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How to build things with StoryNexus

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ferguson4848
ferguson4848
Posts: 37

9/20/2013
Is there anyway to display a list of all the current players in your game?

Thanks
edited by ferguson4848 on 9/20/2013

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http://castle_on_the_hill.storynexus.com
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Hanon Ondricek
Hanon Ondricek
Posts: 417

9/21/2013
Not directly. The closest thing to do is to see how many players qualify for a certain quality set in the Living Story menu. You might try making a hypothetical story that would fire for anyone who does not have "A Stranger" and it would tell you the number, but unfortunately not the names.
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ferguson4848
ferguson4848
Posts: 37

9/22/2013
That is what I thought. So my question is, how would one set up a game were the players could interact with one another? Either to share qualities or compete? Currently I'm thinking the 'best' way might be to compel the players to join a forum dedicated to the game and through posts and messages be able to interact with other players, by requesting qualities or even announcing their willingness to compete. Am I right in thinking this is a 'good' way to go about fostering player interactions?

Thanks

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http://castle_on_the_hill.storynexus.com
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Hanon Ondricek
Hanon Ondricek
Posts: 417

9/22/2013
Check out the Social Acts under the stories tab in the UI and read about it in the documentation. I haven't used these yet but they allow similar share/compete actions between separate players similar to the ones in Fallen London.

You can use a forum to foster player interaction. Black Crown does this - linking to a private forum. You could similarly start a forum thread on here for your game and link people to it within the world. I guess that's not a violation of SN rules since they are discussing your game.
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