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Notability and Making Waves Messages in this topic - RSS

Eric Schwenke
Eric Schwenke
Posts: 29

8/18/2013
I came back to the 'Neath this week after taking a few moths off. I came back to this Notability thing, and I'm wondering just how I'm going to raise it faster than it degrades. Aside from the cards "Promenade with the Celebrated Artist's Model", "The Soft-Hearted Widow" and the new Notability cards, I can't remember good ways to raise Making Waves. Is it best to grind souls, or cultivated Connected: Society? Is there some other better way?
edited by Eric Schwenke on 8/18/2013

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Alexis Kennedy
Alexis Kennedy
Posts: 1374

12/30/2013
We've made a number of changes to the Notability mechanic.


  • Increasing Notability is no longer a random check, although there is a less dramatic gambling option (winning which, incidentally, will return you to the card).
  • The numbers involved are all a little gentler; increasing Notability is easier and the curve is shallower, although the Notability requirements for content may, inevitably, shift up to a more challenging gear once the balance has settled. :-)
  • It no longer costs anything to summon the Amanuensis, and you won't be able to summon him until you have enough Making Waves to increase your Notability.
  • Notability will drop only if your Making Waves is lower than your Notability when Time comes calling (and it won't drop before January).
  • There are some other interaction options on the Amanuensis card. Be gentle with the poor fellow.

Thanks all for your feedback, temperate and intemperate. We are going to continue to tune: this is a difficult place where game economic necessity, subjective impressions and data are all important, and as with most high-end content, it's never gonna be alla the people alla the time.




  • +16 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    12/22/2013
    Seberin, a 3/4 drop sounds like a bug: drop us a report if you're sure that's what happened.


    >a general agreement between all players



  • Beware the echo chamber. There's a general agreement between the dozen players on this thread which may be shared by the (probably) 300-odd constituency out of a 20K active player base who aggressively optimise. Who are important to us, and who often say smart things, which is why I'm here. But I also have a birds-eye view of all player behaviour.


    > you can either grind a lot for a 100% chance, or grind a bit less and risk having to grind even more.

    I always have to fight the temptation to respond to this sort of comment by typing in all caps DO YOU THINK THIS NEVER CROSSED MY MIND. smile The vast majority of players have much lower level Notability (note the plaintive Notability 3 comment upthread), and some players like a punt. If you think it's crazy to risk it, then wait for 100%. If you think the 100% is too hard a grind, wait until still more means of Making Waves come online (I added about a dozen this month). If you don't like the way Notability works right now, focus on something else for a while. If you've literally run out of other stuff to do in the game, then wait a little while, there'll always be other stuff to do soon.


    Folks, do have faith and patience. We always make changes as part of a larger plan, though the plan changes and of course sometimes we backtrack on mistakes. A year ago, I remember Fhoenix imperiously explaining to me that the switch to Broad Difficulty mechanic had ruined Fallen London by destroying any sense of progression or meaningful decision-making. Not long ago people were howling at how soul-crushingly impossible it would be to raise Notability past 4. Kick back, smoke a mince pie, unwrap a turkey, see what Christmas content and the New Year brings.
  • +13 link
    Dawson
    Dawson
    Posts: 137

    12/22/2013
    I guess I'll articulate the current attitude on the IRC—why have a luck check at all if the penalty for failing it is a sword through the chest? I don't quite understand.

    If the aim is to stop people brute-forcing the checks at the lowest possible level, why not just set each level of notability to a minimum MW requirement and take out the luck check altogether? No sane person is going to risk 3/4 of their Waves past the first few levels, when it's such a huge pain in the neck to grind it in the first place.


    To be honest, the whole business doesn't make much sense to me conceptually anyway, with the luck check.
    Basically there's this belligerent peon dropping in on people (mostly) uninvited asking whether they think they ought to be more notable. Then for no discernible reason (failing the luck check), he goes "oh wait, psych, nevermind", packs up his gear and leaves without so much as a 'thanks for the tea'.

    —and then to make sure the wound is thoroughly salted, he steals all of your social standing to boot? What an incredible jack***.

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    +12 link
    MaskedGentleman
    MaskedGentleman
    Posts: 339

    12/31/2013
    First of all, I love the new changes. Secondly, I knew throwing him out on his ear would be a bad idea. I knew there would be consequences. But I was curious and DEAR GOD I HATE THAT SMUG LITTLE MAN. So I did it, and strongly recommend that you all live vicariously through me because the penalty is steep. I lost Connections to Hell, Society, and most frustrating of all at least a point of Masters. I also lost my entry in Slowcakes. I lost two points of Notability. The slight increase in Making Waves, Revolutionaries, Bohemians, and Dockers wasn't worth it.

    I'm glad it is the season of Sacks so maybe I'll be able to get back up to 19 Masters. Did the brief satisfaction of throwing that oily toad who dared to call me arriviste onto the street like yesterday's garbage compare to the great loss incurred? Actually yes, but I probably won't do it again. Probably.


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    dov
    dov
    Posts: 2580

    1/13/2014
    OPG wrote:
    Besides, if you think it's bad now, you should've seen the old system. It took me three RL weeks of straight dinnerspam to get to Notability 5, and I recently just got 4 in less than week.


    "Well, of course, we had it tough. We used to have to get up out of the shoebox at twelve o'clock at night and lick the Forgotten Quarter clean with our tongue. We had two bits of cold Rubbery Lumps, worked twenty-four hours a day at the Observatory for sixpence every four years, and when we got home Jack-of-Smiles would slice us in two with a bread knife."

