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How to build things with StoryNexus

Story Nexus Projects: What will YOU create? Messages in this topic - RSS

Jack Blackstone
Jack Blackstone
Posts: 124

6/3/2012
I Keep on hearing that people have great ideas for story Nexus and i would love to hear what you will make! Will anyone make a game about the sixth stolen city? What about a 1984 like world?
edited by Jack Blackstone on 6/4/2012

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http://echobazaar.failbettergames.com/Profile/Jack~Blackstone
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Branden Linton
Branden Linton
Posts: 391

6/3/2012
I'm making a zombie game similar to The Walking Dead comics. You know more human centric with the zombies being more of a set piece then anything else.

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Brom Girvan: a man of shadows and secrets. http://echobazaar.failbettergames.com/Profile/Brom~Girvan
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MaskedGentleman
MaskedGentleman
Posts: 339

6/3/2012
Super hero and or villain game. Designing the setting and will allow the players to react and shape it, deciding whether or not they want to save or conquer the world. Lots of choices.

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I would like to thank this community and game for the many years of joy you have brought me. May you find your Heart's Desire.

Daniel Redwood
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Jack Vaux-Harrowden
Jack Vaux-Harrowden
Posts: 245

6/3/2012
An existential horror story about watching your life fall apart.
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Pedantic Jones
Pedantic Jones
Posts: 62

6/3/2012
You as a professional henchman, choosing which villain(s) to work for. Don't lie on your resume.

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Twitter handle: @stevebuffum
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Timotheus
Timotheus
Posts: 39

6/3/2012
Jack Blackstone wrote:
Will anyone make a game about the sixth stolen city?


Fallen Moskau. Hehehe...
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Urthdigger
Urthdigger
Posts: 939

6/3/2012
I haven't quite thought about the setting (Though, I'm pondering setting it in an old D&D campaign I ran a while back), but I have thought about the mechanics.

I realized that requiring multiple checks (Ala the Sardonic Music Hall Singer and Decadent Evening cards) could allow you to have party members, of a sort. It might get complicated beyond having a single companion assist on any venture, but you could have qualities to indicate things like how much they like/trust you, their own versions of the core stats, how well geared they are, any prep work they need to do... and then test them as necessary, either with your own stats if you're cooperating, or by their own if you're sending the companion to do something on his own.

I aim to make managing such companions a pivotal part of the gameplay.

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Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!

@Urthdigger on twitter
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Jack Blackstone
Jack Blackstone
Posts: 124

6/3/2012
Timotheus wrote:


Fallen Moskau. Hehehe...

Well, you Do say russia is sinking in one of the early storylets... If Moskau became a fallen city it would make the cold war a lot more interesting.

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http://echobazaar.failbettergames.com/Profile/Jack~Blackstone
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KatarinaNavane
KatarinaNavane
Posts: 462

6/4/2012
I'm thinking about fairy tales. You enter the forest where all the fairy tale rules and tropes apply, and go from there.

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Storynexus sn Katarina Navane.

My art page (much of which is dark, Victorian, and/or full of tentacles): http://www.facebook.com/demonkittydesigns
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Alexis Kennedy
Alexis Kennedy
Posts: 1374

6/4/2012
"yes I KNOW this is in the fallen London section"


I'm guessing the marvellous Alys Indigo moved it here. Thanks Alys! I've opened the SN section to thread creation now anyway.


"sixth stolen city?"


As my response on the questions thread - we have to limit or outright disallow contributions to the FL storyworld, so don't plan games around these ideas! But we're very interested to hear what other plans people have for worlds.
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jeff_vandenberg
jeff_vandenberg
Posts: 20

6/6/2012
Planning a Modern Urban Fantasy type game, where characters are mortals that will eventually become a part of one of the various supernatural factions in the city. Will definitely use plenty of unique qualities.
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Owlor
Owlor
Posts: 152

6/6/2012
I've always toyed around with the idea of making a game for my comic, and that might be the perfect platform for it, actually. In that case it wold be a game about being homeless in a city populated by anthropomorphic animals.

