How to build things with StoryNexus
Trouble with Rich Effect Qualities
 Lorelle Harker Posts: 4
2/9/2014
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I'm trying to change a quality as part of a branch effect, using another quality as the amount. I've tried the syntax below, but it doesn't seem to work. Any ideas why?
Force* (Change By) [q:Minions]**
*Force is a Story quality ** Minions is a Goods quality, although I have tried it as a Story quality as well to no avail.
I am attempting to increase the Force quality by the current Minions quality amount, in case there was any doubt.
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