How to build things with StoryNexus
Force equip
 cyberpunkdreams Posts: 527
11/25/2013
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Just a quick question - I was assuming that auto-equipping an item in a slot that's limited by area worked whether or not the character was in that area, and was going to use that supposed set-up to add things to the character that they could do then remove (until they were removed by an event). Negative mental states, things such as that.
Anyway, upon testing, this appears to fail silently. That's fair enough if it's working as desired; I'll just have to find some other way to do my thing. But maybe it's a bug and is meant to work as I thought it did? Anyone got any idea?
Thanks!
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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