    "Right. I had to get up in the morning at ten o'clock at night half an hour before I went to bed, drink a cup of Darkdrop Coffee, spam social actions twenty-nine hours a day, and pay for permission to come to work, and when we got home, Jack-of-Smiles would kill us and dance about on our graves singing Hallelujah."

    "And you try and tell the young people of today that ..... they won't believe you"

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    streetfelineblue
    streetfelineblue
    Posts: 1459

    12/31/2013
    airshipmedic wrote:
    Locrian wrote:
    Ahh, now I see where I was miscomprehending. Thank you.

    I am delighted that we have the option to throw the amanuensis out on his oily little ear.


    And yet nobody on the wikia has been brave enough to do it, suffer the consequences, and post about them so I may be forewarned! These changes did happen rather recently though. I'll give it time (since the wikia is my security blanket, and I rarely click scary-sounding things without it).


    Give it time, it's possible that currently they're all grinding Notability for either Reputation of Some Importance, Lodgings upgrade or just to keep for future use.

    George Maddux wrote:
    I think the requirement for the 100% success option is a little low at this moment. Maybe bump it by 5 across the board, maybe make higher notability higher if you're happy with 1-6


    I find the requirements just fine. Currently the highest Notability needed is 10 for the Bazaar Lodgings upgrade, but in the future there might very well be items or qualities requiring 12, 15 or even more. Also Making Waves decreases weekly, thus making it necessary to get the Notability point within the week to not waste the effort - and while it's currently pretty doable, consider people that can only connect once or twice a day, or maybe can't connect in the weekend: it's good to have some margin.

    All in all, my general take on the old system was that it was the single worst part of Fallen London: boring, frustrating, and unnverving, as it managed to get in one basket the three obnoxious mechanics: grinding, luck-based tests and timed effort (as I had the chance to mention in a former post); the grind to become Midnighter was probably my less entertaining gaming experience in FL so far, and when I failed the Notability test six times in a row to get Notability for the Reputation of Some Imposrtance I was very near to ragequit altogether. So I'm welcoming every single innovation recently introduced - I like the disappearance of the percentile test to get Notability, I like Notability being much more stable (as the description of it seemed to suggest), I like the way you can call the Amanuensis without losing Making Waves (some times those 5 CPs were enough to set you down a whole level).

    Even from a background/narrative point I like the new options. In the old system you could only play by the Amanuensis' rules, and I didn't like that. Basically you had a powerful, canny player character, who had already bested some of the worst nightmares of the Neath either with brains, brawn, or guile. And yet here they were, humbly imploring an oily little man for some recognition of their effort - mind you, at high level a character was probably on a first name basis with most of the Masters, and the Bazaar itself, possibly! Having the chance to play it cool or being downright aggressive with the Amanuensis is a fresh change.

    (NB: I know that everything is possible, and MAYBE we'll discover that the Amanuensis is actually the most powerful creature in the Neath, the source of the true power of the Bazaar or whatever. But it was still baffling to have master duelists and merciless criminals behave like intimidated sheep just because somebody came at the door saying they worked for Slowcake, accepting any judgement without reacting).

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    Fhoenix
    Fhoenix
    Posts: 602

    12/22/2013
    I will also note, that when using Favorable Circumstances and/or MW to force Unsigned Letter/Amanuensis you have no idea what you are getting into. Especially with all the content changes. You can use your resources and find out that you don't have enough Notability or your chances with current MW are too low.
    Would be cool if using those options actually gave you a card that you could use at your own convenience (then again having an Unsigned Letter in your deck would basically prevent you from leaving London proper for while. Would still be preferable to what we have now).

    And yeah, what people before me said. I think, there is a general agreement between all players that luck checks at the and of a grind chain, which wipe most of the progress, are not fun.
    edited by Fhoenix on 12/22/2013

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    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    12/22/2013
    Cheers, folks, for the good-natured response! This year we haven't got as far as I'd like, what with client projects, Kickstarter fun, Storynexus pangs and my senior developer going on tour with his band. But we'll keep on refining, and although many things get delayed, very little is actually forgotten.



  • I think we're likely to end up with two distinct branches on the Amanuensis card: one that's more of a gamble than the other. And the mechanic for Notability maintenance is likely to be 'Notability drops if it's lower than Making Waves', i.e., generating enough Making Waves for maintenance becomes a gentle regular splashing rather than a desperate struggle to stay afloat. But we'll see after Christmas. I need to crunch (a) numbers (b) mince pies first.
  • +5 link
    Roland Jones
    Roland Jones
    Posts: 32

    12/22/2013
    From a mechanical standpoint it doesn't really work either. It's not easier at all; instead, it's just a grind. One that doesn't always pay off; you can either grind a lot for a 100% chance, or grind a bit less and risk having to grind even more. The punishment for failure is ridiculously harsh and gets worse the more effort you put in since it scales with how much Making Waves you have, and with Time coming every week to siphon your Making Waves (and possibly your Notability when December ends) you're on a timer that's trying to undo your progress that isn't already undone by failed checks (and, if Notability starts getting depleted again, your successful checks as well). And since you're relying on random chance to get the cards to actually use that Making Waves/Notability, well, that just compounds the timer issue. Anyone who isn't buying Favorable Circumstances is going to have a miserable time even if they aren't horribly unlucky with their Making Waves checks.


