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How to build things with StoryNexus

Force Equip in the wrong area? Messages in this topic - RSS

Hanon Ondricek
Hanon Ondricek
Posts: 417

9/30/2013
I don't know if this is a bug or working as intended. We can set a slot to only allow the player to equip/unequip in a certain area. If I direct a storylet to auto-equip an item for a player, it doesn't seem to work if they are in the wrong area.


  • I suppose that makes sense, but allowing a storylet to auto-equip an item (overriding the area restriction) seems a good way to create things like cursed items, or shackles the player can't remove until they are out of prison...etc.
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