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'You may get a chance to regain your rat later.' Messages in this topic - RSS

Loveshanks
Loveshanks
Posts: 25

12/10/2013
So with my work on advancing Dangerous to 100 going nowhere fast I started to snoop around for interesting storylines and came across the Plaster Face Investigation at my Lodgings.
Progressing through it I infuriatingly fail what should have been an easy check and lose my beloved Disgraced Rattus Faber Bandit-Chief.
The fail message is:
'Your rat sets out. He does not return. Perhaps he was caught. Perhaps his wounds got the better of him. You may get a chance to regain your rat later.'

Please tell me that is a fairly sure 'may'? And could I perhaps get some hints as to how I might be more able to ensure it?
I was so very fond of my rat and feel so guilty sending him off to a possible doom like that.

Miss Loveshanks
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Flidget
Flidget
Posts: 88

12/11/2013
I do wish that content had a bit more flavour-text, given that it's Fate-locked. Let me go to the Silent River and get the Boatman to return him, at least.

--
http://fallenlondon.storynexus.com/Profile/Flidget
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Helen Demeter
Helen Demeter
Posts: 100

4/18/2014
cinderfallen wrote:
This challenge sucked. I WON the check (at Straightforward) and he still got returned to me dead. No way I'm spending Fate on this gip. =/


To be fair in regards to the storylet at that point: Framing the Lieutenants section involves you needing a Rat to trick and deceive the Big Rat. The Disgraced Bandit-Chief wants to 'clear his name' as the option shows you, meaning he needs to prove himself that he still has what it takes to be considered a threat to others. So of course he's going to go all out for it and take down as many Rats as he can. At the cost of his own life. He did promise you, a long time ago when you lived in less better lodgings, that he would repay his debt of you being merciful to him.

Admittedly -- When I read the text after I let Drake (my Disgraced Bandit-Chief) go, I admit I all but screamed because it didn't occur to me that it would happen like that and I was very attached to my all Ratpanions at that point in the game. Nowadays, tempted as I am to buy Nex just to get him back whenever the option pops up for me, I resist the urge to retrieve him from the Boatman and leave him be. His story was about redeeming himself after his disgrace and he did it at the cost of his life while choosing to do so. His death helped end the rat menacer and allowed many a comrade live with less fear now. It also allow him to be restored to his proper status of a honourable Bandit-Chief, something he no doubt wanted back after he was left behind by his company. To me it feels like a tidy, if melancholic, ending to his story so I feel like getting him back will just render it mute. So Ratless as I maybe in regards to him, he deserves to rest in peace and honour. (As you can tell this storylet means a lot to me. It happens to be one of my favourites!) You can choose to view it that way too. Leave him be and continue on with the story. Trust me, your loss of him will be an excellent gain at the end of the plot when you have to make a choice. (Make a choice and wait a little bit. Depending on what you do.)

Now the Bazaar better appreciate his tale or I might be more inclined in helping out find some eyeless skulls for the Council. His story was a magnificent one, I tell you!

--
Helen Demeter, the Bohemian Beauty
Has finally returned after an unexpected hiatus. Please mind the dust but do know that I'm now open to all social actions and invitations.
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babelfishwars
babelfishwars
Administrator
Posts: 1152

4/18/2014
cinderfallen wrote:
This challenge sucked. I WON the check (at Straightforward) and he still got returned to me dead. No way I'm spending Fate on this gip. =/


No one's making you. That's the nice thing about FB and FL - the game is eminently playable without spending a penny of money (reinforced by my experience with an ipad game I've started playing that was great till it hit a pay-to-get-stats-high-enough-to-continue wall). That the game exists at all is reliant on some people thinking it's worth more than free. But it's free to most.

BTW - you are aware that FL isn't a soft and friendly game? It's deliberately not all happy ending. It's designed to cause a player to run the gamut of emotions (including sadness, anger, frustration. It even rewards masochism, if you can consider 'taking all your stuff and making you FEEL' a reward. I can.). It will not always reward with items, instead sometimes with emotional manipulation. If you play it looking to optimise outcome, counting maximal item getting as 'optimal', you are not going to get nearly as much out of the game. Up to you how you play it, but from your posts I feel you're missing out through nothing but your attitude towards it.
Everything in Fallen London is digital, transient. The only things that can stay with you are the stories and their impact. As a story person, this is far more powerful to me than anything else. But that's only because I'm about stories. Perhaps being story reliant might make it seem a weaker game to others more used to traditional game rewards. Perhaps it is indeed a weaker 'game' for that.
It's more powerful in other ways, though*.

*Take the Contessa story. The outcome choices there were, I thought, brave. But brilliant.

Edit: please note, I'm not trying to say how to play the game. I'm merely suggesting that an alternative approach might mean you get more pleasure from it. Which is always nice. Pleasure. Unless you don't like pleasure. Displeased with pleasure? (You may already be playing as I do, in which case - it's OK not to like something. {No it's not.} [Yes it is, shush.])
edited by babelfishwars on 4/18/2014

--
Mars, God of Fish; Leaning Tower of Fish
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Richard
Richard
Posts: 304

12/10/2013
Aaah, I remember that storyline breaking my heart as well. It's only very mildly spoiler-y to tell you that

[spoiler]it's all set up to give him a big heroic send-off sooner or later. I never failed a relevant challenge, but it still didn't work out too well for the little fellow :-([/spoiler]

I paid my Fate to buy him back too... and changed his name to Lazarus.

To answer the question, I don't remember quite how it happened (and the wiki of course isn't telling me because it's Fate-locked). But I didn't do anything special, and it was just a nice surprise when the option popped up one day.
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