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Luck Challenges and Deciphering Them Messages in this topic - RSS

Aximillio
Aximillio
Posts: 1251

7/20/2013
Some of us wiki editors had an idea: What if we make a Google document recording successes, failures and rare successes for luck challenges?
So we did. Our progress can be found on this page, and we obviously wouldn't mind more people adding to it/using it to figure what's the best ppa for a given situation and whatnot.

Notes:
Due to the sheer amount of dream challenges, we've separated these to their own page. The same is done for Item conversions, as it's really convenient to keep them on the same place.
We haven't listed all actions left, due to the sheer amount of them. Luck challenges (even if they have rare successes!) are on one page, and actions that don't have luck challenges but have rare successes have their own.
When several storylets/actions use the same name, try use the wiki name of the storylet - this way we prevent doubles and everything duplicating.

As this is a wiki project, we may use the statistics on the wiki in the future, just so that's said =)

Our current goals with this spreadsheet is:
  • Calculating the rare success % of any given challenge (doesn't matter if it's dependent on attributes, connections, luck or anything else)

  • Calculating the success and failure %'s of luck challenges

(If you didn't find the link, try this one: https://docs.google.com/spreadsheet/ccc?key=0AswToOataxZxdFBpQm5rT1ZNOTRSd0lGZGhwb3hPN3c#gid=3)

P.S. It's worth checking out the first page first for more info.

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Zeedee
Zeedee
Posts: 276

7/24/2013
Fidgeting Writer page note:
Please add your results to the top section. The bottom section is just for experimentation as we try to work out the cost columns G-N. Columns A-F work fine, though!

Help would be appreciated to fix columns G-N. If you want to tackle them, go ahead. I'm already at my wits' end.

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BlindKitty
BlindKitty
Posts: 7

9/22/2013
Well, I'm not 100% sure if it applies to FL too, but in StoryNexus Luck is Narrow - difficulty quality with multiplier of 10, meaning that chances for success must be in increments of 10%. This does not apply to Rare Success.
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Aximillio
Aximillio
Posts: 1251

9/23/2013
BlindKitty wrote:
Well, I'm not 100% sure if it applies to FL too, but in StoryNexus Luck is Narrow - difficulty quality with multiplier of 10, meaning that chances for success must be in increments of 10%. This does not apply to Rare Success.


Really? That's awesome news! There's still a bunch of rare successes though =)

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dharthoorn
dharthoorn
Posts: 105

8/10/2014
At the risk of clubbing an already dead badger, may I venture a suggestion?

Why not ask the devs for the code snippets that lie behind the luck descriptions? I see no reason why they would not acquiesce to such a simple request as t'would take but a moment of their time. 'Tis but the slightest hint of a gesture of thanks to the loyal, paying, well-behaved, supporting fan-base they have managed to accrue.

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Aximillio
Aximillio
Posts: 1251

8/10/2014
On the other hand, that would destroy the fun in finding them ourselves!

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Spacemarine9
Spacemarine9
Posts: 2234

8/10/2014
On the other other hand the descriptors for Luck difficulty checks are already known, it's still worthwhile to plot out results b/c some descriptors cover a range of values

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dharthoorn
dharthoorn
Posts: 105

8/11/2014
On the other other hand the descriptors for Luck difficulty checks are already known, it's still worthwhile to plot out results b/c some descriptors cover a range of values


That's the thing, I would think that a 10% margin is already a pretty damn good approximation, considering you do not have Infinity to roll&document. How much closer can you possibly hope to get and and not chalk the difference up to the fringes of the Bell's curve?

Don't get me wrong, I'm all OCD on number crunching as well (serves me well professionally), it just seems you're already as close as you're gonna get in one lifetime. Having said that, I'd still contribute to the spreadsheet for the heck of it rather than approach it as a result-driven venture.

--
Charles Chobblestone
This struggling writer exudes a potent and ominous waft of ferrety musk.

Marinus Rumbotty
A man of few words and a raging temper. Nonetheless, a kinder-souled Zailer is hard to find.
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Aximillio
Aximillio
Posts: 1251

8/11/2014
Spacemarine9 wrote:
On the other other hand the descriptors for Luck difficulty checks are already known, it's still worthwhile to plot out results b/c some descriptors cover a range of values


They're more like educated guesses, I would say; as there's no developer confirmation (Both the spreadsheet results and comparisons to old luck branding, as well as some StoryNexus info). So for some of the uncommon descriptions (A sure thing. Or is it?/How can you fail and The odds are strongly against you here) it would still be nice to have more results. Otherwise, you have a point.

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xKiv
xKiv
Posts: 846

8/12/2014
dharthoorn wrote:
How much closer can you possibly hope to get and and not chalk the difference up to the fringes of the Bell's curve?


Arbitrarily, but each halving of the margin requires quadrupling the number of samples taken.
For a 1% margin (at a standard 95% confidence level), this means over 10000 samples.
edited by xKiv on 8/12/2014

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Aximillio
Aximillio
Posts: 1251

8/12/2014
Assuming FL uses round percentages like the rest of StoryNexus, a larger margin would work decently.

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Silentarius
Silentarius
Posts: 13

1/17/2015
Aximillio: I just peeked at the spreadsheet you linked, and I'm damned if I could make out anything beyond a green box with the figure 1345 on it.

Given that:
1. I have a classics background;
2. I know nothing about spreadsheets;
3. Most of the arguments in this thread are Chinese to me:

Could I possibly ask you if there is a simple answer to the question, Does the indication "A matter of luck: it could go either way" in FL really represent a 50:50 chance?

OK, if there is no simple, straightforward answer, would you say that it represents roughly a 50:50 chance?

Failing that, I would even be satisfied to know that at least that indication does not allow for huge variations - i.e., that it does not represent 50:50 in some cases and 99% against in others.

Thanks in advance!
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lady ciel
lady ciel
Posts: 2548

1/17/2015
Silentarius if you look at the bottom of the page you will see some tabs click the luck challenges and you will get to here https://docs.google.com/spreadsheet/ccc?key=0AswToOataxZxdFBpQm5rT1ZNOTRSd0lGZGhwb3hPN3c#gid=1

I think it shows that the results are more or less as expected for luck challenges.

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Gillsing
Gillsing
Posts: 1203

1/17/2015
According to those in the know, it represents either 50:50 or 60:40 in the player's favour. That is, it's a range of two different possibilities, so it's always at least 50:50, and sometimes better.
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RandomWalker
RandomWalker
Posts: 948

1/17/2015
Silentarius, what you want to do is click on the tabs at the bottom of the sheet. If you were to select 'Luck Challenges', you would see a list of actions, and the results from attempting them. The first option, poking about in the ruins, is a matter of luck challenge, and of over 2,000 attempts, 51% were successful.

Another example from the spreadsheet is 'release a bat into the cloud', with 55% chance of success over several hundred attempts.

Short form: I suspect FB like to have finer control over the RNG than 10% increments, and the summary text picks the closest description, so if they've set the odds between, say, 46% and 55%, then the game will tell you that it is a matter of luck.

There really is no hint that your run of bad luck is nothing more than a run of bad luck.
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Silentarius
Silentarius
Posts: 13

1/17/2015
OK, many thanks for the various answers. At least I'm relieved that in theory there are no built-in wild variations!
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Adam
Adam
Posts: 12

1/4/2018
It looks like the spreadsheet has been deleted? Was that intentional?

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Yang Yang
Yang Yang
Posts: 69

1/5/2018
I second this. What happened to the spreadsheet?

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