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    Spacemarine9
    Spacemarine9
    Posts: 2234

    12/22/2013
    MidnightVoyager wrote:

    If I am grumpy at anything, it's the Amanuensis, the most punchable man in FallenLondon!


    Quite how he manages to escape unscathed from my house after telling me I'm not notable enough to get another six paragraphs and eight stars tagged onto my name is a mystery to me entirely. I should probably set traps and bolt doors or something.

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    Urthdigger
    Urthdigger
    Posts: 939

    12/22/2013
    I just want be as popular as popular can be. Making my mark, making my mark in high society.

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    Alexander Feld
    Alexander Feld
    Posts: 348

    1/6/2014
    NiteBrite wrote:
    Today as I put on 38 ridiculous hats, I learned they give 2 cp of making waves on success. This might be a viable method of grinding waves, especially for shattering forces since it doesn't affect the dangerous stat.

    "NiteBrite: Renowned far and wide as the most exceptionally dangerous individual to wear a twenty-foot pile of hats. If you see her, it is advised that you run away as fast as you can, as she has been known to demolish small buildings with her 'hattering ram,' while giggling disconcertingly. It is unknown why she does this, as these properties are invariably her own."

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    +5 link
    Alexander Feld
    Alexander Feld
    Posts: 348

    12/30/2013
    Alexis Kennedy wrote:
    We've made a number of changes to the Notability mechanic.


    • Increasing Notability is no longer a random check, although there is a less dramatic gambling option (winning which, incidentally, will return you to the card).
    • The numbers involved are all a little gentler; increasing Notability is easier and the curve is shallower, although the Notability requirements for content may, inevitably, shift up to a more challenging gear once the balance has settled. :-)
    • It no longer costs anything to summon the Amanuensis, and you won't be able to summon him until you have enough Making Waves to increase your Notability.
    • Notability will drop only if your Making Waves is lower than your Notability when Time comes calling (and it won't drop before January).
    • There are some other interaction options on the Amanuensis card. Be gentle with the poor fellow.

    Thanks all for your feedback, temperate and intemperate. We are going to continue to tune: this is a difficult place where game economic necessity, subjective impressions and data are all important, and as with most high-end content, it's never gonna be alla the people alla the time.





  • Hurrah, changes!

    I wonder, though, whether the Amanuensis actually has to be a card anymore. I haven't had a chance to look at the new card yet, but if you can summon him with no cost, and there are even more options, might it not make sense to just separate him from Society and Scandal and just give him his own permanent storylet? The main limitation now seems to be the Making Waves threshold, after all.


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    Alexander Feld, the mad, damned, lord of seekers.
    +4 link
    Humblest
    Humblest
    Posts: 76

    12/24/2013
    Alexis Kennedy wrote:
    I think we're likely to end up with two distinct branches on the Amanuensis card: one that's more of a gamble than the other. And the mechanic for Notability maintenance is likely to be 'Notability drops if it's lower than Making Waves', i.e., generating enough Making Waves for maintenance becomes a gentle regular splashing rather than a desperate struggle to stay afloat. But we'll see after Christmas. I need to crunch (a) numbers (b) mince pies first.

  • Your earlier note about bewaring the echo chamber convinced me to de-lurk, but this seemed like a better point to do so because it addresses my concerns. I've been playing for just under a year, but believe me when I say I have a keen appreciation for the multiple balancing acts a game designer needs to manage: fun vs risk management vs resource management vs narrative advancement vs player profiles.... It's an under appreciated job. You can't just give stuff out for free, you have to make people work for their shinies; but gamers will only work so hard.

  • My biggest issue with the Notability mechanic as it stands now is that, well, it starts to feel like a job. Echo chamber or no, if the players who are actually willing to articulate their opinions tell me something feels like a job, that's something I take seriously. Why does Notability feel like a job? I'M GLAD YOU ASKED!

  • The MW/Notability mechanic was, in fairness, pretty complicated. But in addition to a risk and penalty of failure-- which is manageable-- there was also a penalty to inaction as MW/Notability decay every week. That's an entirely different psychological dynamic. That turns "working for advancement" into "working just to tread water." If I have to show up and do something not terribly fun just to keep my head above water, that starts to feel like a job. Then, to make matters worse, the very ability to do work was also random and not under our control. I had some long, nearly week-long stretches where I couldn't get the Tower of Eyes to come up for love or money. Now, metaphorically, I'm working to keep my head above water and someone keeps stealing my flippers and snorkel.

  • And of course, without access to the game engine, we don't even know if we're just terribly unlucky, or if we're really supposed to be turning one ToE per week.

  • So, all that said, remember, I do have some insight into game design, and I don't want to come across like I'm dumping crud all over your head in exchange for your hard work. And of course, the change you describe above-- notability not decaying unless it's below MW-- seems like an overall excellent idea. It also seems like a tuneable idea-- if it's too easy you can change the ratio a little bit.


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  • +4 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    12/22/2013
    Such a thing would be quite a rarity, I suppose.

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    +4 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    12/22/2013
    >the (probably) 300-odd constituency out of a 20K active player base who aggressively optimise.

  • ah, that is, the 300-odd constituency who aggressively optimise, out of the 20K active player base. On a tangentially related topic that may interest people here: some of you will know we injected an access code into the IRC about 48 hours ago and asked people there to spread it so we could watch its progress. It was used by about 300 individuals (not accounts) before it started to slow down.
  • +3 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    12/22/2013
    Now I'm curious about what Failbetter have realised that they've forgotten - "Wait, weren't there four primary stats? CRUD WHEN'S THE LAST TIME ANYONE SAW SHADOWY" "RETRACE YOUR STEPS, ALEXIS, SHADOWY CAN'T HIDE FOREVER!"

