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How to build things with StoryNexus

Trouble with Rich Effect Qualities Messages in this topic - RSS

Lorelle Harker
Lorelle Harker
Posts: 4

2/9/2014
I'm trying to change a quality as part of a branch effect, using another quality as the amount. I've tried the syntax below, but it doesn't seem to work. Any ideas why?


  • Force* (Change By) [q:Minions]**

    *Force is a Story quality
    ** Minions is a Goods quality, although I have tried it as a Story quality as well to no avail.

    I am attempting to increase the Force quality by the current Minions quality amount, in case there was any doubt.
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