You should know about this...
StoryNexus: new features
 Alexis Kennedy Posts: 1374
7/17/2013
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I've added these to the manual, but a heads-up:
- you can now create rich requirements as well as rich effects - so make the difficulty of a test equal to a Menace, for example. (This is possible on branches, but not root events.
- you can now specify random numbers for rich effects in a range, using this syntax: [d:100]
- You can now make Sometimes cards discardable.
Enjoy!
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+1
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 Hanon Ondricek Posts: 417
7/17/2013
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Hurray! I love these.
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 Playersideblog Posts: 397
7/17/2013
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These are beautiful. And very helpful.
-- My profile
I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
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 BlindKitty Posts: 7
7/29/2013
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The possibility of creating a dynamic difficulty test just made my life so much easier, it's hard to imagine. Saved me three-digits amount of additional copy-paste storylets in the long run on one mechanics alone. I really love what you're doing here.
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