Powered by Jitbit .Net Forum free trial version.

HomeFallen London » The Bazaar

This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.

Grinding Shadowy Messages in this topic - RSS

Branden Linton
Branden Linton
Posts: 391

12/17/2013
Whats the best way to get to shadowy 200?

--
Brom Girvan: a man of shadows and secrets. http://echobazaar.failbettergames.com/Profile/Brom~Girvan
0 link
Seberin
Seberin
Posts: 113

12/17/2013
If you DO care about being profitable, then the best approach is to grind the Affair of the Box. Try to adjust your outfit stats so you have a 90% chance of success. This is probably the most profitable straightforward grind in London, earning you 143 pence per action.

Assuming you start at Shadowy 187 and 0 CP, it will take about 500 actions to reach Shadowy 200. Along the way you'll earn over 700 echoes' worth of goods.

Using Suspicious Loitering and Tricks Traps and Treats will be much faster, but harder to predict. For me, it took about 3 uses of TT&T to gain 1 level of Shadowy, which means you would need about 195 Warning Notes. So, that would take a total of about 120 actions to finish. You'll wipe out a decent portion of Making Waves and Society along the way, but will be able to get back to what you were doing before much more quickly.

--
https://www.fallenlondon.com/profile/Seberin%20Cirion
+1 link
Gerald Edgerton
Gerald Edgerton
Posts: 127

7/6/2015
If you don't care about profit but you want something highly reliable, try this:
-Go to the Flit and grind CASING, not Shadowy. The highest-yield option will gain you 18 casing for 5 turns on a Shadowy challenge you sound ready to handle. That's 3.6 Casing/Turn.
-Do this for a long time. I'm not kidding.
-When your total CPs of Casing exceed the CPs you need to cap your shadowy (200 - your current Shadowy * 70, approximately), start selling information to a colleague. You'll get 10 CP of Connected:Criminals and Shadowy, like clockwork. Alternately, theres' an option that will give you 15 casing for 5 turns with no Shadowy check, provided you've reached the first tier of overall significance.

18 casing / 5 turns = 3.6 casing turn, or 90 casing x 25 turns, if you're succeeding consistently. For transactions of this size, you might want to use your Hastily Written Warning Notes - a single failure will cost about a fourth of a level in prospective gains.

If you can keep your chance of success (before accounting for warning notes) at or below 90%, you'll also gain 2 shadowy x 5 turns on success, or about 0.4 shadowy/turn. This adds up, given the nature of what you're already doing.

25 turns grinding casing = 75-90 turns casing, depending on success and method of grinding, plus 8-10 shadowy.

9 more turns selling information to a colleague will gain you 90 shadowy, as well as 90 CP of criminal connections. With your other ~10 from the initial grind, that comes to ~34 turns for ~100 Shadowy, which is just under 3 CP/turn.

Given that farming impossible tasks when you're at a sub-Menace level only brings in about 4 CPs/turn, and given that farming 90% should only yield you 1.9 (maybe closer to 2.0 if you burn through a high quantity of warning notes), 3 CPs/turn is screamingly fast.

So, 200 - 187 = 13 levels needed, x 70 CPs/level = ~910 points you need.

(1+44) x (44/2) --> 990 CPs of casing needed to reach level 44 in casing. 990 / 3.6 CPs/turn = 275 turns you'll need to invest. That sounds like a lot, but think of it as a 3-ish day investment in becoming a master thief. You won't grind Shadowy ever again unless they raise the cap or you lose your levels somehow.

Once you reach casing 44 (that's rounding up, 42 might even do it), start selling information. It will take you 99 turns to sell 990 CPs of casing, so think of that as about a fourth day's worth of turns.

This will gain you almost 1k CPs of connected criminals, which only seems fitting for an invisibly eminent operator like yourself. It will pay NOTHING financially, but will also cost you very little, just some very modest risk of suspicion.

So you can get this done in about 374 turns and get paid nothing, or spend about 750 turns grinding the 1-turn shadowy action of your choice if you can keep your chance of success between 85-90%. You're going to find that difficult with 200+ augmented Shadowy, but unfinished business in Spite (with gear that LOWERS your shadowy as needed) might serve you well. Stick to 1-turn actions if the Shadowy gain is still your focus. If you find something with a good return, you're looking at gaining 700+ echoes and maxing your shadowy with perhaps 7-8 days' worth of turns grinding your preferred shadowy task.

My advice would be to go the casing route and get this over with; three days are three days you could spend exploiting your newfound eminence for further profit, or training proteges for Making Waves to start on notability.

If you go the traditional route, try to focus on actions that pay in a currency that is of use to you. I took a break from my Shadowy gains to rob couriers for old times' sake. Saving up for a membership in the Parthanaeum, so I'm grinding both Shadowy CPs and influential currency.
+1 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software