 Esterhazy Posts: 58
5/3/2012
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Oh look. 'Secrets and Spending' now has a new option. How interesting.
-- Esterhazy: An inexcusable, salacious, irrepressible and vainglorious gentleman. Seeking his own annihilation.
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 Nigel Overstreet Posts: 1220
5/3/2012
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Jon wrote:
Oh look. 'Secrets and Spending' now has a new option. How interesting. Blast it all! And just when I thought I was done with such pedestrian concerns as "money." My sea voyage shall wait until I have seen to all of my acquaintances. I shall obtain safe conduct to the Republic!
Well...as safe as one can be.
-- The Romantic Egotist: Most Hedonistic Man in All of Fallen London Are you or someone you know Overgoated? Please, let me know! Cider Club
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 MNess Posts: 59
5/3/2012
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My hideous luck in Fallen London continues to stalk me. It shall be some time before I make my way to the Iron Republic.
(Translation: I've failed three luck checks for Marks of Credit, leaving me with precisely 0 of these items, so....I see this is going to take me awhile )
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 Aspeon Posts: 311
5/3/2012
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What's the cost on the Secrets and Spending option? I'm curious how it compares with the Local Gossip option. (especially as it requires finishing a CtD loop, and CtD is the limiting factor on the Numismatrix when you're at stat cap and/or impatient)
-- A raccooning will not be postponed indefinitely.
http://fallenlondon.storynexus.com/Profile/Aspeon
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 Diptych Administrator Posts: 3493
5/3/2012
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The Spending Secrets option requires two fewer Mark pages and only half as much Hell connection, I believe.
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 MaskedGentleman Posts: 339
5/3/2012
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Is anyone else concerned about the "You will be permanently changed" text?
-- I would like to thank this community and game for the many years of joy you have brought me. May you find your Heart's Desire.
Daniel Redwood
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 aceinit Posts: 19
5/3/2012
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Apparently, people have already gotten some or all of their Marks of Credit. I have been playing this game for ages, have all stats maxed and am A Person of Some Importance. Yet I have never once seen the opportunity to obtain such a thing.
Am I having remarkably horrid luck or is there something I am overlooking. I very, very, very seldom see any content or opportunity cards from the NUmismatrix...I have seen maybe a grand total of 5 cards related to herin all the time I have played. I don't know if this has anything to do with it or not.
How, exactly, does one get these marks of credit? Could someone be a dear and spell it out to me as though I am a foolish child?
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 Aspeon Posts: 311
5/3/2012
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Iris Savine-Mercatur wrote:
How, exactly, does one get these marks of credit? Could someone be a dear and spell it out to me as though I am a foolish child?
The first step is to get to Spending Secrets 4: -If you don't have the quality at all, there's an opportunity card called "The Numismatrix", or an option to start the story at the Local Gossip in your Lodgings. This starts a timer and gives you Spending Secrets 1. -When the timer goes off, Spending Secrets increases to 2 and there'll be a message. (In the Messages section of the front page, if I recall correctly.) Playing that will raise Spending Secrets to 3. -Then you have to wait for an opportunity card called "Picking a Team," which gives you Aligned with a Faction and Spending Secrets 4.
Then you have a lot of options, depending on your Faction, acquaintances, and current level of Counting the Days- this thread has a good list of where to find them, but the requirements are a bit out of date. Almost all of those options increasing Counting the Days, and several of them increase A Pocketful of Loose Change. You want to get Loose Change to 4, then Counting the Days to 14. At Counting the Days 14, you have to wait for a new card, "Secrets and Spending." That has several options that reset Counting the Days: "Gaining a Mark" requires Loose Change 4, and is a luck challenge that gives you a Mark of Credit and resets Loose Change if you succeed.
-- A raccooning will not be postponed indefinitely.
http://fallenlondon.storynexus.com/Profile/Aspeon
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 Mortimer Blunt Posts: 32
5/3/2012
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I don't think the Local Gossip's option is intended to be used, really. Once you have 3 Marks, you have to wait for the card again to get your fourth - and at that point there's no point at all in getting a mark instead of the Safe-Conduct.
I'm assuming the Local Gossip is just being used to point people to the story. Though I think that function of the Gossip should be pointed out somewhere more prominent. Maybe on the messages tab, along with the link to the fourms?
-- http://fallenlondon.storynexus.com/Profile/Mortimer~Blunt
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 MrChris Posts: 28
5/3/2012
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Mortimer Blunt wrote:
I don't think the Local Gossip's option is intended to be used, really. Once you have 3 Marks, you have to wait for the card again to get your fourth - and at that point there's no point at all in getting a mark instead of the Safe-Conduct.
