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A Delicious Guide to Fallen London Messages in this topic - RSS

Alexander Feld
Alexander Feld
Posts: 348

12/26/2013
The word Storylet is mostly used by the devs when discussing game design on the blog, I've found, so it's easy not to have a clear definition. From what I've gathered, a Storylet is a single "Card"*, and the Options are what you find within. So, "Attend to matters of society and scandal" is a Storylet, but Send a Calling Card is just an option. Does that make things clearer? For the guide, I'd probably define it just by pointing to a Storylet and saying what it's called. The same thing would work for options, the opportunity cards/deck/hand, etc.

*Whether that be an opportunity card or one of the options below in that screenshot of yours. Sometimes vs. Always (also known as Pinned) cards, if you have any experience with Storynexus as a whole.

--
I am a star-gazer, story-eater, and a smelter of words.

I filch hidden things from hidden places, to hide once more in my dark cabinet of curiosities

Alexander Feld, the mad, damned, lord of seekers.
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Gillsing
Gillsing
Posts: 1203

12/26/2013
Karhumies wrote:
Based on what I have found in-game about Storylets (see above), I have acquired the habit of calling everything below the Opportunity Deck and Cards with any kind of a button attached as a "Storylet". AFAIK and IIRC, the game itself has not provided any counterarguments to this definition.
I think what Aspeon was objecting to was the use of "storylet" instead of "story", which would be a series of storylets and/or cards. If you want an official sign of this definition, you need not look further than the "Story" headline under the "Qualities" headline in the "Myself" tab. No one is debating the definition of the content you showed in that screenshot, but this text:

... your current Storylet progress (some Storylets feature a lot of cards which can be drawn only at a specific point in the Storylet) ...


should read like this:

... your current Story progress (some stories feature a lot of cards which can be drawn only at a specific point in the story) ...
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Karhumies
Karhumies
Posts: 75

12/26/2013
Thanks for the clarifications! Now I understand which sentence you were referring to, and how I should change it. smile

Chapter 3 is up!

After this, it may take a long while before I will have the time to write additional content. If someone else would have available time to introduce any of the followingm it would be much appreciated.
- The Bazaar
- "Myself" -tab
- Lodgings

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Karhumies
Author of A Delicious Guide to Fallen London
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Karhumies
Karhumies
Posts: 75

12/26/2013
Also:

Background color? image?

Font type?

Big Header styling: size, font, color?

Unvisited & visited link color?
etc.

I can change all of these at once for all Chapters just by modifying a single .css file. As fast as spontaneous combustion.

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Karhumies
Author of A Delicious Guide to Fallen London
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Karhumies
Karhumies
Posts: 75

12/26/2013
Karhumies wrote:
After this, it may take a long while before I will have the time to write additional content.

I still have today available, so I will try to finish off the relatively short The Bazaar and Myself -chapters. This would leave only the Lodgings Chapter and the Summary as incompletes.
Chapter 5: The Bazaar is already finished and uploaded.

Help Request:

Suggest stuff to be included in the Summary. What are the main takeaways & things to remember out of all this tutorialism? Do you have an immensely useful Top Tip to add? smile

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Karhumies
Author of A Delicious Guide to Fallen London
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Karhumies
Karhumies
Posts: 75

12/26/2013
Chapter6, uploading that took over an hour because train internet is horrible.

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Karhumies
Author of A Delicious Guide to Fallen London
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Riley37
Riley37
Posts: 125

1/1/2014
Hurray Karhumies!
Here is some criticism of specific lines and sentences:
"(NOTE: Since storylet challenges tend to focus on one of the stats, and some storylets are very long in the game, you will typically find that one of your 4 stats will be much higher than your other stats.)"

- I think this is one of the places where "story" or "storyline", that is, many actions over time, is the appropriate nuance. Rather than "storylet", that is, a single action.
I would phrase this as "During some stories, one of your 4 stats will grow more quickly than the others. For example, a story about solving a mystery might involve many Watchful challenges, while a story about courting someone might involve many Persuasive challenges."

"You can hold onto the cards in your hand as long as you like. The only exception to this is moving into a far away special place, such as being put into New Newgate Prison after your Suspicious raises to 8. When moving to these kinds of special places, you will lose your current hand..."

This is a good thing to explain, but New Newgate is not a clear example in this context, since it's the only place where we have yet done anything!
"On a voyage by ship" might be a better example, even though it is also far in the player's future, because a voyage by ship is clearly not in the city of London.

"Ambition is a super-long Storylet, which will supposedly last throughout the game."
Again, story or storyline.

"Calling cards are the first step for becoming acquinted with other players."
Acquainted

"Once the Influence rises too high, you are unable to make new acquintances for a while. Influence will be reduced by a weekly trigger called "Time, the Healer". You will receive a message about this into your Messages tab when the trigger activates."
Acquaintances. Weekly trigger, or weekly event?
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xKiv
xKiv
Posts: 846

1/2/2014
Riley37 wrote:
Influence will be reduced by a weekly trigger called "Time, the Healer".


