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Luck Challenges and Deciphering Them Messages in this topic - RSS

Aximillio
Aximillio
Posts: 1251

7/20/2013
Some of us wiki editors had an idea: What if we make a Google document recording successes, failures and rare successes for luck challenges?
So we did. Our progress can be found on this page, and we obviously wouldn't mind more people adding to it/using it to figure what's the best ppa for a given situation and whatnot.

Notes:
Due to the sheer amount of dream challenges, we've separated these to their own page. The same is done for Item conversions, as it's really convenient to keep them on the same place.
We haven't listed all actions left, due to the sheer amount of them. Luck challenges (even if they have rare successes!) are on one page, and actions that don't have luck challenges but have rare successes have their own.
When several storylets/actions use the same name, try use the wiki name of the storylet - this way we prevent doubles and everything duplicating.

As this is a wiki project, we may use the statistics on the wiki in the future, just so that's said =)

Our current goals with this spreadsheet is:
  • Calculating the rare success % of any given challenge (doesn't matter if it's dependent on attributes, connections, luck or anything else)

  • Calculating the success and failure %'s of luck challenges

(If you didn't find the link, try this one: https://docs.google.com/spreadsheet/ccc?key=0AswToOataxZxdFBpQm5rT1ZNOTRSd0lGZGhwb3hPN3c#gid=3)

P.S. It's worth checking out the first page first for more info.

--
Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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BlindKitty
BlindKitty
Posts: 7

9/22/2013
Well, I'm not 100% sure if it applies to FL too, but in StoryNexus Luck is Narrow - difficulty quality with multiplier of 10, meaning that chances for success must be in increments of 10%. This does not apply to Rare Success.
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dharthoorn
dharthoorn
Posts: 105

8/10/2014
At the risk of clubbing an already dead badger, may I venture a suggestion?

Why not ask the devs for the code snippets that lie behind the luck descriptions? I see no reason why they would not acquiesce to such a simple request as t'would take but a moment of their time. 'Tis but the slightest hint of a gesture of thanks to the loyal, paying, well-behaved, supporting fan-base they have managed to accrue.

--
Charles Chobblestone
This struggling writer exudes a potent and ominous waft of ferrety musk.

Marinus Rumbotty
A man of few words and a raging temper. Nonetheless, a kinder-souled Zailer is hard to find.
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Aximillio
Aximillio
Posts: 1251

8/10/2014
On the other hand, that would destroy the fun in finding them ourselves!

--
Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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Spacemarine9
Spacemarine9
Posts: 2234

8/10/2014
On the other other hand the descriptors for Luck difficulty checks are already known, it's still worthwhile to plot out results b/c some descriptors cover a range of values

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