    That sounds like an interesting way to take the terror out of Notability! I can imagine it resulting in incidents like "Oh, snot, I forgot that story gives a big Making Waves boost - now I have to do something unpopular before Time passes!" But, then, I suppose at MW/N levels where that's an issue, it wouldn't be too hard to get up to levels where it -isn't- an issue.

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    +3 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    12/22/2013
    >forgotten

    I mean that, for instance, I'm always itching to go back and convert the other big crime jobs to Heist mechanics, or extend some of the long-awaited story content, or add Shadowing to the Crowds of Spite - which was always the original intention - especially now that the engine can do fancier things. But there's always twenty things to do.

    >typo


  • Oh cripes yes. So: if your Notability is 5, then if your Making Waves is 5+ when Time comes calling, your Notability won't drop. I originally wanted a slightly more tailored maintenance mechanic, but simplicity is, as always, a win. <--NB DRAFT.


    A notional mince pie, btw, to any student of gaming trivia who can identify the early GDW game that very directly inspired this mechanic.
  • +3 link
    Shadowhand
    Shadowhand
    Posts: 197

    12/22/2013
    Fhoenix wrote:

    And yeah, what people before me said. I think, there is a general agreement between all players that luck checks at the and of a grind chain, which wipe most of the progress, are not fun.


    *Daintily raises gloved hand in agreement*

    As long as the MW requirement numbers are high enough that the challenge still remains (I can't believe I actually said that). I wouldn't really want it to be easier, just less random.



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  • +3 link
    DawnStarlight
    DawnStarlight
    Posts: 7

    8/30/2013
    Same problem of balance than some of you. When the Notability Opportunity first came, my Making Waves Quality was about 45. So of course I passed the challenge... and discovered my Making Waves 45 was now Notability 1.
    Okay… (I thought) but read that Notability wouldn't decrease with time like Making Waves. Why not ?
    Then, after a week (without a single Opportunity to increase it), I lost all my Notability.
    So I basically went from Making Waves 45 to Notability 0.
    I feel there's a bit of a problem.
    +3 link
    Karaeir
    Karaeir
    Posts: 90

    12/22/2013
    Sackville wrote:
    I think making the Nadir remove a point of notability would be neat. So if you really wanted to keep your notability you could just skip visiting the cave that week. Also, it kind of makes sense? Maybe?

    As I see it, Nadir affects you and makes you forget things. But Notability is something that comes from others - you are Notable in the eyes of people of London. You would need to take all these people to the cave to loose Notability. That probably wouldn't end well. At least Eyeless Skulls would be easier to find...

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    +3 link
    Locrian
    Locrian
    Posts: 31

    12/30/2013
    Playersideblog wrote:
    Do I get to wave my cane around like an old codger now? Because I got to Correspondent back in the Old Days. Stick Out Tongue


    I'll get a rocking chair on the porch beside you and mutter about kids these days. In the language of the Correspondence. Which is the sigil for "an intemperate concern with the presence of younger individuals on the fertile portions of one's doman" again?

    On a more relevant note--does this mean BDR is now irrelevant to raising notability?

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    The Incorrigible Raconteur
    The Incorrigible Raconteur
    Posts: 84

    12/30/2013
    Sir Frederick Tanah-Chook wrote:
    Off in the Sea of Trousers or wherever!


    Funnily enough, "the Sea of Trousers" was how I referred to my years at university.

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    +3 link
    Malgorath
    Malgorath
    Posts: 124

    12/31/2013
    I'm very happy that changes have been made. I just recently became a Glassman a bit before this, but I'll need Notability for other things at some point.

    Also, I like the idea of my character saying something to a newer Glassman along the lines of:
    "You became a Glassman? Do you know how hard that was in my day? I had to walk ten miles across London, barefoot, uphill in lacre in order to get the Amaneunsis at my door, and then I only had a chance of gaining Notability. Now you kids get it served on some kind of silver platter."

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    +3 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1372

    1/5/2014
    Yeah, I know the sidebar is getting crowded, but (as things stand now) I would totally swap Influence or Plagued by a Popular Song for Making Waves . . .

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    NiteBrite
    NiteBrite
    Posts: 1019

    1/6/2014
    Today as I put on 38 ridiculous hats, I learned they give 2 cp of making waves on success. This might be a viable method of grinding waves, especially for shattering forces since it doesn't affect the dangerous stat.

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    Myke Harryson
    Myke Harryson
    Posts: 309

    1/9/2014
    I just imagine you having a conversation with a number of people in your home, swearing at the Amaneunsis, then getting a knock on the town to see him standing sheepishly on the other side XD

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    Playersideblog
    Playersideblog
    Posts: 397

    12/30/2013
    Do I get to wave my cane around like an old codger now? Because I got to Correspondent back in the Old Days. Stick Out Tongue

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    +2 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    12/22/2013
    It is an effective enough strategy that I noticed it showing up in the logs; and with the December Notabilty amnesty, it was causing some runaway behaviour.



