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How to build things with StoryNexus

Trouble with Rich Effect Qualities Messages in this topic - RSS

Lorelle Harker
Lorelle Harker
Posts: 4

2/9/2014
I'm trying to change a quality as part of a branch effect, using another quality as the amount. I've tried the syntax below, but it doesn't seem to work. Any ideas why?


  • Force* (Change By) [q:Minions]**

    *Force is a Story quality
    ** Minions is a Goods quality, although I have tried it as a Story quality as well to no avail.

    I am attempting to increase the Force quality by the current Minions quality amount, in case there was any doubt.
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    cyberpunkdreams
    cyberpunkdreams
    Posts: 527

    2/9/2014
    That looks like it should work fine to me. Maybe send a screen-grab of the interface where you're putting it in?

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    leonn3k
    leonn3k
    Posts: 14

    2/17/2014
    If you're increasing force by minions then I'd imagine you'd just put [q:Minions] into the change by box when you're changing force in the storylet branch.
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    Graham Peters
    Graham Peters
    Posts: 2

    3/31/2014
    Yeah, I'm having the same problem. I can't change qualities with other qualities. I thought all you had to do was type [q:quality] into the box and it would work, but not for me. I keep getting that irritating "Invalid change by expression, please try again." message.
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    Graham Peters
    Graham Peters
    Posts: 2

    3/31/2014
    I think I've worked it out. It seems you may need to tell storynexus if you want to add or subtract the quality. Instead of simply writing [q:quality], you have to write +[q:quality] into the box.
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