I don't think that this is a thing, at all (as of my TimeHealer(tm) yesterday). Time reduces Making Waves and possibly Notability (unless it's Christmas or Making Waves is high enough). Influence seems to stay.

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https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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Karhumies
Karhumies
Posts: 75

1/2/2014
NOTE to people who are giving feedback: I would appreciate it if you would include the Chapter number alongside your comment. It makes it faster for me to locate the sentence or paragraph which requires attention. Quite often, I am talking about the same keywords in different Chapters due to cross-referencing, so locating the excerpt can be somewhat confusing.

Riley37 wrote:

"(NOTE: Since storylet challenges tend to focus on one of the stats, and some storylets are very long in the game, you will typically find that one of your 4 stats will be much higher than your other stats.)"

- I think this is one of the places where "story" or "storyline", that is, many actions over time, is the appropriate nuance. Rather than "storylet", that is, a single action.
I would phrase this as "During some stories, one of your 4 stats will grow more quickly than the others. For example, a story about solving a mystery might involve many Watchful challenges, while a story about courting someone might involve many Persuasive challenges."


Oops, apparently I had this story - storylet confusion already in the Introduction chapter. Previously, I had fixed it from Chapter 2 and onwards (but not backwards into Ch 0 & 1). Rephrased as follows:

"(NOTE: During some stories, one of your 4 stats will grow more quickly than the others. For example, a story about solving a mystery might involve many Watchful challenges, while a story about courting someone might involve many Persuasive challenges. Therefore, having 1 of your 4 main stats much higher than your other stats is perfectly normal in the game.)"


Riley37 wrote:

"You can hold onto the cards in your hand as long as you like. The only exception to this is moving into a far away special place, such as being put into New Newgate Prison after your Suspicious raises to 8. When moving to these kinds of special places, you will lose your current hand..."

This is a good thing to explain, but New Newgate is not a clear example in this context, since it's the only place where we have yet done anything!
"On a voyage by ship" might be a better example, even though it is also far in the player's future, because a voyage by ship is clearly not in the city of London.


My aims with the original sentence were familiarity and avoiding spoilers. Also, I have yet to embark on a sea journey myself in the game. smile Revised nevertheless:

"You can hold onto the cards in your hand as long as you like. The only exception to this is moving into a far away special place, such as departing Fallen London on a sea journey after you have become a Person of Some Importance, or moving to Shroom-Hopping Races by playing a specific Opportunity card which requires FATE. Upon departure from London proper, you will lose your current hand. These non-London locations have a special Opportunity deck consisting of special cards, which are different from all the other cards in the rest of the game."

Riley37 wrote:

"Ambition is a super-long Storylet, which will supposedly last throughout the game."
Again, story or storyline.

"Calling cards are the first step for becoming acquinted with other players."
Acquainted


Fixed.

"Ambition is a super-long continuous story..."
"Acquainted"
edited by Karhumies on 1/2/2014

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Karhumies
Author of A Delicious Guide to Fallen London
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Karhumies
Karhumies
Posts: 75

1/2/2014
xKiv wrote:
Riley37 wrote:
Influence will be reduced by a weekly trigger called "Time, the Healer".


I don't think that this is a thing, at all (as of my TimeHealer(tm) yesterday). Time reduces Making Waves and possibly Notability (unless it's Christmas or Making Waves is high enough). Influence seems to stay.


"I have received Making Waves. Making Waves is a quality we don't have to care about before we are a Person of Some Importance (PoSI). One of the many requirements for this is that all of our Main Qualities (Watchful, etc.) should be 100+. So we can ignore the MW increase for now. A weekly trigger called "Time, the Healer", which will be displayed in your Messages tab, always reduces half of your Making Waves every week. This is perfectly normal in the game.

Influence is a mechanic which kind of prevents people from spamming everyone to be their friends on FL. Once your Influence rises too high, you are unable to make new acquaintances until you choose to end some of your acquaintances through your Lodgings (see Chapter 4: Lodgings).

Influence is tracked on the bottom left corner of the screen, below your Main Qualities and below your Menaces (if any):"

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Karhumies
Author of A Delicious Guide to Fallen London
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Karhumies
Karhumies
Posts: 75

1/3/2014
A very rough version of Chapter 4: Lodgings and Social Actions

Help requested: please write some words about the things I have illustrated.

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Karhumies
Author of A Delicious Guide to Fallen London
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Karhumies
Karhumies
Posts: 75

1/3/2014
Richard wrote:
Karhumies wrote:
If someone knows of better or easier-to-use tools for making the guide, let me know.
Screenpresso is a great tool for capturing and annotating screenshots - and the free version will be perfectly fine for what you need.