  • Relax a bit re: the Notability race, folks, unless of course you want to staystay on the bleeding edge. There will always be a level that's hard to reach, but over time there'll be more ways to raise it, and we're unlikely to return to the days of a no-exceptions weekly drop.
  • +2 link
    Roland Jones
    Roland Jones
    Posts: 32

    12/30/2013
    Richard wrote:
    With one mighty bound, our hero progressed to Correspondent! (Yeah, yeah - several weeks later than everyone else. Call me Mr Slowcoach.)

    But, I dunno. Is it maybe now just a bit... easy? I went from thinking I'd need about MW 35 to justify the gamble, to finding MW 20 was a sure-fire success. And the fact you don't need to pass a final stat check or even wait for a card to come up feels a touch anti-climactic to me.

    Putting it another way, getting to a third-level profession feels like it's meant to be a substantial challenge, but in my case it just sort-of happened.

    Before anyone gets cross with me! I did read and understand "it's never gonna be alla the people alla the time", and I already know that I seem to enjoy gambling much more than most people here. But Alexis also said "we are going to continue to tune", and "subjective impressions are important"... so there's mine.

    Cheers
    Richard

    (Edit to add: actually, thinking about it more, maybe the real issue's just that I've let my mainline stats outstrip my progress through the plot - so I'm coming to the third-level professions later than I'm meant to. Or, maybe I'm experiencing a transitional effect which exists for this week only. I should probably have refrained from commenting until I had a firmer grasp on it, but the fact that it was So Very Interesting blasted aside self-censorship.)
    edited by Richard on 12/30/2013

    The Notability 5 Professions require 250 in their respective stat for a 50% chance of success. Unless you have really good stats, you seem to have gotten rather lucky getting yours that easily. So it's not really that you got it "later" than intended per se, the RNG just smiled on you. At the moment those are practically endgame things, with there not even being a tier beyond them (though one is coming it seems).

    Anyway, the old Notability mechanics had problems. The "gamble" statistically favored minimum-MW attempts, with pushing beyond that having diminishing returns rather than benefiting you increasingly for the effort, to the point that you could make multiple ~40% minimum-MW attempts in the same time it'd take you to grind to even 80% chances of success, and thus actually have better odds of having succeeded by then. Also, you'd get dropped to 0 MW on success, which, with the new way Notability drops, put you at risk of losing that Notability shortly after you got it if Time, the Healer came too soon. In short, the old mechanics are the same as the current ones, except you had a longer grind and a chance of losing everything and getting nothing.

    You're not the only person I've seen wish there was more to it now than just meeting the MW requirement, which I can understand (though to me Notability is a means to an end rather than an end in and of itself, so it not being a trial to obtain suits me just fine), but if they do go that route, hopefully it'll be something interesting, rather than basically what we have now, except the RNG can kick you in the shin and take your lunch money instead of letting you have what you worked for.

  • edited by Roland Jones on 12/30/2013

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    Urthdigger
    Urthdigger
    Posts: 939

    12/23/2013
    Alexis Kennedy wrote:

    I mean that, for instance, I'm always itching to go back and convert the other big crime jobs to Heist mechanics, or extend some of the long-awaited story content, or add Shadowing to the Crowds of Spite - which was always the original intention - especially now that the engine can do fancier things. But there's always twenty things to do.


    This makes me so happy. I've mentioned in the past (mainly on the IRC channel) that it bothers me that we have these major heists (Robbing the bazaar and brass embassy), but partly due to their mechanic and partly due to their level, the reward is rather underwhelming.

    This creates two problems, lore-wise, in my mind. The first is that I'm a master thief who stole things nobody dared steal before... and I could have made more money sticking to the small time. The second is that you kinda hit your peak around level 60, and not just with Shadowy. At around level 60 in your stats, you're a star of the empress's court, professor at the greatest university in the Neath, a master thief who steals from the most dangerous people around, and a duelist who fights to the death in a world where true death is relatively rare. And then all the stuff you do afterwards, like working at the labyrinth of tigers or Mahogany Hall, seems like a step backwards at that point. I suppose one could argue that you're seeing the rise and fall of a hero, though only watchful and persuasive have that. Shadowy and Dangerous just kinda die down, like you went "Well, I am such a master thief, there is nothing I cannot steal! ...time to steal dead rats from market stalls forevermore."

    Anyway, one thing I do think would be nice is if the current level of robbing the bazaar/embassy is basically "run in, grab whatever's not nailed down, and run out," with higher level versions that involve snagging a greater or rarer haul (And as a member of the CVR, I would LOVE an option when robbing the embassy to focus on grabbing souls and contracts). Of course, with it moving over to the heist format it would be a simple matter of making it need more progress.

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    Urthdigger
    Urthdigger
    Posts: 939

    12/24/2013
    Fhoenix wrote:
    Urthdigger wrote:

    I was not referring to Thefts of a Particular Character. I was rather referring to the older content, of which robbing the bazaar or brass embassy are the high difficulty versions that grant the Master Thief quality.

    Yeah, I am just saying old content is still relevant. There is nothing wrong with robbing the Bazaar once and sticking to the smaller targets after.
    But I get what you are saying too.
    edited by Fhoenix on 12/23/2013


    Actually, if we're splitting hairs on this, "Thefts of a Particular Character" is level 120 content (That's when the challenge is "chancy"), while the stuff like robbing the brass embassy is 74-84. Also, it's not so much about old content being relevant: It makes sense that you're not doing the level 60 content anymore at level 200. My issue is what those actions are, and how it seems you do all the coolest and most important parts of your "career" early on. As I said, I would be most happy if the current stuff at that level was toned down a little, with bigger and better variants as high level options.

