 Pyrodinium Posts: 639
2/7/2014
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I'm currently planning to acquire a ship for my character and I believe that only the Swift Zee-clipper or Zubmarine would do based on the story that I wrote for him . His parents were scientist-explorers so a Steamer will not be honoring their memory while his rugged demeanor means that the Yacht is too refined for his tastes.
Anyways, I want to ask the more experienced zailors here on which of the two do they prefer gameplay-wise and in the long term. I've read from a rather old guide that the Clipper gives action reducing cards while the Zubmarine provides menace reducing cards but a few more advice won't hurt.
Note that grinding for items isn't a major concern since I like grinding (it makes the end result more valuable) 
-- My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter) http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured (an indeterminate person of potentially rubbery lineage) * All social actions except photographers and loitering welcome!
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 Snowskeeper Posts: 575
2/7/2014
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Zubmarine. Zubmarines are /cool/.
-- S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
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 Suitov Posts: 89
2/10/2014
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John Vazquez wrote:
Suitov wrote:
I don't regret the huge amount of effort it took to get my zub, but that's for flavoury and non-gameplayish reasons mostly. It was a huge grind at Wilmot's End and the Flit for all the advanced items. Certainly never again. What did you grind at the Flit for the zub? I thought I could get the materials I need at Wilmot's End, but if there is a faster way, I would love to know Ah, forgive my hazy memory, but I am pretty sure my process went something like this:
- At Wilmot's End, the outcome of the missing persons carousel trades two Dramatic Tension for items needed for the zub (Whirring Contraption, Strong-Backed Labour, I believe it was);
- While grinding I realised the War of Assassins in the Flit either worked out as more action-efficient for getting those points of Dramatic Tension, or was more useful for the stats I wanted to grind at the time (sorry, this is the part I'm hazy on);
- So I would build up the two DT through continued bumbling assassinatoring in the Flit, then go to Wilmot's End, get the Whirring Contraption and NOT click the option to reset the Wilmot's End carousel directly afterwards;
- Then head back to the Flit, build up DT, repeat.
-- Hello, savoury persons. Shall we become acquainted?
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 Raymond Price Posts: 48
2/10/2014
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Alternatively, you can build up Dramatic Tension from the War of Assassins and cash that out in Wilmot's End for whirring contraptions. That's what I did. John Vazquez wrote:
Endy wrote:
Zub seems like it might be necessary for a couple of the Destiny's in the future. Could you please elaborate on that? I can't speak for anybody else's Destiny, but if I'm going to meet the Lorn-Flukes and become one of them, it might help if I have a vessel that can dive deep enough to meet them. edited by Raymond R Price on 2/10/2014
-- http://fallenlondon.storynexus.com/Profile/Raymond~R~Price Up for any and all social actions, including * Menace Reductions * Newspaper Interviews * Tournament of Lilies * Affluent Photographer ** I also have Parabolan Kittens **
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 Kermitron Posts: 29
2/7/2014
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I started with the Clipper, switched to the Yacht, and now have the Zub. I don't hate the Zubmarine, but I'd go back to the Clipper in a heartbeat if I didn't have to go through the process all over again. Might do it next time I have a reason to put to zee. edited by Kermitron on 2/7/2014
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 streetfelineblue Posts: 1459
2/7/2014
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I'd say the Clipper is a very slightly better ship for navigation itself, as it adds a special Opportunity card giving a lot of CPs of Approaching the Journey's End and opens a few options in other cards, all increasing Approaching Journey's End. Zubmarine's card is not as useful - it lowers the Troubled Waters menace, but that's mostly useless. The real advantage of the Zubmarine is the +1 Bizarre it gives, though in this matter the Yacht's +2 Respectable is even better. Personally I have a Clipper and I'm not currently planning on changing; drawing the Good Weather for a Zee Clipper card is too much a joy when you're in a hurry to complete a zee voyage
-- Twitter: @streetfelineblu Blue's LiveJournal Blue's Echo Bazaar profile Blue's Night Circus diary Link to Ocelot's Enigma Ambition hint page; PM for clarification. No direct solutions provided.
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 Andrea Serafini Posts: 169
2/7/2014
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I definitely third the idea of a clipper, instead than a submarine. Cheaper, and faster (and why would you get notability, since Mr.Slowcake is just a hell-made trap?).
By the way, also my character is really interested in stopping soul-trade. Feel free to contact me, and we'll help each other as much as possible.
-- Mizr Edlaine Saphburgh, the Prothean Neologist Per aspera, sic itur ad astra (i.e. I'd really love to patron new and seasoned Londoneers, or help them in any other way possible.
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