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How to build things with StoryNexus

Percentage bonuses from items. Messages in this topic - RSS

leonn3k
leonn3k
Posts: 14

1/30/2014
So basically what I'm trying to do is get the weapon item to give a percentage boost of your combat stat rather than a fixed number. I tried doing a rich effect like [qb:Combat]/100*30 to get a 30% boost but it doesn't work. Does anyone have any idea how this could be done?

Thanks for your time smile
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cyberpunkdreams
cyberpunkdreams
Posts: 527

1/30/2014
It's [q:Combat]/100*30 (not [qb:..., but that may have just been a typo). That should work fine if you're using linear numbers for your Combat quality, but if you're using a pyramid number it'll be adding the boost in change points, not levels. So if they've got Combat 12, it'll be adding four CPs, not four levels.

What you can do is calculate roughly the CPs they have for their level (using the formula in the manual) and base your calculation on that, which, with a bit of tweaking, so give you roughly what you want...

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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leonn3k
leonn3k
Posts: 14

1/30/2014
Thanks a bunch! I'm a fan of your game smile I was using [qb: as the manual says you use that to get the unmodified version of the base stat but I guess that's wrong. Unfortunately it still throws up an error upset Does the Enhances thing (this bit http://i.imgur.com/iR40CLG.png) just not accept rich effects/math?
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Alexis Kennedy
Alexis Kennedy
Posts: 1374

1/30/2014
Sadly not. It may eventually, but that's one of the oldest bits of the whole system (as you may notice from the odd behaviour you get if you modify an enhancement bonus).

leonn3k wrote:
Thanks a bunch! I'm a fan of your game smile I was using [qb: as the manual says you use that to get the unmodified version of the base stat but I guess that's wrong. Unfortunately it still throws up an error upset Does the Enhances thing (this bit http://i.imgur.com/iR40CLG.png) just not accept rich effects/math?


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    cyberpunkdreams
    cyberpunkdreams
    Posts: 527

    1/31/2014
    Thanks! And I must admit I didn't realise about [qb:...] rather than just [q:...], wink

    leonn3k wrote:
    Thanks a bunch! I'm a fan of your game smile I was using [qb: as the manual says you use that to get the unmodified version of the base stat but I guess that's wrong. Unfortunately it still throws up an error upset Does the Enhances thing (this bit http://i.imgur.com/iR40CLG.png) just not accept rich effects/math?




  • --
    Seeking alpha testers for a new StoryNexus cyberpunk RPG.

    Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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    leonn3k
    leonn3k
    Posts: 14

    1/31/2014
    Alexis Kennedy wrote:
    Sadly not. It may eventually, but that's one of the oldest bits of the whole system (as you may notice from the odd behaviour you get if you modify an enhancement bonus).


    Aww :\ Thanks for the definitive answer at least smile
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    leonn3k
    leonn3k
    Posts: 14

    1/31/2014
    By the way, do you have any idea how long it would take for that to happen? If it's not something that you could just easily chuck in then I'll have to devise a different system. Thanks smile
    edited by leonn3k on 1/31/2014
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    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    1/31/2014
    With SN in maintenance mode, I'm afraid it won't happen until and unless we need it in Fallen London, and there are no plans for that at the mo. There's also an issue in that enhancement changes are calculated when the item's equipped, for performance reasons (it really adds up when you're looking at a hefty list of items) so if it does change, it's unlikely to do what you want anyway. Sorry!



  • CPD - [qb:] is new, from just before Christmas. :-)
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    leonn3k
    leonn3k
    Posts: 14

    1/31/2014
    Ah damn, that sucks. Thanks anyway smile I absolutely adore this platform. I've got myself and two writers working on a story and I'm enjoying it a lot.
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    cyberpunkdreams
    cyberpunkdreams
    Posts: 527

    1/31/2014
    Alexis Kennedy wrote:
    CPD - [qb:] is new, from just before Christmas. :-)


  • Aha! When I noticed that to get the advanced versions of POSI, one needs a unaltered, base stat of at least 200, I thought to myself, "How can they access that? Must be some FL-specific feature." But this explains it!

    The new debugging tools are really useful for the alpha stage of development I'm in too, thanks!

    --
    Seeking alpha testers for a new StoryNexus cyberpunk RPG.

    Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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