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StoryNexus: new features Messages in this topic - RSS

Alexis Kennedy
Alexis Kennedy
Posts: 1374

7/17/2013
I've added these to the manual, but a heads-up:



    • you can now create rich requirements as well as rich effects - so make the difficulty of a test equal to a Menace, for example. (This is possible on branches, but not root events.
    • you can now specify random numbers for rich effects in a range, using this syntax: [d:100]
    • You can now make Sometimes cards discardable.

    Enjoy!
  • +1 link
    Hanon Ondricek
    Hanon Ondricek
    Posts: 417

    7/17/2013
    Hurray! I love these.
    0 link
    Playersideblog
    Playersideblog
    Posts: 397

    7/17/2013
    These are beautiful. And very helpful.

    --
    My profile

    I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
    0 link
    BlindKitty
    BlindKitty
    Posts: 7

    7/29/2013
    The possibility of creating a dynamic difficulty test just made my life so much easier, it's hard to imagine. Saved me three-digits amount of additional copy-paste storylets in the long run on one mechanics alone. I really love what you're doing here. smile
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