delighted by all the stuff I can do with the four main acquaintances and when Jasper and Frank show up): these both enlarge the world as a whole and allow me to feel like the slice of it I directly interact with is both manageable and significant -- accessing the good parts of having many choices without hitting that pesky paradox
    * rare successes, damn it! for me ideally in the 5-20% range

    But
    * many of these go directly against the idea of a one-time opportunity (i.e. a brief excursion) and providing a sense of daily life/tedium/time passing against which far-reaching mysteries and accomplishments can be contrasted
    * Cards I want to play repeatedly are not necessarily cards I most love the first time I see them, and I'm not sure which is a priority
    * I suspect overdosing on slice of life sf/fantasy as a child might have reduced my interest in daily hijinks :'P

  • edited by Cordial on 2/12/2014
    +1 link
    Saharan
    Saharan
    Posts: 247

    2/12/2014
    Flyte wrote:
    Here are a couple of categories of card-related feedback which I at least would find more useful
    Do you have reasons for disliking certain cards which might not be obvious to us? If you dislike a card because it's too common/not profitable/worse than some alternatives, trust me, I already know.
    I severely dislike the fact that the Wounds menace card, "A Restorative", shows up even when at 0 Wounds.

    --
    My Saint - My Twitter - My Seeker
    "To light one candle to God and another to the Devils is the principle of wisdom."
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