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Grinding Connections Messages in this topic - RSS

Green D
Green D
Posts: 11

4/18/2012
The Carnival requires Connected 3 with the appropriate group, and will not let you go any higher than 10. Unknown number of change points/action.

The Bazaar sells items which will increase your Connections from 10 to 20, and beyond that with Fate. Requires a small payment/action, and gives an unknown number of change points.

Other actions available for each faction:
  • Bohemian: In the Shuttered Palace, writing poetry for the Duchess gives 22 change points/action.
  • The Duchess: The above action also gives 10 change points for the Duchess/action.
  • Society: Also in the Shuttered Palace, attending one of the Duchess's salons gives 35 points for being erudite, or 31 for being entertaining.
  • Hell, Criminals, and the Constables: In the Flit, selling information gives 30 change points/action at the cost of 6 points of Casing. Depending on how you efficiently you acquire Casing, this averages out to a max of 11.25 points/action. The opportunity which trades Connected: Criminals for Casing (Talk to Fast Hetty's widow) is still worthwhile, as it provides 12 points of Casing for only 6 of Connected. If you have Suspicion 2 or more, you can watch your watchers for a few Clues and 2 cp with each of these three factions. Less efficient, but serviceable if you don't want to spend Casing or only need a few more points.
  • Constables: Provide training at the Department of Menace Eradication in Watchmaker's Hill for 5 points and 47 rostygold/action. Quicker than the above, though less efficient.
  • The Orient: Meeting with the Gracious Widow in Spite gives 10 change points and 36 Jade Fragments.
  • Benthic and Summerset: The only option is to help a colleague in the University, and it provides 5 points in each.
  • Urchins: Hang out with the urchins in the Flit for 3 points/action.
  • Rubbery Men: If you've got Flute Street unlocked, a full circuit costs 24 actions and can provide up to 78 change points, for an average of 3.25 points (and just under an Echo's worth of Mysteries) per action.
  • The Great Game: Have a glass of wine and a chat with the Wry Functionary for 2 points each with the Great Game and Society, as well as a handful of Cryptic Clues.
Factions I haven't found to be grindable, or at least not easily:
  • Revolutionaries. In the Flit, blowing up a statue of one of the Masters gives 50 cp, 200 Proscribed Material, and 90 Stolen Correspondence, and is a straightforward challenge at Casing 12. Requires Plotting Against the Masters and a minimum of 23 actions for a full circuit. (Another possibility: Spy on Polythreme. Requires more than 20 actions, plus grinding for bribes, and gives an unknown number of CP.)
  • The Church. Creating a Hound of Heaven gives a boatload of Connected: Church, but requires a trip out to zee and more than 20 actions in the Labyrinth for each go-round.
  • The Tomb-Colonies
  • The Docks

I believe the Connection-trading Opportunities have a -15/+30 exchange rate, but I'm not sure. These are the pairings available:
Checked:
  • Orient/Urchins: -15/+30. Choosing Urchins reduces Nightmares, choosing the Orientals gives 45 Jade Fragments.
Unchecked:

  • Great Game/Church
  • Bohemians/Church
  • Hell/Church
  • Hell/Urchins
  • Docks/Urchins
  • Docks/Orient
  • Constables/Criminals
  • Constables/Rubbery Men
  • Revolutionaries/Rubbery Men
  • Tomb-Colonies/Rubbery Men
  • Tomb-Colonies/Society


Miscellaneous:

The Shepherd branch of the Soul Trade provides an Opportunity to trade 50 Souls and 5 Infernal Contracts for 50 points each in Constables, Church, and Society. The Spirifer branch of the Soul Trade has a standing option to trade 1000 Souls for 3000 Brass, with an unknown increase in Connected: Hell.


Persons exiled to the Tomb-Colonies may earn small amounts of Connected there. Several actions provide small increases with the Tomb-Colonists, and one may bribe Society, the Church, or the Revolutionaries for a small increase in Connected and a decrease in Scandal.

Persons imprisoned in New Newgate may earn occasional favor with Criminals or the Docks.
edited by Green D on 4/26/2012
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Dave
Dave
Posts: 215

8/4/2012
Nigel Overstreet wrote:
If anyone has Connected: The Docks at 150 or Urchins & Tomb-Colonists at 100+, I'd love to know what the monikers for those are. They seem to be the only ones we are lacking.



Tomb-Colonists 100-150 is "Famed Among." Docks 150+... I'll let you know fairly soon; I'm 146. Urchins... well, they conflict with the Docs, so they aren't especially happy with me yet. I'll make it up to them though.

--
The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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MaskedGentleman
MaskedGentleman
Posts: 339

1/6/2013
It does not.

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I would like to thank this community and game for the many years of joy you have brought me. May you find your Heart's Desire.

Daniel Redwood
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Suitov
Suitov
Posts: 89

2/5/2014
If you are duelling the Black Ribbon, and have a Running Battle of 5+ and Wounds of 2+, I've finally found a way to grind Connected: Docks. My poor Clay character is quite set on becoming a rat-catcher and is very pleased to hear it, seeing as the "A ship in the night" storylet was giving him a net loss in Connected.

--
Hello, savoury persons. Shall we become acquainted?
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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

5/7/2014
It's also outclassed by publishing poetry in praise of the Duchess.

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http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

Are you a Scarlet Saint? Send a message my way to be added to the list.
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