Powered by Jitbit .Net Forum free trial version.

HomeStoryNexus » StoryNexus: Advice and Discussion

How to build things with StoryNexus

Story Nexus Projects: What will YOU create? Messages in this topic - RSS

Jack Blackstone
Jack Blackstone
Posts: 124

6/3/2012
I Keep on hearing that people have great ideas for story Nexus and i would love to hear what you will make! Will anyone make a game about the sixth stolen city? What about a 1984 like world?
edited by Jack Blackstone on 6/4/2012

--
http://echobazaar.failbettergames.com/Profile/Jack~Blackstone
0 link
Caitydid
Caitydid
Posts: 65

6/15/2012
Since I can't get the idea out of my head, it looks like I'll be working on an educational game that mimics evolution, geological change, and ecosystem creation. Players would start the game as a single-celled organism and have multiple paths they can take towards becoming a larger, more complex creature over time. They wouldn't necessarily follow real-life evolutionary patterns, and the ecosystems that develop around them would be based on the choices they made in game. "Plot" would follow the way their world develops, and locations would potentially open up (be created) as they evolve in different ways.

Cards would help them make choices about the necessities of life (food, shelter, mates) as well as provide random events that have the chance for further evolution ("Flood! Maybe lungs would be helpful? Or fins?").

I'm not sure what stats I would like them to have. I want it to stay simple, with a max of 4 traits that help determine what sort of creature they are. Like Resourceful and Adaptive. You could also pick up labels like Common or Uncommon, as well as some basic ecological terms (K-selective vs. R-selective species, different types of speciation). I intend it to be a lot like going through an Intro to Ecology textbook, except hopefully more fun.

I like the idea of actions taking "1 million years" or something similar, to reflect just how much time passes as evolution occurs. Or 100,000 years, just something large so people understand these are often long-term processes. Random events would speed up evolution so that major changes happen in just one action.

That's what I've got for now! It could be simple or complicated, totally depends on what players demand. Maybe they all want to become dinosaurs or deep sea hot-vent creatures. Wouldn't be a problem. :-)

--
You see things; and you say, 'Why?' But I dream things that never were; and I say, "Why not?" - G.B. Shaw
+4 link
Urthdigger
Urthdigger
Posts: 939

6/3/2012
I haven't quite thought about the setting (Though, I'm pondering setting it in an old D&D campaign I ran a while back), but I have thought about the mechanics.

I realized that requiring multiple checks (Ala the Sardonic Music Hall Singer and Decadent Evening cards) could allow you to have party members, of a sort. It might get complicated beyond having a single companion assist on any venture, but you could have qualities to indicate things like how much they like/trust you, their own versions of the core stats, how well geared they are, any prep work they need to do... and then test them as necessary, either with your own stats if you're cooperating, or by their own if you're sending the companion to do something on his own.

I aim to make managing such companions a pivotal part of the gameplay.

--
Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!

@Urthdigger on twitter
+3 link
crownoflaurel
crownoflaurel
Posts: 16

8/3/2012
I actually joined this forum because of this topic and the ideas it created. So. For making something...I've got two things that won't leave me alone. They both involve war.

One is fantasy and steampunk/clockwork countries fighting against each other. You'd have to choose a side first thing (by saying whether people are looking at your chest because that's where you have the Goddess of revenge's symbol or because you have a watch locket around your neck) and you'd have one different goal (ambition) and one different quality. You could learn the other side's quality, but that'd be difficult and I am not thinking of how to work it out now. Not yet.

So Fantasy side is 'Incomprehensible Magic' quality and 'Become Immortal' goal. And Steampunk is 'Clockwork' quality and 'Build a flying metal suit'.

Either way, you'll have at least two other qualities and you'll start out on a ship. The end of ship ride, would, presumably, be the end of the prologue.

Also, there are flying ladies who just want to make money off the war. And stopping and winning the war can be a goal as well. You can have more than one goal. If you succeed in becoming immortal or making flying suit, people are going to pressure you into front lines. You've avoided being a soldier somehow, but you can be one. I think. There are strange glowing lights around, six winged birds and clockwork cats and limbs. Red deserts and deep, magical forests. Something like this. All these tendrils are driving me nuts. I do have pretty little quotes, though, that makes me feel better.


