How to build things with StoryNexus
A couple of technical design questions
 Misty Boyer Posts: 7
6/29/2013
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Lead-In #1: In "Locked Code", when you input a new character name and then click "Create Character," you're immediately deposited into an area containing a card. In order to see the contents of that card, you have to click the actual card icon. In "City of Phire", when you input a new character name and then click "Create Character", you're immediately deposited ON a card containing choices (Female, Male, Androgynous). It's as if the user already clicked the card. These differences can really affect the mood/narrative of a story.
Question #1: What specific storylet settings determines if a card defaults to "closed" (must be clicked) or "open" (user imediately sees descriptive text and choices)? I guess this question only pertains to what a character sees immediately after they click the "Create Character" button.
Lead-In #2: In Annwyn Simulation 1985, when a user logs on to a computer, they have to click a "log on" card. That card transfers them to a new setting, where they have cards and decks representing actions they can take while logged on. In order to log off, the user must click a "log off" card, which transfers them back to a different setting.
Question #2: Is there a way to do something similar using only cards? For instance, "Log On" is a choice on a card that redirects you to a new card titled "Logged On", which contains choices such as "Browse the internet", "Check E-mail," etc.?
Thanks ahead of time. I apologize if these are simple questions, but I've been unable to find the answers or figure out on my own how to accomplish this for a few days now. edited by Misty S. Boyer on 6/29/2013
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