I'm assuming the Local Gossip is just being used to point people to the story. Though I think that function of the Gossip should be pointed out somewhere more prominent. Maybe on the messages tab, along with the link to the fourms?
Or if you happen to be sitting on 5 Marks prior to the option opening up, so you can save yourself the trouble of running through the Counting the Days business.
-- @CdotPdotM My Profile
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 Quil Posts: 39
5/3/2012
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AAAAAAAAUGH!
Having fortuitously been able to acquire safe conduct straight away, I rushed out to Zee and after a record-breaking voyage (extremely good luck with charting a new course) I am now poised at the very docks of the Iron Republic...
... and I have just discovered that Darkdrop Coffee cannot be used here.
MY PAIN, LET ME SHARE IT WITH YOU
Fellow Exceptional Friends, refresh your candles _before_ pulling in to berth... *sigh*
-- Quil, a midnight, sinister, inescapable and sagacious gentleman. Twitter: @HelenKeeble Always available for a rousing game of Pass the Cat!
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 ThanhTheGreat Posts: 4
5/3/2012
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Imagine my dismay, to have bounded out my door following the path the Manager laid out only to find that I could have stopped at my lodgings. From where my 6 marks of credit would surely have been enough to get passage into the Iron Republic while I was already out to sea. (I had been saving up since it was leaked this would be through the Nusimatrix.)
MrChris wrote:
Or if you happen to be sitting on 5 Marks prior to the option opening up, so you can save yourself the trouble of running through the Counting the Days business.
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 Quil Posts: 39
5/3/2012
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Am in the Iron Republic.
....
It is genius.
And insane.
And dangerous.
And you can't use any form of menace reduction items here. Be warned!
-- Quil, a midnight, sinister, inescapable and sagacious gentleman. Twitter: @HelenKeeble Always available for a rousing game of Pass the Cat!
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+2
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 Anna Carbonyl Posts: 38
5/3/2012
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Quil wrote:
And you can't use any form of menace reduction items here. Be warned!
Does that include clothing and pets?
-- People are dumb, talk to rocks instead. Or Correspondence Stones. Whichever talks back first.
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 Quil Posts: 39
5/3/2012
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Anna Carbonyl wrote:
Quil wrote:
And you can't use any form of menace reduction items here. Be warned!
Does that include clothing and pets?
Happily one is not required to go unclad in the Iron Republic. Even devils are not so uncouth.
One may freely bring one's menagerie and followers, but be warned that some of them may be inspired by the general lawlessness to... behave in unexpected ways.
Menaces, by the way, do not appear to be a cause for concern here. I am somewhat nervous that I may implode in a nightmare-ridden, blood-drenched, scandalous heap the instant I set foot in London again, mind.
(now on my second loop through, still in pursuit of my Nemesis... taking notes, trying to determine if this place is truly lawless or if there is a method underlying the madness) edited by Quil on 5/3/2012
-- Quil, a midnight, sinister, inescapable and sagacious gentleman. Twitter: @HelenKeeble Always available for a rousing game of Pass the Cat!
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+1
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 the_antichris Posts: 49
5/4/2012
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Is there anything in particular we should bring?
/feverishly buttering up Acquaintances
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 Lawrence Growe Posts: 96
5/4/2012
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A dear friend of mine has gone to that dreadful place and is writing to me. If he is to be believed, and I have no reason to doubt his words, that place is nothing but brutal.
I advise you to unburden yourself of ails and maladies before you depart, and do bring a Horsehead amulet along with you. One cannot do wrong in a place such as the Iron Republic if he has a Horsehead amulet about his person.
P. S. Perhaps I should also mention that my dear friend cannot leave. I do miss him so.
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 Quil Posts: 39
5/4/2012
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the_antichris wrote:
Is there anything in particular we should bring?
/feverishly buttering up Acquaintances
A great variety of quirks.
(no, really)
-- Quil, a midnight, sinister, inescapable and sagacious gentleman. Twitter: @HelenKeeble Always available for a rousing game of Pass the Cat!
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 Quil Posts: 39
5/4/2012
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Passionario wrote:
And has no shortage of luck-based challenges.
Not _precisely_ true... 
(Slightly spoilerly explanation: Most things are skill tests. They're just testing rather unusual qualities...)
-- Quil, a midnight, sinister, inescapable and sagacious gentleman. Twitter: @HelenKeeble Always available for a rousing game of Pass the Cat!
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 MrChris Posts: 28
5/4/2012
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Indeed. The Iron Republic tests a wide and peculiar range of attributes, quirks and connections.
And for those who, like me, are pursuing a Nemesis, I would add that *spoiler* you would do well to carry a good number of Portfolios of Souls *spoiler*.
-- @CdotPdotM My Profile
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