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How to build things with StoryNexus

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Jack
Jack
Posts: 12

8/26/2013
I'm beginning to suspect that StoryNexus requires a more ordered mind than (Ahha! The pixies are calling me ... what? I'm busy!) my own to use. I'm somewhere between baffled and completely confounded.

Not having read the manual entirely, I won't give in yet. However, a Ctrl-F did not locate anything that might help me delete cards/stories/qualities I no longer want - (indeed everything, so I can start again afresh without them confusing things).

Also - I wanted to play test it so far (a vast number of about two cards), and couldn't redo it as I had already progressed. I know you can kill your character with a death card, so you can create a new one. Except I can't even create a death card, and can't find anything in the manual about doing that, either.

I found this advice earlier in the forum: "The recommended method is to create a storylet (that's Key of Dreams locked!) called RESET CHARACTER or something. Make sure you've got the Key of Dreams set, then play through it, using the Game_End_Effect setting (under Branch Options)." But I can't find Branch Options, let along 'Game_End_Effect'.

I should back away from the creating thing, shouldn't I?

EDIT: Follow up question. Why are there minimum and maximum settings for qualities, but not equal to? Again, probably teething problems - but I wanted to create a starter area where I moved through the cards by using the 'a stranger' quality for the first few cards - which once used, wouldn't show again. I was planning to simply set the requirement for each card at 1 level higher stranger-ness - and have each card add one. But I can't do this, as the max/min thing means that some of the other cards will be visible.
How else would you do this?

edited by Jack on 8/26/2013
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Spacemarine9
Spacemarine9
Posts: 2234

8/26/2013
You can't delete things you no longer want. If you want to start afresh, you'd probably just be better off renaming your world to "1234broken" or something and then making an entirely new one.
GAME_END_EFFECT is under Advanced Options -> Exotic Effect in the results bit.
look here's a screenshot

edited by Spacemarine9 on 8/26/2013

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Richard
Richard
Posts: 304

9/16/2013
Alexis Kennedy wrote:
This would be a step in a completely different direction from StoryNexus, away from the low barrier to entry and towards something more like a programming language.

For what it's worth (which may or may not be anything), I'd say you're overstating it here - especially if you track the thread back to the original requirement, which is just to have a quality adopt different QLDs in different scenarios. A syntax like [q:Gender:his|her|their] might be a little intimidating to non-technical users, but it isn't a "completely different direction". And it could help eliminate a mass of pointless complexity, both for creators and players (in the latter case by removing the need for qualities which would otherwise clutter up their Me tab).

Obviously, I realise there's zero chance of it happening right now - but I'd suggest it should be a "maybe one day" rather than a "realistically never".

Cheers
Richard

  • edited by Richard on 9/16/2013
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