How to build things with StoryNexus
Implementing Fallen London's skill progress bars
 Satori Posts: 5
12/7/2013
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I'm looking for information on how to implement FL-like skills within my own StoryNexus games. That is, skills with levels, progress indicators, and the ability to augment and display progress bars for gradual advancement within a skill, without necessarily having the level increase a by a full level each time. I'm seeing a bit of information about progress bar displays in the Objectives section of the StoryNexus Reference Guide - or at least something that gets me closer to implementing that effect, but it doesn't seem to give enough information to implement skill levels, or the progress bars for skills off on the left. Is there somewhere where how to affect this is documented, and if there isn't... could there be please? Thanks!
 edited by Satori on 12/8/2013
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 cyberpunkdreams Posts: 527
12/7/2013
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The quality type you're looking for is "basic ability". That works in exactly the same way as FL's skills in terms of change points and difficulty tests, but unfortunately they chose not to implement the increasing status bar effect. I don't think there's any way to do that yourself. The "objective" quality type will give you the bar, but not the automatic increases when the quality is tested, etc.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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