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Ray-Drenched Cinder Messages in this topic - RSS

Dorian Nijdam
Dorian Nijdam
Posts: 19

9/7/2013
It seems the new content requires a new item, which seems to have no reasonable way to acquire. The amount of grinding this requires is staggering. My choices are 400 echos at about 300 actions, 100 red connections at 460 actions, or 5 skulls for a potentially greater number. Am I interpreting this correctly?
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    Flyte
    Flyte
    Administrator
    Posts: 671

    9/7/2013
    Dorian wrote:
    The wizard requires you to have a sufficiently developed and effective character, where as accumulating wealth only tests patience
    If these things are so different, why is there an industry based on selling pre-levelled World of Warcraft characters?

    I dislike grind. Failbetter include a lot of grind in Fallen London, for their own (perfectly understandable) reasons. But they're no different in this than the creators of a great many RPGs. Or actually, they are a little different; their reward mechanisms are not so carefully calibrated to exploit players' susceptibility to behavioural conditioning. I imagine this is because they find such things as icky as I do.

    if you really dislike grinding, and you're not just annoyed that this content departs from the click-click-gratification model other games have trained you to expect, you should approve of the Nadir, and lobby for more stuff like it.

    It takes a lot of actions from the start of your first Expedition to the end of your first visit; that's good for Failbetter. There's enough content and structural complexity that, even so, it's not tedious; that's good for players. Admittedly, it doesn't give you shiny things every step of the way, but we're all aged six or up, so we can defer gratification, right? (Right?) Then, once you're in, it's extremely profitable; lots of Echoes, few clicks. (There is randomness; my last visit netted about 15 Echoes; the one before, about a thousand.)

    Failbetter can do this without breaking the FL economy, because they allow entry only once a week. Which is good for them, because along with the profession payments, it encourages occasional players to keep checking in, and good for us, because it prevents Nadir grinding, which would quickly become unfun. And because it's an alternative to grinding generally. I don't want an Overgoat enough to grind for one, but in some months that Cinder I invested will bring in the necessary returns.
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    xKiv
    xKiv
    Posts: 846

    9/7/2013
    Flyte wrote:
    Admittedly, it doesn't give you shiny things every step of the way, but we're all aged six or up, so we can defer gratification, right? (Right?)


    I find that my (real life) job fills my delayed-gratification quota quite nicely.

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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