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    streetfelineblue
    streetfelineblue
    Posts: 1459

    12/30/2013
    Alexis Kennedy wrote:
    We've made a number of changes to the Notability mechanic.


    • Increasing Notability is no longer a random check, although there is a less dramatic gambling option (winning which, incidentally, will return you to the card).
    • The numbers involved are all a little gentler; increasing Notability is easier and the curve is shallower, although the Notability requirements for content may, inevitably, shift up to a more challenging gear once the balance has settled. :-)
    • It no longer costs anything to summon the Amanuensis, and you won't be able to summon him until you have enough Making Waves to increase your Notability.
    • Notability will drop only if your Making Waves is lower than your Notability when Time comes calling (and it won't drop before January).
    • There are some other interaction options on the Amanuensis card. Be gentle with the poor fellow.

    Thanks all for your feedback, temperate and intemperate. We are going to continue to tune: this is a difficult place where game economic necessity, subjective impressions and data are all important, and as with most high-end content, it's never gonna be alla the people alla the time.






    Every change making the Notability grind less frustrating is welcome as long as I'm concerned - I never made mystery of my dislike of it, occasionally bordering on heartfelt hatred smile

    I especially like the Notability stabilization and the disappearance of the luck test. The possibility to check your progress hovering on the Amanuensis call action is neat too.

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    Spacemarine9
    Spacemarine9
    Posts: 2234

    8/28/2013
    Get Notability 2 and wait for the Unsigned message card (or force-draw it with Nex in your lodgings) And you get Notability through Slowcake's Amanuensis.

    I think I must be some kind of card vampire; I get the Tower of Eyes card about once or twice a day at minimum, have maintained Notability 4 for the past few weeks and had a new Profession on the day they launched.
    Which is kinda odd, because I normally have terrible luck with op cards! But if the RNG wants to throw Making Waves and Notability at me I'm not going to complain.

    I do really think the system's too luck-based and time-sensitive to be all that good of a mechanic, though. Getting a new Profession probably shouldn't be an arduous gamble over the course of a week to get the right cards.

    I mean I'm usually at or near a computer or some other method of connecting to the Internet, so I can draw a lot of cards. Plus I have a pretty optimised card deck (I've gutted items and connections to get the best cards: but needing Society and Bohemian connections for my Salon has kind of diminished that)

    A more casual player would probably have a much more hellish time, having to sift through conflict cards, unprofitable stat-level cards (e.g. the winewound one) various invitations to things from various factions and two different, entirely useless shroom-hopping and two useless weasel cards to get the three cards in the deck worth drawing if you seek professional advancement. And you have to manage to fid the right cards several times over the course of a week, and if you don't, whoops! You've lost a point of Notability and half your Making Waves.

    I've kind of gone way off-base from the original intent of this post, but whatever. I'm not going to rant on about design directions and whatnot because I haven't a damn clue about them. I just don't think the Notability/professions mechanic really works.


    God, this is way more words than I meant to write about a peripheral gameplay mechanic. In my defence, I am bored and on a bus with free wifi. I have probably nothing better to do than write an essay about useless card draws.
    edited by Spacemarine9 on 8/28/2013

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    Richard
    Richard
    Posts: 304

    12/8/2013
    Owen Wulf wrote:
    I am willing to pay fate just to get that card
    Er... well, you can, can't you? Under "Write Letters" at your Lodgings, for a bargainous 8 Fate.

    (Not that I've ever done that, or even seen the card - I'm massively behind the curve here. Or, more thematically, I'm massively behind the Waves everyone else is Making.)
    +2 link
    Alexander Feld
    Alexander Feld
    Posts: 348

    12/19/2013
    MaskedGentleman wrote:
    To be fair, you don't need Theological Husbandry if you have an Ubergoat.

    Though I wonder if there is a way to merge the two?

    Let us all stop and consider in horror the possibility of a Bifurcated Ubergoat.
    +7 Bizarre, +7 Dreaded, +7 Nightmares, +1000 Young

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    MidnightVoyager
    MidnightVoyager
    Posts: 858

    12/19/2013
    Alexander Feld wrote:
    MaskedGentleman wrote:
    To be fair, you don't need Theological Husbandry if you have an Ubergoat.

    Though I wonder if there is a way to merge the two?

    Let us all stop and consider in horror the possibility of a Bifurcated Ubergoat.
    +7 Bizarre, +7 Dreaded, +7 Nightmares, +1000 Young


    The Bifurcated Goat of a Thousand Young?

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    +2 link
    Ronald Miasma
    Ronald Miasma
    Posts: 2

    12/19/2013
    Oh god. I just tried out the private auction on the lofty tower card. It reset my connected society from 100 to zero - there's no warning that it might do this. It increased my making waves from 8 to 15, which does not seem like good enough compensation. My fault I suppose for not checking the wiki before I do anything new (not as fun as finding stuff out for yourself I find).
    +2 link
    NiteBrite
    NiteBrite
    Posts: 1019

    12/22/2013
    The concern I'd have with that mechanic is that cashing in making waves deletes all waves. So if you put in the effort to not only maintain your notability, but also attempt to upgrade, you'll end up with no waves at the end of the week due to the upgrade. Would it be possible for the notability upgrade action to give a "token of amnesty" to folks who have put in tremendous effort to get to the upgrade (which can take a full week at higher levels. I remember grinding 42 levels of waves to get fro N6 to N7. It took a -while-. And to lose it because the cash in takes all waves would leave a bitter taste in my mouth.

