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Deck Management Messages in this topic - RSS

merusdraconis
merusdraconis
Posts: 52

11/15/2013
It takes way too long to get any of the cards I want. This is useful because I've still got an Eyeless Skull, but not so useful in that I haven't seen the revolutionary firebrand in months so I can't do a blessed thing with those skulls. I've got tiny amounts of dream qualities because I haven't seen one in yonks.


  • I hear that what you're supposed to do is try and trash qualities and items to get their cards out of your deck. Does this mean I should start selling off my pets and trashing my companions, clubs and connections? Is it usual for people to have no connection to, say, Hell, just to keep the connection-trading cards out of one's hand? (Intimate of Devils seems like a fine thing to trash, way too many cards in that storyline.) Should I go so far as to use the Eyeless Skull cards to trash my highway qualities?
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    Laluzi
    Laluzi
    Posts: 456

    11/15/2013
    I would not use your skulls to lower your main four qualities - that isn't worth it. But pruning connections you don't use and pets that have attached cards (lizard, bat, dazed raven advisor) that you don't use is a good idea. My deck is fairly trimmed, and I used it to get from SMEN 3 to 7 in a little over a week. I get dreams fairly often, especially What The Thunder Said.

  • edited by Laluzi on 11/15/2013

    --
    Feel free to ask if you need something! Uninterested in Trailing the Affluent Photographer.
    Mercer - an enigmatic and brutal individual. Frightfully strong. Has even more frightful manners.
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    lady ciel
    lady ciel
    Posts: 2548

    11/15/2013
    Eyeless Skulls are hard to get. If they are clogging your deck just go on the Pickpockets Promenade (The Alleys of Spite).
    Other deck management ideas - as has been said use up connections to less than 5 so you don't get the faction cards, sell any pets whose cards you don't play (if you get rid of your connected faction pet the storylet will reappear in Watchmaker's Hill and you will be able to choose another one when you want and, if you want you then get the relevant faction increasing cards in the four starting areas), only draw cards in areas that don't have location specific cards (as far as I know The Forgotten Quarter or The Labyrinth of Tigers). If there is a very common card that you don't play and keep getting don't discard it but let it take one slot in your hand until you need to clear your deck from Skulls. Manage your menaces so you don't get the menace dependent cards - definitely don't let your nightmares get to high as there are then several non-discardable cards added to the possible draw.

    --
    ciel

    Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

    No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

    storynexus name - reveurciel
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    Gillsing
    Gillsing
    Posts: 1203

    11/15/2013
    merusdraconis wrote:
    (Intimate of Devils seems like a fine thing to trash, way too many cards in that storyline.)
    If you let that storyline run to its conclusion the devils will leave you alone, even if you later get your soul back. Or so I have found. Otherwise you'd have to get your Connected: Hell down below 3, or the 'devil who's taken a shine to you' will keep appearing (I assume).

    I doubt that lowering your main qualities will help you avoid 'trash' cards, since there'll always be standard tiered cards for any given level. Though I suppose that keeping them juuust out of reach for any given tier would be a good idea. Seems to me as if the fewest tiered cards can be found at 119+, because I haven't seen any new cards even with Watchful 150 or so. (Though I try to stay below 118 to get the lovely cards that increase various progress qualities by a larger-than-standard amount.)

    But months of not seeing the Revolutionary Firebrand sounds like an awfully long time. Do you draw only a handful of cards every day? Did you get to Intimate with a Revolutionary Firebrand 10, and his storylet can now be found at your lodgings? (Just checking!)
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    Gillsing
    Gillsing
    Posts: 1203

    11/16/2013
    merusdraconis wrote:
    I figured that was just how the game worked, but seeing how quickly people motor through opportunity-driven content made me think that maybe trying to keep my factions open and avoid grinding later wasn't doing me any favours.
    Well, we're all different, and I'm someone with no job, no social life, and very flexible sleep requirements. So I can draw at least 100 cards every day, and usually more. That has allowed me to keep playing almost every faction card I draw, and still keep up with the opportunity-based storylines. Early on I realised that what really matters is getting to the game at least once every hour and empty the deck. So that's what I try to do. (And now the game has taken over my life.)
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