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How to build things with StoryNexus

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linuslc
linuslc
Posts: 1

11/30/2013
So I noticed the game that FBG made, and I was wondering if and how one would go about adding the customisation (im reffering to the gender/avatar choice)
Also, if not, is there at least a way to give the player an avatar (or I should say icon, but you know what I mean) in the form of an item to equip?
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    Owen Wulf
    Owen Wulf
    Posts: 715

    11/30/2013
    Are these questions or suggestions?

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    Spacemarine9
    Spacemarine9
    Posts: 2234

    11/30/2013
    For gender choice; set up a quality, call it Gender or Form of Address or whatever you want. Under "Level options", set a description and a number for whatever options you want to make available. So, for instance, you could have Sir at 1, Madam at 2 and Citizen at 3, or so forth. Then, when you want to use the form of address, type [q:Gender] or [q:Address] or whatever quality name you use. So if you have "Hello [q:Addressed as]" in your text field, in game it'll display as "Hello sir/madam/citizen". If you want to use a few forms of address, I think you'll need to use several qualities; say "Formal Address" and "Informal Address"

    For avatar selection; make another quality called Avatar or whatever you want, give it the Avatar category, then under "Level Option", set Level Images for every picture you want to use. So level 1 could be a picture of a man, level 2 could be a picture of a woman, level 3 could be a picture of an egg and so forth. Then if someone wants to look like an egg, you set their Avatar quality to 3, and a picture of an egg will appear in the top left.

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    cyberpunkdreams
    cyberpunkdreams
    Posts: 527

    11/30/2013
    Given that we can now have custom icons as well, you could really go to town with avatar options... assuming you've got the art skills to back it up!

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