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The Enthusiastic Urchin's New Survey Messages in this topic - RSS

Diptych
Diptych
Administrator
Posts: 3493

6/28/2013
Have folks seen the new survey card that's appeared in Fallen London? I have to say that I am intrigued and excited. Dev team - do you mind us discussing its contents here? Because I have to say that at this point I am torn between the first and fourth options...

For reference, the question was - which of the below projects would we be most likely to support as a Kickstarter campaign? I've excluded the "None of the above" options, but they are there also.


edited by Sir Frederick Tanah-Chook on 6/28/2013

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Shadowcthuhlu
Shadowcthuhlu
Posts: 1557

6/7/2016
I just want a pretty pretty lore book.

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Alexis Kennedy
Alexis Kennedy
Posts: 1374

6/28/2013
Thanks all for your enthusiasm! It's always genuinely heartening. :-) A few clarifications:



  • Sir Fred - yes, I meant, talk freely.
    Spacemarine - to be clear, it's a collection of shorts, not just one short.
    Erik - I knew we'd get responses of 'MOAR GAME CONTENT PLEASE', so I want to address this. This isn't a zero-sum situation.


    The minor point - we've been doing this four years, and it's a challenge to stay creatively fresh. We need to change up periodically for our own sanity. And besides we always find that when we try something different, it makes FL-the-game better.


    The major point - we're a small company with only one product (besides our client projects). This is a fragile position to be in. We want to do more with the FL world, which is by far the best-received work we've done, in part to spread our bets and ensure that if FL-the-game goes through a bad patch, we don't go out of business and leave the stories unfinished. In the long run, working on other projects makes it more likely that there'll ultimately be more FL content.



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    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    6/28/2013
    Folks


    It's kind of you to worry about effects on FL, but these are all projects we can manage internally with resource that would otherwise go on client work, not on FL (and I'm afraid we don't hire external writing resource). As I said above, this isn't a zero-sum situation.


    It's most helpful just to support the project you think you'd most enjoy - second-guessing how our team might work internally will give you, and us, misleading answers. :-)
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    Finvara
    Finvara
    Posts: 430

    6/28/2013
    Personally, I voted for the Zee Exploration game. That's what I wanted, and it's what I would pay the most for in a kickstarter. That's exactly the question they asked, and nothing else, so it's exactly the question I answered.

    EDIT: Rough day at work, kinda snippy, apologies.

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    Diptych
    Diptych
    Administrator
    Posts: 3493

    6/29/2013
    I think I'd get more play out of Zeesploration than point-and-click adventure - open-ended games let you keep coming back to them for years and years.

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    Pyrodinium
    Pyrodinium
    Posts: 639

    6/7/2016
    Megabump. It seems that there's a new Survey for:

    *A game about rats
    *A game about stars
    *A Fallen London lorebook and tabletop RPG
    *A digital card game (I chose this one smile )

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    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 787

    6/7/2016
    Slightly disappointed that it's just about games now. Too bad nothing came of the Graphic Novel and Short Story options in the original survey...

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    Spacemarine9
    Spacemarine9
    Posts: 2234

    6/28/2013
    The one thing I'm kinda surprised wasn't on the list was a point-and-click adventure game. A bit retro, sure, but it seems like it'd probably work? i don't know i just think a point and click detective-'em-up set in the Neath would be pretty cool

    also i knew it was a collection of short stories i just used the singular for... some reason. i'm good at posting
    edited by Spacemarine9 on 6/28/2013

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    Flipz
    Flipz
    Posts: 177

    6/28/2013
    Spacemarine9 wrote:
    The one thing I'm kinda surprised wasn't on the list was a point-and-click adventure game. A bit retro, sure, but it seems like it'd probably work? i don't know i just think a point and click detective-'em-up set in the Neath would be pretty cool


    Oh HELL yes! I can already imagine it...I thoroughly enjoy the Nancy Drew point-and-click games, so I'd love to see something in that vein.

    If a point-and-click adventure isn't added as an option by the time I get the card (I really, REALLY hope it is, though), I'll probably go with either the graphic novel or the short stories. The idea of a top-down game excites me greatly, but speaking as someone who's done game coding and design, it is a REDICULOUSLY intense and frustrating process--if that sort of technical debugging isn't THE thing you love to do, it gets tedious and irritating quick, and just ends up being a pain and a disappointment. I wouldn't want to wish that sort of frustration on the FBG crew.

    Also, for a few minutes I literally tried to figure out a way that a physical graphic novel could include Eaten content that would have the same deleterious effects on the reader that it does in-game without resorting to simple access codes or something of the sort. I'm...still pondering what exactly made me think that impulse was a good idea. :P

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    Owen Wulf
    Owen Wulf
    Posts: 715

    6/28/2013
    I definitely wanted the short stories, much less strain on resources and more opportunists to expand the mythos and lore of Fallen London. I think the Silver Tree was enough spin-off content for all (so no on Zee Stories), card games are more trouble than they are worth, and a graphic novel might distract from the mystery one can find in a good set of written texts.

    I hope the rest of the community agrees with me and votes to have short stories implemented as a future venture. What would also be cool is if each short story, when purchased, also came with a code that gifted players something on their Fallen London account. Nothing big, maybe a social item or even access to a small storylet? I don't know what's fair, but I would snap those short stories up in a heartbeat if that were the case.

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    edited by Owen Wulf on 6/28/2013

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    Joy Phillip
    Joy Phillip
    Posts: 177

    6/28/2013
    Personally I voted for the short stories as well.

    Reasons: It will be easier on the dev team to get content for that, if only by mining here and talking to those who are already making that content. The team doesn't have to hire new folk to do coding, or take others off critical projects, the stories can be filled out by others. Give a short outline, check the work based on what is and isn't coming (maybe drop hints to different areas like NORTH in the stories) and reward with in-game items or so on. (HINT HINT HINT!!!)

    The other options would nearly mandate that people be hired full time (as contractors) or they be re-routed from the work they are doing, to the detriment of us, the player.

    If this were the way of things, I'd be THRILLED to work on something like this. I'm already a writer, may as well get paid for it....

    Bonus content for purchase would be great. Something like a book in game would be great, or Diary of the Dead and so on. For the authors, maybe a small % of what is brought in by the stories and/or compillation, especially if the pay to the authors is in echoes which encourages the authnors to hawk their own work to everyone. Add to that the fact that you could get pictures and illustrations in it, bringing new artwork into the mix.

    Ah, now I'm babbling and I have to go to my job, tech support for Dell.

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    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    6/28/2013
    Sir Frederick Tanah-Chook wrote:
    do you mind us discussing its contents here?



  • By all means!
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