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Skill gain Messages in this topic - RSS

Arepo
Arepo
Posts: 21

12/29/2013
Do we know the algorithm that sets gain in Watchful/Dangerous/Shadowy/Persuasive after failing/succeeding any given challenge?


  • Thank'ee,

    A
  • 0 link
    Gillsing
    Gillsing
    Posts: 1203

    12/29/2013
    Guy Scrum wrote:
    I think we can be a little more helpful than that ...
    I don't know. I think my link to the wikia was more helpful. But I suppose it may have been too... Shadowy? wink
    +2 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    12/29/2013
    That's crazy talk.

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    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

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    +2 link
    Gillsing
    Gillsing
    Posts: 1203

    12/29/2013
    Links do show up in a slightly different colour: White, as opposed to the light grey of regular text. But yeah, I suppose the default link colour could stand out more.

    Mordaine Barimen wrote:
    It's not like it's something we all haven't done at one point or another. I just thought I'd save Arepo a little confusion.
    I think the link Guy Scrum didn't see was mine, in my first post. But I am not sure why he didn't go back to edit that last period out of his own link.
    +1 link
    Gillsing
    Gillsing
    Posts: 1203

    12/29/2013
    Yes, we do! Cool
    +1 link
    Guy Scrum
    Guy Scrum
    Posts: 197

    12/29/2013
    I think we can be a little more helpful than that, although I suppose you did answer the question quite succinctly. Arepo, check out http://community.failbettergames.com/topic1335-new-difficulty-levels.aspx.

    Edit: Link belatedly fixed.
    edited by Guy Scrum on 12/29/2013

    --
    http://fallenlondon.storynexus.com/Profile/Guy%20Scrum
    Interactive fidgeting writer simulation
    +1 link




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