- And then there's the soldier, nitty gritty, off to battle one. Where you can choose two qualities from the four qualities of Light, Dark, Love, and Hate. It isn't as fleshed out, luckily for me, and probably won't be worked on. Hopefully. Wish me luck?
edited by crownoflaurel on 8/3/2012
+3 link
Seth Pincetich
Seth Pincetich
Posts: 28

8/6/2012
Oh goodness, all these ideas. I suppose, since I signed up recently (I really should have started following all these failbettergames things sooner. I mean, come on, a year of Fallen London and I haven't been involved in the community? How messed up is that!?) it would be prudent to, you know, throw in my two cents.

I think an old idea of mine would fit perfectly in this. Character centric, this story would be about you, after making a kind of Deal with the Devil, but not the Devil of any kind of Hell. The theme of this story would be Human Potentiality. The Devil, or in this case Demon, is inside yourself, and it's not the only one. After discovering the existence of this Demon, you find that there are more and more inside yourself, Demons of Hate and Fear and Rage and Gluttony and Primal Ferocity, etc.

The Deal made would be character specific in detail, but the end result would be the same: In exchange for your own Potentiality being unlocked, allowing you incredible feats of Power, Strength, Focus, etc. you forgo some of your own Free Will, giving in to the Urges that allow the Demon to take control momentarily (this last detail would, of course, be the fine print you did not realize and would be worded much differently). It would be a struggle to keep your own Humanity, while still keeping control of your unlimited Potentiality. Too far gone into your Urges, make too much of a ruckus with your Power, and people in power, governments, armies, other facilities with income and purpose, will hunt you down. Push down your Potentiality too much, and you become duller and greyer, as to suppress Human Potential is to suppress Humanity itself.

Thus, from the decision of one deal, your life is changed forever, and is as much an internal struggle as an external, as you are thrust into a world that knows what lives inside Humanity. The plot would be character specific, perhaps depending on your reasons for the Deal, your reaction to the truth of the Deal, and what you decide to do with this Gift/Curse.

--
"My name? You may simply call me Seth. It is an ancient name, with multiple meanings. One of the many things I deal in."

http://echobazaar.failbettergames.com/Profile/Seth%20Pincetich
+3 link
RageBox Alice
RageBox Alice
Posts: 112

8/6/2012
I'd love to create... Pandemonium~

I've been thinking about this for a while. I used to run a narrative-style forum-based RPG that I think would translate well to this format, but I really need to tweak how it would operate. It's a mashup of horror, suspense, supernatural, and dark humor with elements of whodunit based within a mansion. You character arrives against their will at Pandemonium Mansion (in the original, the characters all woke up to find themselves there) just in time for a will-reading. And then things get weird. You have the heir to the house and property who isn't all she seems, and servants who give you the heebee-jeebees. A mansion where the rooms and hallways have a problem with spacial continuity-- a doorway that led from the living room to the hallway now leads from the hallway to the attic on the third floor. Or one of the cells in the old private clinic/asylum wing. And then there's the fog outside the wall surrounding the house, making it impossible to leave. (You can try of course, but I wouldn't. There are Things in there, and you always end up back at the front gate. If you make it back.)

One immediate problem I know I'd have in the translation from forum to FL-style is that in the original, the players chose where the doorways led. Obviously that wouldn't be possible (or desirable) in a Nexus-based game, but I don't know how feasible it would be to randomize the movement on my end. Or if FB will allow it. I'd hate to cut that out of the story, though. The random changes made it easy to get lost and encounter things most people would avoid, and it added an element of suspense to the atmosphere that I'd rather not lose. I suppose I'll have to think on it some more and sketch out some more concrete ideas before I get started.

