 Green D Posts: 11
4/18/2012
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The Carnival requires Connected 3 with the appropriate group, and will not let you go any higher than 10. Unknown number of change points/action.
The Bazaar sells items which will increase your Connections from 10 to 20, and beyond that with Fate. Requires a small payment/action, and gives an unknown number of change points.
Other actions available for each faction:
- Bohemian: In the Shuttered Palace, writing poetry for the Duchess gives 22 change points/action.
- The Duchess: The above action also gives 10 change points for the Duchess/action.
- Society: Also in the Shuttered Palace, attending one of the Duchess's salons gives 35 points for being erudite, or 31 for being entertaining.
- Hell, Criminals, and the Constables: In the Flit, selling information gives 30 change points/action at the cost of 6 points of Casing. Depending on how you efficiently you acquire Casing, this averages out to a max of 11.25 points/action. The opportunity which trades Connected: Criminals for Casing (Talk to Fast Hetty's widow) is still worthwhile, as it provides 12 points of Casing for only 6 of Connected. If you have Suspicion 2 or more, you can watch your watchers for a few Clues and 2 cp with each of these three factions. Less efficient, but serviceable if you don't want to spend Casing or only need a few more points.
- Constables: Provide training at the Department of Menace Eradication in Watchmaker's Hill for 5 points and 47 rostygold/action. Quicker than the above, though less efficient.
- The Orient: Meeting with the Gracious Widow in Spite gives 10 change points and 36 Jade Fragments.
- Benthic and Summerset: The only option is to help a colleague in the University, and it provides 5 points in each.
- Urchins: Hang out with the urchins in the Flit for 3 points/action.
- Rubbery Men: If you've got Flute Street unlocked, a full circuit costs 24 actions and can provide up to 78 change points, for an average of 3.25 points (and just under an Echo's worth of Mysteries) per action.
- The Great Game: Have a glass of wine and a chat with the Wry Functionary for 2 points each with the Great Game and Society, as well as a handful of Cryptic Clues.
Factions I haven't found to be grindable, or at least not easily:
- Revolutionaries. In the Flit, blowing up a statue of one of the Masters gives 50 cp, 200 Proscribed Material, and 90 Stolen Correspondence, and is a straightforward challenge at Casing 12. Requires Plotting Against the Masters and a minimum of 23 actions for a full circuit. (Another possibility: Spy on Polythreme. Requires more than 20 actions, plus grinding for bribes, and gives an unknown number of CP.)
- The Church. Creating a Hound of Heaven gives a boatload of Connected: Church, but requires a trip out to zee and more than 20 actions in the Labyrinth for each go-round.
- The Tomb-Colonies
- The Docks
I believe the Connection-trading Opportunities have a -15/+30 exchange rate, but I'm not sure. These are the pairings available: Checked:
- Orient/Urchins: -15/+30. Choosing Urchins reduces Nightmares, choosing the Orientals gives 45 Jade Fragments.
Unchecked:
- Great Game/Church
- Bohemians/Church
- Hell/Church
- Hell/Urchins
- Docks/Urchins
- Docks/Orient
- Constables/Criminals
- Constables/Rubbery Men
- Revolutionaries/Rubbery Men
- Tomb-Colonies/Rubbery Men
- Tomb-Colonies/Society
Miscellaneous:
The Shepherd branch of the Soul Trade provides an Opportunity to trade 50 Souls and 5 Infernal Contracts for 50 points each in Constables, Church, and Society. The Spirifer branch of the Soul Trade has a standing option to trade 1000 Souls for 3000 Brass, with an unknown increase in Connected: Hell.
Persons exiled to the Tomb-Colonies may earn small amounts of Connected there. Several actions provide small increases with the Tomb-Colonists, and one may bribe Society, the Church, or the Revolutionaries for a small increase in Connected and a decrease in Scandal.
Persons imprisoned in New Newgate may earn occasional favor with Criminals or the Docks. edited by Green D on 4/26/2012
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