How to build things with StoryNexus
Trouble with Rich Effect Qualities
 Lorelle Harker Posts: 4
2/9/2014
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I'm trying to change a quality as part of a branch effect, using another quality as the amount. I've tried the syntax below, but it doesn't seem to work. Any ideas why?
Force* (Change By) [q:Minions]**
*Force is a Story quality ** Minions is a Goods quality, although I have tried it as a Story quality as well to no avail.
I am attempting to increase the Force quality by the current Minions quality amount, in case there was any doubt.
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 cyberpunkdreams Posts: 527
2/9/2014
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That looks like it should work fine to me. Maybe send a screen-grab of the interface where you're putting it in?
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 leonn3k Posts: 14
2/17/2014
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If you're increasing force by minions then I'd imagine you'd just put [q:Minions] into the change by box when you're changing force in the storylet branch.
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 Graham Peters Posts: 2
3/31/2014
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Yeah, I'm having the same problem. I can't change qualities with other qualities. I thought all you had to do was type [q:quality] into the box and it would work, but not for me. I keep getting that irritating "Invalid change by expression, please try again." message.
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 Graham Peters Posts: 2
3/31/2014
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I think I've worked it out. It seems you may need to tell storynexus if you want to add or subtract the quality. Instead of simply writing [q:quality], you have to write +[q:quality] into the box.
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