--
Facebook: RageBox Alice
Twitter: @rageboxalice
+3 link
James Yakura
James Yakura
Posts: 41

8/7/2012
"Echoing Mirage"
The setting is completely fantasy. Because of an accident involving time-travel magic, the timeline has been shattered. You are trying to put it back together, by repairing chains of cause and effect. To do this, you move through "gaps" in time, crossing from one place to another and sorting out conflicting timelines. However, messing with the timeline in ways that cause problems (such as giving someone something you got from him in the first place) causes you to accumulate Paradoxes, which can lock storylets, add bad cards to your hand, or even eject you from the timeline completely (putting you in a state where all of your cards deal with fixing the paradoxes, which means undoing your progress).

"The Tale of Narra"
You play as a character in a story, who has become aware of the story. You are trying to survive the events of the story (or other stories you cross into) while holding your audience's interest. If you die, go insane, or are otherwise removed from the story, you get kicked back into your "original" story and have to find your way into another telling of that story (losing what is essentially a Route quality). On the other hand, if you lose the attention of your audience, the story itself dies and you have to "rebuild" it by inspiring someone to create a similar story.

--
My world: Sharazad
Play Comment Current state: Designing basic mechanics.
+2 link
Ambrose Smith
Ambrose Smith
Posts: 45

8/7/2012
I reckon I might start with something simple - a short story or novella - probably a bit investigative, a bit noir, maybe with some decadence and yellow signs, just because I think its a good framework for story games. Mostly I'm looking forward to settling down in the bath with the documentation and thrashing it all out, then making something that doesn't work properly, then making something that *does* work properly. I might even just look at all the artwork and make a short game that uses all of it, just as an exercise. I can see myself losing weeks here ...
+2 link
Samuel Goodall
Samuel Goodall
Posts: 64

6/17/2012
I have an idea set in the Industrial Era of where the character is exceptional in one way or the other and of a wealthy family. So naturally they send you to a far off University to study for eight years. You arrive to find the port side city crawling with crime and intrigue. Not long after your father dies, leaving you with only your first semester paid for. So you have to find a way to continue your education and find a way to get the Will argument between your relatives over so you can inherit as much of the will as possible. You can choose your subjects(which will provide a real benefit to you in-game). Additionally you can get through the years as a scholar student or you can solve crimes to earn your rent or naturally commit them (Possibly both). But will you solve the mystery surrounding the not quite there parts of town...?
+2 link
Estelle Knoht
Estelle Knoht
Posts: 1751

6/11/2012
I woke up, and my Inspired is through the roof. I must write! I must write! D___ organization, I can always rewrite them when StoryNexus's actually out!

What are you, exactly?

A malnourished and gloomy goblin darts by. When it (he? she?) set its eyes on you, it gawks in surprise. Very loudly. But why? Do you have an idea?
[This will allow you to choose your race. Choose carefully - your race determines many other's reaction to you, and also your initial stats. You can decide on your history, origins and personality later; these can quite possibly stray from the stereotypes of your race.]


Because you're a high and mighty high elf!

High and mighty indeed! Well, magically mighty. Elegant and refined, even though you sleep in treehouses and clothe yourself with leaves. Natural enemy of most undesirables too, which explain the gawking. [You will be proficient in most magic (except Necromancy) and well-respected by other race. On the other hand, you are fragile and disliked by the denizens.]

Because you're refreshingly sane and normal

You speak normally without weird verbal tics. You can do everything just fine and not excel at it by defying all logic and expectations. You aren't prejudiced or inclined to hug everything. A moon elf. [You will be a jack of all trades and a blank state socially. You will defined by your actions alone.]

Because you're a fellow goblin!

Well, it is always nice to see a fellow friend here trying to survive. Let's hope both of you won't be slaughtered by these high and mighty elves. At least, you are quite capable of taking care of yourself... [You will be particularly proficient in Stealth. More importantly, you will be welcomed by the denizens and hated by the high elves. Note that quite obviously, your Epic and motive cannot be related to the extermination of the denizens, or your kin.]

Because that's demon blood in your veins

People aren't really that scared of gremlins. Like you. Quite friendly and inventive. Of course, your infernal heritage does stir up either awe or hate quite often. [You will be particularly well-versed in Lore and Engineering, and are forbidden from dabbling in Shamanism. Socially, you are shunned by the Church but welcomed by the Infernals.]

Because you are a big, scary beast!