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    MaskedGentleman
    MaskedGentleman
    Posts: 339

    12/22/2013
    Maybe a quality you gain when you increase Notability, like "Raising Star!". It resets each week when time the healer comes, and if you don't have it then notability drops a point if less than half your making waves.

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    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    12/22/2013
    I'm tempted to say Space: 1889, but to be honest, my copy of the game fell apart years ago and I no longer recollect much of the rules.

    I'm now torn between checking ebay to see if I can replace it and the suspicion that the prices asked would make me weep.

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    Leraika
    Leraika
    Posts: 56

    12/22/2013
    Alexis Kennedy wrote:
    >the (probably) 300-odd constituency out of a 20K active player base who aggressively optimise.

  • ah, that is, the 300-odd constituency who aggressively optimise, out of the 20K active player base. On a tangentially related topic that may interest people here: some of you will know we injected an access code into the IRC about 48 hours ago and asked people there to spread it so we could watch its progress. It was used by about 300 individuals (not accounts) before it started to slow down.

  • I was wondering what the results of that would be.


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    Fhoenix
    Fhoenix
    Posts: 602

    12/22/2013
    >echo chamber
    Ok, you are right, I was overstepping with that one.

    >I remember Fhoenix imperiously explaining
    It did not ruin the game. But I did not get a "Damned by Bells" +500 stat destiny either. So I'd call the change a mixed success so far :P
    Actually at the moment I'd like to have some repeatable hard-to-succeed-at action with a generous reward. It's terribly slow to train to 200 doing the Affair of the Box or robbing the Flit (also robbing is done with a 5-action action. This is terrific, as it saves time on clicking and reloading, but you also get less exp that way *sad face* ).
    edited by Fhoenix on 12/22/2013

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    JulietChauvelin
    JulietChauvelin
    Posts: 28

    12/19/2013
    I did the exact same thing yesterday - from 100 to zero in the click of a button. *sign* A warning would've been nice. Ah, well. It's been a while since I visited the Shuttered Palace.


  • Juliet Chauvelin
  • +1 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    12/19/2013
    I think it's a matter of the game summoning the same card you have in your hand, so when you play it the card disappears.

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    +1 link
    Ember
    Ember
    Posts: 52

    12/19/2013
    When you go on archaeological expeditions, you can now choose to donate your treasure to the university in exchange for some connected and a BIG chunk of making waves!

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    +1 link
    deadcrystal
    deadcrystal
    Posts: 125

    12/21/2013
    Yeah Gillsing, at the moment at least upping your highway stats beyond the cap seems largely pointless, unless you plan on signing off on never going to the Nadir again, or any other actions which lower stats.
    And actually it wasn't that much really Catherine Raymond. My character was an Author before the T4 professions were released, so had a large stock of nights on the town to be using, making the tower of sparrows pretty much painless. (If you have the resources the Sparrows option is easily the best for raising MW, on account of being repeatable.) Beyond that BDR gear helps fairly obviously, that and every time you get MW to 15 or above force draw amanuensis from matters of society and scandal, and try it, no matter how low the % chance is.


  • EDIT: I will add that whilst dinners are quite good at raising MW, they really don't compare to tower of Eyes and Sparrows. Cards really are the way to go it seems. I did also make use of the fatelocked decommissioned steamer option twice, more for the connected:Masters increase and the text than MW but that helped some as well. Used far more deck refreshes than I should because I got impatient, which was really a terrible idea on account of my opp deck being bloated as all heck, but eh, it got the job done.
    edited by deadcrystal on 12/21/2013

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    MaskedGentleman
    MaskedGentleman
    Posts: 339

    12/21/2013
    Minimum of 43 required to go from 11 to 12. So much for the shotgun approach. A pity too, as it made an annoying slow grind much more manageable.

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    Daniel Redwood
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    MidnightVoyager
    MidnightVoyager
    Posts: 858

    12/22/2013
    - You need Making Waves 21 (you have 17)

    Oh, well I sure am glad you bloody let me summon you for absolutely nothing, Mr. Amanuensis!

    As annoying as this change is, I am vastly more annoyed that it let me burn some of my MW to summon him for something I CAN'T EVEN DO. Thanks for wasting my time, Amanuensis.

    EDIT: I guess I'll just take the opportunity to give him some random souls I had lying around to make this useful for something- *still stuck in the card with nothing to do of use* RRRRRRRR
    edited by MidnightVoyager on 12/22/2013

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    Alexander Feld
    Alexander Feld
    Posts: 348

    12/19/2013
    MidnightVoyager wrote:
    Alexander Feld wrote:
    MaskedGentleman wrote:
    To be fair, you don't need Theological Husbandry if you have an Ubergoat.

    Though I wonder if there is a way to merge the two?

    Let us all stop and consider in horror the possibility of a Bifurcated Ubergoat.
    +7 Bizarre, +7 Dreaded, +7 Nightmares, +1000 Young


    The Bifurcated Goat of a Thousand Young?

    Yep. And goats can be terrifying under normal circumstances.
    [spoiler][/spoiler]

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    I filch hidden things from hidden places, to hide once more in my dark cabinet of curiosities

    Alexander Feld, the mad, damned, lord of seekers.
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    deadcrystal
    deadcrystal
    Posts: 125

    12/19/2013
    Well, just hit Notability 11. Given the next highest person only has N8 I think that's pretty darn good :P.

