A game of survival, trade and exploration in the universe of Fallen London
The ultimate goal of a voyage
 Lawrence Growe Posts: 96
10/31/2013
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Now that the Kickstarter has successfully reached its goal (and plunged into the briny depths where zubmarines lurk in the expectation of unwary sea-beasties and vice versa), the initial euphoria has slightly receded.
Imagine my surprise when I suddenly discovered that I do not even know what I am setting out to sea for (well, aside for the joy of exploration and NORTH, of course, but these deserve a separate discussion).
So here is my question: is there a specific goal that every aspiring mariner seeks to achieve (like destroying the Rebel Flagship in Faster Than Light) or is the ultimate goal something that everyone decides for himself (or herself, or itself)? Or is there a middle ground, like a commitment of some kind that you decide upon when you create your character - a variety of choices for the dangerous, the watchful and the persuasive to aim for?
P. S. That "Kitchen Spam" project of Failbetter Games appears to be mighty intriguing. I hear one Richard Garriott, the almighty maker of critically acclaimed Ultima series, created a game about garage sales a short while ago... edited by Lawrence Growe on 10/31/2013
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 Lawrence Growe Posts: 96
10/31/2013
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I feel the need to quote Alexis on this one:
Q: How many people do you think are just going to head due north until something happens?
A: Many. There'll be a fleet of them with smoke-stacks painted the colour of bone. One by one they'll fall away. Engines will fail, supplies run dry, captains turn for home dreaming of parlours and porridge. There will be eight. Six. Four. One will abandon the voyage and maroon her crew on a iceberg where nut-trees grow. Two will fight to the death over an argument about mirrors. One will remain, lashed to the wheel, crew moving like ghosts, burning books and bodies for fuel, still voyaging ever North.
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 Diptych Administrator Posts: 3493
11/1/2013
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I know there's official word on this subject, but I can't find it anywhere... but, to sum up, I think that we'll be able to choose a goal for our character at time of character creation. I assume this goal won't be absolutely binding, but it may add another path we can take through the game.
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Erik Vimes Posts: 182
11/2/2013
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Though North is my destination, I'd definitely love to see a similar mechanism, Growe.
-- http://fallenlondon.storynexus.com/Profile/Eric~Vimes
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 Guy Scrum Posts: 197
10/31/2013
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NORTH. Always NORTH. I am terrifically (horrifically?) excited by the dream of my future, and I will be immensely pleased if Failbetter enables me to commit such utter self-destruction.
I'll probably play a saner character after that, with more pedestrian ambition.
-- http://fallenlondon.storynexus.com/Profile/Guy%20Scrum Interactive fidgeting writer simulation
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