So fearsome. So overly protective. These claws and possibly tooth. And so d___ hard to kill. It will take more than ten spears in your stomach to stop you. [You will be particularly good at Intimidation and beating people up, but are quite stunted in all magic. Furthermore, beastmen are generally disinclined toward being destructive, and motives such as world domination or destruction is quite barred from you.]

Because... is it drooling at you?

Oh god. You didn't notice it earlier, but the townspeople was drooling at you. Elves gawk at your unobstructive ears. Beast and beastmen alike wag their tails at you. You don't belong in this world. Why are you here? On dear god. Let's hope you don't get slayed for being an abomination. [Being a human here is exceptionally dangerous. Socially, you are beloved by all to the point of obsession. You are completely unversed in Lore, and you will have to rely on other's help to succeed - whether they are denizens or adventurers or townspeople.]


Let's tuck this one away for the future use. Now to write the rest and plan....

--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
+2 link
Mike Grace
Mike Grace
Posts: 42

8/25/2012
RageBox Alice wrote:
Word is that the tools will be released next week! Everyone get ready to put your plans into action! *is gleefully waiting for a crack at them*


*rubs hands together* Exxxccellent. Smithers, prepare my writing gauntlets.

I'm afraid they were deemed illegal, Sir.

Damn those human rights activists. Shove another one on the fire!

Right away, Sir.

--
Quirk of Fate finally in Beta here: Press to step into the phone booth


Constitutio Ergo Sum
+2 link
RageBox Alice
RageBox Alice
Posts: 112

9/2/2012
Words cannot describe my GLEE to come back from evacuating and find the tools I've been drooling over. Time to make some chaos!

--
Facebook: RageBox Alice
Twitter: @rageboxalice
+1 link
Estelle Knoht
Estelle Knoht
Posts: 1751

9/2/2012
I just found out I received my invitation back in Thursday...... which I missed as it was buried beneath 50 mails about transferring $1.5 mil dollars to my bank account (which I don't have one), offer to expand vagina (which I don't have), magical vegan food that can get rid of cancer (which I don't have), a mail in Thai, and a...

Oh. That's the one.

Yay!

--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
+1 link
Hythian
Hythian
Posts: 5

9/8/2012
Far future, post-diaspora (humanity expands into space!), post-collapse (space culture collapses, oops...), trans-humanist (genetic tinker toys, who wants to re-sequence your DNA and be an elf or a cat-person?), sf story set around a space station on the far edges of reclaimed (been there before, lost the maps, their might not be dragons but angry human savages who worship TVs as gods), with stories being episodic in nature over a period of time (beginning, middle, end and repeat!).

First story would have you arriving at the station as a new worker there (introducing you to a world that is already in progress (hopefully Persona's are in place by the time I get to seriously working on it, so I can make use of those as a short-cut for character creation)) and it would span about 4 months of time ending in a climactic event that you either resolve successfully (yay!) or seriously screw-up ("Yes, I need to forward my mail. Former address was 'space station' new address is 'escape pod drifting through space'...").

Future stories would then unlock unlock in the character creation process so you could either re-play the original story as a different persona (with some small bonuses from having completed it once already (metaquality ftw)) or choose another story (if I manage to ever write more than one) and choose some options during creation for that one to reflect decisions you made in the first story.

Ideally, the goal is to have 3 seperate persona's / careers your character would choose between and that would weight which NPCs you'd meet during the story and exactly what your final route to victory would be (if you work on one part of the station, to save the day it'd be based around your job there, etc).

The actual setting is something I'd been working on for a while now for a webcomic I plan to eventually write set in a different part of that universe, but my writing is stronger then my art skills so progress on the 'comic' part of it has been far slower then progress on the 'world building' and 'story crafting' part so getting a head start to show off and introduce the world to people via StoryNexus sounds like a lot of fun to me.
+1 link
Mairi Chanel
Mairi Chanel
Posts: 1

9/22/2012
A small group of us will be putting together a fun fantasy-turned-steampunk setting with some Eldritch horror undertones for kicks and giggles. It's not a terribly original base, but we have some unique ideas that we're excited to explore with it! We're also producing a webseries with characters role-playing in the same setting, and thought it might be a creative way to develop the world and locale, while giving our viewers a little more insight into the setting that they wouldn't get otherwise. We figure if you're gonna do a tie-in, make it cool!

