This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
Skill gain
 Arepo Posts: 21
12/29/2013
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Do we know the algorithm that sets gain in Watchful/Dangerous/Shadowy/Persuasive after failing/succeeding any given challenge?
Thank'ee,
A
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0
link
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 Gillsing Posts: 1203
12/29/2013
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Guy Scrum wrote:
I think we can be a little more helpful than that ... I don't know. I think my link to the wikia was more helpful. But I suppose it may have been too... Shadowy?
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+2
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 Mordaine Barimen Posts: 670
12/29/2013
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That's crazy talk.
-- I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.
If you still need help, try the IRC channel.
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+2
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 Gillsing Posts: 1203
12/29/2013
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Links do show up in a slightly different colour: White, as opposed to the light grey of regular text. But yeah, I suppose the default link colour could stand out more.
Mordaine Barimen wrote:
It's not like it's something we all haven't done at one point or another. I just thought I'd save Arepo a little confusion. I think the link Guy Scrum didn't see was mine, in my first post. But I am not sure why he didn't go back to edit that last period out of his own link.
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+1
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 Gillsing Posts: 1203
12/29/2013
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Yes, we do!
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 Guy Scrum Posts: 197
12/29/2013
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I think we can be a little more helpful than that, although I suppose you did answer the question quite succinctly. Arepo, check out http://community.failbettergames.com/topic1335-new-difficulty-levels.aspx.
Edit: Link belatedly fixed. edited by Guy Scrum on 12/29/2013
-- http://fallenlondon.storynexus.com/Profile/Guy%20Scrum Interactive fidgeting writer simulation
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+1
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