 GG Crono Posts: 24
4/22/2012
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You know, the cards that let you trade in some connections for stats? I dunno about other people, but I'm constantly seeing them when I have nowhere near enough connections to make good on it. Does anyone else think that they should come up with less frequency, or perhaps when you have close to enough connected to make use of it?
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 KatarinaNavane Posts: 462
4/23/2012
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maybe all of them in general could just be replaced with a single "learn from your connections" card with a lot of options?
-- Storynexus sn Katarina Navane.
My art page (much of which is dark, Victorian, and/or full of tentacles): http://www.facebook.com/demonkittydesigns
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 Rupho Schartenhauer Posts: 787
4/25/2012
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KatarinaNavane wrote:
maybe all of them in general could just be replaced with a single "learn from your connections" card with a lot of options? Immediately after seeing your post, I made that suggestion in the Feedback Forum (see and vote here). Great idea, and it shouldn't be too hard to implement.
On a more general note: if there's one thing about Fallen London that I really think needs changing, it's the whole opportunity-card-thing. There are way too many useless cards for players on every level, and with all the new cards (and all the ones still to come) the deck size is ridiculously small - even more so since it now takes 10 minutes to get a new card. Please do correct me if I'm wrong but I think most of the community would greatly appreciate some changes on that front (as indicated by the many suggestions already made, like this, this, this one, or that, that one, and that, or this one here).
-- Rupho Schartenhauer has killed a Master, well: most of it. Cortez the Killer has killed a Master, definitely. Deepdelver has become the progenitor of London's brightest star. It's... complicated. Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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 Rupho Schartenhauer Posts: 787
4/25/2012
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KatarinaNavane wrote:
Voted, though I only had one vote left at the moment. Come to think of it, though, the feedback forum itself seems kinda broken, don't you think? The top voted suggestions have been the same the entire time I've been playing, which is more than a year. Things get marked "planned" and then never happen, with no further updates, and I feel like 90% of the suggestions don't even get read. Alexis Kennedy stated somewhere (I don't remember where, maybe a blog post) that they read ALL suggestions but most of them would take too much time to implement (especially things like "I'd like to see a storylet about XYZ"). Which is why it's a good idea to keep suggestions simple. Your idea of merging all Connection cards into one wouldn't need a whole lot of new content writing, so it would be relatively easy to do. Also, there's always the possibility of there being a very good reason for things that are annoying us right now -- maybe the devs have grand plans for the Connection cards which we cannot foresee...!? I think it's great that there's a feedback forum at all. It's not true that nothing ever happens there. Here are just a few examples of implemented suggestions: [1], [2], [3], [4], [5].
GG Crono wrote:
Not to derail the topic, but the top five have been the same since I started playing, and that was back when Extra Credits did that one episode on EBZ. And I actually don't think that the number of votes a suggestion gets is the most important thing. There have been implemented suggestions with only 1 vote. Majorities aren't always right...  edited by Rupho Schartenhauer on 3/24/2015
-- Rupho Schartenhauer has killed a Master, well: most of it. Cortez the Killer has killed a Master, definitely. Deepdelver has become the progenitor of London's brightest star. It's... complicated. Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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 Nagato-01 Posts: 92
2/23/2013
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I like the Conflict Cards. Since each option adds 30 points to one side, and deducts 15 from the other, it gives me a net increase. It's not a lot, but it's convenient, and it feels like one of those things my character would dabble in, in his free time.
-- He can always be replaced.
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