On a more personal note, I'm thinking of doing a solo short about a human and their robot in a post-peak sort of apocalypse, with ancient technology scattered about and overtaken by nature. I can't wait for the feature to do your own artwork! I've got some good illustrations planned for this one.
+1 link
Ruaidri O'Ruadhain
Ruaidri O'Ruadhain
Posts: 33

9/24/2012
I'm looking forward to doing some modern fantasy (with some parts set in London) involving the politics of the fantastic, demon-controlled bawdy houses, and faeries who can never tell a lie, but enjoy implying untruths. I have no earthly idea if I'll ever get it off the ground, but I look forward to the opportunity to try!

--
Cats? Social actions? Conversations about the Fourth City? Newspaper interviews with light-fingered folk?
@proudcockatrice | Ruaidri
+1 link
Matt Peairs
Matt Peairs
Posts: 12

11/4/2012
Current idea: a murder mystery story. Kind of an Agatha Christie feel, with the player in the Hercule Poirot or Miss Marple role. You talk to people, search for clues, and maybe sneak around a bit to build up investigations into different parts of the story (the disgraced brother's motive, the unfaithful wife's alibi, etc).

I have this crazy idea about randomizing the killer's identity through a couple of coin flips in the initial storylets, but the sane thing to do is probably to write one version of the story first (while thinking ahead with respect to what might change in other scenarios).
+1 link
mobophone
mobophone
Posts: 3

12/17/2012
thinking about writing up a world where the player is a monk in medieval japan...it would probably be kind of large, so planning to work on it during comps year
+1 link
Jack Vaux-Harrowden
Jack Vaux-Harrowden
Posts: 245

6/3/2012
An existential horror story about watching your life fall apart.
+1 link
Pedantic Jones
Pedantic Jones
Posts: 62

6/3/2012
You as a professional henchman, choosing which villain(s) to work for. Don't lie on your resume.

--
Twitter handle: @stevebuffum
+1 link
Hierophant
Hierophant
Posts: 782

6/18/2012
@Caitydid: I would play the heck out of that.

--
Head Writer
Zero Summer
zerosummer@outlook.com
+1 link
Erik Harrison
Erik Harrison
Posts: 51

8/2/2012
I'm sketching ideas for a sort of comedic noir set in a never-future, inspired by the science fiction I used to grow up with. Half Penny-Arcade's Automata, and half Robert Sheckley. I'm digging through old short stories of mine, looking for material to cannibalize, either as content or backstory.

I'm also thinking a lot about structural particulars. Since I imagine I'll be writing substantially less content than Fallen London, I'm wondering how I can cleverly make more content repeat without padding. I have some ideas for mixing CYOA structures with something textually like Wilmot's End. We'll see.
+1 link
Jack Blackstone
Jack Blackstone
Posts: 124

6/3/2012
Timotheus wrote:


Fallen Moskau. Hehehe...

Well, you Do say russia is sinking in one of the early storylets... If Moskau became a fallen city it would make the cold war a lot more interesting.

--
http://echobazaar.failbettergames.com/Profile/Jack~Blackstone
+1 link
Caitydid
Caitydid
Posts: 65

6/7/2012
I'm not entirely sure what I'll be working on just yet. But it's great to see everyone else's ideas, and I'll try to eventually pick something that minimizes repetition. Looking forward to seeing everyone's progress in the coming weeks!

--
You see things; and you say, 'Why?' But I dream things that never were; and I say, "Why not?" - G.B. Shaw
+1 link
Lily Fox
Lily Fox
Posts: 346

6/7/2012
I plan on creating an open-world adventure set in a magical post-apocalyptic ruined city and the desert around it. It will be a game of survival-horror, action and exploration where the player has to manage their inevitable, almost unavoidable corruption by the dark powers in the region. EDIT: By the way, it's called City of Phire and based off of a one-shot D&D game setting that... got out of hand and became half a campaign setting book.