Cheers
Richard


Thanks for the tip! This software has been useful in making the last chapters. It's very much like OS X Grab, indeed. smile

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Karhumies
Author of A Delicious Guide to Fallen London
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Karhumies
Karhumies
Posts: 75

1/3/2014
Karhumies wrote:
A very rough version of Chapter 4: Lodgings and Social Actions

Help requested: please write some words about the things I have illustrated.


1,5 hours of text added. Sufficient for now. I can even call the guide complete.

Help request: More things could be added to the Summary. Suggestions?

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Karhumies
Author of A Delicious Guide to Fallen London
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Aximillio
Aximillio
Posts: 1251

1/3/2014
CH. 4. London Street Signs can be bought at the Bazaar (Merrigan's Exchange)
Ch. 3. The ambitions are less distinguished than the gold storylets, I find, so you actually have to look to spot them. You might also remind players that these can be selected, but cost a lot to change, like the benefactor storyline.

Chapter 4:
@Lodgings, it's almost always worth trying to find a source of the items you want, as buying from the Bazaar is really expensive. Exceptions include the street sign, since it's really hard to get it...

Chapter 6: Journal button is named View Profile.

--
Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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Karhumies
Karhumies
Posts: 75

1/6/2014
Aximillio wrote:

Ch. 3. The ambitions are less distinguished than the gold storylets, I find, so you actually have to look to spot them. You might also remind players that these can be selected, but cost a lot to change, like the benefactor storyline.


Added to Ch. 3:
REMINDER NOTE: After you have selected 1 of the 4 Ambitions, the other 3 will become unavailable. Just like with the Mysterious Benefactor (see Chapter 2b: Actions - Storylets), your selection can be changed afterwards, but it will be very expensive to do that.

Aximillio wrote:

CH. 4. London Street Signs can be bought at the Bazaar (Merrigan's Exchange)
...
Chapter 6: Journal button is named View Profile.

Corrected.

Aximillio wrote:

Chapter 4:
@Lodgings, it's almost always worth trying to find a source of the items you want, as buying from the Bazaar is really expensive. Exceptions include the street sign, since it's really hard to get it...


Added:
NOTE: When a bunch of "bulk" items are required to open up new parts in the city, buying them all from the Bazaar will typically cost more than it's worth. A better way to gain the items is to find out a Storylet which pays off in the item you need for unlocking, and then repeating that Storylet multiple times. The main reason for this is that you buy from the Bazaar at full price; but sell in only at half price (or even less). Therefore, selling lots of item A to buy lots of item B is less profitable than completing Storylets which pay off in B directly. When I mention "available from the Bazaar", I typically mean that if you are missing just a couple of items from the required amount, you might purchase them from the Bazaar rather than look for a Storylet which pays off in the desired item.

Also added a shortened version of that text into Ch. 5 - The Bazaar.

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Karhumies
Author of A Delicious Guide to Fallen London
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Karhumies
Karhumies
Posts: 75

1/6/2014
Karhumies wrote:

Aximillio wrote:

Chapter 4:
@Lodgings, it's almost always worth trying to find a source of the items you want, as buying from the Bazaar is really expensive. Exceptions include the street sign, since it's really hard to get it...


Added:
NOTE: When a bunch of "bulk" items are required to open up new parts in the city, buying them all from the Bazaar will typically cost more than it's worth. A better way to gain the items is to find out a Storylet which pays off in the item you need for unlocking, and then repeating that Storylet multiple times. The main reason for this is that you buy from the Bazaar at full price; but sell in only at half price (or even less). Therefore, selling lots of item A to buy lots of item B is less profitable than completing Storylets which pay off in B directly. When I mention "available from the Bazaar", I typically mean that if you are missing just a couple of items from the required amount, you might purchase them from the Bazaar rather than look for a Storylet which pays off in the desired item.

Also added a shortened version of that text into Ch. 5 - The Bazaar.


Decided to go even further and replace the image texts systematically, as well as to add a short descriptive paragraph:


Surface currency sources. Can also be purchased from The Bazaar.

Wolfstack Docks kind of continues where Watchmakers' Hill leaves off. If you are most interested in Dangerous Storylets, opening up Wolfstack Docks should be a priority. Otherwise, it can wait for a while.
edited by Karhumies on 1/6/2014

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Karhumies
Author of A Delicious Guide to Fallen London
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A.E. Tamerlane
A.E. Tamerlane
Posts: 1

6/28/2015
In Chapter 1, you note that Menaces increase on a failure. While this is true, it only occurs if the stat associated with that particular Menace is 30 or higher; players fresh out of New Newgate are not at risk of Menace increase (barring certain cards, like City Vices: Orthographic Infection, which does cause an increase in Nightmares). It's still not something new players really need to worry about, though - Menace-reducers are easily available from the Bazaar.
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