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Playtest request -- The Gillingham Problem Messages in this topic - RSS

Alex Livingston
Alex Livingston
Posts: 34

6/17/2013
gillingham.storynexus.com


  • In this game, you must stave off madness in order to solve the mystery of a man's dark dreams. Every choice has a chance of going poorly....

    Any advice is appreciated! This game is less about CYOA and more about danger management ala Arkham Horror. Thanks in advance!

    --
    b_a_start
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    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    6/17/2013
    I can't do anything. I logged in with Twitter (as I usually do with SN games), typed in a character name (Penelope), and indicated that I understood the terms of service, and found myself at a game start space that referred to pinned cards, but showed no cards of any kind. Looks like a bug to me.

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    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    0 link
    Ambrose Smith
    Ambrose Smith
    Posts: 45

    6/17/2013
    Same here. As a matter of interest, is there any chance your playtest content still all locked with "Key of Dreams"?
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    Kitsune
    Kitsune
    Posts: 220

    6/18/2013
    Yeah I get that too.... Double check to make sure Key of Dreams is off on all cards you want us to see and that your cards aren't in a different area/setting as the starting one.

  • edited by Kitsune on 6/18/2013

    --
    http://fallenlondon.storynexus.com/Profile/Mikhail~DuRall

    My Lovely World:
    http://et.storynexus.com
  • 0 link
    Alex Livingston
    Alex Livingston
    Posts: 34

    6/18/2013
    Ah... Key of dreams now off. D'oh!

    --
    b_a_start
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    Kitsune
    Kitsune
    Posts: 220

    6/18/2013
    This seems really interesting so far.... The debate between Occult beliefs and Catholic beliefs has always been around and the time is an interesting choice, I am excited to see what you have in store! Now on to some gameplay observations:

    The dream of yellow masks says 20 insights but only takes 10 and the dream of glass houses says 30 but also only takes 10. I don't know if this is intentional or not but I figured I would bring it to your attention all the same. Also, I do not know exactly how far along in this project you see yourself, but as much as I love the story, I found myself getting bored and simply focusing more on grinding than anything else after 10 actions or so.... It was also easy to escape madness after I knew what the cards did but (again, this might be intentional) it lead to a very quick repetition of actions, causing me to focus less on the story. The grinding itself was also incredibly easy and within a few minutes, I had over 100 insights. This makes it easy to read the story as best you can in it's entirety but could easily lead to people rushing through your story.

  • edited by Kitsune on 6/18/2013

    --
    http://fallenlondon.storynexus.com/Profile/Mikhail~DuRall

    My Lovely World:
    http://et.storynexus.com
  • 0 link
    Alex Livingston
    Alex Livingston
    Posts: 34

    6/27/2013
    Thanks Kitsune -- I have adjusted the grind difficulty and leveling, so I hope it will prompt more exploration.

    --
    b_a_start
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    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    6/28/2013
    Literally only tried for 5 mins. But when I first went mad there were two piles of cards, one said something about a collection of images, but clicking did nothing. Perhaps some indication that it's unavailable at that stage might help?

    Also - is there no chance element as to what lowers and raises nightmares (e.g. cat cuddles good, bird pecks bad)? Once worked out, it's very easy to lower them.

    Typo: He
    shows you his latest acquisition: a stereoview photographs of a comet.
    a photograph (del the s) / or delete the 'a'.

    Troubles at St Gerard - the non-churchy option doesn't seem to give anything for choosing. Aside from more story. There's no 'you've gained' thing.
    edited by babelfishwars on 6/28/2013

    Can't seem to get an introduction to Vess - would be nice if knew it to be an opp card or something I have to hope for in the tarot/bible reading. :-S

    edited by babelfishwars on 6/28/2013

    --
    Mars, God of Fish; Leaning Tower of Fish
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    Alex Livingston
    Alex Livingston
    Posts: 34

    7/5/2013
    Thanks babel. There is not a chance element to the nightmare reduction in madness, and that it intentional. An introduction to Vess should come as an Always option in town after bypassing all of the nightmares - please let me know if that is not happening for you.

    --
    b_a_start
    0 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    7/5/2013
    Alex Livingston wrote:
    Thanks babel. There is not a chance element to the nightmare reduction in madness, and that it intentional. An introduction to Vess should come as an Always option in town after bypassing all of the nightmares - please let me know if that is not happening for you.


    Ahha. I had to get nightmares high enough to get to where I could easily lose them. Onwards. Except, of course, I have to find a way of raising my people so I can unlock and introduction (tarot dude and bible lady are both at one). Hmm. no obvious way how. Will wander and see.
    Nope ... no idea. :-S
    edited by babelfishwars on 7/5/2013

    --
    Mars, God of Fish; Leaning Tower of Fish
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    MidnightVoyager
    MidnightVoyager
    Posts: 858

    7/13/2013
    Er, there seems to be no way to cultivate a closer relationship with the two people you can meet to get an introduction.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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    FaeWitch
    FaeWitch
    Posts: 5

    8/30/2013
    When my hand is empty, I am shown (apparently) two decks but can only draw from one, the other is blank backed.
    0 link




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