Jack Vaux-Harrowden wrote:
An existential horror story about watching your life fall apart.


Ooh, dark. That's just the way I like it. xD

jeff_vandenberg wrote:
Planning a Modern Urban Fantasy type game, where characters are mortals that will eventually become a part of one of the various supernatural factions in the city. Will definitely use plenty of unique qualities.


These are popular lately, aren't they? :P I wonder if you've played either of my Varytale stories at all?

elvor wrote:
I'm currently working on ideas for a Cyberpunk Sci-fi Nior-ish thing. At the moment I'm coming up with various factions to have the player work with. I'm thinking working with the factions is going to be a key part of the game.


Cyberpunk noir, I'm intrigued already.
edited by lily on 6/7/2012

--
@LilyLayer4
Fallen London character: Lilith B.
Author of Maelstrom - Play - Discuss
Author of City of Phire - Play - Discuss
+1 link
Patrick Reding
Patrick Reding
Posts: 440

6/9/2012
Byron Man wrote:
Dungeon-dependent town. You might have to populate the dungeon yourself. Or extermination if something goes out of hand.

"Instigate Pandemonium"
A mass haunting of this scale could lure the entire kingdom's clergy to the town. Of course, to pull this off you need to get a lot of ghosts under your command. And make sure they don't really get exorcised for good. And to make sure nobody will find out you staged this in the aftermath. And if the town is in disrepair, your reputation will be ruined.

An impossible challenge for your Necromancy quality. An impossible challenge for your Leadership quality. An impossible challenge for your Cover-up quality. An impossible challenge for your Illusions quality. An impossible challenge for your Connected: Ancestors quality. An impossible challenge for your Reputation: Netherworld quality. An impossible challenge for your Town Appeal quality. You have been warned.

Nah, just kidding. I can't pull that off. At least, not at this scale. But it is fun to dream, eh?
edited by Byron Man on 6/9/2012
edited by Byron Man on 6/9/2012

I don't know about that. If you can refine the idea down to its beating heart, I think you could put together something wonderful.

--
http://echobazaar.failbettergames.com/Profile/Yana
+1 link
Estelle Knoht
Estelle Knoht
Posts: 1751

6/9/2012
Patrick Reding wrote:

I don't know about that. If you can refine the idea down to its beating heart, I think you could put together something wonderful.


Thanks for the encouragement.
I suspect I will need a great deal of planning. Very careful planning, which I am not good at. Although what I scrapped up at so far is something like this:

Motives, Motives

Now that you have set foot into the dungeon... perhaps you should consider why have you set foot into this wretched, dirty place. What was the reason, exactly?
[The Epic you pick will be your main focus of the game; your opportunities, contacts, and skills will be dedicated to said purposes. However, the other activities might provide much needed support to your focus.]

Epic: The Crawl of Age

Was it a bounty? An artifact? Or knowledge? Whatever you seek, the only way is down. [This epic focus on exploring the dungeon and interaction with adventurers.]

Epic: Paragon's Flag

The prey of the great and the good shall flock to your flag, and this is the ground your flag will be set upon. But to what purpose? [This epic focus on populating the dungeon and interaction with denizens.]

Epic: Cornucopia City

Whatever this place is, it will be the roots to your dream, your vision, your ambition. [This epic focus on profiting from the dungeon and city building.]

Epic: Deathtrap Abyss

You will make sure nothing good will come out of this. And while you are at it, make sure really bad things constantly pour out of this. [insert generic joke about Ambition: Enigma]

So - three main activities. Exploring. Populating. Building.

Crawl of Age? Exploring is important, but you need to train up your adventurers and give them a decent place to live in. More exploring, less of other two.
Paragon's Flag? You are gathering monsters (army). But you need to feed them, with adventurers. Or if you are spreading peace and love, food from the town. More populating, less of other two.
Cornucopia City. You are using the dungeon as a clutch to prosper. Possibly a breeding ground for resources. An outlet for violence. More building, less of other two.


Now I need to start getting down ideas. And possibly pre-written stuffs. And how the system work. And motivation.