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"He never really loved her. Or her money. He wanted her secrets."
Jack Owlfisher's profile (@Owlor on twitter)
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Passionario
Passionario
Posts: 777

6/6/2012
Alexis Kennedy wrote:
As my response on the questions thread - we have to limit or outright disallow contributions to the FL storyworld, so don't plan games around these ideas!


I confess that the title for my initial game idea was "Between the Stars". smile

Oh well. I think I'll start with something short and relatively, just to get acquainted with the system. Perhaps a survival horror game set in a small medieval town during the Black Plague.

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Passionario: Profile, Story, Ending
Passion: Profile, Appearance
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Hailey
Hailey
Posts: 43

6/6/2012
I'm currently working on ideas for a Cyberpunk Sci-fi Nior-ish thing. At the moment I'm coming up with various factions to have the player work with. I'm thinking working with the factions is going to be a key part of the game.

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Sir Samuel Lewis - One who has gone North

Hailey Daniels - One who turned back

@elvortel on twitter
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Hierophant
Hierophant
Posts: 782

6/6/2012
My team plans to develop a near-future cyberpunk/western set in the American southwest.

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Head Writer
Zero Summer
zerosummer@outlook.com
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Branden Linton
Branden Linton
Posts: 391

6/7/2012
levineg85 wrote:
My team plans to develop a near-future cyberpunk/western set in the American southwest.


Hmmm a cyperpunk western? Sounds familiar. >_> http://en.wikipedia.org/wiki/Deadlands:_Hell_on_Earth

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Brom Girvan: a man of shadows and secrets. http://echobazaar.failbettergames.com/Profile/Brom~Girvan
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Caitydid
Caitydid
Posts: 65

6/7/2012
I'm not entirely sure what I'll be working on just yet. But it's great to see everyone else's ideas, and I'll try to eventually pick something that minimizes repetition. Looking forward to seeing everyone's progress in the coming weeks!

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You see things; and you say, 'Why?' But I dream things that never were; and I say, "Why not?" - G.B. Shaw
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Hierophant
Hierophant
Posts: 782

6/7/2012
@Branden: big fan of Deadlands back from when I was a kid! The concept's similar in flavor, like chocolate and mint-chocolate ice cream, but different in execution and thrust.

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Head Writer
Zero Summer
zerosummer@outlook.com
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Lily Fox
Lily Fox
Posts: 346

6/7/2012
I plan on creating an open-world adventure set in a magical post-apocalyptic ruined city and the desert around it. It will be a game of survival-horror, action and exploration where the player has to manage their inevitable, almost unavoidable corruption by the dark powers in the region. EDIT: By the way, it's called City of Phire and based off of a one-shot D&D game setting that... got out of hand and became half a campaign setting book.

Jack Vaux-Harrowden wrote:
An existential horror story about watching your life fall apart.


Ooh, dark. That's just the way I like it. xD

jeff_vandenberg wrote:
Planning a Modern Urban Fantasy type game, where characters are mortals that will eventually become a part of one of the various supernatural factions in the city. Will definitely use plenty of unique qualities.


These are popular lately, aren't they? :P I wonder if you've played either of my Varytale stories at all?

elvor wrote:
I'm currently working on ideas for a Cyberpunk Sci-fi Nior-ish thing. At the moment I'm coming up with various factions to have the player work with. I'm thinking working with the factions is going to be a key part of the game.


Cyberpunk noir, I'm intrigued already.
edited by lily on 6/7/2012

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@LilyLayer4
Fallen London character: Lilith B.
Author of Maelstrom - Play - Discuss
Author of City of Phire - Play - Discuss
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jeff_vandenberg
jeff_vandenberg
Posts: 20

6/7/2012
Lily Fox wrote:
These are popular lately, aren't they? :P I wonder if you've played either of my Varytale stories at all?


I used to run a large RPG chat set in the World of Darkness and got tired of trying to mesh Table Top game rules with the demands of online games. I tried to do work to mesh the two, but the more I house ruled, the less it became the books that the players had shelled out money for, so the less satisfied that they were with the game as a whole.


I want to create something, probably with a staff of other storytellers, that is a mix of modern inspirations between WoD, Dresden Files, etc.

-Jeff
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