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    Flyte
    Flyte
    Administrator
    Posts: 671

    8/28/2013
    Yes -- you can get A Surprise Package, which as I understand it, is the same as what March was exchanging for Darkdrop Coffee. You might be able to get a Blemmigan Secretary. If not, you may get something worth several Echoes.

    I'd suggest aiming for Notability 1 or 2 for a chance at the Package, but not going higher just yet.
    +1 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    8/18/2013
    You'll want to look into turning your Townhouse into an Orphanage or a Salon through the Tower of Eyes card. You'll have to invest some money and/or connections to build up their respective qualities, but once you've advanced them, they give you quite enormous Making Waves boosts - I went from 0 to 2 Notability and an advanced Profession in a few moments by keeping the relevant cards in my hand until I had everything I needed.

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    Spacemarine9
    Spacemarine9
    Posts: 2234

    8/27/2013
    Yep! One of the visitors requires Scheme: A Salon 12. I don't know if it can go higher than 12 but I don't see why not.

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    Spacemarine9
    Spacemarine9
    Posts: 2234

    9/1/2013
    No, you can definitely force-draw both the Amanuensis and the Unsigned message with Favorable Circumstances.

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    lady ciel
    lady ciel
    Posts: 2548

    9/1/2013
    The unsigned message is the one you use Fate to buy. (Under Write Letters at your lodgings)

    Getting notability only requires enough Making Waves (Under Attend to matters of society and scandal at your lodgings)

    I was fortunate enough to already have a favourable Circumstance when I got my second point of Notability so forced the Unsigned message. I have only seen it twice since and managed to get one Surprise Package from it.

    This whole thing does feel very unbalanced. The unsigned message really does not turn up frequently enough for people who want to upgrade their profession. Getting enough Making Waves to get Notability is also card dependent.
    edited by reveurciel on 9/1/2013

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    storynexus name - reveurciel
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    SeanH
    SeanH
    Posts: 65

    9/9/2013
    ARGH TIME THE HEALER CAME EARLY

    I thought it came once a week, and it's always come on Tuesday, but it came TODAY and now I have lost my Notability again. What the <i>hell</i>, Time. If anything was going to be on-schedule, I thought it would be you.
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    Spacemarine9
    Spacemarine9
    Posts: 2234

    12/27/2013
    Only highway stats were affected by that; all other qualities still obey the same 50-CP cap on level requirements.

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    Sackville
    Sackville
    Posts: 295

    12/28/2013
    The MW requirement on the card itself can vary with our notability, so in theory that same variable requirement could be added to the option to summon the Amanuensis (At least, I assume so, but maybe there's some difference between pinned storylets and cards that makes this more difficult in practice)

    There'd still be the problem where the ~5 cp you pay to summon him drops you below the threshold, but you won't be summoning him at MW 15 and then seeing that you need 24 to even attempt the challenge.
    +1 link
    circe
    circe
    Posts: 435

    12/24/2013
    It also depends on the total BDR - have you changed your gear since you last tried? Max it out and have another look.

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    Ember
    Ember
    Posts: 52

    12/24/2013
    You can rebuild your University connections through archaeological expeditions, which will also net you lots of making waves!

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    Diptych
    Diptych
    Administrator
    Posts: 3493

    12/30/2013
    Zugzwang.

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    Diptych
    Diptych
    Administrator
    Posts: 3493

    12/30/2013
    I quite like the new mechanism - it means we have an incentive to keep ourselves in the public eye each week, but also makes it quite easy to remain at our present level of Notability. And, if we know we're going to be doing something other than Making Waves for a while, we can build up a big stock of MW so that it'll have to be halved a few times before it dips below our Notability. Which makes sense - if I were going away on a scientific expedition and didn't want people to forget about me while I was gone, I'd throw a big party before leaving port. Whenever everyone brewed up a hangover cure, or wondered why they had custard stains on the inside of their shoes, they'd remember me, toiling in the cause of knowledge off in the Sea of Trousers or wherever!

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    Playersideblog
    Playersideblog
    Posts: 397

    1/9/2014
    "Sheepishly" is not the word I would use. wink

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    circe
    circe
    Posts: 435

    1/10/2014
    Take a look at Society and Scandal in your lodgings - once you have any notability it will tell you how much Making Waves you need to get the next point. Don't forget to equip you BDR gear - that affects how much MW you need.

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    OPG
    OPG
    Posts: 387

    1/12/2014
    The formula (as found here) is Making Waves Required = 20 - (Bizarre + Dreaded + Respectable) + 4 * Current Notability

    Also Colin, one of the more optimal ways of grinding MW are social actions, actually. If you need someone to do those with, then I recommend spamming FarrahFourth, one of my accounts.

    --
    overpoweredginger, an irresistible, magnificent, midnight and sagacious gentleman.

    A Fallen London Roleplay Community exists. Contrary to popular belief, Richard Nixon is not involved.
    +1 link
    Lady Red
    Lady Red
    Posts: 517

    12/31/2013
    I really really really like the changes to gaining notability! So much less pressure.

    --
    http://fallenlondon.storynexus.com/Profile/Lady~Red
    +1 link
    Evariste S. Crumbledon
    Evariste S. Crumbledon
    Posts: 138

    1/8/2014
    Oh, I just noticed you can increase MW by converting "Incendiary Gossips" to "Memories of Distant Shores" (I need lots of Plaques, not the easiest way to get them, but as I'm waiting for the right cards to show up...)

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    Evariste S. Crumbledon
    +1 link




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