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How to build things with StoryNexus

How StoryNexus will work Messages in this topic - RSS

Miss Dodexon
Miss Dodexon
Posts: 9

9/26/2012
Oh, I didn't notice that section. Thanks! I got it now.

--
"Have you ever seen Mr.Wines drunk? Have you flirted with devils? Have you zailed the zee to places unknown? Have seen things no-one else would dare see? I have."
Miss Dodexon, an inescapable, and terrifying lady of some importance. (Loyal servant of the masters and hell.)
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Alexis Kennedy
Alexis Kennedy
Posts: 1374

9/26/2012
Cross-posted from Announcements: more information on how monetization will work. Get a playtesting thread, if you haven't already! :-)

http://bit.ly/SNHowToLetPeopleSpendMoneyOnYourWorld
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Satori
Satori
Posts: 5

12/8/2013
I'm seeking to implement FL-style progress bars for skills, both in the left-hand panel and the main panel of my game. Upon asking how to implement this, it seems that while FL can do so it may not be achievable for others withing SN yet, or possibly ever. I've read through the whole of this thread and found others cheering for that functionality for the same reasons I have, but the response - so far as I could glean - was a more general answer regarding planned CSS functionality in general. So I'd like to ask more specifically, and also inquire about FL-style tabs ("Story", "Messages", "Market", "Nex", etc.)

Additionally, I note that "cliques" questions now seem to be implemented via Groups. What fun! I'd like to inquire about the prospect of Groups having qualities that can be altered by their members (or perhaps other Groups) - such as a Guild of Barbers whose members have voted to shift the current agenda to Sabotaging the Guild of Glassmakers - and whether Worlds and Areas will also have such qualities (such as whether the Guild of Glassmakers has elected to shift their agenda to Shifting National Policy To Disfavor The Guild of Barbers).

Finally, I'd like to know whether there will be the ability to give some kind of Items, Areas or Guilds their own Equip Slots. Say I'd like to have the PC visit an area and add a Fusion Transmuter, a Cyclotronic Harmonizer and a Subspace Actualizer into the Equip Slots of a schematic. The game would then remove them and give the player the Fusion-Powered Phasing Module they had just built. Or having a community Foundry into which the PC could deposit various Ores, and have the game convert them to Ingots on a timed schedule which the PC could log back in to retrieve - and which, perhaps, other players might log in to retrieve themselves if the original PC did not.

Thank you kindly.
edited by Satori on 12/8/2013
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Alexis Kennedy
Alexis Kennedy
Posts: 1374

12/8/2013
I'm sorry to give unalloyed bad news, but I'm afraid the answer to all these things is 'almost never':



  • http://community.failbettergames.com/topic5875-please-read-storynexus-in-maintenance-mode.aspx


    I've added a note to the manual for other folk who missed the announcement first time round.
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