Begun a new venture! Doodle: Something about dungeons
Inspired shows your progress in the venture.
Nightmare is increasing...

--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
+1 link
Magician
Magician
Posts: 3

8/9/2012
Lily Fox wrote:
I plan on creating an open-world adventure set in a magical post-apocalyptic ruined city and the desert around it. It will be a game of survival-horror, action and exploration where the player has to manage their inevitable, almost unavoidable corruption by the dark powers in the region. EDIT: By the way, it's called City of Phire and based off of a one-shot D&D game setting that... got out of hand and became half a campaign setting book.

Let's see here...
  • open-world - check
  • magical post-apocalypse - check
  • survival horror - check
  • action & exploration - check
  • inevitable corruption by dark powers - check
  • originated in D&D - check
I'm sure whatever we come up with will be entirely different, but still. My potential game is set in the immediate aftermath of the final conflict of Good and Evil, and would be about survivors finding meaning in the ruined world as it is being slowly put back together by the new gods. Though those are some ambitious plans, and I think I'd start with a much shorter story.

--
http://fallenlondon.storynexus.com/Profile/Magician
+1 link
RageBox Alice
RageBox Alice
Posts: 112

8/12/2012
BenTGaidin wrote:
Chrysanthemum (working title)
I'm working on a theme of social upheavals, on changing notions of violence and honor, magic and humanity, and how people (and specifically characters) react as old roles no longer fit into society. On the other hand, it's also a fun excuse to play with swords and mysticism, peasants and tax collectors, broken towers and burnt ravens, and a whole host of other nifty things I want to share with people.

It's going to be somewhat Japanese-flavored (reading about the history and evolution of the samurai is what got me started on some of the ideas) and have a focus on martial prowess, otherworldly skills, or political connections, depending on the player's interests and inclinations. And in keeping with the theme I want to play with, as characters move forward, the way these work in the world is going to change as they continue. Ideally, I'd like a full three-act structure for the entire thing, but I think the first third is going to be plenty to keep me busy setting up for now. (I've got a convenient vacation to let me fill a notebook with ideas and outlines while I wait for access to the actual tools. *grins*)



You had me at "samurai". XD Will this be a Meiji-era setting?

------------------------------
I had another idea, one I think I'll have an easier time translating into a Nexus game.

Cirque
A post-nuclear-apocalypse circus/freak show that travels from one Mad Max-style town to another performing until the people have nothing more to give, or they kick the show out. (No Thunderdomes planned, though. Sorry.) You progress while Walking the Endless Road as one of three character types: a disfigured worker who might someday become one of the show's "stars", a drifter following the circus to learn its secrets (though you have your own), or a New Born Soldier bent on destroying the circus and the evil it represents. Not everything (or everyone) is as it seems, and the "right" choice isn't always obvious.

--
Facebook: RageBox Alice
Twitter: @rageboxalice
+1 link
Lily Fox
Lily Fox
Posts: 346

8/17/2012
*Is a cat. Stares at the walls all day, prompting my owner to dig through walls and down into the earth,*

--
@LilyLayer4
Fallen London character: Lilith B.
Author of Maelstrom - Play - Discuss
Author of City of Phire - Play - Discuss
+1 link
Lily Fox
Lily Fox
Posts: 346

8/17/2012
Sounds good. smile Just one thing - why do the factions have to be generic? Give them personality and make them memorable.

--
@LilyLayer4
Fallen London character: Lilith B.
Author of Maelstrom - Play - Discuss
Author of City of Phire - Play - Discuss
+1 link
ArninoStorm
ArninoStorm
Posts: 4

8/22/2012
Hmm. I don't know if I could pull it off, I signed up for the beta yesterday on a whim and I never managed to finish writing anythign (although I have a ton of unfinished project taking space on my hard drive...) But I've had this idea in mind for a while of a city of ghost. Mort-Real (a bad pun off the name of my city of Montreal), the City of the Royal Dead. Basically, you would play a recently-deceased Ghost just arrived in tow, and the main conflict would be whether to let go of life, resolve what made you a ghost in the first place and go on to whatever comes after, or stay in the City and make your place in the byzantine society of the dead.
+1 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software