How to build things with StoryNexus
Percentage bonuses from items.
 leonn3k Posts: 14
1/30/2014
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So basically what I'm trying to do is get the weapon item to give a percentage boost of your combat stat rather than a fixed number. I tried doing a rich effect like [qb:Combat]/100*30 to get a 30% boost but it doesn't work. Does anyone have any idea how this could be done?
Thanks for your time
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 cyberpunkdreams Posts: 527
1/30/2014
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It's [q:Combat]/100*30 (not [qb:..., but that may have just been a typo). That should work fine if you're using linear numbers for your Combat quality, but if you're using a pyramid number it'll be adding the boost in change points, not levels. So if they've got Combat 12, it'll be adding four CPs, not four levels.
What you can do is calculate roughly the CPs they have for their level (using the formula in the manual) and base your calculation on that, which, with a bit of tweaking, so give you roughly what you want...
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+1
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 Alexis Kennedy Posts: 1374
1/30/2014
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Sadly not. It may eventually, but that's one of the oldest bits of the whole system (as you may notice from the odd behaviour you get if you modify an enhancement bonus).
leonn3k wrote:
Thanks a bunch! I'm a fan of your game I was using [qb: as the manual says you use that to get the unmodified version of the base stat but I guess that's wrong. Unfortunately it still throws up an error Does the Enhances thing (this bit http://i.imgur.com/iR40CLG.png) just not accept rich effects/math?
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+1
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