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How to build things with StoryNexus

Setting Variable Skill Caps? Messages in this topic - RSS

UrsulaV
UrsulaV
Posts: 25

7/11/2013
Soooo...I have this thing I'd like to do, and I can't figure out how to do it. (If there isn't a way, such is life, but I figured I'd ask before giving up.)

My game has (or will have, only the first one is finished) three Acts.

You have four base skills, Sturdy, Cuddly, Keen and Fierce. (Hey, you're stuffed animals. Cuddly is important.)

At the moment, there's a level cap on the base skills, at 25. It is relatively easy to hit this cap in the first Act.

I would dearly love to raise the skill cap--but only after the character has reached Act 2. Otherwise if somebody just grinds like hell through Act 1, they may find the rest of the game a cakewalk and be bored.

Is there a way to link the level cap to something? The only workaround I can think of is a rather clunky one--If Act 2, If Cuddly 25 = trigger Must card that strips Cuddly and replaces it with Super-Cuddly at 25, and have all further skill checks be against Super-Cuddly. (Or perhaps it would be easier just to have the transition card to Act 2 automatically strip those out. But again, clunky.)

Is there a way to make a variable level cap, where you can only increase past X if you have quality Y?
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